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Found 99 results

  1. Hello ! I've a problem with bulldozer of Terrain Builder. I can't launch it because it says me "Configuration file not found". I launched Bulldozer Configurator i clicked Apply Configuration. In my P Drive i've a bulldozer.cfg and it's written this : /* Author: Julien `Tom_48_97 ☠` VIDA (c) 2013 Bohemia Interactive Description: default config for Bulldozer (Ultra) */ //Begin of data language="English"; forcedAdapterId=-1; displayMode=1; winX=100; winY=100; winWidth=1440; winHeight=900; winDefWidth=1262; winDefHeight=679; refresh=0; renderWidth=1440; renderHeight=900; multiSampleCount=8; multiSampleQuality=0; particlesQuality=2; HDRPrecision=16; vsync=0; AToC=15; cloudsQuality=4; pipQuality=3; dynamicLightsQuality=4; PPAA=4; ppSSAO=3; tripleBuffering=0; ppCaustics=1; ppBloom=0; ppRotBlur=0; ppRadialBlur=0; ppDOF=0; ppSharpen=0; //End Of data I don't know what to do. Please help me !
  2. Hello guys, normally I'm the type of guy who tries to fix his problems by himself and most of the time it works out well, but this time I'm out of ideas. I'm running Arma 3 with a bunch of mods and I have a strange error since a couple of weeks. I'm creating a custom faction right now and as I was going to start testing the vests of the units I got the following error everytime I (or the AI) gets a hit on the vest : '...call BIS_fnc_getCfgData; if ((typeName |# |_bpvestclass) == "SCALAR") then { _bpar...' Error not defined varable in expression: _bpvestclass As always, I tried to fix it myself, first I took a look in my mods to see if one of those is causing the error by disabling them one by one but I just can't seem to find the solution. I googled, I got a lot of somewhat similar topics but none of them is adressing this special one. Could anyone of you give me a hand here? Would be really thankful -.- Thanks in advance. 5WYR
  3. I'm trying to start mission on server of our clan but every time I get CAData error in log: Warning Message: 15:02:10 Warning Message: Addon 'A3_Map_dingor' requires addon 'CAData' So... can you help me solve this? What should I reinstall or download on server? SOLVED: Lingor+Dingor addon wasn't up to date.
  4. [ mcom, // Object "Arm Mcom", // Title of Action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Icon "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Icon "_this distance _target < 5 && playerSide == WEST", // Condition for Action to be shown "_caller distance _target , 5", // Condition for Action to Progress {hint "Action Started"}, // Code executed when action starts. {}, // Code executed on every progress tick {hint "Action completed", execVM "addMcomDefuse.sqf";}, // Code executed on Completion {hint "Action interupted"}, // Code executed on interuption [], // Arguments passed to the scripts as _this select 3 5, // Action duration 0, // Priotiry true, // Remove on Completion false // Show in unconcious state ] remoteExec ["BIS_fnc_holdActionAdd", 0, mcom]; This is the script I am using to add the action. It successfully adds the action though when I begin the action I get the following error: https://gyazo.com/3b65011669795dc78e71fd3f9cc6dc10 anyone know how to fix this? Thanks, Soapy
  5. Note: I'm not having an issue with the base game (all add-ons disabled) after the last update at the time of this post: Hotfix 1.82 ArmA3 vers, 1.82.144710, I'm getting a few script errors. Seems every major update for A3 breaks the mods. I don't blame BIS for that. But some people are saying to go to CUP's website and download the add-ons because the workshop can't handle huge files. Some are saying that BIS never anticipated such large downloads. What ever the cause, I thought the whole point of using the workshop was the have your mods kept up to date automatically. Has anyone else experienced this when adding CUP assets into the editor and then playing the game? No Entry 'bin\config.bin/CUP_D_RadarProtocal_RU/SentConvering.'. There's also another error I'm getting that's freezing the game temporary until the error leaves the screen. Something about a Transit function. Again, everything was fine till this last main update to A3. These CUP mods are HUGE, I don't what to have to download them all again, but I guess I don't have a choice. The only mods I'm running are CUP, CBA, Eden settings and RedHammer. These are are workshop subscriptions. I've tried the Repair feature on each and every mod. Everything show OK for the status. I don't know what to do with this, and ArmA3 is getting to be more work then it's fun. I'm always trying to fix things after each major update. Maybe I just need to turn updates off once everything is working and not update again until everything settles. EDIT Well I just downloaded all the CUP add-ons, added them manually to the launcher options, and I'm still getting bin, function.. ect..ect errors. Like I said, every time there is an update to ArmA3, something gets broke. I don't remember dealing with this as often back in the A2 days. I'm getting sick of spending all my time trouble shooting this game. BIS, stop releasing DLC's and focus on compatibility. 22 years I've been playing this since OFP, and I'm about to hang it up with this title.
