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Found 7 results

  1. HALs Store v1.5 Video (v1.5): Overview: HALs Store adds a weapon store to any mission. This provides players with the opportunity to buy and sell equipment or weapons from stores defined by the mission maker. HALs Store v1.5 Download Changelog: v1.5 v1.4.1 v1.4 v1.1 Features: Easily configurable store; define your own traders and the items they buy and sell in description.ext. In-game currency system, fully integrated with the money objects (added in the Old Man update) available in the editor. Each Trader has its own categories, each with their own items. e.g. Handguns, Magazines, Backpacks Items have prices and can only be purchased if the player has sufficient money. Stores have stock - an item can only be purchased if it is stocked. Items can be purchased from the trader to the player, their equipment or nearby vehicles. Items can be sold to the trader from the player, their equipment or nearby vehicles. Helpful progress bars indicate the current load of a container, and the space available after purchase. Filter available items with preset conditions (compatible with equipped weapons, available for purchase). Progress bars show various stats about the available weapons and equipment. e.g. Ballistic Protection, Explosion Resistance, Impact, Accuracy Usage Unpack the downloaded .rar and check out the demo mission. For further details (such as changing the sell price), please see: Installation Configuration and Configuration Example How to use and useful functions for mission makers Cheers
  2. eXodusArise

    Can't store 7.62x54

    Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
  3. eXodusArise

    Can't store 7.62x54

    Whenever I find 7.62x54 for a mosin while out on a raid/scavenging I can't store it. The only thing I've read similar to this is the ammo from loaded weapons glitches when you store the weapons, but this isn't the case.
  4. The game was still on sale this Tuesday evening, so I prepared my credit card, then headed to the Steam store, added Arma 3 to cart and was ready to purchase the game, but since I had some issues with the internet connection or something, I apparently "abused" the Steam money transaction validation by trying to add to cart/purchase the game too frequently while getting this message from Steam: " It looks like you've been attempting a lot of purchases in the last few hours. Please wait a while before trying again. ", so I was forced to wait "a while before trying again". I waited, waited and waited, and finally, after exactly 1 hour, I was able to continue, but by that time, the autumn sale hit the deadline! Looks like no money for you, developers! See you next autumn sale!(Hopefully not few minutes before on its deadline, if being on it at all.)
  5. In the Merchandise store, there are some Arma 2 patches for sale like the ChDKZ, Chernarus Flag, NAPA patch. But there are no Arma 3 patches at all. I would love to have CSAT or TF Aegis patch as well. Any chance of these ever hitting the store?
  6. Good day, soldiers! Arma Tactics THD (build 1.1912) has been released and can be bought at Google Play Store. This version is compatible with following Tegra 3 / Tegra 4 devices only: Iconia A110 Iconia A210 or A211 Iconia Tab A510 Iconia Tab A700 or A701 Transformer Infinity Transformer Prime Transformer Pad 300 Arrows X F-02E Arrows V F-04E Arrows X F-10D Arrows Z ISW13F Fujitsu Stylistic M532 Fujitsu Arrows Tab F-05E Nexus 7 One X+ One X Idea Tab A2109 Optimus 4X HD Optimus Vu Pegatron Chagall Pegatron Olipad Xperia Tablet S Excite 10 SE Excite 10 Excite 7 Excite 13 V985 Nvidia SHIELD If you're interested in other platforms, please stay tuned and check again in two months. If, on the other hand, you own one of these devices, you can enter the action right away. That's all for today, soldiers and remember: No one gets left behind. Dismissed.
  7. Couple of questions for the experts today. I've got a co-op mission that works perfectly if I set the number of respawns (I've got a basic respawn limiter) and the number of enemies. I have however, been trying to get the mission to auto-balance itself. So if more players join, more enemies are spawned and the respawn limit is upped. Initially I tried using: players = playersNumber west; publicvariable "players"; But as I'm sure you know that returns the number of playable AI, so the respawn limit always get set as if there are 10 players. Is there any work around for this as it is doing my head in! Also I was trying to use the "Condition of presence: players >=5;" field to spawn more AI when there are more players. I cannot get them to spawn, anyone got any ideas? Thanks in advance. J
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