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Found 129 results

  1. Hello everyone. I have been playing this wonderful game for a long time, but there aren’t enough nerves anymore ... This mistake is permanent. It arises when flying kajman, blackfoot, neophron, xian ... I've been chatting with support for a month now, but there is no sense. I looked through all the forums there with the same tips as from support, everything does not work! I noticed that video memory is often full with any settings and memory allocators. All drivers are latest. And do not say that Intel is the best. There are the same problems! Operating System: Windows 10 Pro 64-bit (10.0, Build 18363) (18362.19h1_release.190318-1202) Gigabyte X570 GAMING X BIOS: F12e (type: UEFI) Processor: AMD Ryzen 9 3900X 12-Core Processor Memory: 32768MB RAM NVIDIA GeForce RTX 2080 SUPER 8gb
  2. Help, in the editor when I want to start the game after loading, the window "parsing" POPs up, or if the English version is "debriefing" Here is a video demonstrating the error. YT video error P.S This problem manifests itself only when I put the infantry, for example, if I put armored vehicles ( in particular, it only works with the red side) and play for it, then everything is fine, but if there is at least one infantryman on the map, regardless of the side, then this problem appears. Before this was not, how it appeared I can not understand. Several times already reinstalled the game, all DLC. Perhaps this is all because of the A. C. E mod, because everything is fine without it. However, I have been searching the Internet for an answer to this problem for a long time.
  3. Hey guys, quick question. I want to migrate from using the steam mod version of v-com to the script to make preparations for a server. I haven't found any guides online or an instruction set on the git hub to do so. After downloading it I performed what would seem pretty straight forward copy and pastes. but loading up a test mission and all i get is errors for about 5 mins after initializing the script. Anyone know the proper way to load the script version?
  4. Hello, it just happends that I open the game, go to the editor, then select Altis as a map and it shoots down the game. i´ve tried with serveral maps and works just fine.... it only happends with Altis. Tried with and without mods and it´s the same....altis shoots down the game any thoughts? thanks
  5. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc. Please help https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  6. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  7. Hello all. I'm a non-coder, trying to figure this out, and have put together my first ever patch, to change a loadout in ITC's SPHs. I've got 99% of it ironed out, but am running into an issue where I get an error in CBA every time I load a mission with it included - trying to polish this to use w/ Zeus-based MP server, and would love to eliminate this error. Here's the relevant error section from the RPT. This repeats several 10's of times, over a couple seconds. 23:01:10 Error in expression <ba_settings_fnc_openSettingsMenu'] call SLX_XEH_COMPILE_NEW; ['\x\cba\addons\set> 23:01:10 Error position: <SLX_XEH_COMPILE_NEW; ['\x\cba\addons\set> 23:01:10 Error Undefined variable in expression: slx_xeh_compile_new 23:01:10 File \x\cba\addons\settings\fnc_addSetting.sqf [CBA_fnc_addSetting]..., line 5634 23:01:10 Error in expression <nit.sqf', 'cba_settings_fnc_init'] call SLX_XEH_COMPILE_NEW; ['\x\cba\addons\set> 23:01:10 Error position: <SLX_XEH_COMPILE_NEW; ['\x\cba\addons\set> 23:01:10 Error Undefined variable in expression: slx_xeh_compile_new 23:01:10 File \x\cba\addons\settings\fnc_addSetting.sqf [CBA_fnc_addSetting]..., line 5622 23:01:10 Error in expression < call SLX_XEH_COMPILE_NEW; }; }; call cba_settings_fnc_init == 0 }> 23:01:10 