  6. hello guys, its with immense happiness, that after YEARS of problems, i can finally mark as solved a problem that was plaguing me (and my unit, my friends, and many other people), the infamous "SESSION LOST" error, and relative disconnection! in years (and i mean YEARS) of research, of asking BIS support (thay tried to help, but without luck) and even Battleye support (they never answered, shame on them), i finally found (for pure luck) what seems to be one of the causes (because there are many causes for the same error, yes), probably the most unknown one. on my server i was using LAN cable, so attached to onboard nework adapter integrated on motherboard, but had also a wifi usb antenna to access server also from wireless... seems that having 2 network systems caused the problems, was not relevant if i used cable or wifi , the simple fact of having 2 was the problem! disabling one of the two (i tried both way) solved the problem!! for future reference , other causes , way more common, are : -mods not matched on server-client -an error in the arma3 cache. so all the working solutions i found (each for its own cause of the problem) are: 1) disabling one of the (more than one) real network adapter cards in the network settings probably problem with win10 is that as of update 1603 the network-order has been removed and you cannot priorize a card anymore you will have to manually disable all of the adapters that are not in use. 2) Reboot your PC, when it boots up, don't open anything copy this into a text file, save, then rename WipeArma3cache.bat rmdir "%userprofile%\AppData\Local\Arma 3\" /s /q ...and run it. 3) match EXACTLY the server mods, so that client and server run ALL the same mod, same versions. hope this saves people years of problems, losing community around servers, and many ARMA3 friends (gone to other games for this problem). this is the maniphest ticket of this problem: https://feedback.bistudio.com/T128085
  7. After Installing the mod and launching the game it pop up this error: TPW_MODS.hpp not found".I look it up the TPW_MODS.hpp is in userconfig/TPW_MODS of the mod folder....any fixes? https://imgur.com/baXHtQJ https://imgur.com/Re7b3Va
  8. Hi, I am stuck with the following issue: https://i.gyazo.com/27e87296990a861fbbfc1a862dec553f.png I have tried to give folder permissions to all users, and also update the library from TerrainBuilder but nothing worked so far. If any one knows how to solve this problem would be perfect, Thanks!
  9. hello guys, i've run into a strange problem and really have no idea where start to look for a solution! i've my big function container (its a big read, i post it just for the records...): ...it contains all my functions for this mission, but...when i launch mission, it start say that FUNCTION_NAME is not defined (where "FUNCTION_NAME" is the name of one of my functions, that as you can see are defined. i pre-load the file containing the functions in my initServer.sqf : call compile preprocessFile "DDscripts\DWARfunctions.sqf"; null = [] spawn SPAWNERconvoyB; null = [] spawn SPAWNERconvoyR; null = [] spawn SPAWNERciv; null = [] spawn SPAWNERind; null = [] spawn SPAWNERmine; even more strange, i noticed adding >> uiSleep 10; between a function spawn and another, some start to work!! i even started to think its like the functions are not pre-loaded, and server dont recognize them ! but isnt supposed to do this the >> calling compile preProcessFile ... ?? i'm seriously confused....any light on this? thanks !
  10. G'day, I made a mission, it required a large mod that my friend didn't have (Project OPFOR, "po_factions_me"), in my confident ignorance I went and deleted all entries of said mod in the missions.sqm without debinarizing it, after doing so, I now get the error "line 0: '.raP:' ' encountered instead of' =" when trying to open the mission in the editor. I downloaded DeRap due to a suggestion, when I used the tool on the mission.sqm, it said something along the lines of: "deRap: unknown entry:" (I can check again if the exact wording of the error is actually important) Anyone have any ideas? it's a beloved mission me and my friend play very, very often. Here is the mission.sqm: https://pastebin.com/70ECMNgy Thank you so much.
