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About Marc13Bautista

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  1. https://www.dropbox.com/s/edojnoj4upe0guz/tpw_mods_readme.txt toolong;don'tread: - Download files from the dropbox link - Extract the contents of the zip file with winrar or 7zip - Open the folder and run the install.bat - Add @TPW_MODS to Arma 3 launcher -> Parameters -> All Parameters - Tick the "Mods" option and put in "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@TPW_MODS" (or whatever address TPW Mods installed in... should be in your Arma 3 install folder) - Run the game and play like usual with TPW now + Further customization is explained in the readme. Refer to the first page and the dropbox links for what each feature does. Edit "TPW_MODS.hpp" with Notepad++ (or similar) found in your Arma 3\userconfig\TPW_MODS\ It can't get any simpler than that. 😐
  2. Ran this mod on the single-player battle royale mission by gtaboncer. Definitely creates a much more lively experience (with civs, furniture in buildings, and animals). Works without conflict as well. TPW's 2035 glasses are really helpful as well.
  3. Word of warning. If you're using the Brownbear addon by Walk3r (https://steamcommunity.com/sharedfiles/filedetails/?id=2304572252), then a few moments when you spawn into a mission, a damn missile will spawn inside of you (and can explode) and kill you. 😂 Would avoid it until that's fixed lol. https://imgur.com/a/fWYrl4U
  4. I've done a video of your mod showcasing a bit of what it does for the Vindicta mission. Hopefully, someone could do a full video showcase to help others get a preview of what each feature does. 😅
  5. Just dropping by to say... WHERE HAS THIS MOD BEEN!?!? I've only played Singleplayer ever since my friend gifted me A3 and this was exactly the mod I was looking for. I only caught wind of it after looking around the workshop, coming up without much results... and finally taking a look at the forums. I have to say that my experience with Arma 3 Singleplayer with this mod has my mind blown. I am currently running this mod (installed it manually from dropbox), since the workshop port is broken [this one is not supported by you but it is what lead me here] with a ton of mods I had already collected that worked alright for me. I'm not sure which mods I need to remove in the case that anything listed would conflict but hopefully compatible. Thanks again for this awesome mod! Edit: So far the mod has been working great with my mod pack. Though I get the occasional "Sound greekmusic0 not found" error that pops up from time to time. Even when underwater lol. Edit2: Hmm ok so I changed SOAP to be polyglot but I still, end up with an error. This time it's frenchmusic0 not found. Is this feature supposed to work properly and it may just be a conflict with one of the dynamic AI voice addons I have installed? Or is this error normal to show up every now and then? I'll try and single out my sound mods to see if the former is the case. Edit3: Alright and I went through and disabled my sound mods (EFT Voice for AI, Project Human 1.2, STALKER Voices for AI, Unit-Voiceovers). I still get the same (French) error. I guess I could safely ignore it then if it doesn't harm gameplay albeit it's a bit annoying for it to pop up. Edit4: And I just realized (from the above post) that there are two userconfig folders (in @TPW_MODS folder and Arma 3 folder) which have their own "TPW_MODS.hpp." I guess I had to make changes to both. Still didn't solve my issue though with the pop-up eh. I've gotta say... this mod alone makes the Vindicta mod so much more alive with civilian + animal ambiance alone! The sounds and occasional fly-by helicopter (and prop duster lol) along with the civilian boats and them driving cars (not running over people) are an experience. Even the distant police sirens were a great indicator of incoming hostiles that it fit so well.
  6. I'll definitely play this once it releases. Once in a blue moon do I play OFP.
  7. Marc13Bautista

    OFP Addon request thread

    Thanks Rozek. No more ricky rolls
  8. Marc13Bautista

    OFP Addon request thread

    Does anyone have the links to all the required add-ons for the DMA Dynamic Libya mission, as well as the DMA Dynamic Random War (all versions, USMC, Resistance, etc.)? It's difficult finding the needed add-ons with some dead or scattered links. Update: I've found the missions for DMA Dynamic Random War (all versions), but not the specific add-ons needed for it. Also still can't find anything for DMA Dynamic Libya. Link to DMA Dynamic Random War (all versions) missions https://www.gamefront.com/games/operation-flashpoint-resistance/file/dma-random-war Update 2: Found all the add-ons, and thanks to Rozek, I got the hard to obtain DMA_Libya.pbo You can download my mod pack here if you want to try out these missions. http://www.mediafire.com/file/0b3eb73yec8gari/v5.3_Marc%27s_Custom_ModPack.zip/file
  9. Marc13Bautista

    WW4 Modpack 2.5

    So did you happen to get it working? Thought of going back to the bare bones and trying things out with just this mod, but with my own edits. Though without using ECP since that causes me to not run missions I'd love to try out (Abandoned Armies for example).
  10. Marc13Bautista

    WW4 Modpack 2.5

    Ah hell. I don't think I have that anymore. And I've already forgotten what I did to get ECP and WW4 to work... Only experimenting with that config.cpp file... I'm sure someone else could assist you with that.
  11. Marc13Bautista

    1988 - Return of The Red Star Redux | WORK-IN-PROGRESS

    Nice. Hope to see this soon!
  12. Marc13Bautista

    Extended Effects

    You can use my modpack! It has the dezoom animations integrated into them already. I think.
  13. Marc13Bautista

    Extended Effects

    Mind passing me the download to Eliteness? I'm unable to find the "DePbo.dll." "Note that this exe requires DePbo.dll and is NOT supplied in this package."
  14. Marc13Bautista

    Extended Effects

    Alright, I got it to work with a different PBO tool. PBO Manager was causing this problem.