Error position: <cba_settings_fnc_init == 0 }> 23:01:10 Error Undefined variable in expression: cba_settings_fnc_init 23:01:10 File \x\cba\addons\settings\fnc_addSetting.sqf [CBA_fnc_addSetting]..., line 5655 And here's the fairly simple cfgVehicles.hpp (called with an #include from the Config.cpp) /// Magazines macros definition /// #define mag_2(a) a, a #define mag_3(a) a, a, a #define mag_4(a) a, a, a, a #define mag_5(a) a, a, a, a, a #define mag_6(a) a, a, a, a, a, a #define mag_7(a) a, a, a, a, a, a, a #define mag_8(a) a, a, a, a, a, a, a, a #define mag_9(a) a, a, a, a, a, a, a, a, a #define mag_10(a) a, a, a, a, a, a, a, a, a, a #define mag_11(a) a, a, a, a, a, a, a, a, a, a, a #define mag_12(a) a, a, a, a, a, a, a, a, a, a, a, a #define mag_15(a) a, a, a, a, a, a, a, a, a, a, a, a, a, a, a #define mag_20(a) a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a #define mag_24(a) a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a #define mag_30(a) a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a #define mag_35(a) a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a, a class CfgVehicles { class LandVehicle; class Tank: LandVehicle {}; class Tank_F:Tank { class Turrets { class MainTurret {}; }; }; class MBT_01_base_F:Tank_F { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class MBT_01_arty_base_F:MBT_01_base_F { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class B_MBT_01_arty_base_F:MBT_01_arty_base_F { class Turrets:Turrets { class MainTurret:MainTurret {}; }; }; class itc_land_SPH01_base:B_MBT_01_arty_base_F { class Turrets:Turrets { class MainTurret:MainTurret { //animationSourceBody = "turret_source"; //animationSourceGun = "gun_source"; turretInfoType = "ITC_Land_RscIGS_SPH"; weapons[] = {"itc_land_155mm_howitzer"}; magazines[] = { mag_35("itc_land_g155hex"), mag_10("itc_land_g155smo"), mag_5("itc_land_g155ill"), mag_10("itc_land_g155lgm"), mag_10("itc_land_g155pgm"), mag_5("itc_land_g155map"), mag_10("itc_land_g155mat") }; }; }; }; class itc_land_b_SPH_Sholef2:itc_land_SPH01_base { class Turrets:Turrets { class MainTurret:MainTurret { //animationSourceBody = "turret_source"; //animationSourceGun = "gun_source"; //turretInfoType = "ITC_Land_RscIGS_SPH"; //weapons[] = {"itc_land_155mm_howitzer"}; magazines[] = { mag_35("itc_land_g155hex"), mag_10("itc_land_g155smo"), mag_5("itc_land_g155ill"), mag_10("itc_land_g155lgm"), mag_10("itc_land_g155pgm"), mag_5("itc_land_g155map"), mag_10("itc_land_g155mat") }; }; }; }; class itc_land_b_t_SPH_Sholef2:itc_land_b_SPH_Sholef2 { class Turrets:Turrets { class MainTurret:MainTurret { //animationSourceBody = "turret_source"; //animationSourceGun = "gun_source"; //turretInfoType = "ITC_Land_RscIGS_SPH"; //weapons[] = {"itc_land_155mm_howitzer"}; //magazines[] = { // mag_35("itc_land_g155hex"), // mag_10("itc_land_g155smo"), // mag_5("itc_land_g155ill"), // mag_10("itc_land_g155lgm"), // mag_10("itc_land_g155pgm"), // mag_5("itc_land_g155map"), // mag_10("itc_land_g155mat") //}; }; }; }; }; You'll note I've commented out some strings, trying to figure out what I can cut from the file, and what needs to stay - the last two classes at the end ("...b_SPH..." and "...b_t_SPH..." weren't changing when I put their parent class in (itc_land_SPH01_base), so there's an inheritance issue somewhere, but I was able to get it to work. Less concerned about that (I can do iterative revisions to figure it out) and more concerned about the CBA errors. Any thoughts as to what might be causing the CBA error, or resources I can dig into to figure it out, are all appreciated. Thanks in advance!
  8. this is the error im getting after i choose a slot and click continue on our servers mission files made by us these past 2 days. bin\config.bin/CfgPatches.calanguage_missions it then kicks us from the mission. this only started after i added zues slots.