  11. I am currently in the process of making a GUI that allows you to customize the pylons of a plane. Everything works up until this one part. (This is not the only thing in the GUI, just one function). params["_indexWeapon"]; _weaponToEquip = currentWeapons select (_indexWeapon + 2); _planeToEquip = currentObject; _pylonToEquipIndex = currentPylonNum + 1; systemChat str _pylonToEquipIndex; systemChat str _planeToEquip; systemChat _weaponToEquip; (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, _weaponToEquip, true, []]; For some reason, in the setPylonLoadOut, the _weaponToEquip does not work. So say it equals "PylonRack_1Rnd_AAA_missiles". I get the error in game, "No entry 'bin\config.bin/CfgMagazines."PylonRack_1Rnd_AAA_missiles"'. But if I change the code to, (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, "PylonRack_1Rnd_AAA_missiles", true, []]; It works if I use that code. I can't seem to figure out why this is and what a fix for it might be. If anyone has any ideas why this is and what a fix might be, I will be extremely grateful for your input. Thanks in advance!
  12. I've created a small script for lowering bollards and then raising them again but when I use the action on the bollard I receive the error that line 6 is missing a semicolon. _type = ["Land_Bollard_01_F"]; _playerCalling = vehicle player; for [{_i=0},{_i < (count _bollards)},{_i=_i+1}] do { __bollards = _this nearObjects [_type select _i, 15]; {setDamage 1;} forEach _bollards; }; hintSilent "Barrier Opened"; waitUntil {_playerCalling distance _type > 10}; for [{_i=0},{_i < (count _bollards)},{_i=_i+1}] do { __bollards = _this nearObjects [_type select _i, 15]; sleep 1; {setDamage 0;} forEach _bollards; }; hintSilent "Barrier Closed"; sleep 5; hint ""; I've tried to figure out what the problem is for an hour now but I can't work it out. Any help at all is appreciated.
  13. Random Crash in arma 3

    My game is crashing randomly i dont know why The exit code is 0xC0000005 - STATUS_ACCESS_VIOLATION Please help me (Sry for bad english)
  14. Hi peeps, In WW4EXT I'm testing the included CCE2 scenario. When the scenario starts, I get the following dialogue; Works fine, I can use the C key to open the Fwatch menu properly just as expected. I can also change the key bindings as suggested. The problem is if I abort the mission. When restarting, I get the following error; Somehow it seems that the key bindings are messed up after exiting the mission. I cannot use the Fwatch menu, not the switch sight and zeroing function. Not a game breaker, but it would be nifty to have. If I do a complete reinstall I get the dialogue again, but the error shows up after aborting restarting the mission. Any suggestions on where I can correct this manually? Not sure whether the problem lies within Fwatch or WW4EXT. My guess is WW4EXT, but where to start? Thanks in advance!
  15. Nevermind, my dumbass friend told me the wrong free week date. Mods can delete this thread in order to clean the forum.
  16. Hey. So i've been trying to contact support the last couple of days, but it just says "Recaptcha field is required" every time i try to send my message. I am desperate for help, so i'm just gonna write my message here instead. I hope you guys don't mind. Here it goes: Hello. Since a few weeks back i have been having troubles with the game launching from an incorrect file and with unwanted parameters. Normally, the game launch like normal and if you hover over the Arma 3 shortcut it says 'Arma 3'. In my case, it says "Arma 3 "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -window -skipIntro -mod= -beservice". I have put on nosplash and skipintro, but that's it. I have uninstalled every single mod on my pc, i have reinstalled the game, i have restarted my pc and i have tried to wipe the parameters, which i can't since it says i have none activated in the first place. I'll try my best to explain the problem. I launch my game, once the exe has opened it shows the 'Arma 3 Apex' loading screen. Normally the game starts and you can start playing after that screen is showed. For me, however, it goes into a black screen and the blue circle logo starts appearing. Basically, my game has crashed. It doesn't matter how long i wait, it still doesn't load. I am absolutely grateful for any help i can get regarding this issue. With regards, Isak. Edit: I'll provide some screenshots to show you what it looks like. https://gyazo.com/6b6cfbe1f4a448da05a0dbac8deac094 https://gyazo.com/250870d9c2cd3a88b94558cabc2d028e https://gyazo.com/d08aef488ff817a2dacb1043369327c1
  17. My computer Freezes or restarts after 1min-1hr of playtime in Arma 3 using no Mods. I play on HostileTakeover.co -King Of The Hill - US #2 - Infantry. I'm not sure if it does it only for this server or not, but I have hosted a server using port forwarding and was able to play for +2hrs without crashing with my friends. My system specs: https://pastebin.com/vHictppN RPT crash report: https://pastebin.com/qHYUi5ng One more RPT log: https://pastebin.com/Qq7brEci Paramaters:
  18. So basically I have been playing ArmA 3 and I keep getting an out of memory error every once and a while, it'll just keep crashing my game within minutes and jeez has it been getting me mad. I read online that it might have something to do with pagefile or something but I'm not too sure, I don't even know how to access pagefile and I have 116gb on the drive I have ArmA installed but I'm not sure if that has anything to do with it? I played with my parameters a bit to get better frames but I don't think that's the problem cause all of my friends use the same parameters to match our computers and it seems to work for them, I also seem to have a better PC than them too so I don't think it's a specs problem. SCREENSHOT OF PARAMETERS: __________________________ https://prnt.sc/isb4z9 http://prntscr.com/isb521 __________________________ Wouldn't let me insert other media via url.
