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Showing results for tags 'error'.
Found 178 results
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Arma 2 OA "the cloud file provider is not running"
IJA_Officer posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Today while playing my Arma 2 OA have crashed and while trying to start it again it fails and shows "the cloud file provider is not running". I can't find any solutions. I tried reinstalling th egame and verifing integrity of game files. I'm using steam, with only "Over the Top" mod. It crashed in main menu. -
hey guys got this error message after launching the game. i just reinstalled it after taking a break, got some mods, played with them, unloaded them and tried launching it again and I got this? "Error creting Direct3D 11 graphical engine" then I close the error window, and get the "arma 3 has exited in an unusual manner" popup with exit code 0x0000DEAD all of my drivers are up to date, not sure what else could be the issue...any thoughts? thanks!
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I installed the application on my Android Phone (Samsung Galaxy M52) but it's crashing again and again. I cleared the cache and data but got the same problem. However, before I updated my phone the app was working perfectly but after updating the phone, it is getting started to show the problem.
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- minidayz
- mobile app
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crash Arma Reforger crashes on startup (PC-Steam)
RasseTheBoy posted a topic in Arma Reforger - Troubleshooting
When I try to launch the game through Steam, the game just opens in windowed mode and gives "Engine Initialization Error" message. error.log file: 21:51:13.525 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 21:51:13.525 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 21:51:14.603 RENDER (W): Adapter 0 (AMD Radeon RX 6700 XT) failed to provide some output 21:51:14.603 RENDER (E): Couldn't build device list for any adapter. 21:51:14.603 ENGINE (E): Failed to initialize Enfusion engine 21:51:14.603 ENGINE (E): Unable to initialize Enfusion You can find the error and console log here. Specs: OS: Windows 11 Home GPU: AMD Radeon RX 6700 XT 12 GB CPU: Intel Core i5-8600K 3.6 GHz Ram: 16 GB What I've tried, but hasn't helped: Verify integrity of game files from Steam Reinstalling game onto SSD and HDD Removed all files from "My Games/ArmaReforger" directory, and check integrity of game files Installed older gpu drivers Launch Steam and game in admin Arma 3 works perfectly fine, and so do all other games through Steam... -
Hi, Im trying to setup a server with some mods. Initally I started the server without mods and worked fine but now i keep getting this error and i can't find a solution: $ ./arma3server -mod="@CMBA_A3;@cupterrainscore;@LAMBS_Turrets;@LAMBS_Suppression;@LAMBS_Danger;@ace;@ACRE2;@ACRE_Animations;@dui_squadradar;@FOW_ACRE2_compatibility;@FrenchArmyS-35_MediumTankStandaloneMod;@IFA3_ACRE2_compatibility;@IFA3_AIO;@IronFrontArmA3-ACE3_compatibility_patch;@ironfrontarma3-facesofwar_compatibility_patch;@KAT-AdvancedMedical@NavalLegends;@ZeusEnhanced;@ZeusImmersionSounds;" -port=2302 -name="SM90 Mission" -config="server.cfg" OUTPUT: 12:47:18 Could not enable linux core dumps. Error 1 - X�����P�� 12:47:18 SteamAPI initialization failed. Steam features won't be accessible! 12:47:18 Initializing stats manager. 12:47:18 Stats config disabled. 12:47:18 sessionID: 7f9b501a2a8769a95a0b08035917bd8ab1efb263 ErrorMessage: Cannot open file '/home/steam/.local/share/Steam/steamcmd/arma3/@FrenchArmyS-35_MediumTankStandaloneMod\addons\gr_s35' Application terminated intentionally 12:47:22 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! Cannot open file '/home/steam/.local/share/Steam/steamcmd/arma3/@FrenchArmyS-35_MediumTankStandaloneMod\addons\gr_s35' 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Critical:Destroying running thread! 12:47:22 Extensions: Thank You
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Hey guys, so I am practicing at making terrains right now. I decided to start following the suggested PMC ArmA 3 Ultimate Terrain Tutorial. https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial I am at the Binarization step, where I get stuck and encounter a sudden error when I press the Crunch button. Have been trying a bunch of attempts at a work around but not managed to solve it yet. The logs does not show any information at all and I have not managed to google the issue. Very sure I have followed all steps successfully up until this point. My files contain config.ccp and other files, despite it saying no configs or missions found?