  9. Hello, community! 🙂 I have tried to create a mod with units using Drongo's Config Generator. I know how it works and I have created some mods already. What I want to share is an issue when I made my last mod. I have used this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1124966491 for the uniforms and also Contact's Spetsnaz units, as my units should be Russians. I have tried the mod afterwards and only the uniforms are the CSAT vanilla (default) ones instead of the Russian variants. I have tried several times and I have got the same error every time, no matter if you units are from the F1 faction menu or the F2 groups menu. What could cause this problem? Thank you in advance! 🙂 🍻
  10. MatheusMingarelli

    Arma 2 OA erroe Window mode

    Hi, I have the gun 2, OA, for steam, I'm trying to access Dayz Mod, however, I found some problems, the game does not open, it takes a black screen and it does not respond and it is closed by windows . However when it starts, it (OA) in mondo windowed, opens however I can not access the video settings, because the game is locked again. - Firstly: I downloaded Arma2, Weapon 2OA, DayzMod - Secondly: I entered the Arma2 and its B.E., soon the Arma2OA and its B.E., Dayz Mod (Error) ---> I start the error in OA too .... ps: Arm 2 normally opening MY settings, Notebook E5-77G4, I5 7200U, 940MX(1920X1080)
  11. I am taking this error 2020-01-21 17:49:28,410 [ERROR] 7 SteamLayer: Request failed: result: 15, req: class Steam::Query::CallbackQuery<class Steam::Query::CreateItemArgs,class Steam::Query::QueryArgs,struct CreateItemResult_t,class Steam::Query::CreateItem,struct Steam::Utils::DefaultResultChecker> *, id: 287684953777051813 2020-01-21 17:49:28,410 [ERROR] 7 SteamLayer: class Steam::Query::CreateItem query failed Screenshot
  12. Hello, I recently purchased a new laptop, Acer Aspire 5 and cannot get Arma 3 to run SPECS Intel i7 8th gen 8GB RAM ddr4 NVIDIA GeForce MX250 Windows 10 (preinstalled) THE PROBLEM I downloaded a number of games to my steam account and all of them seem to run fine except for Arma 3. I can launch the launcher but the game will perform "first time set up" and try to install DirectX, and then whenever I hit "Play" I receive this error a number of times: the code execution cannot proceed because was not found. Reinstalling the program may fix this problem." After clicking through the errors, it finally spits out this: Code: 0xC0000135 - STATUS_DLL_NOT_FOUND WHAT I'VE TRIED I tried reinstalling the game twice now, I receive the same error. I've tried to check what version of DX I have through something called "dxdiag", i have version 12/it should be all installed properly I tried sfc/scannow and it said there was an error but it couldn't fix the problem I tried sfc/scannow while booted in safe mode and that seemed to work/it was able to fix the problem I tried downloading DirectX installer thing from the microsoft website and doing a manual installation, but it encountered an error while trying to install. could not get this to work Finally figured it might be an issue with operating system so I called Microsoft Support and got a technician to remote into my computer. They futzed around in my machine, verified that all the directX files were installed correctly and determined it was not an issue with the operating system. Now we're all caught up to the present. I am thinking about just refunding this laptop and asking for a replacement. I've submitted something to Bohemia support. Any thoughts from the community about what the issue could be/anyone experienced themselves and found a solution? Much thanks and gratitude. -Hapax
  13. 3rd day of working on this server, and I can't freaking fix this bug and I need this done by tomorrow. ""Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f"" I am renting through GTX Gaming and I have been using FileZila to upload all the mods and mission pbos, this has never been an issue. My community is trying to set up an Antistasi server so that we don't have to keep hosting off of our computers. I have tried deleting and reuploading the mission pbo and the mods, but I don't know what is wrong with it. If even it is the mission pbo or the mods. I was told by GTX that the problem might be CBA_A3 so that is why I tried deleting and reuploading it. They also haven't been much of a help since it is not host-related. Thank you in advance for anyone who helps. Please help as soon as possible.
  14. when I use "BIS_fnc_playVideo" the sound of the video remains the same but the game skips the black screens of the video, Any solution??
  15. Hi, I've been searching for a few months & have come to a wall in every attempt, but I keep getting an error from one of my mods.. I have been told it was from Enhanced Visuals. but I have used EV & not received the error, I was told It was the white phos NVGs but have received the error when it was not installed.. IDK what it is. I left a link to an image of the error in the attachment as well as the .pbo, where I see nothing in the indicated "line 6".. or anything else I can understand that might be causing the error.. (I am no good at this stuff, if it's more than a few lines) .. Please help **Apparently I can not attach the url to the image in Steam but here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=1923786551 **I also can't post the .pbo(if u know how plz let me know & I will) BUT, it is from the EV mod folder(I'm sure a lot of ppl have this to check tho).. It's the ONLY thing that mentions "babe_nvg" on my entire PC, so I assume this is the code it is reporting the error from.. I would greatly appreciate help in finally getting this off my screen every time I jump in the game..
  16. Anyone looking for a potential fix, simply remove the MCC mod (if you're running it). This removes the following 2 errors: [BIS_fnc_activateAddons] The function can be activated only through the mission init [BIS_fnc_moduleCurator] Curator owner not defined, player used instead in single player See below for further details: https://github.com/shaygman/MCC_sandbox_modDev/issues/60
  17. Hi, i buy arma 3 and i cant play it, i pay for a broken game 😂 i start the launcher and try to start but a error appear this: 0xC0000005 - STATUS_ACCESS_VIOLATION i found a bunch of guide in this forum and internet in general but all failed... so if anyone solved this or have a solution help me, i dont know what make more of try, thanks.
