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Found 6 results

  1. Altian Peace Talks Question: What is the result of the "Peace Talks of Kavala" ? Answer: To be discussed. After East Wind Situation Question: How will a "shared peacekeeping deal" look like ? Answer: To be discussed. Question: What will happen with the rest of the AAF ? Answer: To be discussed.
  2. Hey, I'm relatively new to Arma and I want the rearm function where it gives you X items and ammunition. Once you enter a trigger, the script goes off and you get them. I want it to be like in The East Wind campaign where it shows you what you got. Any help is appreciated.­čśŐ
  3. When I first played this game the mission Blackfoot Down was the first one after arriving at Camp Maxwell. Now I'm playin the whole campaign again (to play the side missions that I missed the first time) But now when I enter Camp Maxwell for the first time, the soldier accompaning me mentions the Blackfoot, but then next I can only choose from: 1 Death Valley 2 Radio Silence 3 Wet Work How can I play Blackfoot down again?
  4. After weeks of work, I'm proud to finally present The East Wind: Escalation in a releasable state. EWE is the RHS-inspired adaptation of BIS "The East Wind"-Campaign. Nearly all assets have been exchanged and most scripts have been altered in some way or another. EWE also features a custom made FIA-faction, made with assets from both RHS and BAF. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1423933010 (No direct download as of now) I tried to keep it as vanilla as possible, but you obviously require all RHS factions, as well as BAF Weapons and Equipment by 3CB and CBA. In addition to that, I strongly recommend you the following mods, that'll greatly enhance your gameplay experience: DynaSound 2 Enhanced Soundscape Blastcore Edited (Standalone Version) Be advised that, just like the original campaign, EWE is not compatible with ACE/AGM, due to systems conflicting with the mission scripting. However, there are ways to get around that. Don't recommend that though if you don't know what you're doing, and if you know what you're doing, you don't need me to tell you how to. Despite the numerous hours i spent with this project, it is far from being perfect. Consider this release v.0.9. Some bugs are still present and some of the later missions have to be playtested/bugfixed yet. All major work is done though and i'll be releasing a couple of hotfixes in the next few days to tackle the remaining issues. Known Issues: I always appreciate help, and since this is a one-man project, i can need a lot of it. If you find a bug and want to help, try to figure out how to fix it and tell me. Fresh ideas are never a bad thing. This campaign emerged from a small-time project to a full time venture during my holidays and i never thought i would actually be able to pull this off. I learned a lot about Scripting and C++, and i came to really appreciate the work and creativity that BIS has put into this. Credits and special thanks also go to: The RHS Team for their great mod 3CB for their beautiful uniforms Many people in the BI-Forums, who write wiki-stuff, answer questions and provide great information in general.
  5. Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...
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