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- binarization
- error
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Hi all, Hope someone can help me. I have Arma 3 already since 2018 on Win10, never a problem or error. Since a week ago the game keeps crashing after 3min in the game (not even able to reach to the gameplay yet). The issue starts happening since the update of: OPREP S.O.G Update 1.3 The errors comes with several reports as: - Unable to init dxgi - error access denied - access violation I followed the most basic steps already no results, all the options below are I tried already: - Re-install Game - Run game without any mod (all mods are also removed) - Delete all folders regarding to Arma 3 in Documents - Re-install NVIDIA drive + Upgrade / - Downgrade. - Delete and not load any DLC of Arma 3 - Disable the Steam Overlay - Updated all windows updates - Repair all Microsoft visual programs - Verify game files on steam System info: NVIDIA GeForce GTX 1050 Driver Version 536.23 Intel(R) Core(TM) i7-8750H CPU @2.20Ghz 7.85 GB RAM 1920 x 1080, 60Hz System type: 64 / Core i7 If there is any info missing, please let me know I'll share all the necessary info what is needed.
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Compile error loading mods on Xbox Series X
djgb67 posted a topic in Arma Reforger - Troubleshooting
Everytime I try to load into a game with mods enabled I get "compile error. Can't compile "game" script module" from the xbox UI, then the game tells me it failed to start with selected mods. I've tried restarting, deleting mods and downloading one at a time, nothing seems to work and the forums I've seen are for a different error screen or PC. Is there something I'm missing to run mods? I only play coop scenarios at the moment by myself -
I am using a 400mbps internet speed but my download speed in Arma Reforger is still very slow. the server I am joining only has about 2.9gb of mods to download but its taking forever for me to join and to download all the files. all my friends doesnt seem to have any issue and were on the internet provider so I don't think that is the issue. if anyone know how to fix this, please help. it is very irritating.
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- mods
- troubleshoot
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18:10:31 SteamAPI initialization failed. Steam features won't be accessible! 18:10:31 Initializing stats manager. 18:10:31 Stats config disabled. 18:10:31 sessionID: ffbc70d1b7a13c80775ac068c580b9958aaca7a4 18:10:36 Unsupported language English in stringtable 18:10:36 ➥ Context: z\tfar\addons\core\stringtable.xml 18:10:36 Unsupported language English in stringtable 18:10:36 ➥ Context: ca\language\stringtable.xml 18:10:36 Unsupported language English in stringtable 18:10:36 ➥ Context: CUP\Terrains\cup_terrains_compositions\stringtable.xml 18:10:37 Unsupported language English in stringtable 18:10:37 ➥ Context: CUP\Terrains\cup_terrains_music\stringtable.xml 18:10:37 Item STR_KC135R_ENG listed twice 18:10:37 ➥ Context: usaf_kc135\stringtable.csv 18:10:37 Item STR_USAF_MFD_MAP_SWITCH listed twice 18:10:37 ➥ Context: usaf_main\mfd_map_exp\stringtable.xml 18:10:37 Item STR_USAF_MFD_MAP_TOGGLE_ROT listed twice 18:10:37 ➥ Context: usaf_main\mfd_map_exp\stringtable.xml 18:10:37 Item STR_USAF_MFD_MAP_INCREASE_ZOOM listed twice 18:10:37 ➥ Context: usaf_main\mfd_map_exp\stringtable.xml 18:10:37 Item STR_USAF_MFD_MAP_DECREASE_ZOOM listed twice 18:10:37 ➥ Context: usaf_main\mfd_map_exp\stringtable.xml 18:10:37 Unsupported language English in stringtable 18:10:37 ➥ Context: rhsafrf\addons\rhs_main\stringtable.xml 18:10:37 File 3denEnhanced\GUI\attributeSearch.hpp, line 59: '/ENH_AttributeSearch/Controls/TreeView.idcSearch': Missing ';' at the end of line 18:10:38 Conflicting addon USAF_AGM88 in 'usaf_missilebox_c\usaf_agm88_c\', previous definition in 'usaf_missilebox\usaf_agm88\' 18:10:38 Conflicting addon USAF_AARGMER in 'usaf_missilebox_c\usaf_aargmer\', previous definition in 'usaf_missilebox\usaf_aargmer\' 18:10:41 Warning Message: Addon 'ace_compat_rhs_saf3' requires addon 'rhssaf_main_loadorder'
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모드를 적용하고 게임을 실행하면 이런 오류가 발생합니다. https://imgur.com/Axi1sE2
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I have a mod downloaded that's causing a critical error when the game launches. In fact, the game will not launch as long as the mod is pre-loaded. How do I start the game without mods from the properties, right-click and choose manage then launch options command line from Reforger in the Steam library?
