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  1. Project OPFOR is an initiative to bring community new forces and armies, which were/are involved in recent military events. We will surely keep requirements as simple as possible, for now we only use AFRF and USAF from Red Hammer Studio. GREF dependency will be probably added by the end of this year. Note: We DO NOT consider making dependency on modifications with poor quality. That of course means Leights OPFOR Pack in now absolete with all the weaknesses it had, but while rewriting it our main purpose was to offer compatibility with old classnames and files and we'v achived it. We devided our mod into 4 pbo's (for more info and faction classnames check README file) For my part I would like to invite all willing to work together to join our mod team to bring to ARMA as many armies as possible and give it to community in one complex package. DOWNLOAD: Mega - https://mega.nz/#!voZyzCjQ!b5IL1eEYeateFzldLpLtpNG5Ovpy8QsMdTu0ElenkBQ Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.2.4 - Added Datsun - Added Land Rover (SPG-9) - Added Flags for all factions - Added More aks-74/aks-74u for Afghan Militia, Islamic State - Added PM-63 for Afghan Militia, Iraqi Armed Forces, Kurdish Armed Forces, African Militia, Islamic State, Irish Republican Army - Added Optional RDS compatibility pbo - Fixed Boko Haram sides - Fixed Priority on factions - Fixed ISIS Uniforms (OPFOR is no longer naked) - Fixed static.sqf editor script error (thanks to Spyderblack723) - Fixed stringable error - Fixed CfgMoves error (one left) - Fixed Lee Enfield is back in VA - Fixed Iraqi Armed Forces is now using AKM as main weapon - Fixed RACS is now using M249 as MG and M24 as sniper rifle - Improved ISOF units - Improved Boko Haram groups (thanks to >D4S< Shepherd of Fire) - Improved IRA and UVF groups (thanks to >D4S< Shepard of Fire) - Improved Islamic State groups - Improved ISIS HMMWV Textures - Improved Iraqi HMMWV Textures 0.2.3 - Added Offroad M2 motorized groups for LOP_AM and LOP_AM_OPF - Added Aks-74/aks-74u for some factions - Fixed Eastern European civilians do not longer spawn with asian faces - Fixed Uniform problems for Islamic State and Peshmerga - Fixed Headgears in 3den are once more visible - Fixed Commander and Gunner for T-55's - Changed Some uniform names Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mod - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - Leight for his textures and willingness to work with me - zGuba for introducing me to the "world of configs" and answering my questions - Krukov and his International Expeditionary Unit for bughunting and feedback - Grim Panda and his Force Protection Combat Team for testing - Ma77h3hac83r for new logo's - Stagler for his Chechen textures - Sharpmaster1379 for being an military advisor - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for assisting me with reworking the gallery - Aplion for permission using his physX configuration for landrover - Mikero for his awesome tools - Whole community for help, feedback and ideas - Bohemia for best game in the universe
  2. by Gemini "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX: Opérations Extérieures (External Operations) is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO (Multi-Session Operations) from ArmA II (and all successors from ArmA III: Patrol Operations 3, ALiVE... which are inspired from code34's Warcontext mission), so all credits must go to their development teams. After I tried it, I thought the idea of a fully dynamical task generator was brilliant, but there was some features that was not perfectly fitting to what I was expecting and some others that was missing. Firstly, I tried to customize original MSO but I finally choose to rebuild everything from the scratch. It's certainly not as good as MSO/PO/ALiVE but after more than 5 years of development (yeah, really !), and even if there are still many things to do (correct all bugs, create version for other maps, add new tasks, optimize all scripts...) I must say I'm pretty satisfied of what I did so far. It was initially a personnal project, but I thought maybe someone else could now be interested too so I'm proud to present today the first public relase ! I hope some of you will enjoy... MAIN FEATURES SP & MP compatible Option menu at startup to customize the mission by enabling/disabling/modifying included features Mission entirely built with random parameters for unlimited replayability Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...) Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...) Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs... Dynamical civilian activities Civilian interactions Dynamical reputation: take care of the local population, otherwise it may rise against you Credits system to recruit AI units and to order supplies and vehicles Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...) Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...) Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support) Random starting time with faster day/night cycle to simulates long time operations Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions) Ambiance house lights and ambiance animals (thanks to TPW for his scripts) Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Drag injured and dead bodies (thanks to BangaBog for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) Customizable MP synchronized music receiver for listening music tracks into vehicles Revive & respawn systems Primary needs function: eat, drink and sleep to avoid bad effects Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas Functions to deactivate/delete that usless units and vehicles to save computer/server ressources Semi-persistent mission*: you can save your progression between each task Compatible with Zeus Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3, Winter 2035...) French and English localizations And much more ! VIDEOS PICTURES GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy REQUIRED ADDONS / DEPENDENCIES New ! Altis and Tanoa versions of OPEX are now playable WITHOUT ANY MOD (but be aware, in this case some features are disabled) ! In a perfect world, I wish I could avoid gamers to download any addon or mod. But as the main goal of OPEX is to bring a fun and different ArmA experience, and if you are getting bored to play as a US soldier, take some time for downloading these files (most of them are used by a large part of the ArmA community by the way): Download all required addons with only one click by subscribing the official OPEX mod collection on Steam. Download all optional addons with only one click by subscribing the official OPEX extra mod collection on Steam. Note that OPEX is compatible with: ACE3 Task Force Radio ACRE2 Winter 2035 COMMUNITY FEEDBACK Don't hesitate to share your feedback, your suggestions and to report all bugs you may have encountered here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES (any help is welcome !) Picture pictures\overview.paa not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Ambient civilian vehicles are sometimes spawning on buildings (so they explode) when playing on some unofficial maps. It seems to happen because some ArmA I / ArmA II buildings are not recognized by the engine ? The armory may take some time to initialize ion MP (you may see a few weapons or objects flying at start-up). Just wait a few seconds, everything should automatically move on the walls (maybe a server sync problem ?). Ambient AI animations may sometimes be weired when playing on MP TO DO LIST (Extreme prioriy): fix all bugs reported by the community (High priority): add many new tasks (High prioriy): create version for many other maps (High priority): always reduce addon dependency as much as possible (Medium priority): add more details to briefings (Medium priority): add notes and tips (example: how to use tactical glasses...) (Medium priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) (Low priority): create more information for each civilian (date of birth, adress, job...) via setVariable command in Gemini_fnc_civilianInteractionsBehaviours function, so scan interaction could be more interesting (Low priority): maybe replace current units and vehicles with more realistic ones when they will be available (OFrP ?) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game: bobmoran Chris Young DieAngelo Drakkhen Ei8ght Flashpointgamer Hôpdeux horrido Karax Lodu Nico Occitania Renaud SoldierIsNotHistory SPQR uiox Wolf_51 Xela89 And above all, many many many thanks to my wife, who is so patient and comprehensive every time I am only thinking about scripting ! IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG * Please keep in mind that OPEX may be more or less often updated in order to enhance it. If you play it, do it at your own risk, please do not complain if a saved game is lost because of an update. DOWNLOAD FROM STEAM WORKSHOP (highly recommended to ensure you have the latest version): >>> OPEX: Opérations Extérieures (full mission collection) FROM ARMAHOLIC (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) FROM MY WEBSITE (not recommended - for expert users only): >>> OPEX: Opérations Extérieures (full mission collection) Enjoy !
  3. Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
  4. The road to Lolosalam is heavily mined. In order to restore access for our forces and build rapport with the local populace we have initiated a clearing operation. As an EOD specialist you will be attached to the lead element. Your job is to clear mines when requested to do so in order to facilitate mission fulfillment. Following this mission you will spend the night in the hills surrounding Lolosalam. In the morning you will RTB. Your callsign will be 'Keymaster'. You will be attached to a small fireteam codenamed 'Seeker'. Following you will be two rifle squads codenamed 'Reaper' and 'Slayer' respectively. Headquarters callsign is 'Crossroads'. This is a very basic mission with very little scripting, but it feels really good and almost like you're really on a deployment. You (and up to 3 of your friends) are EOD specialists in the United States Army and are attached to a fireteam which will lead and assist you. You need to move in a convoy of 3 MRAPs to the city of Lolosalam, securing the path along the way for more troops to follow in your wake. You ride in the front MRAP while the two MRAPs following behind you contain regular U.S. Army rifle squads to support the ultimate Lolosalam objective. You start at the base by an arsenal box. Get whatever gear you need out of there and then go to the front of the base and get in the lead MRAP. Don't worry about the fireteam leader bitching at you over the radio, they will never leave without you because they need you. All you have to do is concentrate on your job. The AI will (should) do their job without you having to babysit them. They