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Found 121 results

  1. I am taking this error 2020-01-21 17:49:28,410 [ERROR] 7 SteamLayer: Request failed: result: 15, req: class Steam::Query::CallbackQuery<class Steam::Query::CreateItemArgs,class Steam::Query::QueryArgs,struct CreateItemResult_t,class Steam::Query::CreateItem,struct Steam::Utils::DefaultResultChecker> *, id: 287684953777051813 2020-01-21 17:49:28,410 [ERROR] 7 SteamLayer: class Steam::Query::CreateItem query failed Screenshot
  2. Hello, I recently purchased a new laptop, Acer Aspire 5 and cannot get Arma 3 to run SPECS Intel i7 8th gen 8GB RAM ddr4 NVIDIA GeForce MX250 Windows 10 (preinstalled) THE PROBLEM I downloaded a number of games to my steam account and all of them seem to run fine except for Arma 3. I can launch the launcher but the game will perform "first time set up" and try to install DirectX, and then whenever I hit "Play" I receive this error a number of times: the code execution cannot proceed because was not found. Reinstalling the program may fix this problem." After clicking through the errors, it finally spits out this: Code: 0xC0000135 - STATUS_DLL_NOT_FOUND WHAT I'VE TRIED I tried reinstalling the game twice now, I receive the same error. I've tried to check what version of DX I have through something called "dxdiag", i have version 12/it should be all installed properly I tried sfc/scannow and it said there was an error but it couldn't fix the problem I tried sfc/scannow while booted in safe mode and that seemed to work/it was able to fix the problem I tried downloading DirectX installer thing from the microsoft website and doing a manual installation, but it encountered an error while trying to install. could not get this to work Finally figured it might be an issue with operating system so I called Microsoft Support and got a technician to remote into my computer. They futzed around in my machine, verified that all the directX files were installed correctly and determined it was not an issue with the operating system. Now we're all caught up to the present. I am thinking about just refunding this laptop and asking for a replacement. I've submitted something to Bohemia support. Any thoughts from the community about what the issue could be/anyone experienced themselves and found a solution? Much thanks and gratitude. -Hapax
  3. 3rd day of working on this server, and I can't freaking fix this bug and I need this done by tomorrow. ""Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f"" I am renting through GTX Gaming and I have been using FileZila to upload all the mods and mission pbos, this has never been an issue. My community is trying to set up an Antistasi server so that we don't have to keep hosting off of our computers. I have tried deleting and reuploading the mission pbo and the mods, but I don't know what is wrong with it. If even it is the mission pbo or the mods. I was told by GTX that the problem might be CBA_A3 so that is why I tried deleting and reuploading it. They also haven't been much of a help since it is not host-related. Thank you in advance for anyone who helps. Please help as soon as possible.
  4. when I use "BIS_fnc_playVideo" the sound of the video remains the same but the game skips the black screens of the video, Any solution??
  5. Hi, I've been searching for a few months & have come to a wall in every attempt, but I keep getting an error from one of my mods.. I have been told it was from Enhanced Visuals. but I have used EV & not received the error, I was told It was the white phos NVGs but have received the error when it was not installed.. IDK what it is. I left a link to an image of the error in the attachment as well as the .pbo, where I see nothing in the indicated "line 6".. or anything else I can understand that might be causing the error.. (I am no good at this stuff, if it's more than a few lines) .. Please help **Apparently I can not attach the url to the image in Steam but here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=1923786551 **I also can't post the .pbo(if u know how plz let me know & I will) BUT, it is from the EV mod folder(I'm sure a lot of ppl have this to check tho).. It's the ONLY thing that mentions "babe_nvg" on my entire PC, so I assume this is the code it is reporting the error from.. I would greatly appreciate help in finally getting this off my screen every time I jump in the game..
  6. Anyone looking for a potential fix, simply remove the MCC mod (if you're running it). This removes the following 2 errors: [BIS_fnc_activateAddons] The function can be activated only through the mission init [BIS_fnc_moduleCurator] Curator owner not defined, player used instead in single player See below for further details: https://github.com/shaygman/MCC_sandbox_modDev/issues/60
  7. Hi, i buy arma 3 and i cant play it, i pay for a broken game 😂 i start the launcher and try to start but a error appear this: 0xC0000005 - STATUS_ACCESS_VIOLATION i found a bunch of guide in this forum and internet in general but all failed... so if anyone solved this or have a solution help me, i dont know what make more of try, thanks.
  8. Hi guys I'm having a trouble with my mission file. I was trying to edit out a mod dependency and i unfortunately deleted the wrong thing and saved it. Here is the sqf file. https://pastebin.com/NLinF5bU Here is the screen. https://imgur.com/a/4H743mC I really don't wont to lose this mission because i spend lots of time on it. If anyone can help me i would be grateful. If you are wondering what the mission is, it added lights to the Seattle map airports.
  9. Hi, I recently uploaded a Russian language mission series Titled "Dynamic Combat Simulator" https://steamcommunity.com/sharedfiles/filedetails/?id=1909922778 However, when everyone tries to play the mission for the first time we all get this error What have I done wrong? I have never seen this before. Please help. Thank you.
  10. KoshiPL