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Hello, I'm new to Arma 3 and I wanted to make a mission for my friends however, I ran into a problem whilst creating the sound as I wanted a custom song/music. everytime I walk into the trigger it shows an error saying "sound music1 not found" (music1 being the folder of the OGG file [the music]) =========================================================== Code: class CfgMusic { tracks[]={music1}; class track1 { name="music1"; sound[] = {\music\music1.ogg, db+10, 1.0}; }; }; ============================================================ any help will be great thanks -H11Z3
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I've spent the last 3 days trying to figure out what this error code is and where there is an issue i keep getting error code File 532nd\config.cpp, line 1713: /CfgWeapons/: Missing '}' and i cannot find the issue anyone mind taking a look . heres the entire code class CfgPatches { class 532nd_Aux_Mod { requiredAddons[]= { "A3_Data_F", "A3_anims_F", "A3_Weapons_F", "A3_Characters_F", "A3_Characters_F_Proxies" }; units[]= { "532nd_Trooper_P1_DC15S", }; weapons[]= { "532nd_Trooper_Uniform", }; }; author="Psycho"; }; class CfgEditorSubcategories { class 532nd_Subfaction { displayName="532nd Trooper"; }; }; class CfgFactionClasses { class 532nd_Faction { displayName="532nd Siege Company"; priority=1; side=1; icon=""; }; }; class CfgWeapons { class InventoryItem_Base_F; class NVGoggles; class UniformItem; class HeadgearItem; class VestItem; class ItemCore; class Vest_Camo_Base; class V_rebreatherB; class U_I_CombatUniform; class ls_cis_b1_uniform; class ls_gar_phase1Pilot_helmet; class ls_gar_desert_helmet; class JLTS_DroidB1; class JLTS_CloneHelmetP2; class JLTS_CloneHelmetBARC; class JLTS_CloneHelmetAB; class JLTS_CloneArmor; class JLTS_CloneArmorRecon; class JLTS_CloneArmorGrenadier; class JLTS_CloneArmorSupport; class JLTS_CloneArmorMC; class JLTS_CloneVestSuspender; class JLTS_CloneVestARC; class JLTS_CloneVestLieutenant; class JLTS_CloneVestReconNCO; class JLTS_CloneVestRecon; class JLTS_CloneVestReconOfficer; class JLTS_CloneVestKama; class JLTS_CloneVestHolster; class JLTS_CloneVestOfficer; class JLTS_CloneVestOfficer2; class JLTS_CloneVestCommander; class JLTS_CloneVestAirborneNCO; class JLTS_CloneVestAirborne; class JLTS_CloneNVG; class JLTS_CloneNVG_spec; class JLTS_CloneNVGCC; class 3as_P1_Base; class 3as_P2_Pilot_helmet; class 3as_P2_Pilot_helmet_republic; class 3AS_V_Katarn_Vest_Demo; class 3AS_V_Katarn_Vest_Tech; class 3AS_U_Rep_Katarn_Armor; class 3AS_H_Katarn_Helmet; class 3as_ATRT_Helmet; class 3AS_ARF_Helmet; class SWLB_clone_ARF_P1_helmet; class LST_Uniform_21_Nova_Corp; class 21st_clone_P2_helmet; //Helmets class 532nd_p1_pilot_base: ls_gar_phase1Pilot_helmet { author="Psycho"; displayName="[532nd] P1 Pilot Helmet"; model="ls_armor_bluefor\helmet\gar\phase1Pilot\ls_gar_phase1Pilot_helmet.p3d"; picture="\Thatchers_Test_Mod\Logo.paa"; ace_hearing_protection=1; ace_hearing_lowerVolume=0; hiddenSelections[]= { "camo1", "camo2", "visor" }; hiddenSelectionsTextures[]= { "532nd\Data\Helmets\532nd_p1_pilot_base.paa", "ls_armor_bluefor\helmet\gar\phase1Pilot\data\lifesupport_co.paa", "ls_armor_bluefor\helmet\gar\phase1Pilot\data\visor_co.paa" }; class Iteminfo: HeadgearItem { uniformModel="ls_armor_bluefor\helmet\gar\phase1Pilot\ls_gar_phase1Pilot_helmet.p3d"; mass=15 hiddenselections[]= { "camo1", "camo2", "visor" }; modelSides[]={3,1}; class HitpointsProtectionInfo { class Head { hitpointname="HitHead"; armor=6; PassThrough=0.08975; }; class Face { hitpointName="HitFace"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_base_arf: SWLB_clone_ARF_P1_helmet { author="Psycho"; scope=2; displayName="[532nd] ARF Helmet"; picture="\SWLB_clones\data\ui\icon_SWLB_clone_helmet_arf_p1_ca.paa"; model="\SWLB_clones\SWLB_clone_ARF_helmet.p3d"; hiddenSelections[]= { "camo1", "camo2", "camo3" }; hiddenSelectionsTextures[]= { "532nd\Data\Helmets\532nd_base_arf.paa", "532nd\Data\Helmets\532nd_base_arf.paa", "", }; subItems[]= { "Integrated_NVG_TI_1_F" }; class ItemInfo: HeadgearItem { uniformModel="\SWLB_clones\SWLB_clone_ARF_helmet.p3d"; mass=15 hiddenSelections[]= { "camo1", "camo2", "camo3" }; allowedSlots[]={801,901,701,605}; modelSides[]={6}; class HitpointsProtectionInfo { class Head { hitpointname="HitHead"; armor=6; PassThrough=0.08975; }; class Face { hitpointName="HitFace"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_ARF_Helmet_Flaps: 532nd_base_arf { displayName="[532nd] ARF Helmet W/ Flaps"; picture="\SWLB_clones\data\ui\icon_SWLB_clone_helmet_arf_p2_ca.paa"; hiddenSelectionsTextures[]= { "532nd\Data\Helmets\532nd_base_arf.paa", "532nd\Data\Helmets\532nd_base_arf.paa", "SWLB_clones\data\helmet_arf_flaps_co.paa" }; }; class 