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ARMED ASSAULT III NIGHT VISION GOOGLE Version :1.0.0 BY [DSK] Red What ist the modification about ? LUCIE is a binocular goggle based on a patented optical design offering a very compact head-mounted system, with a wide 51Â°field of view instead of the traditional 40Â° field of view. Thanks to its lightweight and compact/low profile design, LUCIE offers exceptional long wearing comfort. This modification contains the 3rd Generation tube and is fully supported by ACE. ____________________________________________________________________________________________________________________________________________________________________________________________________________ Classname : dsk_nsv Images : Images with LUCIE mounted on NVG shroud : Images with LUCIE mounted on headstrap : _______________________________________________________________________________________________________________________________________________________________________________________ Credits : Credits & special thanks to Team Operation Frenchpoint for getting their Model of the night vision Google LUCIE and also for giving me their permission to release it for the whole community ! For questions and other suggestions feel free to contact me : http://xn--divisionschnellekrfte-n2b.de/ E-Mail : email@example.com BI Board : [DSK]Red Best Regards,
Codeshare for Webpages https://chrome.google.com/webstore/detail/codeshare-for-webpages/jpdeiiiingcolpkaajaahfhkcmlmikcj?hl=en This was my first Google Chrome extension I wrote a few months ago. It adds a button to the browser which opens a Codeshare.io page unique to the webpage you are on. You can write code, text, etc, which is shared in real-time with anyone else whose browser is navigated to the same URL as yours. May be useful for collaborating on code with others, especially on a scripting thread here on the forums. Install it and test it out on this thread for example.
Ales posted a topic in ARMA Tactics - NEWSGood day, soldiers! Arma Tactics THD (build 1.1912) has been released and can be bought at Google Play Store. This version is compatible with following Tegra 3 / Tegra 4 devices only: Iconia A110 Iconia A210 or A211 Iconia Tab A510 Iconia Tab A700 or A701 Transformer Infinity Transformer Prime Transformer Pad 300 Arrows X F-02E Arrows V F-04E Arrows X F-10D Arrows Z ISW13F Fujitsu Stylistic M532 Fujitsu Arrows Tab F-05E Nexus 7 One X+ One X Idea Tab A2109 Optimus 4X HD Optimus Vu Pegatron Chagall Pegatron Olipad Xperia Tablet S Excite 10 SE Excite 10 Excite 7 Excite 13 V985 Nvidia SHIELD If you're interested in other platforms, please stay tuned and check again in two months. If, on the other hand, you own one of these devices, you can enter the action right away. That's all for today, soldiers and remember: No one gets left behind. Dismissed.
Couple of questions for the experts today. I've got a co-op mission that works perfectly if I set the number of respawns (I've got a basic respawn limiter) and the number of enemies. I have however, been trying to get the mission to auto-balance itself. So if more players join, more enemies are spawned and the respawn limit is upped. Initially I tried using: players = playersNumber west; publicvariable "players"; But as I'm sure you know that returns the number of playable AI, so the respawn limit always get set as if there are 10 players. Is there any work around for this as it is doing my head in! Also I was trying to use the "Condition of presence: players >=5;" field to spawn more AI when there are more players. I cannot get them to spawn, anyone got any ideas? Thanks in advance. J