Search the Community
Showing results for tags 'accessories'.
Found 2 results
The Red Hammer Studios team is very proud to announce our first major release for Arma 3 - RHS: Escalation! Under this name we present two totally standalone mods: Armed Forces of the Russian Federation and United States Armed Forces (if you download them separately and play with both enabled, you are effectively playing Escalation). This is all just a tiny preview of what is to come from our side, with many nice things and improvements planned for the future. FEATURES: - Countless new vehicles: tanks, cars, IFVs and APCs for both sides to use, as well as atmospheric objects like radars. - Completely new soldier models and dozens of gear objects make for over 700 possible unit customization possibilities. Use the supplied virtual ammo crates to quickly make your own custom setups. - New weapons and attachments. Have everything at your disposal to take on your enemy. - Realism enhancements: full PhysX support and realistic configurations, complex Fire Control Systems for applicable vehicles. New user interface items representing control and awareness systems of vehicles to increase atmosphere and gameplay dynamics. Also our constantly expanding and improved decal system has even migrated to the US side. - Fully ZEUS compatible. - Fully ALiVE compatible. Many thanks goes towards ALiVE team making sure RHS Evolution can be enjoyed using ALiVE Framework! - Fully Task Force Radio compatible. Many thanks to the developers of TFA and their effort making sure everything was in place for you to enjoy it right out of the box! TFA will even contain new radios made in the style of our units! - Future-proof: sling-loading will work once they make their way to the stable branch. If you are playing on development branch you should have these features enabled already! FFV will come later as releasing it now would cause problems for those of you playing on the stable branch. Many many more... ROADMAP This is just the beginning! As you might already know, RHS Evolution development will not stop with MANW competition, we will build on it in order to polish the existing, add new content and features! - Further optimization: Especially for the US side, some of the vehicles will receive more resolution lods.It will come in future builds, or even as hotfixes. Rest assured though that with hundreds of hours of testing we have yet to receive a performance drop complaint. - Commercial logos on weapons and equipment. For the sake of avoiding complications in the legal department we decided to change those on the US side with our own. This was mostly to do with MANW. In the near future we will change it back for the sake of authenticity. - Missions. We ran out of time on this one and are not able to deliver a set of missions that we are confident would reflect the type of quality we would want to deliver. However, may mission makers have had access to our alpha build and have been independently producing missions with our content. Expect to see them shortly. We have also teamed up with the producers of the hugely successful King of the Hill game mode to produce a special version of KOTH. It will also go live just a little after the MANW submissions close. - Bugs squashing. As we were adding new content almost to the last day before release, there might still be some left. We had a large group of dedicated players testing around our stuff for almost a month and were able to polish a lot of errors in time for MANW. If you encounter any sort of pesky bugs (although you really shouldnâ€™t), please let us know as fast as possible. - Functionality. In future development builds every piece of equipment will be useable to some degree or another. For now, some of the things that were originally envisioned to have a little more functionality are simply for eye candy. A good example of this are the radars that come along with the pack. - Content and features - while we donâ€™t want to disclose anything at this very moment, we can safely say there is a lot of work that is going on behind the curtains that we havenâ€™t had the chance to finish in time for MANW, but it is still obviously planned to be implemented into future builds. INSTALLATION Unpack the two folders (RHSAFRF and RHSUSF, note that if you downloaded them separately then the following instructions apply to either/or) from the downloaded archive into the root of Arma 3 installation. Add the mods to the start up using either your favorite launcher or by adding the -Mod=RHSAFRF;RHSUSF; (note the absence of the @ symbol) to the launch options of Arma 3 in Steam. If you downloaded the Escalation package, you will find 3 missions contained in the archive. You can extract these to your `Arma 3\Missions` folder. USAGE All the stuff included in the mod is accessible through the in-game editor. The 3 small missions available within the game through `Play>Scenarios`. DOCUMENTATION AND CREDITS Full documentation can be found here: http://doc.rhsmods.org/ DISCLAIMER AND LICENSE ALL THE COMPUTER PROGRAMS AND SOFTWARE ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. WE MAKE NO WARRANTIES, EXPRESS OR IMPLIED, THAT THEY ARE FREE OF ERROR, OR ARE CONSISTENT WITH ANY PARTICULAR