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lexx

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About lexx

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    http://www.advexx.de

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    Male
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    Germany
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    Stuff.

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  1. AI Driving - Feedback topic

    Try again with multiple waypoints in a setup like mine. It simply does *not* work (always, for everyone). I can 100% reproduce the behavior in my videos posted above. The outcome is always the same.
  2. Just a heads up: Since a couple weeks the images here aren't working anymore. Doesn't seem to be a problem with the images not being online anymore, just that they aren't shown on that page. I had a similar thing happening to images in my workshop items, and the only way for me to fix em was to reupload them somewhere else. No idea what exactly is causing this.
  3. AI Driving - Feedback topic

    Already reported this back in the days. Only happens to tracked vehicles, and apparently it doesn't happen to every player. Fixed it for me with reworking my missions, using scripted solutions now.
  4. The maps are looking like that for a couple weeks now. Don't think there was ever anything about it in the change logs. I got used to it rather quickly, tho I'm not sure why the visuals were changed.
  5. Either I am stupid, or V_PlateCarrierIA1_dgtl and V_PlateCarrierIA2_dgtl don't have hidden selections... is there any chance to get them added here?
  6. Vehicle Interiors - Feedback

    Yo, BI. It's been like 3 or what weeks... Got any more of them tank interiors for dev-branch?
  7. Simple Task not working

    The code I posted has to work, because I took it straight from my files and just replaced its content with your stuff. If this doesn't work, then something else is at fault.
  8. Simple Task not working

    [player, [localize "STR_C_SideMission", localize "STR_SMMK_Operation"], [ localize "STR_FM_KavSideBrief", localize "STR_C_SideMission", localize "STR_C_SideMission" ], _pos,1,5,true,"meet"] call BIS_fnc_taskCreate; Try this? No idea why your variant wouldn't work. Either something fucked up with the variables or the faction west, or because you're putting it into _task?
  9. End of mission rating (score)

    If I remember right, it was depending on how many enemies have been killed, how many of your men died, and the mission creator can influence it via increasing / decreasing the score once something happens (task completed, task failed, etc). All in all I personally never cared much about it, as it really doesn't serve a purpose at all, unless you want to compare player performance in multiplayer. For singleplayer folks, the score pretty much means nothing.
  10. Script not working (2 Errors)

    Well, the first if is completely unnecessary, as due to the WaitUntil the script won't ever continue unless the value is true in the first place. Another thing is the "if x = y" that won't work. = -> set a value, == -> compare a value. Therefore, it is always "if x == y..." All in all, OPs code looks very weird, and I suggest reading up on basic coding tutorials again. https://community.bistudio.com/wiki/if https://community.bistudio.com/wiki/waitUntil
  11. it's like that for a while already. Thought the editor just takes forever to save the data in the background. though I also do remember it being a lot faster in the past.
  12. Vehicle Interiors - Feedback

    Tried to get random objects into the interior with the AttachTo command, but sadly objects within the interior aren't shown. What a shame. Really wanted a microwave under my seat. This also rules out my idea of using the User Texture objects to achieve some form of customization. tl;dr - if it's not possible to do it this way, it really would be great to get new hidden selections here.
  13. Vehicle Interiors - Feedback

    Actually, I wouldn't mind if the interior had hidden selections. It could allow modders to customize interiors to a certain degree.
  14. ArmA 3: Callsign Minotaur

    I've noticed that the crash bug in mission 04 seems to be gone now on the dev-branch. That's why I've spend the day looking for the other bugs, and fixing them. It was quite some work, as I had to rebuild a few parts related to the armored vehicle driving. Now that it's done, I feel like it's better looking than before, though. The crash will likely remain in stable-branch. Nothing I can do about it, as far as I am aware, so if someone's suffering from it, there's nothing we can do except waiting for the next stable patch. Also I took the time to enhance the environment a little bit in a couple places. Adding new scenery, as well as incorporating the new civilian modules where it made sense. Let's hope I didn't broke anything else with this...
  15. Vehicle Interiors - Feedback

    Yeah, and in worst case you can still switch back to the 2d view... so nothing lost, really.
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