532nd_p1_base: 3as_P1_Base { author="Psycho"; scope=2; displayName="[532nd] P1 Helmet"; ace_hearing_protection=1; ace_hearing_lowerVolume=0; picture="3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa"; model="\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "532nd\Data\Helmets\532nd_p1_base.paa" }; class Iteminfo: HeadgearItem { uniformModel="\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; mass=15 hiddenselections[]= { "camo", }; class HitpointsProtectionInfo { class Head { hitpointname="HitHead"; armor=6; PassThrough=0.08975; }; class Face { hitpointName="HitFace"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_psycho_helm_p1: 3as_P1_Base { author="Psycho"; scope=2; displayName="[532nd] Psycho's Helmet"; ace_hearing_protection=1; ace_hearing_lowerVolume=0; picture="3AS\3AS_Characters\Clones\Headgear\ui\phase1_ui_ca.paa"; model="\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "532nd\Data\Helmets\532nd_psycho_helm_p1.paa" }; class Iteminfo: HeadgearItem { uniformModel="\3AS\3AS_Characters\Clones\Headgear\3AS_Clone_Standard_P1.p3d"; mass=15 hiddenselections[]= { "camo", }; class HitpointsProtectionInfo { class Head { hitpointname="HitHead"; armor=6; PassThrough=0.08975; }; class Face { hitpointName="HitFace"; armor=6; PassThrough=0.08975; }; }; }; }; //NVGs class TTM_NVG: JLTS_CloneNVG { author="Psycho"; displayName="[532nd] Clone Macrobinoculars"; modelOptics="\MRC\JLTS\characters\CloneArmor\CloneNVG_regular_optic.p3d"; model="\MRC\JLTS\characters\CloneArmor\CloneNVG_off.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\Clone_nvg_ui_ca.paa"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_nvg.paa", }; visionMode[]= { "Normal", "NVG" }; thermalMode[]={0,1}; }; class TTM_NVG_Fixed: JLTS_CloneNVG_spec { author="Psycho"; displayName="[532nd] Clone Macrobinoculars (Fixed On)"; modelOptics="\MRC\JLTS\characters\CloneArmor\CloneNVG_regular_optic.p3d"; model="\MRC\JLTS\characters\CloneArmor\CloneNVG_on.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\Clone_nvg_ui_ca.paa"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_nvg.paa", }; visionMode[]= { "Normal", "NVG" }; thermalMode[]={0,1}; }; class TTM_Visor: JLTS_CloneNVGCC { author="Psycho"; displayName="[532nd] Clone Visor"; modelOptics="\MRC\JLTS\Core_mod\nvg_optic_dummy.p3d"; model="\MRC\JLTS\characters\CloneArmor\CloneNVGCC.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\Clone_nvg_cc_visor_ui_ca.paa"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "Thatchers_Test_Mod\Data\Equipment\TTM_Visor.paa", }; visionMode[]= { "Normal", "NVG" }; thermalMode[]={0,1}; }; //Uniforms class Trooper_Uniform_P1: JLTS_CloneArmor { author="Psycho"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneArmor_ui_ca.paa"; displayName="[532nd] Unpainted Armor"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="532nd_Trooper_Phase_2_Blank"; containerClass="Supply150"; mass=15; }; }; class 532nd_Pilot_Uniform: JLTS_CloneArmor { author="Psycho"; scope=1; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneArmor_ui_ca.paa"; displayName="[532nd] P1 Pilot Armor"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="532nd_Pilot_P1"; containerClass="Supply150"; mass=15; }; }; class 532nd_Trooper_Uniform: JLTS_CloneArmor { author="Psycho"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneArmor_ui_ca.paa"; displayName="[532nd] P1 Trooper Armor"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="532nd_Trooper_P1_DC15S"; containerClass="Supply150"; mass=15; }; }; class 532nd_ARF_Uniform: JLTS_CloneArmorRecon { author="Psycho"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneArmor_ui_ca.paa"; displayName="[532nd] ARF Armor"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="532nd_Trooper_ARF"; containerClass="Supply150"; mass=15; }; }; class 532nd_Trooper_Uniform_Medic: JLTS_CloneArmor { author="Psycho"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneArmor_ui_ca.paa"; displayName="[532nd] P1 Medic Armor"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="532nd_Trooper_P2_Medic"; containerClass="Supply150"; mass=15; }; }; class 532nd_ARF_Uniform_Medic: JLTS_CloneArmor { author="Psycho"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneArmor_ui_ca.paa"; displayName="[532nd] ARF Medic Armor"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="532nd_Trooper_ARF_Medic"; containerClass="Supply150"; mass=15; }; }; //Vests class 532nd_vest_base: V_rebreatherB { author="Psycho"; displayname="[532nd] Standard plating"; model=""; scope=2; scopecurator=2; scopearsenal=2; allowedSlots[]={901}; picture=""; class ItemInfo: VestItem { uniformmodel=""; containerclass="Supply200"; mass=15; vesttype="Rebreather"; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_DC15S: 532nd_vest_base { scope=1; scopecurator=1; scopearsenal=1; class ItemInfo: VestItem { uniformmodel=""; containerclass="SupplyDC15S"; mass=15; vesttype="Rebreather"; }; }; class 532nd_vest_holster: 532nd_vest_base { author="Psycho"; scope=2; displayName="[532nd] Holster"; picture="\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa" }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1" }; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_pauldron_kama: JLTS_CloneVestOfficer { author="Psycho"; scope=2; displayName="[532nd] Pauldron + Kama"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_pauldron_kama_reversed: JLTS_CloneVestOfficer2 { author="Psycho"; scope=2; displayName="[532nd] Pauldron + Kama Reversed"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer2.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Pauldron: JLTS_CloneVestLieutenant { displayName="[532nd] Pauldron"; model="\MRC\JLTS\characters\CloneArmor\CloneVestLieutenant.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestLieutenant.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Kama: JLTS_CloneVestKama { displayName="[532nd] Kama"; model="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_NCO: JLTS_CloneVestRecon { displayName="[532nd] NCO Sash (FTL)"; model="\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa"; hiddenSelections[]= { "camo2" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest_Heavy.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo2" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_NCO_SL: 532nd_Vest_NCO { displayName="[532nd] NCO Sash (SL)"; model="\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest_Heavy.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo2" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_NCO_Kama: 532nd_Vest_NCO_SL { displayName="[532nd] NCO Sash + Kama"; model="\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa"; hiddenSelections[]= { "camo1", "camo2" }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest.paa", "532nd\Data\Vests\532nd_vest_Heavy.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1", "camo2" }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_Suspenders: JLTS_CloneVestSuspender { displayName="[532nd] Suspenders"; model="\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestSuspender_ui_ca.paa"; hiddenSelections[]= { "camo1", }; hiddenSelectionsTextures[]= { "\MRC\JLTS\characters\CloneArmor\data\Clone_vest_suspender_co.paa" }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestSuspender.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1", }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_HeavyBag: JLTS_CloneVestAirborne { scope=2; displayName="[532nd] Heavy Gunner Bag"; model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa"; hiddenSelections[]= { "camo1", "camo2", }; hiddenSelectionsTextures[]= { "", "532nd\Data\Vests\532nd_vest_Heavy.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1", "camo2", }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Vest_Airborne: 532nd_Vest_HeavyBag { displayName="[532nd] Airborne Kama + Bag"; model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa"; hiddenSelections[]= { "camo1", "camo2", }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest.paa", "532nd\Data\Vests\532nd_vest_Heavy.paa", }; class ItemInfo: VestItem { uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d"; containerClass="SupplyDC15S"; hiddenSelections[]= { "camo1", "camo2", }; mass=80; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=6; PassThrough=0.08975; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=6; PassThrough=0.08975; }; class Abdomen { hitpointName="HitAbdomen"; armor=6; PassThrough=0.08975; }; class Body { hitpointName="HitBody"; armor=6; PassThrough=0.08975; }; class Arms { hitpointName="HitArms"; armor=6; PassThrough=0.08975; }; class Legs { hitpointName="Hitlegs"; armor=6; PassThrough=0.08975; }; }; }; }; class 532nd_Kama_NoHolster: 532nd_Vest_HeavyBag { scope=2; displayName="[532nd] Kama (No Holster)"; model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa"; hiddenSelections[]= { "camo1", "camo2", }; hiddenSelectionsTextures[]= { "532nd\Data\Vests\532nd_vest_Heavy.paa", }; }; class CfgVehicles { class B_Kitbag_rgr; class 442_jt12; class SoldierWB; class B_Soldier_02_f; class O_officer_F; class B_Officer_F; class headgear_base_f; class ls_greenfor_jt12_backpack; class JLTS_Droid_B1_E5; class JLTS_B1_backpack; class JLTS_B1_antenna; class JLTS_Clone_RTO_pack; class JLTS_Clone_backpack; class JLTS_Clone_backpack_rto; class JLTS_Clone_backpack_medic; class JLTS_Clone_backpack_EOD; class JLTS_Clone_jumppack_mc; class JLTS_Clone_LR_attachment; class JLTS_Clone_ARC_backpack; class JLTS_Clone_P2_DC15A; class JLTS_Clone_P2_marshalcommander; class JLTS_Clone_jumppack_JT12; class 