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Found 7 results

  1. HALs Store v1.1 This was the first GUI project that I began and finished a few years ago before it was lost deep in the mists of my hard drive. I have recently re-discovered it and thought I'd make it look prettier (I mean just look at this less charming earlier version) as well as completely rewriting it before its release. If you have any suggestions, feedback or constructive criticism, feel free to leave a comment! Videos (v1.0): Purpose of this script: Adds an Equipment (buy menu) dialog in to any mission such that players can buy equipment, using an in-game currency system, defined by the mission maker. Features: Easily configurable Store; define your own traders and categories in your description.ext. Each Trader can have its own (defined by the mission maker) categories (eg: Handguns, Magazines, Backpacks) each with their own items. Items have their own prices (defined by the mission maker); if the player does not have enough money for an item, the item cannot be purchased. Items have their own stock (defined by the mission maker); if there is no stock for an item, the item cannot be purchased. Items have their own descriptions (taken from the ingame config files) but can have their own custom description which supports structured text. Purchase items to nearby vehicles or even to the player's backpack, uniform and vest. Helpful dialog which indicates the current load of a container in addition to how much space the selected item will occupy in that container. The dialog utilises checkboxes (default: all deselected) which allow the user to filter items with preset conditions (affordable, in stock, compatible with equipped weapons). The dialog utilises progress bars to show the user the stats of the currently selected backpack/optic/uniform/vest or weapon. Weapons include: Accuracy, Impact, Rate of Fire and Range. Equipment stats include: Ballistic Protection, Explosion Resistance and Maximum load. Optics stats include: Zoom. Installation && Usage && Useful functions: Installation Usage and useful Functions Configuration: Configuration Configuration Example Important Information: Items defined in cfgHALsStore MUST have the same classname as the item's classname in cfgWeapons or cfgVehicles. The trader's addAction will only show if the player is on foot and within 5 meters of the trader. Vehicles can have items purchased to them if they are of a certain type (defined by the mission maker) and within a certain distance (defined by the mission maker) of the trader. EXAMPLE MISSION DOWNLOAD (v1.1) ARMAHOLIC DOWNLOAD (v1.1) Thanks to: All the members of the community who dedicate their time to document the wiki, post snippets and answers questions on the forums. 7erra for the German translation. Known issues: I haven't tested it on a dedicated server, yet, but I'll get around to it when my schedule opens up. Changelog: Version 1.1 Cheers
  2. eXodusArise

    Can't store 7.62x54

    Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
  3. eXodusArise

    Can't store 7.62x54

    Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
  4. The game was still on sale this Tuesday evening, so I prepared my credit card, then headed to the Steam store, added Arma 3 to cart and was ready to purchase the game, but since I had some issues with the internet connection or something, I apparently "abused" the Steam money transaction validation by trying to add to cart/purchase the game too frequently while getting this message from Steam: " It looks like you've been attempting a lot of purchases in the last few hours. Please wait a while before trying again. ", so I was forced to wait "a while before trying again". I waited, waited and waited, and finally, after exactly 1 hour, I was able to continue, but by that time, the autumn sale hit the deadline! Looks like no money for you, developers! See you next autumn sale!(Hopefully not few minutes before on its deadline, if being on it at all.)
  5. In the Merchandise store, there are some Arma 2 patches for sale like the ChDKZ, Chernarus Flag, NAPA patch. But there are no Arma 3 patches at all. I would love to have CSAT or TF Aegis patch as well. Any chance of these ever hitting the store?
  6. Good day, soldiers! Arma Tactics THD (build 1.1912) has been released and can be bought at Google Play Store. This version is compatible with following Tegra 3 / Tegra 4 devices only: Iconia A110 Iconia A210 or A211 Iconia Tab A510 Iconia Tab A700 or A701 Transformer Infinity Transformer Prime Transformer Pad 300 Arrows X F-02E Arrows V F-04E Arrows X F-10D Arrows Z ISW13F Fujitsu Stylistic M532 Fujitsu Arrows Tab F-05E Nexus 7 One X+ One X Idea Tab A2109 Optimus 4X HD Optimus Vu Pegatron Chagall Pegatron Olipad Xperia Tablet S Excite 10 SE Excite 10 Excite 7 Excite 13 V985 Nvidia SHIELD If you're interested in other platforms, please stay tuned and check again in two months. If, on the other hand, you own one of these devices, you can enter the action right away. That's all for today, soldiers and remember: No one gets left behind. Dismissed.
  7. Couple of questions for the experts today. I've got a co-op mission that works perfectly if I set the number of respawns (I've got a basic respawn limiter) and the number of enemies. I have however, been trying to get the mission to auto-balance itself. So if more players join, more enemies are spawned and the respawn limit is upped. Initially I tried using: players = playersNumber west; publicvariable "players"; But as I'm sure you know that returns the number of playable AI, so the respawn limit always get set as if there are 10 players. Is there any work around for this as it is doing my head in! Also I was trying to use the "Condition of presence: players >=5;" field to spawn more AI when there are more players. I cannot get them to spawn, anyone got any ideas? Thanks in advance. J
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