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Found 2 results

  1. Project OPFOR is an initiative to bring community new forces and armies, which were/are involved in recent military events. We will surely keep requirements as simple as possible, for now we only use AFRF and USAF from Red Hammer Studio. GREF dependency will be probably added by the end of this year. Note: We DO NOT consider making dependency on modifications with poor quality. That of course means Leights OPFOR Pack in now absolete with all the weaknesses it had, but while rewriting it our main purpose was to offer compatibility with old classnames and files and we'v achived it. We devided our mod into 4 pbo's (for more info and faction classnames check README file) For my part I would like to invite all willing to work together to join our mod team to bring to ARMA as many armies as possible and give it to community in one complex package. DOWNLOAD: Mega - https://mega.nz/#!voZyzCjQ!b5IL1eEYeateFzldLpLtpNG5Ovpy8QsMdTu0ElenkBQ Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.2.4 - Added Datsun - Added Land Rover (SPG-9) - Added Flags for all factions - Added More aks-74/aks-74u for Afghan Militia, Islamic State - Added PM-63 for Afghan Militia, Iraqi Armed Forces, Kurdish Armed Forces, African Militia, Islamic State, Irish Republican Army - Added Optional RDS compatibility pbo - Fixed Boko Haram sides - Fixed Priority on factions - Fixed ISIS Uniforms (OPFOR is no longer naked) - Fixed static.sqf editor script error (thanks to Spyderblack723) - Fixed stringable error - Fixed CfgMoves error (one left) - Fixed Lee Enfield is back in VA - Fixed Iraqi Armed Forces is now using AKM as main weapon - Fixed RACS is now using M249 as MG and M24 as sniper rifle - Improved ISOF units - Improved Boko Haram groups (thanks to >D4S< Shepherd of Fire) - Improved IRA and UVF groups (thanks to >D4S< Shepard of Fire) - Improved Islamic State groups - Improved ISIS HMMWV Textures - Improved Iraqi HMMWV Textures 0.2.3 - Added Offroad M2 motorized groups for LOP_AM and LOP_AM_OPF - Added Aks-74/aks-74u for some factions - Fixed Eastern European civilians do not longer spawn with asian faces - Fixed Uniform problems for Islamic State and Peshmerga - Fixed Headgears in 3den are once more visible - Fixed Commander and Gunner for T-55's - Changed Some uniform names Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mod - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - Leight for his textures and willingness to work with me - zGuba for introducing me to the "world of configs" and answering my questions - Krukov and his International Expeditionary Unit for bughunting and feedback - Grim Panda and his Force Protection Combat Team for testing - Ma77h3hac83r for new logo's - Stagler for his Chechen textures - Sharpmaster1379 for being an military advisor - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for assisting me with reworking the gallery - Aplion for permission using his physX configuration for landrover - Mikero for his awesome tools - Whole community for help, feedback and ideas - Bohemia for best game in the universe
  2. I'm running a rented server. No mod issues, server will load and can play other missions. Trying to load a Kunduz mission made with Leights Opfor, ace, alive, rhs, etc. I go into entity item 254 in the unbinarized mission.sqm, changed to LOP_ISTS_Infantry_GL, and made no difference. Looking the splendid config viewer: configfile >> CfgVehicles >> LOP_ISTS_Infantry_Rifleman, GL etc... are all present. This mission plays just fine when run through TADST off my PC, so I have no idea why it won't run on server. Before I just go back and replace all the opfor in the mission, I figured I ask to see if anyone else has run into this or has an idea, thanks! ERROR MESSAGE: http://images.akamai.steamusercontent.com/ugc/254839631182518540/864D7632986FA7890D928A202C7ABFA2CA991F68/ Entity Class Item 254 in Mission.sqm: class Item254 { dataType="Group"; side="Independent"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={3596.5591,6.2111154,4402.3296}; }; side="Independent"; flags=7; class Attributes { skill=0.23453385; init="doStop this;"; }; id=5699; type="LOP_ISTS_Infantry_Rifleman"; atlOffset=0.0022091866; class CustomAttributes { class Attribute0 { property="ace_isSurrendered"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isHandcuffed"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=2; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={3587.7759,6.451272,4400.1719}; }; side="Independent"; flags=5; class Attributes { skill=0.23718211; init="doStop this;"; }; id=5927; type="LOP_ISTS_Infantry_Rifleman"; atlOffset=-0.0029301643; class CustomAttributes { class Attribute0 { property="ace_isSurrendered"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isHandcuffed"; expression="if (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=2; }; }; }; class Attributes { }; class CrewLinks { class LinkIDProvider { nextID=1; }; class Links { items=1; class Item0 { linkID=0; item0=5699; item1=5674; class CustomData { role=2; turretPath[]={0}; }; }; }; }; id=5698; atlOffset=0.0022420883; };
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