STANDARD OF MERCHANTABILITY, OR THAT THEY WILL MEET YOUR REQUIREMENTS FOR ANY PARTICULAR APPLICATION. THEY SHOULD NOT BE RELIED ON FOR SOLVING A PROBLEM WHOSE INCORRECT SOLUTION COULD RESULT IN INJURY TO A PERSON OR LOSS OF PROPERTY. IF YOU DO USE THEM IN SUCH A MANNER, IT IS AT YOUR OWN RISK. THE AUTHOR AND PUBLISHER DISCLAIM ALL LIABILITY FOR DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES RESULTING FROM YOUR USE OF THE PROGRAMS. By downloading and using the Red Hammer Studios: Armed Forces of the Russian Federation, Red Hammer Studios: United States Armed Forces or Red Hammer Studios: Escalation mods, you hereby agree to the following license agreement. END USER LICENSE AGREEMENT The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. You can view the license by clicking on the icon at the bottom of this page. Please note that the above mentioned agreement gives the right to Red Hammer Studios to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work. This add-on is provided for Arma 2: Combined Operations or Arma 3 and is not to be used with VBS or any of its derivatives built for the purpose of military training. That is it on bulky lists. The last thing to do is give you the links so you can start battling it out! IMAGES Links Downloads <- http://www.rhsmods.org (.torrents only right now until mirrors are up) Documentation <- http://doc.rhsmods.org UPDATE SERVER KEY FILE HOTFIX (both for users and admins) For 0.3.0<- http://www.rhsmods.org/downloads UPDATE 2 It's a little late but 0.3.5 is finally at a stage where we feel it is stable enough to hold the fort until 0.4. Head over to http://www.rhsmods.org/ to grab the torrent files, read the changelogs and generally goof around! UPDATE 3: 18.01.2015 Public Continuous Release Program Open! Red Hammer Studios is very excited to announce that we are moving towards a once per month release program! The first version is available tonight and if you follow the instructions (http://www.rhsmods.org/updater) you will be on your way! It will also give us the opportunity to fix and release critical bug fixes much quicker. Our initial aim is to have a new version available through the updater at least once a month. Updated changelogs are available for both factions: ftp://ftp.rhsmods.org/beta/rhsafrf/CHANGELOG.txt and ftp://ftp.rhsmods.org/beta/rhsusaf/CHANGELOG.txt and from now on will also be available in Russian thanks to the guys at TEHGAM community! UPDATE 4: 28.02.2015 Version 0.3.6 Released! Tonight we are pleased to announce the release of 0.3.6! Head over to http://www.rhsmods.org/page/updater if you still were not using the updater. If you were following the beta before, just run the updaters! Want to quickly check what has changed while you download? Check out the changelogs: ftp://ftp.rhsmods.org/beta/rhsusaf/CHANGELOG.txt and ftp://ftp.rhsmods.org/beta/rhsafrf/CHANGELOG.txt Enjoy! RHS Team UPDATE 5: 19.04.2015 Version 0.3.7 Released! With a little delay we are proud to present to you 0.3.7! This released from the beginning was planned as a bug fixing version so we focused mainly to stabilize the platform and add some realism features, including getting the mods up to scratch with all the things added to Arma 3 1.42 version. But don't be afraid! There are still plenty of new toys to play with! Read the full changelogs here: http://www.rhsmods.org/mod/1#changelog and http://www.rhsmods.org/mod/2#changelog The mods can be downloaded via our updaters (download v1.1 from our site) or Torrents. IMPORTANT! From version 0.3.7 we have moved to version and mod based server keys. This should stop people with incorrect versions joining servers. To get the keys head to the mod's respective download pages. Enjoy! RHS Team UPDATE 6: 11.06.2015 Version 0.3.8 Released! We're live! Another month, another update. Ok a bit more than a month but we think you will see that the wait was worth it! Many bug fixes, many new things around. Just turn on your updaters or head over to http://www.rhsmods.org/ to grab the torrents. Enjoy! Like us on Facebook (https://www.facebook.com/redhammerstudios) and rate on moddb (http://www.moddb.com/mods/rhs-armed-forces-of-the-russian-federation-a3 and http://www.moddb.com/mods/rhs-united-states-armed-forces ) Feedback Tracker: http://feedback.rhsmods.org/ Class Documentation: http://class.rhsmods.org/
Tier 1 Weapons - A mod by Fingolfin Description This mod adds several weapons used by US SOCOM units in different setups and color variants. It is based on the RHS framework and should work fine with ACE. Content Weapons: • SR16s with 11.5 and 14.5inch barrels, URX4 rails, various stocks in different color variants • HK416s with 10.4 and 14.5inch barrels, Geissele, Remington and Midwest rails, various stocks in different color variants • Mk46s & 48s in different color variants • M110k1s and M110k5s • Glock 19, Glock 22 & SIG Sauer P320 handguns Optics: • Vortex Razor HD Gen II and Gen III • Leupold M3A • ShortDot 1-8x24 PM II CC • Nightforce 1-8x ATACR • Elcan SpecterDR 1.5x/6x • Eotech 551 and 553 • EXPS3-0 • Micro T-1 & T-2 • 3X magnifier • G33 magnifier • L3 magnifier • all in various color variants Accessories: • LA5B and NGAL • Surefire M300C, M600V and M603V • KAC, Daniel