Search the Community
Showing results for tags 'ammunition'.
Found 6 results
-
[W] GreenMag aims to improve ammunition handling in Arma 3. Steam Workshop What does it do? With GreenMag, your empty magazines stay in your inventory after reloading instead of dissapearing into the void. These Magazines (and any othr Mag with missing ammo) can be refilled with the new bullet items if it's a magazine and belts if it's a magazine for machineguns. These bullets are available in packages ranging from 10 to 60 bullets wich can be unpacked through ace or in the inventory to get the actual bullets. Magazines can be refilled and unloaded through the ace selfinteraction menu. Ace magazinerepack does get deactivated by GreenMag, so repacking magazines has to be done through unloading a mag and refilling another with the ammunition you aquired through unloading the first one. Magazines that require belts can be refilled with the belt items. Those are available from the range of one bullet to 200. If the needed ammunition is less then the size of the used belt, the remaining lenght of the belt will remain in your inventory and can be attached to another belt to regain a larger belt item. Features - Load / Unload magazines - Ammunition, Ammunition packages and belt items - bullets can be taken out of belts to fill magazines with them - configurable through CBA settings CBA Settings GreenMag provides multiple ways to customize your experience. From completely disabeling the mod to customizing how many magazines you want to be shown in the ace interactions. For mission creaters can also choose if they want a basic system or a advanced system for ammunition handling. While the basic system differs just by caliber, the advanced system also differs by type, e.g. tracer and non tracer. Compat patches Collection Patches are available for: - RHS USAF (more to come) Do other mod items work? Most of the time they do, but limited. Mods that do not have a compat patch will most of the time work with the basic system, because the caliber can usually be read from the magazine classname. This can only be impaired if the magazine does inherit wrong GreenMag values from another magazine. To register a non-supported magazine as one that needs belts to work, use this: [["Magazin_A", "Magazin_B"]] call greenmag_main_fnc_addBelt; If they requiered caliber does not exist, it won't work obviously. Known Issues - Removing an empty magazine from the weapons magazine slot through drag & drop will make the magazine vanish into the void. Licensing GreenMag is licenced under APL-ND. See https://www.bohemia.net/community/licenses/arma-public-license-nd for more information
- 5 replies
-
- 2
-
-
- ammunition
- magazines
-
(and 2 more)
Tagged with:
-
Changing all regular ammo to Tracer ammunition
LSValmont posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dear follow Arma addicts, can anyone point me towards a performance conscious script for: 1) Replacing all the non tracer ammunition from both player and ai with tracer ammunition, both at their weapons and inventories. 2) I believe tracer ammunition effects only happens when the magazine is almost empty. Is there any way to make every round have (or simulate) tracer effects? Basically I want to simulate old school battlefield games (BF2, BF3) were all rounds have tracer like effects that help players identify the origin and location that fire is coming from. (I need to up the feedback and gameplay friendliness of my mission while compromising some realism). Thank you in advanced!- 6 replies
-
- tracer
- ammunition
-
(and 2 more)
Tagged with:
-
Loaded Weapons loose their ammo when returning to shelter
NiMh HD posted a topic in Xbox Technical Issues
I have noticed that on matches where I never fire a shot...say I brought (2) stacks of 30 rounds of ammo...you get in game and the weapon loads using one of those stacks...then you exit the map and return to your shelter...you only have (1) stack of 30 rounds and your weapon is now empty!!! Robbery, I tell ya. Please address these bugs Bohemia! This game has a lot of great potential but it certainly wasn't/isn't ready for release...once again a dev using it's customers as testers. When can we expect the first major bug squash?? Is is only me or have others noticed this issue? please post a reply so we can get this addressed. I'm tired of losing ammo and loadout due to glitches. Thanks Vigor Community!- 3 replies
-
- ammunition
- ammo
-
(and 4 more)
Tagged with:
-
Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
-
Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
-
Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...