Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

55 Excellent


About Marc13Bautista

  • Rank

Profile Information

  • Gender

Recent Profile Visitors

2265 profile views
  1. Damn amazing! You've made something already quite fun to play with huge replay-ability and ported it to great new maps with a lot of changes. Love it. 😄
  2. Marc13Bautista

    Pilgrimage - Ported

    Chance for someone to port Pilgrimage to these two amazing maps? I think they would be a pretty great experience. (Far Cry 2 and Far Cry 6~esque even). Niakala - https://steamcommunity.com/workshop/filedetails/?id=2801060088 Isla Nueva/Libertad - https://steamcommunity.com/workshop/filedetails/?id=2734575927
  3. Marc13Bautista

    AI takeoff from USS Freedom

    If anyone is still looking for a solution to AI taking off from the USS Freedom, this it it! It even has landing and so so much more to it. USS Freedom Carrier Deck SP system by RickOShay https://steamcommunity.com/sharedfiles/filedetails/?id=2792794325&tscn=1649825943
  4. It's also very prevalent when using WebKnight's Avionics mod. Any armed aircraft will also fire missiles. 😅
  5. Marc13Bautista

    Pilgrimage - Ported

    Ah I see. Thanks. Didn't know it was a setting.
  6. Marc13Bautista

    Pilgrimage - Ported

    How do I access your signature and find the download? Got no idea how to do this on these forums... Like neofit did before, I'm also getting the case of the mission hanging halfway before it loads after Pilgrimage settings. Hoping the first page links may get updated or all of the latest and working versions would be on the steam workshop for easier access. Lots of great maps to try out for this fun mission! Edit: Also, sadly it turns out that pvt. partz's Taunus port doesn't appear to be playable anymore due to a missing addon that no longer could be downloaded(?). I did find the required "Arma Nature" mod for it on the steam workshop, but the "Editor Objects version 3" mod is nowhere to be found. Armaholic is down as well so it doesn't appear there's anywhere else to get it. If anyone could modify the Taunus port, (maybe pvt. partz) that would be awesome. Would love to try Pilgrimage on that map. If not, that's fine.
  7. Marc13Bautista

    Rydygier's Trivia Vault

    Any chance the incognito mod could receive an update and possibly an (official) release on the workshop? It's a very game-changing mod that not many know of, and works pretty well with Ace and its holstering feature. It would be awesome if it gets some CBA options to customize in-game as it can be compatible with most user-content (Pilgrimage, Ravage, etc.) but breaks some other missions that have their own incognito system in place (Vindicta, Overthrow, Antistasi, etc.). So having that option to enable/disable at will in-game would also be a nice bonus, instead of unloading from the launcher and waiting for A3 to load up. I was also wondering if it is possible to combine the mod's functionality with this mission-maker version that I've come across: Awesome work Rydygier for these mods!
  8. https://www.dropbox.com/s/edojnoj4upe0guz/tpw_mods_readme.txt toolong;don'tread: - Download files from the dropbox link - Extract the contents of the zip file with winrar or 7zip - Open the folder and run the install.bat - Add @TPW_MODS to Arma 3 launcher -> Parameters -> All Parameters - Tick the "Mods" option and put in "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@TPW_MODS" (or whatever address TPW Mods installed in... should be in your Arma 3 install folder) - Run the game and play like usual with TPW now + Further customization is explained in the readme. Refer to the first page and the dropbox links for what each feature does. Edit "TPW_MODS.hpp" with Notepad++ (or similar) found in your Arma 3\userconfig\TPW_MODS\ It can't get any simpler than that. 😐
  9. Ran this mod on the single-player battle royale mission by gtaboncer. Definitely creates a much more lively experience (with civs, furniture in buildings, and animals). Works without conflict as well. TPW's 2035 glasses are really helpful as well.
  10. Word of warning. If you're using the Brownbear addon by Walk3r (https://steamcommunity.com/sharedfiles/filedetails/?id=2304572252), then a few moments when you spawn into a mission, a damn missile will spawn inside of you (and can explode) and kill you. 😂 Would avoid it until that's fixed lol. https://imgur.com/a/fWYrl4U
  11. I've done a video of your mod showcasing a bit of what it does for the Vindicta mission. Hopefully, someone could do a full video showcase to help others get a preview of what each feature does. 😅
  12. Just dropping by to say... WHERE HAS THIS MOD BEEN!?!? I've only played Singleplayer ever since my friend gifted me A3 and this was exactly the mod I was looking for. I only caught wind of it after looking around the workshop, coming up without much results... and finally taking a look at the forums. I have to say that my experience with Arma 3 Singleplayer with this mod has my mind blown. I am currently running this mod (installed it manually from dropbox), since the workshop port is broken [this one is not supported by you but it is what lead me here] with a ton of mods I had already collected that worked alright for me. I'm not sure which mods I need to remove in the case that anything listed would conflict but hopefully compatible. Thanks again for this awesome mod! Edit: So far the mod has been working great with my mod pack. Though I get the occasional "Sound greekmusic0 not found" error that pops up from time to time. Even when underwater lol. Edit2: Hmm ok so I changed SOAP to be polyglot but I still, end up with an error. This time it's frenchmusic0 not found. Is this feature supposed to work properly and it may just be a conflict with one of the dynamic AI voice addons I have installed? Or is this error normal to show up every now and then? I'll try and single out my sound mods to see if the former is the case. Edit3: Alright and I went through and disabled my sound mods (EFT Voice for AI, Project Human 1.2, STALKER Voices for AI, Unit-Voiceovers). I still get the same (French) error. I guess I could safely ignore it then if it doesn't harm gameplay albeit it's a bit annoying for it to pop up. Edit4: And I just realized (from the above post) that there are two userconfig folders (in @TPW_MODS folder and Arma 3 folder) which have their own "TPW_MODS.hpp." I guess I had to make changes to both. Still didn't solve my issue though with the pop-up eh. I've gotta say... this mod alone makes the Vindicta mod so much more alive with civilian + animal ambiance alone! The sounds and occasional fly-by helicopter (and prop duster lol) along with the civilian boats and them driving cars (not running over people) are an experience. Even the distant police sirens were a great indicator of incoming hostiles that it fit so well.
  13. I'll definitely play this once it releases. Once in a blue moon do I play OFP.
  14. Marc13Bautista

    OFP Addon request thread

    Thanks Rozek. No more ricky rolls
  15. Marc13Bautista

    OFP Addon request thread

    Does anyone have the links to all the required add-ons for the DMA Dynamic Libya mission, as well as the DMA Dynamic Random War (all versions, USMC, Resistance, etc.)? It's difficult finding the needed add-ons with some dead or scattered links. Update: I've found the missions for DMA Dynamic Random War (all versions), but not the specific add-ons needed for it. Also still can't find anything for DMA Dynamic Libya. Link to DMA Dynamic Random War (all versions) missions https://www.gamefront.com/games/operation-flashpoint-resistance/file/dma-random-war Update 2: Found all the add-ons, and thanks to Rozek, I got the hard to obtain DMA_Libya.pbo You can download my mod pack here if you want to try out these missions. http://www.mediafire.com/file/0b3eb73yec8gari/v5.3_Marc%27s_Custom_ModPack.zip/file