will order you from time to time to defuse or destroy an IED blocking the path of the vehicles. After you're satisfied that the area is safe get back in the MRAP and the convoy will start moving again. If you ever come under fire or are attacked simply retreat to the MRAP and re-assess the situation. If you have to clear a path of IEDs while under fire it is easiest to simply detonate them with an explosive charge. The front MRAP has a decent supply of these explosive charges for dealing with the IEDs. Be careful because some IEDs are dual-charges and are designed to kill EOD. This usually takes the form of an anti-personnel landmine placed on top of or near the main IED. Use your eyeballs and be cautious. This mission starts out very slow and boring because not much happens at first. There are long periods of driving through the mountains looking at the sights and listening to music, but the Taliban are always watching you. If you look closely in the hills you may see them planning your future demise. As you get closer to Lolosalam, that dreaded city, more and more activity will start popping up. Your troops should deal with the enemy most of the time (as long as they can find/see them) and will even call in air support to help level the playing field. This all plays out over sidechat radio. To actually win the mission and end the game you just have to clear the way and let the two rifle squads do their patrol around Lolosalam. They will inform you of further developments. No Taliban can be in or near Lolosalam. You can make the Taliban retreat without having to hunt down and kill every last one. If they feel like they're getting fucked up they'll run into the hills to regroup, just like real life. This mission can be completed without taking a single U.S. casualty, but one wrong move can also instantly take the lives of about 40 people. Possible glitches/bugs you may encounter: - Vehicles falling off mountains - A-10's crashing during CAS runs - No lag during most of the mission but a lot of lag inside of Lolosalam Top two are caused because of the nature of the map Clafghan and its extremely steep slopes. I did everything I could to kind of code around it though, so it should be okay most of the time. The last one is simply in regards to your CPU and possibly RAM. I've had two people play this same exact mission and one had 120 FPS the whole game, the other had 120 FPS and then about 15 FPS once they entered Lolosalam. A dedicated server and headless clients will mitigate this issue. Let me know if you run into any problems. Note: Default view distance is 4500 for gameplay purposes. This seems to be okay for most people. If you need to turn it down the host or any logged in admin should be able to access the debug menu in-game in multiplayer. Simply type "setviewdistance NUMBER;setobjectviewdistance NUMBER" and hit global exec or something and it should change it for everyone. I'll add in an option later that lets you select the view distance at the beginning of the mission. Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1265397099
  5. Details: This is a replacement weapon config for EricJ's taliban units using AK's and typical weapons from the RHS Escalation mods. I originally created this as a 'leight'weight option for quick Zeus/MCC missions with my group, but I realised that plenty of the other middle eastern factions available require a significant number of separate uniform/weapon packs, (even though they look fantastic). Since almost every modded server I have seen uses RHS. It seems appropriate to combine these. The config assigns Russian AKM's/AKMS' to fighter units, PKMs and SVD's are assigned to MG and Sniper variants as well. All units have russian smoke grenades, RGOs. Leader units have FAKs and PMM sidearms. All units are Zeus compatible. This config also contains an Afghan civilian faction. Unchanged from EricJ's original. The mod is signed with server keys included. Of course, let me know if I have done something ridiculously wrong here. I'm still learning how to put mods together. Images: In future, I would like to add a reinforcement group. Using a civilian truck: Requirements: Taliban Fighters by EricJ RHS: Escalation by the RHS Team Credit: All credit goes to EricJ and the RHS team for their kind permission to use their mods and to allow me to release this. Known Issues (as of version 1.0): I have never released anything before but I have tested this on a multiplayer server. As far as I am aware, apart from a single small conflict notification in the rpt, this does not cause issues on a multiplayer server. The classnames are currently the same as the original EricJ ones and do not match the new loadouts. To Do: Match classnames to new loadouts (perhaps make them more MCC compatible) Add groups and extra vehicle units for fast reinforcements. Changelog: v1.0: First Release Download: Taliban Units with RHS Weapons config v1.0 Cheerio, Silos[CPM] www.cornishpastymen.co.uk
  6. After a long campaign, Marine Special Operations Team 7113, supported by elements of the 82nd Airborne, have nearly defeated the Taliban in Kunduz. They have been driven to Anbar Tappeh, one of the last safe havens for the Taliban in the region, and have nowhere else to flee. Your MSOT and soldiers of the 82nd will destroy them for good. Requires RHS USAF, Kunduz, CUP Units, ACE. http://steamcommunity.com/sharedfiles/filedetails/?id=732664135
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