Jump to content

fingolfin

Member
  • Content Count

    908
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

1885 Excellent

About fingolfin

  • Rank
    First Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. fingolfin

    Tier 1 Weapons

    Let’s please not discuss “private” mods (to put it in the kindest possible way) here in this thread.
  2. fingolfin

    Tier 1 Weapons

    In the future? Yes. But not in the next update. I’m not sure how many new model parts would be needed. The handguard for sure and the Magpul SL-K stock most used. The upper and lower show no differences to most other AR-15s at the first look but I am not sure on this.
  3. fingolfin

    Tier 1 Weapons

    NGALs are already available on the RHS block IIs and will also come for the URGIs (including combos with the WMX200).
  4. fingolfin

    Tier 1 Weapons

    It will not offer all features (no IR laser, visible laser or IR flood), but the scopes equipped with a Raptar-S will have a rangefinder. Like many things in ArmA it will be a bit of a cheat because the range will be displayed in the reticle, not on the Raptar.
  5. fingolfin

    Tier 1 Weapons

    "How many accessories should I put on the rifle?" - "Yes."
  6. fingolfin

    Tier 1 Weapons

    No, we didn’t. To make the Tier One accessories available on RHS weapons (apart from the ones that already have them) is a pretty simple config change, but it would result in some minor and major clipping of the models (like you said). That cannot be avoided. For some people this isn’t a bit deal, for some it is. I won’t do it to avoid all the bug reports/complains. But everyone is free to write a small config adding my accessories to RHS’ weapons and vice-versa.
  7. fingolfin

    Tier 1 Weapons

    It is basically a tube with a rail and some holes. 😄 DEVGRU used them before switching to the new Noveske rifles last year.
  8. fingolfin

    Tier 1 Weapons

    Sorry for being AWOL so long, work had me swamped and the nice summer outside did help. But the mod is still making progress, yet slowly. Here’s a quick WIP shot for the DEVGRU aficionados amongst you: What you see is a HK416 with a Daniel Defense handguard in the Recce setup: 13” barrel and an Ops Inc suppressor, Nightforce NXS. Of course, the DD handguard will also come for the 10.4” barrels. No plans. I haven't seen the LA5 in black for about ten years and have never seen a NGAL in the field with US SOCOM. That would completely blow up the file size since all the weapon accessories would need additional models for the woodland versions. Right now, there are over 350 models in the mod for the optics alone (granted, some for different colors/camos). Not to mention the time it would take to make the textures and (more annoying) make them look right in ArmA.
  9. fingolfin

    ARMAHOLIC website not working

    No, I did not. And from my point of view, shutting down the site without notice and taking offers for the “framework” send a completely different message than "looking for someone to continue the legacy". But anyhow, since the files are gone there is no use debating this any further... Kind of sad, that this turn of events will leave everyone disappointed.
  10. fingolfin

    ARMAHOLIC website not working

    And exactly this makes the whole scheme seem fishy: The mod files, accounts etc. are not for sale but “will only be given to the rightful person to carry on Foxhounds work”. One doesn’t have to be a prophet to predict that this person will be the one who purchases the domain/name rights, won’t he/she? In this case, Foxhound would be selling the mod files.
  11. fingolfin

    ARMAHOLIC website not working

    That is right, he owes nobody anything, at least now that the mod files are gone and will not be sold. (Yes, I know, the offer was regarding the framework/database... but most of the value came from the implicit promise of getting access to the files). Otherwise, I would have had major issues with that as a content creator whose early work was hosted on AH. But it is naïve to think, this way of ending Armaholic would not hurt ones reputation in many ways, especially with the (non-)communication after the shutdown of the site.
  12. fingolfin

    RHS Escalation (AFRF and USAF)

    He is talking about this retexture mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1736907282 Try using this for the _grip2 class: handAnim[] = {"OFP2_ManSkeleton","\rhsusf\addons\rhsusf_c_weapons\anims\rhs_hand_m4b2_afg.rtm"}; class WeaponSlotsInfo: WeaponSlotsInfo { class GripodSlot: rhs_western_rifle_afg_slot{}; }; Also, you can look up everything you need to know in the ArmA config viewer.
  13. Great news on the update! PKL is still my favorite jungle map in ArmA (even though it has a few too many FOBs for my taste). Any chance for some larger mangrove swamps in the new version? Anyhow, thanks for your continued work on this gem.
  14. fingolfin

    Tier 1 Weapons

    Just to let you know I am still working on the mod...
  15. fingolfin

    RHS Escalation (AFRF and USAF)

    If it is only the normal map and not part of the model, you can use the hiddenSelectionMaterials command to change the rvmat (and therefore the normal map).
×