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Found 5 results

  1. Hello, PBO Viewer is an open-source project to interact with PBO files. It is a substitute for the old Pbo Manager that everyone knows. Moreover, PBO Viewer is the only cross-platform PBO tool with a graphic interface. A CLI interface is also available. Features: Cross-platform support: works on Linux, macOS, and Windows thanks to .Net 5 No dependencies needed, everything is shipped in the .zip PBO pack / unpack Add file or folder, delete file or folder, rename file or folder, copy file or folder, and open file directly in a PBO File Explorer graphic interface Windows integration (right-click menu, double click to open a PBO file) This project uses a modified version of PBO Sharp: https://github.com/Paton7/PBOSharp You can find the project here on GitHub: https://github.com/SteezCram/PboViewer The binaries are here: https://github.com/SteezCram/PboViewer/releases I hope you will enjoy my project. You can open an issue, start it if you like it or create a pull request to improve it! SteezCram
  2. Hello, I'm Ren it's been years of playing DayZ and especially on phone which is Minidayz ,great stuff happened after bohemia no longer work on Minidayz1 ,but the community made it great again. everyone wanted the game be fully finished. some got disappointed by it ,so I'm here for a request if possible ,I'm one of the community modders ,most likely known modder is Kev and Altero from Minidayz Discord , so I'm going to go straight forward to this. If it's possible to get the source file for Minidayz to be import to construct 2 where it was made, I was wondering if it's ok to add and fix bugs as well as add more contents. If not or if it violates anything I can not look forward for it, atleast I know and I could tell it also for the community, we know about it and we are sure that the game is not stolen or copied., we just wanna make the game more playable since it wasn't kinda done. to anyone who reads this I can appreciate. we thank the devs for doing hard work on the game aswell as the New Minidayz 2 .
  3. Hi, as i know Arma 3 uses only Cpu Physix from Nvidia. Until now, Physix Cpu AND Gpu is completely Open Source. Source (German): http://www.pcgameshardware.de/PhysX-Software-229957/News/Nvidia-GPU-Open-Source-Quellcode-1270556/ Does this have any impact to Arma 3 in the Future? Hope we can get an update on this for Arma 3, with maybe some performance increase, because Arma 4 (if it will come) is not around the corner. Maybe some Developer can answer this. Greetings Toby
  4. A few days ago I decided to put most of the code to public that I created in many years working with ArmA file formats. So I put it on GitHub here. While there are a lot of PBO libs already floating around it is quite rare for other files like PAA, RTM etc. My idealistic goal for this project would be that it evolves to an active open source project where contributors add useful and easy to use APIs and add more features. This would facilitate creative tool developers to create tools that are working with those files, which they could not before, because they did not know the file format or it was too much work to implement it. So don't be shy, make some Pull Requests and improve or extend the code. Or Post ideas how to improve/extend the API. I will also add more file formats like OPRW (binarized wrp) and probably MLOD (editable p3d). However, ODOL (binarized p3d) will be not included for certain reasons.
  5. [framework no longer works as intended due to some new game updates - I might break it down and release certain scripts that work]
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