    I can't play ever again

    So I decided to play Vigor... it's free, watched couple YT videos and think really nice I will give it a try. I downloaded and installed game, with no issues. Then opened the game, logged in and started tutorial. I was really happy at that point and then... I get airdrop and went to the second part of tutorial where I should see my shelter and then problem occured. After short loading I see the house in front of me for 2 seconds and then getting kicked out to log in menu with message " Error during communication with cloud service". It's been 3 days already when I keep getting this message every time I try to play game... I don't know if positioning of my character is wrong or what (maybe a Dev can just finish this tutorial for me? lol)... my internet connection is strong and fast... will I be able to play this game ever again?
  11. During the process of making a layers.cfg file, I stumbled across this strange error. At first, I thought it was just the computer having a hard time finding the P: drive, so I unmounted it and remounted it. That didn't work so I restarted my computer and tried mounting it again. It still didn't work so I decided to comb the code and see if there were any errors. Still nothing. At this point, I was getting frustrated, so I took to the internet to try and find out if anyone else had these problems. And they did, and in almost every case it was some kind of typo or hidden characters. But despite rewriting the code three times and making a completely different file, it still returned the same exact error. Is anyone able to help? tl;dr there was a p drive error that I can't seem to resolve. class Layers { class gdt_rock { texture = ""; material = "a3\map_data\gdt_rock.rvmat"; }; class gdt_strbeach { texture = ""; material = "a3\map_data\gdt_strbeach.rvmat"; }; class gdt_strconcrete { texture = ""; material = "a3\map_data\gdt_strconcrete.rvmat"; }; class gdt_strdirt { texture = ""; material = "a3\map_data\gdt_strdirt.rvmat"; }; class gdt_dry_grass { texture = ""; material = "a3\map_data\gdt_dry_grass.rvmat"; }; class gdt_wild_grass { texture = ""; material = "a3\map_data\gdt_wild_grass.rvmat"; }; class gdt_strforest_pine { texture = ""; material = "a3\map_data\gdt_strforest_pine.rvmat"; }; }; class Legend { legend = "maplegend.png"; class Colors { gdt_rock[] = {{ 0, 0, 255 }}; gdt_strbeach[] = {{ 0, 0, 255 }}; gdt_strconcrete[] = {{ 0, 0, 255 }}; gdt_strdirt[] = {{ 0, 0, 255 }}; gdt_dry_grass[] = {{ 0, 0, 255 }}; gdt_wild_grass[] = {{ 0, 0, 255 }}; gdt_strforest_pine[] = {{ 0, 0, 255 }}; }; }; If anyone can see any errors with the code or spot some typos I might have missed, your help will be greatly appreciated.
  12. ello, community. I have created my second mod using Drongo's Config Generator. There was no problem creating the first one and I have learned to create such mods and files very quickly. I did everything the right way - I created my units and added Drongo's generator module in the editor, which created the .cpp file. I converted it into a .PBO file successfully using the Addon Builder. After that I uploaded the .PBO file and created a mod, launched it with the requirements, but an error occurs: File Addons\ config.cpp, line 2: /cfgPatches/: '-' encountered instead of '{' What could be wrong? I have opened the file and the '{' was there instead of '-', so it was OK. Here's the whole file's content: Thank you in advance!
  13. LeLapinDeCombat