  18. Hi guys I'm having a trouble with my mission file. I was trying to edit out a mod dependency and i unfortunately deleted the wrong thing and saved it. Here is the sqf file. https://pastebin.com/NLinF5bU Here is the screen. https://imgur.com/a/4H743mC I really don't wont to lose this mission because i spend lots of time on it. If anyone can help me i would be grateful. If you are wondering what the mission is, it added lights to the Seattle map airports.
  19. Hi, I recently uploaded a Russian language mission series Titled "Dynamic Combat Simulator" https://steamcommunity.com/sharedfiles/filedetails/?id=1909922778 However, when everyone tries to play the mission for the first time we all get this error What have I done wrong? I have never seen this before. Please help. Thank you.
  20. So I decided to play Vigor... it's free, watched couple YT videos and think really nice I will give it a try. I downloaded and installed game, with no issues. Then opened the game, logged in and started tutorial. I was really happy at that point and then... I get airdrop and went to the second part of tutorial where I should see my shelter and then problem occured. After short loading I see the house in front of me for 2 seconds and then getting kicked out to log in menu with message " Error during communication with cloud service". It's been 3 days already when I keep getting this message every time I try to play game... I don't know if positioning of my character is wrong or what (maybe a Dev can just finish this tutorial for me? lol)... my internet connection is strong and fast... will I be able to play this game ever again?
  21. During the process of making a layers.cfg file, I stumbled across this strange error. At first, I thought it was just the computer having a hard time finding the P: drive, so I unmounted it and remounted it. That didn't work so I restarted my computer and tried mounting it again. It still didn't work so I decided to comb the code and see if there were any errors. Still nothing. At this point, I was getting frustrated, so I took to the internet to try and find out if anyone else had these problems. And they did, and in almost every case it was some kind of typo or hidden characters. But despite rewriting the code three times and making a completely different file, it still returned the same exact error. Is anyone able to help? tl;dr there was a p drive error that I can't seem to resolve. class Layers { class gdt_rock { texture = ""; material = "a3\map_data\gdt_rock.rvmat"; }; class gdt_strbeach { texture = ""; material = "a3\map_data\gdt_strbeach.rvmat"; }; class gdt_strconcrete { texture = ""; material = "a3\map_data\gdt_strconcrete.rvmat"; }; class gdt_strdirt { texture = ""; material = "a3\map_data\gdt_strdirt.rvmat"; }; class gdt_dry_grass { texture = ""; material = "a3\map_data\gdt_dry_grass.rvmat"; }; class gdt_wild_grass { texture = ""; material = "a3\map_data\gdt_wild_grass.rvmat"; }; class gdt_strforest_pine { texture = ""; material = "a3\map_data\gdt_strforest_pine.rvmat"; }; }; class Legend { legend = "maplegend.png"; class Colors { gdt_rock[] = {{ 0, 0, 255 }}; gdt_strbeach[] = {{ 0, 0, 255 }}; gdt_strconcrete[] = {{ 0, 0, 255 }}; gdt_strdirt[] = {{ 0, 0, 255 }}; gdt_dry_grass[] = {{ 0, 0, 255 }}; gdt_wild_grass[] = {{ 0, 0, 255 }}; gdt_strforest_pine[] = {{ 0, 0, 255 }}; }; }; If anyone can see any errors with the code or spot some typos I might have missed, your help will be greatly appreciated.
  22. ello, community. I have created my second mod using Drongo's Config Generator. There was no problem creating the first one and I have learned to create such mods and files very quickly. I did everything the right way - I created my units and added Drongo's generator module in the editor, which created the .cpp file. I converted it into a .PBO file successfully using the Addon Builder. After that I uploaded the .PBO file and created a mod, launched it with the requirements, but an error occurs: File Addons\ config.cpp, line 2: /cfgPatches/: '-' encountered instead of '{' What could be wrong? I have opened the file and the '{' was there instead of '-', so it was OK. Here's the whole file's content: Thank you in advance!
