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Showing results for tags 'tracer'.
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Hey folks, I want some more fire in the air so I am placing some tracer modules at the beginning of my mission but I want them to disappear after some time. I tried deleteVehicle and [tracer_1, 1] remoteExec ["setDamage"]; but they don't disapear. Could you people help me with this? Cheers, Jan
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Changing all regular ammo to Tracer ammunition
LSValmont posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dear follow Arma addicts, can anyone point me towards a performance conscious script for: 1) Replacing all the non tracer ammunition from both player and ai with tracer ammunition, both at their weapons and inventories. 2) I believe tracer ammunition effects only happens when the magazine is almost empty. Is there any way to make every round have (or simulate) tracer effects? Basically I want to simulate old school battlefield games (BF2, BF3) were all rounds have tracer like effects that help players identify the origin and location that fire is coming from. (I need to up the feedback and gameplay friendliness of my mission while compromising some realism). Thank you in advanced!- 7 replies
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- tracer
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