    Mikero PboProject Error

    Hi, i'm a french beginner on mapping on arma 3 and i have an error when i try to pack in pbo with pbo project, "pbo can't read wrp" , "makepbo failed" the CMD of pboproject : ......................... </end copy/crunch> <searching for cfgWorlds.KAI_terrain> <Bis Binarise...> stripping the binlog stripping "p:\temp\KAI_terrain.bin.log" /endstrip WARNING: binarise found 'warnings'. View the binlog </Bis binarise> <updating temp with prebinarised files> . </prebinarised> MakePbo x64UnicodeVersion 1.99, Dll 7.16 "KAI_terrain" -PgF -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=AI\KAI_terrain p:\temp\AI\KAI_terrain 808464432 huh Pbo can't read wrp makepbo failed KAI_terrain.pbo not produced due to error(s) Job(s) completed in 4secs on Wed Jan 16 21:41:39 2019 the view output packing log : 21:41:35: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 7.16 "config.cpp" <rebuilding units[]= and friends> <rebuilding cfgworlds> No Error(s) Output is to p:\temp\AI\KAI_terrain\config.bin P:\temp\AI\KAI_terrain\config.bin 1 fichier(s) copi‚(s) AI\KAI_terrain\texHeaders.bin 1 fichier(s) copi‚(s) "<Bis Binarise...>" ""D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "AI\KAI_terrain" "p:\temp\AI\KAI_terrain"" " WARNING: binarise found 'warnings'. View the binlog" "</Bis binarise>" "<updating temp with prebinarised files>" "</prebinarised>" "MakePbo.exe "-PgF" "-X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source" "-@=AI\KAI_terrain" "p:\temp\AI\KAI_terrain" "D:\arma3project\AI\Addons"" <adding entries:...> $PBOPREFIX$ :configuring config.bin :scanning data\layers\M_000_000_lca.paa :scanning data\layers\M_000_000_lca.png :excluded data\layers\M_000_001_lca.paa :scanning data\layers\M_000_001_lca.png :excluded data\layers\M_001_000_lca.paa :scanning data\layers\M_001_000_lca.png :excluded data\layers\M_001_001_lca.paa :scanning data\layers\M_001_001_lca.png :excluded data\layers\P_000-000_L00.rvmat :compiling... data\layers\P_000-001_L00.rvmat :compiling... data\layers\P_001-000_L00.rvmat :compiling... data\layers\P_001-001_L00.rvmat :compiling... data\layers\S_000_000_lco.paa :scanning data\layers\S_000_000_lco.png :excluded data\layers\S_000_001_lco.paa :scanning data\layers\S_000_001_lco.png :excluded data\layers\S_001_000_lco.paa :scanning data\layers\S_001_000_lco.png :excluded data\layers\S_001_001_lco.paa :scanning data\layers\S_001_001_lco.png :excluded KAI_terrain.hpp :excluded KAI_terrain.wrp :validating..."KAI_terrain.pbo not produced due to error(s)" and the view binlog : stripping ""p:\temp\KAI_terrain.bin.log"" 21:41:35: PhysX3 SDK Init started ... 21:41:35: PhysX3 SDK Init ended. 21:41:35: <world = "AI\KAI_terrain\KAI_terrain.wrp"> 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: [InitSoundMap] begin 21:41:36: [InitSoundMap] end 21:41:38: [InitSoundMap] begin 21:41:38: [InitSoundMap] end 21:41:38: </world> 21:41:38: Extensions: I don't know where come this error and i google it but i found nothing, also if anybody can help !
  14. items[] = { { "hgun_Rook40_F", "", 1000, 500 }, { "hgun_Pistol_heavy_02_F", "", 5000, 1000 }, <----------- says this line is the issue { "arifle_MSBS65_F", "", 200000, 2500 }, { "SmokeShellBlue", "", 200, 100 }, { "SmokeShellRed", "", 200, 100 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_65x39_caseless_msbs_mag", "", 300 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 }, { "acc_flashlight_smg_01", "", 2500 }, { "optic_MRD", "", 3000 }, { "acc_flashlight_pistol", "", 2500 }, { "optic_MRCO", "", 5000 }, { "optic_Hamr", "", 5000 }, { "optic_ERCO_blk_F", "", 5000 }, { "optic_AMS", "", 10000 }, { "optic_DMS", "", 10000 }, { "optic_LRPS", "", 35000 } { "optic_ico_01_f", "", 10000 } { "Acc_flashlight", "", 10000 } { "muzzle_snds_65_TI_blk_F", "", 10000 } }; }; I do not see the issue if someone could help me.
  15. Error: https://ibb.co/DVBNT52 (English: **System Error** the code execution cannot proceed because (Here must be missing file name but in error here is just nothing) was not found) I already have 1000 hours in arma 3, I have never seen such a mistake. I have reinstalled arma, Visual C++ and NETframework, nothing helped. It began to appear after I removed Visual Studio 2017 using VScleanUnistall (found it on the GitHub) and installed it again. Other games work properly.
  16. Hello guys, normally I'm the type of guy who tries to fix his problems by himself and most of the time it works out well, but this time I'm out of ideas. I'm running Arma 3 with a bunch of mods and I have a strange error since a couple of weeks. I'm creating a custom faction right now and as I was going to start testing the vests of the units I got the following error everytime I (or the AI) gets a hit on the vest : '...call BIS_fnc_getCfgData; if ((typeName |# |_bpvestclass) == "SCALAR") then { _bpar...' Error not defined varable in expression: _bpvestclass As always, I tried to fix it myself, first I took a look in my mods to see if one of those is causing the error by disabling them one by one but I just can't seem to find the solution. I googled, I got a lot of somewhat similar topics but none of them is adressing this special one. Could anyone of you give me a hand here? Would be really thankful -.- Thanks in advance. 5WYR
  17. Hi, i created vest config to my addon. Dont work a3 give me error. https://gyazo.com/3f1e783e864267aafff005e1d02a1c34 Config:
  18. May I have some help to compile this script, if (Plight == 0) then { playSound ["click", true]; cockpit = playerJET; CPlight = "#lightpoint" createVehicle [0,0,0]; CPlight setLightBrightness 0.1; CPLight setLightAmbient [0.0, 1.0, 0.0]; CPlight setLightColor [0.0, 1.0, 0.0]; CPlight attachTo [cockpit, [0,5,-0.5], "vez"]; addMissionEventHandler ["Draw3D", { CPlight setVectorDirAndUp [ (cockpit selectionPosition "pohon") vectorFromTo (cockpit selectionPosition "otochlaven"), [0,0,1]; Plight=1; ]; }]; } else { deletevehicle CPlight; Plight=0; }; It reports "Missing ]" but I don't know where it is. Before the "else", likely. Thanks!
  19. Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
  20. ConfirmedHuman