  19. Arma 2 OA erroe Window mode

    Hi, I have the gun 2, OA, for steam, I'm trying to access Dayz Mod, however, I found some problems, the game does not open, it takes a black screen and it does not respond and it is closed by windows . However when it starts, it (OA) in mondo windowed, opens however I can not access the video settings, because the game is locked again. - Firstly: I downloaded Arma2, Weapon 2OA, DayzMod - Secondly: I entered the Arma2 and its B.E., soon the Arma2OA and its B.E., Dayz Mod (Error) ---> I start the error in OA too .... ps: Arm 2 normally opening MY settings, Notebook E5-77G4, I5 7200U, 940MX(1920X1080)
  20. I think I ran into a problem. I purchased the supporters' pack on steam and recently started to use the editor. Every time I start a single player game from the editor it lets me use vehicles for a certain amount of time and then prevents me from doing so again stating that I need to purchase that item in order to be able to use it (which I've already done, since I bought the supporters' pack). Is it a connection problem? Does anybody else have the same problem? I'm all for helping the developers by giving them some money but I want to be able to use vehicles in the editor mode as promised.
  21. Hi, i'm really sorry about this but I'm getting a pretty serious error on my Ubuntu 16.04 Arma Server. Every time I shut down my server, with CTRL - C, i get the following error. This happens, all the time, everytime, with/without mods. It started the moment i first launched the server and still happens weeks later. It dumps huge core files (2GB), which isn't good, my storage is running out rapidly. I dont know whether It is safe to do so or not, or if there are any unexpected reprocussions after deleting them. How can I stop these damn errors? Please help, It's really frustrating. Let me know if you need any other information, i will happily get back to you as soon as possible. Fin
  22. I was packing my terrain when I received this strange error (never received them) EDITE: Problem solved, just deleted the objects
  23. Hello, when i clicked 'Crunch' buttons on pboProject i got a message like 'Packing failed' error message on dos: <Creating a land_class config> ..H..WARNING***:lod 8: trailing space(s) detected in property 'explosionshielding ' = '0.1' b_ficusc1s_f.p3d trailing spaces in named selection(s) and/or properties error message image under here https://i.imgur.com/SmHNcs3.png i was wondering if you could help me Thank you.
  24. Good morning/evening! This is my first post on the forums after years of reading and searching, so please bear with me! I have been attempting to put a weapon into the game, and I have had great success so far, currently it is working in game, the model, textures, configs (mostly) and all properties like firing speed, and the ammo and magazines work. However. I cannot, after 50+ times of trial and error, get the weapon firing sound effect to work. The empty sound effect, and reloading sound effect work but not my custom firing sound. Blow is a copy of my script in its current state. This is a Star Wars weapon, and I am 100% sure i have all my file names correct. I am convinced maybe I have the path to the sound effect "wpn_rep_blaster_fire.wss" located in the "DC15SMOD\sound\" folder incorrectly formatted, as the weapon reload and empty sounds are just dependencies from another star wars mod. Most of this is practice based off of the Weapon Sample config in ARMA Samples. Any help would be greatly appreciated. I know there is also a parameter for suppressed/non-suppressed weapon sounds, but this weapon will not be suppressed at all, and I could not find any information on how to set the sound configs up correctly either. Any help would be greatly appreciated!
  25. Hello all i have been following a tutorial on getting started with terrain builder, however i have got to the point where you load buldozer and i get this error. my layers cfg is this. My MapFrame settings are these. however the files its looking for do exist any help would be apreciated.