Jump to content

Marc13Bautista

Member
  • Content Count

    164
  • Joined

  • Last visited

  • Medals

Community Reputation

56 Excellent

3 Followers

About Marc13Bautista

  • Rank
    Sergeant

Profile Information

  • Gender
    Male

Recent Profile Visitors

2655 profile views
  1. Marc13Bautista

    Pilgrimage - Ported

    Would be awesome if you release your Normandy port on Steam Workshop. Would be a blast doing Pilgrimage in that map. ๐Ÿ˜
  2. Marc13Bautista

    [Release] GOM - Vehicle Tuning V1.01

    It should work? I copied over some code from GOM's Aircraft Loadout mod and modified it for Vehicle Tuning. Also changed the initialization of this mod's menu to not use "action menu"- but instead the 0-8 radio support menu just like GOM's Aircraft Loadout. So any player should be able to launch it now. ๐Ÿ˜‰ It's also less annoying since "Tune Vehicle" no longer gets added to the list of actions blocking the center of your screen.
  3. Marc13Bautista

    [Release] GOM - Vehicle Tuning V1.01

    Made a mod version of this Vehicle Tuning V1.01 so that it also auto-initializes on any mission/campaign startup and gives the action menu "Tune Vehicle" when within 25 meters of any vehicle. Hope this is alright. https://steamcommunity.com/sharedfiles/filedetails/?id=2989997127 Also did a version for Aircraft Loadout V1.35: https://steamcommunity.com/sharedfiles/filedetails/?id=2989820593
  4. Marc13Bautista

    [Release] GOM - Aircraft Loadout V1.35

    @Grumpy Old Man I've made a mod version of Aircraft Loadout V1.35 so that it auto-initializes on any mission/campaign startup and gives the 0-8 radio menu option. Hope this is fine! ๐Ÿ˜„ https://steamcommunity.com/sharedfiles/filedetails/?id=2989820593 Also did a version for Vehicle Tuning V1.01:https://steamcommunity.com/sharedfiles/filedetails/?id=2989997127
  5. Any chance for support for the new and refined dog mod by MFR? https://steamcommunity.com/sharedfiles/filedetails/?id=2912186689 Also disabling TPW Fall and Bleedout, this mod is compatible with Armor Plate System mod by diwako. https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 ๐Ÿ˜€
  6. @tpw Any chance there will be a fix for the animation glitches to AI when TPW Fall module is enabled? The problem specifically stems from this setting in TPW FALL: "(0 - 1, 0 = no reaction to bullet hits, 0.01 = will almost never use animated falls, 1 will always use animated falls)" At any value (including) "0.01" - "1" this problem occurs- When AI were set to idle or to do an animation by a mission maker, they do the weapon holster animation (but no pistol/invisible gun in hand) or start twitching and repeatedly do that once TPW Falls initiates. Instead of repairing/standing idle/etc animation they are meant to do. I like the ragdolls and hit reactions that TPW Fall offers, but it gives this really immersion breaking issue, and also breaks functionality of singleplayer missions (AI meant to do relaxed/unalert animations in a stealth raid- broken and do the above broken animations and raise the alarm...). Disabling FALL fixes the issue- but removes the hit reaction/ragdolls functionality all together... Only other solution I could find is to use Halek's Impact mod to replace TPW Fall. But it doesn't seem to be fully compatible with TPW Bleed (causes AI to sometimes freeze in place after being revived from incapacitation). I'm not sure if the bug long existed beforehand or if it was introduced in your last "Feb 10 @ 5:28pm Update" "[CORE 1.98, SKIRMISH 1.65, SOAP 1.74] Refactored unit disabling/enabling code, should largely eliminate artifacts such as units stuck kneeling, dodgy somersault transitions between animations, units falling through terrain etc ad nauseum. Added Sehreno support." But it could be a combo of both your latest update and that FALL setting inadvertently causing this AI glitch. ๐Ÿ˜”
  7. Thanks a lot for this! Much more efficient for making multiple presets when using this over the manual download everything and saving every individual preset by hand. I've used it to make 28+ presets for my own modpack. https://steamcommunity.com/workshop/filedetails/?id=2415922767 ๐Ÿ˜…
  8. Damn amazing! You've made something already quite fun to play with huge replay-ability and ported it to great new maps with a lot of changes. Love it. ๐Ÿ˜„
  9. Marc13Bautista

    Pilgrimage - Ported

    Chance for someone to port Pilgrimage to these two amazing maps? I think they would be a pretty great experience. (Far Cry 2 and Far Cry 6~esque even). Niakala - https://steamcommunity.com/workshop/filedetails/?id=2801060088 Isla Nueva/Libertad - https://steamcommunity.com/workshop/filedetails/?id=2734575927
  10. Marc13Bautista

    AI takeoff from USS Freedom

    If anyone is still looking for a solution to AI taking off from the USS Freedom, this it it! It even has landing and so so much more to it. USS Freedom Carrier Deck SP system by RickOShay https://steamcommunity.com/sharedfiles/filedetails/?id=2792794325&tscn=1649825943
  11. It's also very prevalent when using WebKnight's Avionics mod. Any armed aircraft will also fire missiles. ๐Ÿ˜…
  12. Marc13Bautista

    Pilgrimage - Ported

    Ah I see. Thanks. Didn't know it was a setting.
  13. Marc13Bautista

    Pilgrimage - Ported

    How do I access your signature and find the download? Got no idea how to do this on these forums... Like neofit did before, I'm also getting the case of the mission hanging halfway before it loads after Pilgrimage settings. Hoping the first page links may get updated or all of the latest and working versions would be on the steam workshop for easier access. Lots of great maps to try out for this fun mission! Edit: Also, sadly it turns out that pvt. partz's Taunus port doesn't appear to be playable anymore due to a missing addon that no longer could be downloaded(?). I did find the required "Arma Nature" mod for it on the steam workshop, but the "Editor Objects version 3" mod is nowhere to be found. Armaholic is down as well so it doesn't appear there's anywhere else to get it. If anyone could modify the Taunus port, (maybe pvt. partz) that would be awesome. Would love to try Pilgrimage on that map. If not, that's fine.
  14. Marc13Bautista

    Rydygier's Trivia Vault

    Any chance the incognito mod could receive an update and possibly an (official) release on the workshop? It's a very game-changing mod that not many know of, and works pretty well with Ace and its holstering feature. It would be awesome if it gets some CBA options to customize in-game as it can be compatible with most user-content (Pilgrimage, Ravage, etc.) but breaks some other missions that have their own incognito system in place (Vindicta, Overthrow, Antistasi, etc.). So having that option to enable/disable at will in-game would also be a nice bonus, instead of unloading from the launcher and waiting for A3 to load up. I was also wondering if it is possible to combine the mod's functionality with this mission-maker version that I've come across: Awesome work Rydygier for these mods!
  15. https://www.dropbox.com/s/edojnoj4upe0guz/tpw_mods_readme.txt toolong;don'tread: - Download files from the dropbox link - Extract the contents of the zip file with winrar or 7zip - Open the folder and run the install.bat - Add @TPW_MODS to Arma 3 launcher -> Parameters -> All Parameters - Tick the "Mods" option and put in "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@TPW_MODS" (or whatever address TPW Mods installed in... should be in your Arma 3 install folder) - Run the game and play like usual with TPW now + Further customization is explained in the readme. Refer to the first page and the dropbox links for what each feature does. Edit "TPW_MODS.hpp" with Notepad++ (or similar) found in your Arma 3\userconfig\TPW_MODS\ It can't get any simpler than that. ๐Ÿ˜
ร—