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lexx

CDLC Developer
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About lexx

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    Sergeant Major

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    http://www.advexx.de

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  • Gender
    Male
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    Germany
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    Stuff.

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  1. lexx

    Arma 3 Creator DLC: Western Sahara

    You can just load the compatibility data. It's exactly the same files as if you enable the dlc regularly. It's just for trying it before buying + easier managing of server stuff.
  2. With at least the latest dev-branch update it seems UAV's are broken for me. The moment I switch from pilot to the turret seat, the camera breaks and my character is frozen in place. Can anyone confirm this? Tried without any mods, and still the same result with every drone.
  3. lexx

    Arma 3 Creator DLC: Western Sahara

    Hard to say. It's always a bit of an annoying piece of work to create them. However, if you want certain stuff, you can go to our discord and ask about it. We'll probably hand out the necessary textures. It's not the same level as the templates, but better than nothing I guess.
  4. lexx

    Arma 3 Creator DLC: Western Sahara

    Yes, this is already fixed on our end and will be in the next patch. However, I can't say right now when the patch will release.
  5. Not the issue here. The RoadWay is above, I just checked the model. Issues like this can have plenty reasons. As far as I am aware, it can be from the terrain (small grid, too big grid), or the house is positioned too high or too low, or the collision detection of the ai failed, and once they walked through the geo, there is no way back for them, etc. etc... Look at the issues that are getting fixed for A3 - most of them are not super complex, which is why they are still getting fixed now. Everything related to AI is just a can of worms that will likely only cause more problems somewhere else.. and that's why it isn't touched anymore.
  6. lexx

    Arma 3 Creator DLC: Western Sahara

    We are working on a new patch, but it's unknown when it will be done. I'll put your report on the list. Odd that it only happens in 3rd person.
  7. Texture templates can be found here: https://sahara.rotators.net/downloads/WS_TextureTemplates.zip
  8. Thanks for your feedback! I'll go over your points quickly. 1 - this is an engine issue. All UAVs behave like that. Sadly there is nothing we can do about it. Sometimes it works fine, sometimes what you describe happens. 2 - Can't say I ever noticed this happening to me, so sadly.. I have no idea. 3 - that's also an engine "issue" (it's just how ai behaves - see enemy, shoot at enemy). To get around this, you need to disable autonomous mode. Some people want the UAV to engage on its own, so disabling this with some scripted workaround is not good. That said, disabling autonomous mode will also workaround the mentioned issue under 1. 4 - Not sure about this. Could be related to the dynamic simulation. We have to nerf the ai here and there, or it would be too much. Can't say I noticed this much before either, though, with maybe a rare exception here and there. But again, thanks for your feedback. We are reading and evaluating everything.
  9. lexx

    ArmA 3: Callsign Minotaur

    The player was never meant to be able to pick up that item. Odd that I have never fixed this.
  10. Hi Lexx,  I'm playing Extraction and like it except that, seemling at random, one of the AI takes over as team lead and I cant seem to reverse that!

     

    Under what circumstances does that happen and how can I fix it so I regain lead lead (F1).

     

    Thanks

    T11A

    1. lexx

      lexx

      Never heard of this before. Did you try to use team switch to swap the lead role?

    2. Tango11Alpha

      Tango11Alpha

      Yea,  swapped between between characters using switch but still remain as Sword 2 (interestingly, which I've just noticed, Switch shows me a group lead but still in number 2 position!)

    3. lexx

      lexx

      Are you using any ai mods? This is not normal behavior.

  11. The flags are in lxWS/data_f_lxWS/img/flags/ flag_Argana_CO.paa, flag_SFIA_CO.paa, flag_ion_co.paa, and flag_una_co.paa
  12. lexx

    Western Sahara - Changelog

    Western Sahara v1.1.2 Data Added: Alchemist Magic module, usable via the 3den mission editor Added: The Gendarmerie on the Horizon Islands have upgraded their arsenal with the MSE-3 Marid (HMG) Added: Missing damaged military walls to the 3den editor Fixed: When prone, the reload animation for the XMS SG / GL would not play Fixed: ION cap with headphones was using the wrong model file Fixed: Added Hitpoint class inheritance to the CSAT Light Combat Fatigues Fixed: Contractor Uniform (Black) had too high bullet resistance, also adjusted armor, weight, and inventory size Fixed: Inconsistent naming of Zu23-2 changed to Zu-23-2 Fixed: Russian translation of the Saber Light rifle flashlight attachment Fixed: Removed unused / duplicated magazine proxy from the Velko R5 and Velko R5 GL Fixed: Tura Independent Infantry Groups wouldn't show up in Zeus game mode Fixed: Rifle configs were using PointerSlot instead of PointerSlot_Rail class Fixed: Camel sound effects could stack and play all at once when alt-tabbing out of the game Tweaked: SA77 green hex texture pattern size Tweaked: SA77/Compact weight slightly reduced Tweaked: Moved Sefrou-Ramal civilians into a custom 3den editor category Tweaked: Slightly reduced the weight of the folded portable shield. Missions Alchemist Fixed: JIP script error, fnc wasnt loaded when spawning fnc Extraction Added: Additional checks for despawning units Added: Changed player count to 1-6 in mission name and server browser Fixed: Script error when player gave command to Pegasus without crew Tweaked: Marid HMG spawn chances have been slightly reduced Tweaked: Improved the check if the journalist has no leader, to prevent him from running off into the sunset on his own Last Stand Fixed: Destroyed military tower in Outpost location wouldn't synchronize between all players Tweaked: Outpost compositions
  13. lexx

    Arma 3 Creator DLC: Western Sahara

    That's [_interval, [_size]] call lxWS_fnc_showGroundDust; [0.5, [5, 8, 12, 20]] call lxWS_fnc_showGroundDust;
  14. lexx

    Arma 3 Creator DLC: Western Sahara

    In worst case you can just spawn the effect manually (outside of the module). [.1, 0, [OBJ_1, OBJ_2, OBJ_3], nil, nil] call lxWS_fnc_showDust; [alpha from, +random alpha, [objects], area size, spawn height] call lxWS_fnc_showDust;
  15. lexx

    Arma 3 Creator DLC: Western Sahara

    Thanks for the feedback! You have to sync it to every player. But keep in mind that the dust particles can hit hard if there's too many (I'm not sure right now if they are local) - in any case, you should use it carefully. If you only want the color correction, you can as well just drop the post processing module and select the template.
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