3AS_Rep_Commando_F; class 3AS_B_Katarn_Backpack; class LST_Armor_21_Nova_Corp; class ContainerSupply; class SupplyDC15s : ContainerSupply { maximumLoad=200; class TransportItems { class _xx_TTM_blaster_cell_Low { count=10; name="TTM_blaster_cell_Low"; }; }; }; class SupplyDC15A : ContainerSupply { maximumLoad=200; class TransportItems { class _xx_TTM_blaster_cell_High { count=10; name="TTM_blaster_cell_High"; }; }; }; class SupplyARC : ContainerSupply { maximumLoad=200; class TransportItems { class _xx_TTM_blaster_microcell_Dual { count=10; name="TTM_blaster_microcell_Dual"; }; }; }; //Loadouts class 532nd_Trooper_P1_DC15S: JLTS_Clone_P2_DC15A { author="Psycho"; displayName="[532nd] Clone Trooper (DC-15S)"; scope=2; scopeCurator=2; scopearsenal=2; backpack=""; side=1; role="Rifleman"; faction="532nd_Siege_Company"; editorSubcategory="532nd_Subfaction"; uniformclass="532nd_Trooper_Uniform"; model="\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d"; hiddenSelectionsMaterials[]= { "\MRC\JLTS\characters\CloneLegionsRework\data\Clone_armor1.rvmat", "\MRC\JLTS\characters\CloneLegionsRework\data\Clone_armor2.rvmat" }; hiddenSelections[]= { "camo1", "camo2", "insignia" }; hiddenSelectionsTextures[]= { "532nd\Data\Uniforms\532nd_upper_body_base.paa", "532nd\Data\Uniforms\532nd_lower_body_base.paa", }; linkedItems[]= { "532nd_p1_base", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; respawnLinkedItems[]= { "532nd_p1_base", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; weapons[]= { "Throw", "Put" }; respawnWeapons[]= { "Throw", "Put" }; magazines[]={}; respawnMagazines[]={}; items[]={}; respawnItems[]={}; class Wounds { tex[]={}; mat[]= { "MRC\JLTS\Characters\CloneLegionsRework\data\Clone_armor1.rvmat", "MRC\JLTS\Characters\CloneArmor\data\Clone_armor1_injury.rvmat", "MRC\JLTS\Characters\CloneArmor\data\Clone_armor1_injury.rvmat", "MRC\JLTS\Characters\CloneLegionsRework\data\Clone_armor2.rvmat", "MRC\JLTS\Characters\CloneArmor\data\Clone_armor2_injury.rvmat", "MRC\JLTS\Characters\CloneArmor\data\Clone_armor2_injury.rvmat", "A3\Characters_F\Common\Data\basicbody.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "a3\characters_f\heads\data\hl_white.rvmat", "a3\characters_f\heads\data\hl_white_injury.rvmat", "a3\characters_f\heads\data\hl_white_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat", "A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat", "A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat", "A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat", "A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat", "A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat" }; }; }; class 532nd_Trooper_ARF: 532nd_Trooper_P1_DC15S { author="Psycho"; displayName="[532nd] Clone ARF Trooper"; backpack=""; side=1; role="Rifleman"; faction="532nd_Siege_Company"; editorSubcategory="532nd_Subfaction"; uniformclass="532nd_ARF_Uniform"; model="\MRC\JLTS\characters\CloneArmor\CloneArmorRecon.p3d"; hiddenSelections[]= { "camo1", "camo2", "camo3", "insignia", }; hiddenSelectionsTextures[]= { "532nd\Data\Uniforms\532nd_upper_body_base.paa", "532nd\Data\Uniforms\532nd_lower_body_base.paa", "\MRC\JLTS\characters\CloneArmor\data\Clone_armor_recon_co.paa", }; weapons[]= { "JLTS_CloneBinocular", "Throw", "Put" }; respawnWeapons[]= { "JLTS_CloneBinocular", "Throw", "Put" }; linkedItems[]= { "532nd_base_arf", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; respawnLinkedItems[]= { "532nd_base_arf", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; }; class 532nd_Trooper_P1_Medic: 532nd_Trooper_P1_DC15S { author="Psycho"; displayName="[532nd] Clone Medic"; scope=2; backpack=""; side=1; role="Rifleman"; faction="532nd_Siege_Company"; editorSubcategory="532nd_Subfaction"; uniformclass="532nd_Trooper_Uniform_Medic"; model="\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d"; hiddenSelections[]= { "camo1", "camo2", "insignia" }; hiddenSelectionsTextures[]= { "532nd\Data\Uniforms\532nd_upper_body_base.paa", "532nd\Data\Uniforms\532nd_lower_body_base.paa", }; linkedItems[]= { "532nd_p1_base", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; respawnLinkedItems[]= { "532nd_p1_base", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; }; class 532nd_Trooper_ARF_Medic: 532nd_Trooper_P1_Medic { author="Psycho"; displayName="[532nd] Clone ARF Medic"; scope=2; backpack=""; side=1; role="Rifleman"; faction="532nd_Siege_Company"; editorSubcategory="532nd_Subfaction"; uniformclass="532nd_ARF_Uniform_Medic"; model="\MRC\JLTS\characters\CloneArmor\CloneArmorRecon.p3d"; hiddenSelections[]= { "camo1", "camo2", "camo3", "insignia", }; hiddenSelectionsTextures[]= { "532nd\Data\Uniforms\532nd_upper_body_base.paa", "532nd\Data\Uniforms\532nd_lower_body_base.paa", "\MRC\JLTS\characters\CloneArmor\data\Clone_armor_recon_co.paa", }; weapons[]= { "JLTS_CloneBinocular", "Throw", "Put" }; respawnWeapons[]= { "JLTS_CloneBinocular", "Throw", "Put" }; linkedItems[]= { "532nd_base_arf", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; respawnLinkedItems[]= { "532nd_base_arf", "532nd_Vest_DC15S", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "JLTS_clone_comlink" }; }; //Equipment + backpacks class 532nd_Pocket_DLC: B_Kitbag_rgr { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Belt Bag"; maximumload=125; model="\MRC\JLTS\characters\CloneArmor\CloneBeltBag.p3d"; picture="\MRC\JLTS\characters\CloneArmor\data\ui\Clone_belt_bag_ui_ca.paa"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "\MRC\JLTS\characters\CloneArmor\data\Clone_belt_bag_co.paa" }; }; class 532nd_Small_Antenna: JLTS_Clone_LR_attachment { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Antenna Attachment"; maximumload=125; picture=""; }; class 532nd_backpack_Antenna: JLTS_Clone_RTO_pack { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Radio Antenna"; maximumload=250; model="\MRC\JLTS\characters\CloneArmor\CloneRTOPack.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_radiopack.paa", }; }; class 532nd_backpack: JLTS_Clone_backpack { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Standard Backpack"; maximumload=250; model="\MRC\JLTS\characters\CloneArmor\CloneBackpack.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_backpack.paa", }; }; class 532nd_backpack_Straps: 532nd_backpack { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Standard Backpack (Straps)"; maximumload=250; model="\MRC\JLTS\characters\CloneArmor\CloneBackpackStraps.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_backpack.paa", }; }; class 532nd_backpack_RTO: JLTS_Clone_backpack_rto { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Radio Backpack"; maximumload=250; model="\MRC\JLTS\characters\CloneArmor\CloneBackpackRTO.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_backpack.paa", }; }; class 532nd_backpack_RTO_Straps: 532nd_backpack_RTO { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; displayName="[532nd] Radio Backpack (Straps)"; maximumload=250; model="\MRC\JLTS\characters\CloneArmor\CloneBackpackRTOStraps.p3d"; }; class 532nd_backpack_Jetpack_JT12: JLTS_Clone_jumppack_JT12 { author="Psycho"; scope=2; scopecurator=2; scopearsenal=2; maximumload=250; displayName="[532nd] JT-12 Jetpack"; picture="\MRC\JLTS\characters\CloneArmor2\data\ui\Clone_jumppack_jt12_ui_ca.paa"; model="\MRC\JLTS\characters\CloneArmor2\CloneJumppackJT12.p3d"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "532nd\Data\Equipment\532nd_jetpack.paa", }; }; }; class cfgMods { author="Psycho"; timepacked=""; };
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arma 3 help Arma 3 friends cant see my server
Bingo-66d21d294c551e45 posted a topic in ARMA 3 - GENERAL
I just recently re-installed arma 3 and my friends can no longer see my servers. We host over a local network adapter and it has worked 100% of the time apart from now. I'm lead to believe that the reinstall has broke something. I had to transferee my profile files to my new drive and it seems to be working but I can't help but feel the profile may be the issue. Additionally I must give the profile folder location on start up in Parameters. Any help is appreciated. -
Hello, I hope this is the right section for the Topic. I have this error on two maps but I just tried two. I think the error is on much more maps and I want to solve it, because the game is crashing to often with this error. I was searching in the Internet for hours and all I found was that I have to find RscMapControl array in dialog and add "widthRailWay = 1;". I know how to add this, but I don't know where I have to search for. Let's say I had not the best note in programming at school :D. I think it's on my drive than Arma 3/saved/Steam and than are the folders who include the files where I have to add the specific line. But I'm not sure if it's right, because they was not very specific in the forum. Can someone help me where I past this? Here are the Screenshots: https://imgur.com/a/ni3SSEj Best regards
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Hello y'all, I'm very new to Arma 3 when it comes to editing/scripting/making missions so hopefully someone can help. I was making a mission and went through most of it fine. I started the mission and was then faced with this text box as shown below. I was wondering whether it was something I placed or something else. I started deleting things and found out that the FIA guys I placed down were the issue. Some of them were from a mod but even the vanilla ones are causing this pop up consistently. Is there something I can fix to work it out?