  23. LeLapinDeCombat

    Mikero PboProject Error

    Hi, i'm a french beginner on mapping on arma 3 and i have an error when i try to pack in pbo with pbo project, "pbo can't read wrp" , "makepbo failed" the CMD of pboproject : ......................... </end copy/crunch> <searching for cfgWorlds.KAI_terrain> <Bis Binarise...> stripping the binlog stripping "p:\temp\KAI_terrain.bin.log" /endstrip WARNING: binarise found 'warnings'. View the binlog </Bis binarise> <updating temp with prebinarised files> . </prebinarised> MakePbo x64UnicodeVersion 1.99, Dll 7.16 "KAI_terrain" -PgF -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=AI\KAI_terrain p:\temp\AI\KAI_terrain 808464432 huh Pbo can't read wrp makepbo failed KAI_terrain.pbo not produced due to error(s) Job(s) completed in 4secs on Wed Jan 16 21:41:39 2019 the view output packing log : 21:41:35: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 7.16 "config.cpp" <rebuilding units[]= and friends> <rebuilding cfgworlds> No Error(s) Output is to p:\temp\AI\KAI_terrain\config.bin P:\temp\AI\KAI_terrain\config.bin 1 fichier(s) copi‚(s) AI\KAI_terrain\texHeaders.bin 1 fichier(s) copi‚(s) "<Bis Binarise...>" ""D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "AI\KAI_terrain" "p:\temp\AI\KAI_terrain"" " WARNING: binarise found 'warnings'. View the binlog" "</Bis binarise>" "<updating temp with prebinarised files>" "</prebinarised>" "MakePbo.exe "-PgF" "-X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source" "-@=AI\KAI_terrain" "p:\temp\AI\KAI_terrain" "D:\arma3project\AI\Addons"" <adding entries:...> $PBOPREFIX$ :configuring config.bin :scanning data\layers\M_000_000_lca.paa :scanning data\layers\M_000_000_lca.png :excluded data\layers\M_000_001_lca.paa :scanning data\layers\M_000_001_lca.png :excluded data\layers\M_001_000_lca.paa :scanning data\layers\M_001_000_lca.png :excluded data\layers\M_001_001_lca.paa :scanning data\layers\M_001_001_lca.png :excluded data\layers\P_000-000_L00.rvmat :compiling... data\layers\P_000-001_L00.rvmat :compiling... data\layers\P_001-000_L00.rvmat :compiling... data\layers\P_001-001_L00.rvmat :compiling... data\layers\S_000_000_lco.paa :scanning data\layers\S_000_000_lco.png :excluded data\layers\S_000_001_lco.paa :scanning data\layers\S_000_001_lco.png :excluded data\layers\S_001_000_lco.paa :scanning data\layers\S_001_000_lco.png :excluded data\layers\S_001_001_lco.paa :scanning data\layers\S_001_001_lco.png :excluded KAI_terrain.hpp :excluded KAI_terrain.wrp :validating..."KAI_terrain.pbo not produced due to error(s)" and the view binlog : stripping ""p:\temp\KAI_terrain.bin.log"" 21:41:35: PhysX3 SDK Init started ... 21:41:35: PhysX3 SDK Init ended. 21:41:35: <world = "AI\KAI_terrain\KAI_terrain.wrp"> 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: [InitSoundMap] begin 21:41:36: [InitSoundMap] end 21:41:38: [InitSoundMap] begin 21:41:38: [InitSoundMap] end 21:41:38: </world> 21:41:38: Extensions: I don't know where come this error and i google it but i found nothing, also if anybody can help !
  24. items[] = { { "hgun_Rook40_F", "", 1000, 500 }, { "hgun_Pistol_heavy_02_F", "", 5000, 1000 }, <----------- says this line is the issue { "arifle_MSBS65_F", "", 200000, 2500 }, { "SmokeShellBlue", "", 200, 100 }, { "SmokeShellRed", "", 200, 100 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_65x39_caseless_msbs_mag", "", 300 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 }, { "acc_flashlight_smg_01", "", 2500 }, { "optic_MRD", "", 3000 }, { "acc_flashlight_pistol", "", 2500 }, { "optic_MRCO", "", 5000 }, { "optic_Hamr", "", 5000 }, { "optic_ERCO_blk_F", "", 5000 }, { "optic_AMS", "", 10000 }, { "optic_DMS", "", 10000 }, { "optic_LRPS", "", 35000 } { "optic_ico_01_f", "", 10000 } { "Acc_flashlight", "", 10000 } { "muzzle_snds_65_TI_blk_F", "", 10000 } }; }; I do not see the issue if someone could help me.
  25. Error: https://ibb.co/DVBNT52 (English: **System Error** the code execution cannot proceed because (Here must be missing file name but in error here is just nothing) was not found) I already have 1000 hours in arma 3, I have never seen such a mistake. I have reinstalled arma, Visual C++ and NETframework, nothing helped. It began to appear after I removed Visual Studio 2017 using VScleanUnistall (found it on the GitHub) and installed it again. Other games work properly.
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