    Random Crash in arma 3

    My game is crashing randomly i dont know why The exit code is 0xC0000005 - STATUS_ACCESS_VIOLATION Please help me (Sry for bad english)
  21. Hey guys, quick question. I want to migrate from using the steam mod version of v-com to the script to make preparations for a server. I haven't found any guides online or an instruction set on the git hub to do so. After downloading it I performed what would seem pretty straight forward copy and pastes. but loading up a test mission and all i get is errors for about 5 mins after initializing the script. Anyone know the proper way to load the script version?
  22. Hello, so i have a Problem joining my Server if verifySignatures is set to 2. i get an error joining my Mission saying session lost, if i Change it to verifySignatures = 0; i can join without any Problem but the Problem is People can join with mods and hacks is there any way to fix this Problem ? Kind Regards SeyTann
  23. Whenever I hit play on Arma 3 in steam it goes to the launcher which when I hit play gives the error Exit Code: 0xC000009A - STATUS_INSUFFICENT_RESOURCES Whenever I enter the game via the Arma3.exe in the games root directory it launches and allows me to join any game except its only servers WITHOUT Battleeye, as launching from the root directory is not enabling Battleye some reason. When I go to the server list it gives a prompt to enable Battleeye but fails as it restarts the game but comes up with a window giving the error and this log... 16:06:44: Starting BattlEye Service... 16:06:48: Launching game... 16:06:50: Note: File blocks can be ignored if they don't cause problems with the game. 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\uxtheme.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\edputil.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\urlmon.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\cldapi.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\slc.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\d3d10.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\msimg32.dll". Please help! PS: I have tried launching with and without mods both installed and not installed. I have also reinstalled the game and moved it to another drive to no avail. I have also deleted the Battleye folder re-validated files to no success. BattleEye Errors Launcher: Error Log Report Files: https://puu.sh/CtE5Z/a8f6c7249b.zip Computer Specs:
  24. Hi all I have an issue with my textures once Buldozer launches. My layers.cfg is perfectly fine and to my knowledge my textures have been converted to PAA from TGA via TexView so I don' think they're the cause. Any input or feedback on this issue would be great as I don't have a clue what could cause this. I personally think its the Sampler section of my mapframe as seen below, can you guys tell me if these values are correct or incorrect please. This is the issue I see in Buldozer so any help is appreciated.
  25. Hello all, I'm trying to get the following script to work, but I get the following error when the AI tries to call artillery fire: 'scalar |# |bool array string 0xfcffffefo': Error unknown operator bool Script: I'm not a scripter, so I'm not sure what the exact problem is. Any assistance appreciated!
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