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[Solved] Waring Message: Giving error on server
Gravity415 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have tried installing/reinstalling CUP Terrian - Core, reorganizing my command line add-ons, and server update. Given error message: Warning Message: Addon 'LSR_contact_in_cup_aesthetics_c' requires addon 'CABuildings' I have not run into this issue before. I am using a dedicated server, Host Havoc. -
CfgNotifications error. Can't find the problem.
DMFalke posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Trying to make notifications. Arma returns "missing semicolon on line 2", but there is clearly different problem. Code: Techincally, is ctrl-c, ctrl-v from bohemia docs. Code reach line 2 for sure, but after that I have no idea. //////////////////// NOTIFICATIONS ////////////////////////////// class CfgNotifications // error here "class [#]CfgNotifications" { class Default { title = ""; iconPicture = ""; iconText = ""; description = ""; color [] = {1,1,1,1}; duration = 5; priority = 0; difficulty[] = {}; }; class TaskCompleted1 { title = "TASK COMPLETED"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; description = "Poor vehicle."; }; }; //////////////////// NOTIFICATIONS END //////////////////////////// Please tell me, that I missed something obvious. I tried to comment out line by line, but for no succes. -
Contact assets causing memory leaks and crashing Dedicated server.
Striker16 posted a topic in ARMA 3 - TROUBLESHOOTING
So my friend group and I have a dedicated server we play on, and noticed after the recent Arma platform updates, that anything we spawned in that was related to Contact DLC was throwing errors (Error object not found, it also keeps compiling these errors on top of each other), and eventually would lead to a server crash because the server was out of memory. (we have 200gb VM) We also noticed that all RHS and CUP mods along with a uniform mod we had would all throw multiple errors every time we got in a vehicle, started it, or blew one up. And every time we would equip anything Contact related in the arsenal or even open the arsenal with that gear on your person, it would throw errors for every piece of Contact gear/equipment you had on. We also tested this in a blank vanilla world with Contact and had the same issues. We believe this is because of the recent Arma platform update and hope that Arma Devs can look into this and fix it asap. If anyone has experienced this issue or has a way to fix it please let me know. Thanks for reading. -
[SOLVED] Wrong return value for task state
ThomasRW posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, I have one little problem with the function "BIS_fnc_taskState". My plan is, to do something, when the task a assigned. (for example activating a trigger) To do this, I created a task in 3D-Editor (state: created). According to the return value of the function above, the task is on state "CREATED" at mission start. The problem is now, when I assign the task via the tasks menue while beeing on the map, the state does not change to "ASSIGNED". Shouldn't it change to that state? When the task is completed successful, the state changes to "SUCCEEDED". Is there anything I've overlooked? thanks in advance Thomas- 6 replies
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- bis_fnc_taskstate
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Hi, I played project argo through Geforce Now a few months ago and now I've finished building my pc, now I've been trying to play this game for over 1 month, and I always get the error (0x2001 - Unable to connect to bohemia interactive servers) when I try login, both with a bohemia account and as a guest, I've tried to format the pc more than once, reinstall the game, change the DNS server, but nothing changes... I want to know if there is any way to solve this
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When I boot up Arma a error pops up saying "include file \a3\3DEN\UI\macros.inc not found" and after that Arma crashes.
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I make a mission and i published un workshop. The mission run well in SP or scenarios mode. when i load in dedicated server, the server start without errors but the client crashes. In the server log these errors are shown: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. I don't know what could be wrong.
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error Problem with mod CBA_A3 + ACE3 help please! Arma 3
qetsman posted a topic in ARMA 3 - TROUBLESHOOTING
Problem with mod CBA_A3 + ACE3 help please! Without these mods everything works as it should. When I install separately, the norms work, but ACE3 just swears that there is no CBA_A3 When I install CBA_A3 + ACE3, the launch is normal, but when the download ends and the main menu should open, the game just crashes and gives an error: 0xC0000005 - STATUS_ACCESS_VIOLATION Crash details: When I turn off the world view on the background of the main menu, it works, but when I turn on the scenario, it crashes again. Tried parameters: -malloc=system -maxmem=6144 -maxvram=2049 -noLogs does not work All mods latest version i can give rpt file