Defense, Larue, and gangster grips • Gemtech Halo, Rotex-IIIC, Surefire SOCOM 1 & 2, KAC 7.62 QDC/CRS, KAC 5.56 QDC & QDC/CQB, AAC M4-2000 and Dead Air Sandman-S suppressors Features • highly detailed models and textures (mostly) • a wide variety of weapon accessories and scopes • ACE compatibility (not fully tested, please report all bugs you encounter) • optional BettIR config here: https://steamcommunity.com/sharedfiles/filedetails/?id=2271191070 Download https://steamcommunity.com/sharedfiles/filedetails/?id=2268351256 Changelog 1.2.6.05: • new optic mode for the LPVOs: CQB mode; better field of view, but MRAD markings are not displayed correctly. Use Next Optic Mode (default Ctrl + NumPad /) • new Elcan SpecterDR 1.5x/6x versions with ARD and Docter III attachments • fixed Elcan SpecterDR 1.5x/6x reticle • standalone EXPS3-0s, Aimpoint Micros and Romeo4Ts were moved a bit forward 1.2.6.04: • magnified Romeo4Ts can now change reticles (Previous Optic Mode, by default Shift + NumPad /) • Elcan SpecterDR 1.5x/6x 2D version converted to CBA scope • improved NGAL textures (thanks to Eagle) • Magnifier combos on Larue risers were moved a bit forward to avoid clipping with backup sights on some weapons 1.2.6.03: • fixed VMR-2 reticle was on the first focal plane • improved reticles on low magnification for the ATACR-18 and Razor Gen III • added tracers to the 7.62mm belts (every fifth round, same as in the RHS mags) • changed the reload animation for the 14.5 rifles to Toadie's long barrel animation 1.2.6.02: • added BCM Gunfighter Vertical Grip Mod3 MLOK • config improvements for the CBA scopes • mid/long range scopes now have the correct mil dot dimensions (compatible with ACE ballistics) • fixed: some attachments were not moving with the recoil animations on handguns 1.2.6.01: • M300C and M600V standalone attachments available on more weapons • improved (I think) mid/long range scopes (better field of view) • improved rvmats on the URX4 and SMR rails. • fixed: attachments not showing on some SR-16s 1.2.6: • added M300C and M600V standalone attachments • added M110k5s with ACS stocks • added black SIG Sauer MCX Virtus variant • added PIP scopes for mid/long range scopes (check your CBA settings) • small model changes to make the SR-16s more accurate • changed the EXPS3-2s to EXPS3-0s since only the latter are used in SOCOM units • fixed missing muzzle flip on the handguns 1.2.5: • added SIG Sauer MCX Virtus • added SIG Sauer Romeo4T • added SIG Sauer SRD762 • many scopes now use the CBA scripted reticle functions (smooth zoom, illuminated reticles - check the CBA options for key-binds) • fixed loud Mk48 sounds Known issues • You cannot switch between reticles on the magnified Romeo4T sights. The switch optic mode function in CBA would be an option, but it is used for flipping the magnifiers. • The magazines sit too low on the SR-16. This is to avoid clipping with the bolt. • Only the light cone is showing on the SAW laser/light combos, not the light point. No idea how to fix that... • Pistol magazines won’t show up if the pistol is holstered. That will be fixed when the next A3 update comes and mod authors add the “showHandgunMagProxy = 1;” to their configs. Please report all bug you find. Future plans • to be announced... Requirements • CBA • RHS USF Origin of the content All of the models and most of the textures I used were not made by me but all of them are either open source or were purchased legally by me (mostly via CGTrader). Here is a list of the original creators: • Toadie2K: HK416 base models, Mk46s & 48s, Leupold M3A, Doctor III, Gemtech Halo, Rotex-IIIC, ammo belt, AAC M4-2000 • ParallaxGameStudios: Geissele rails, EXPS3, ShortDot, Micro T-2, G33, M300C, M600V, Daniel Defense VFG, Larue FUG, SOCOM 1, Nightforce ATACR, NGAL, Glock 19, P320, URX4, Magpul RVG, Daniel Defense M-LOK VFG, Magpul MVG, Magpul M-LOK AFG, Surefire X300U-B • Hans Christian Lie Johannessen: M110k1, KAC 7.62 QDC/CRS • Kiory: Harris Bipod • natelaurin: 3X magnifier • n3600: Vortex Razor HD Gen II • janxo: LA5B, M603V, Surefire Switch, SOCOM 2 • 3DSanTan: KAC VFG, Sandman-S • TeoCG: Elcan SpecterDR 1.5x/6x • zraider: Micro T1, dual switch • Artistwall07: Larue riser, Midwest rails, MFT stock • chamferzone: Glock 22 • san_san37: L3 magnifier • warden_1: Vortex Razor HD Gen III • madmax1539: Eotech 553 • Kerj-3D: Grip-pod • Krycek & 4Echo: Pistol rail mount Credits Along with these talented creators I have some other people to thank: • the RHS team for their outstanding work and the framework for this mod • Toadie, Spartan0536 and Navaro for their great add-ons and their kindness to make them open source • and to Bohemia Interactive for a great game and their continued support. Disclaimer For personal entertainment purposes only. You are not allowed to reupload parts of this mod or the whole mod without the written permission of the author. You are not allowed to use parts of this mod or the whole mod in your own creations without the written permission of the author. You are allowed to retexture parts of the mod using the hidden selections as long as the original mod stays a dependency. The creator claims no responsibility for any damages this add-on or mod may cause, use at your own risk.