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Found 112 results

  1. Hi, i buy arma 3 and i cant play it, i pay for a broken game 😂 i start the launcher and try to start but a error appear this: 0xC0000005 - STATUS_ACCESS_VIOLATION i found a bunch of guide in this forum and internet in general but all failed... so if anyone solved this or have a solution help me, i dont know what make more of try, thanks.
  2. During the process of making a layers.cfg file, I stumbled across this strange error. At first, I thought it was just the computer having a hard time finding the P: drive, so I unmounted it and remounted it. That didn't work so I restarted my computer and tried mounting it again. It still didn't work so I decided to comb the code and see if there were any errors. Still nothing. At this point, I was getting frustrated, so I took to the internet to try and find out if anyone else had these problems. And they did, and in almost every case it was some kind of typo or hidden characters. But despite rewriting the code three times and making a completely different file, it still returned the same exact error. Is anyone able to help? tl;dr there was a p drive error that I can't seem to resolve. class Layers { class gdt_rock { texture = ""; material = "a3\map_data\gdt_rock.rvmat"; }; class gdt_strbeach { texture = ""; material = "a3\map_data\gdt_strbeach.rvmat"; }; class gdt_strconcrete { texture = ""; material = "a3\map_data\gdt_strconcrete.rvmat"; }; class gdt_strdirt { texture = ""; material = "a3\map_data\gdt_strdirt.rvmat"; }; class gdt_dry_grass { texture = ""; material = "a3\map_data\gdt_dry_grass.rvmat"; }; class gdt_wild_grass { texture = ""; material = "a3\map_data\gdt_wild_grass.rvmat"; }; class gdt_strforest_pine { texture = ""; material = "a3\map_data\gdt_strforest_pine.rvmat"; }; }; class Legend { legend = "maplegend.png"; class Colors { gdt_rock[] = {{ 0, 0, 255 }}; gdt_strbeach[] = {{ 0, 0, 255 }}; gdt_strconcrete[] = {{ 0, 0, 255 }}; gdt_strdirt[] = {{ 0, 0, 255 }}; gdt_dry_grass[] = {{ 0, 0, 255 }}; gdt_wild_grass[] = {{ 0, 0, 255 }}; gdt_strforest_pine[] = {{ 0, 0, 255 }}; }; }; If anyone can see any errors with the code or spot some typos I might have missed, your help will be greatly appreciated.
  3. ello, community. I have created my second mod using Drongo's Config Generator. There was no problem creating the first one and I have learned to create such mods and files very quickly. I did everything the right way - I created my units and added Drongo's generator module in the editor, which created the .cpp file. I converted it into a .PBO file successfully using the Addon Builder. After that I uploaded the .PBO file and created a mod, launched it with the requirements, but an error occurs: File Addons\ config.cpp, line 2: /cfgPatches/: '-' encountered instead of '{' What could be wrong? I have opened the file and the '{' was there instead of '-', so it was OK. Here's the whole file's content: Thank you in advance!
  4. LeLapinDeCombat

    Mikero PboProject Error

    Hi, i'm a french beginner on mapping on arma 3 and i have an error when i try to pack in pbo with pbo project, "pbo can't read wrp" , "makepbo failed" the CMD of pboproject : ......................... </end copy/crunch> <searching for cfgWorlds.KAI_terrain> <Bis Binarise...> stripping the binlog stripping "p:\temp\KAI_terrain.bin.log" /endstrip WARNING: binarise found 'warnings'. View the binlog </Bis binarise> <updating temp with prebinarised files> . </prebinarised> MakePbo x64UnicodeVersion 1.99, Dll 7.16 "KAI_terrain" -PgF -X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source -@=AI\KAI_terrain p:\temp\AI\KAI_terrain 808464432 huh Pbo can't read wrp makepbo failed KAI_terrain.pbo not produced due to error(s) Job(s) completed in 4secs on Wed Jan 16 21:41:39 2019 the view output packing log : 21:41:35: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 7.16 "config.cpp" <rebuilding units[]= and friends> <rebuilding cfgworlds> No Error(s) Output is to p:\temp\AI\KAI_terrain\config.bin P:\temp\AI\KAI_terrain\config.bin 1 fichier(s) copi‚(s) AI\KAI_terrain\texHeaders.bin 1 fichier(s) copi‚(s) "<Bis Binarise...>" ""D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "AI\KAI_terrain" "p:\temp\AI\KAI_terrain"" " WARNING: binarise found 'warnings'. View the binlog" "</Bis binarise>" "<updating temp with prebinarised files>" "</prebinarised>" "MakePbo.exe "-PgF" "-X=*.psd,*.psb,*.bat,*.rar,*.7z,thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.tga,*.png,*.log,*.pew,*.hpp,source" "-@=AI\KAI_terrain" "p:\temp\AI\KAI_terrain" "D:\arma3project\AI\Addons"" <adding entries:...> $PBOPREFIX$ :configuring config.bin :scanning data\layers\M_000_000_lca.paa :scanning data\layers\M_000_000_lca.png :excluded data\layers\M_000_001_lca.paa :scanning data\layers\M_000_001_lca.png :excluded data\layers\M_001_000_lca.paa :scanning data\layers\M_001_000_lca.png :excluded data\layers\M_001_001_lca.paa :scanning data\layers\M_001_001_lca.png :excluded data\layers\P_000-000_L00.rvmat :compiling... data\layers\P_000-001_L00.rvmat :compiling... data\layers\P_001-000_L00.rvmat :compiling... data\layers\P_001-001_L00.rvmat :compiling... data\layers\S_000_000_lco.paa :scanning data\layers\S_000_000_lco.png :excluded data\layers\S_000_001_lco.paa :scanning data\layers\S_000_001_lco.png :excluded data\layers\S_001_000_lco.paa :scanning data\layers\S_001_000_lco.png :excluded data\layers\S_001_001_lco.paa :scanning data\layers\S_001_001_lco.png :excluded KAI_terrain.hpp :excluded KAI_terrain.wrp :validating..."KAI_terrain.pbo not produced due to error(s)" and the view binlog : stripping ""p:\temp\KAI_terrain.bin.log"" 21:41:35: PhysX3 SDK Init started ... 21:41:35: PhysX3 SDK Init ended. 21:41:35: <world = "AI\KAI_terrain\KAI_terrain.wrp"> 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: No weather defined in .Overcast 21:41:36: No lighting defined in .Lighting 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: Warning: expected 12 values in the array , but only 0 present 21:41:36: [InitSoundMap] begin 21:41:36: [InitSoundMap] end 21:41:38: [InitSoundMap] begin 21:41:38: [InitSoundMap] end 21:41:38: </world> 21:41:38: Extensions: I don't know where come this error and i google it but i found nothing, also if anybody can help !
  5. items[] = { { "hgun_Rook40_F", "", 1000, 500 }, { "hgun_Pistol_heavy_02_F", "", 5000, 1000 }, <----------- says this line is the issue { "arifle_MSBS65_F", "", 200000, 2500 }, { "SmokeShellBlue", "", 200, 100 }, { "SmokeShellRed", "", 200, 100 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_65x39_caseless_msbs_mag", "", 300 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 }, { "acc_flashlight_smg_01", "", 2500 }, { "optic_MRD", "", 3000 }, { "acc_flashlight_pistol", "", 2500 }, { "optic_MRCO", "", 5000 }, { "optic_Hamr", "", 5000 }, { "optic_ERCO_blk_F", "", 5000 }, { "optic_AMS", "", 10000 }, { "optic_DMS", "", 10000 }, { "optic_LRPS", "", 35000 } { "optic_ico_01_f", "", 10000 } { "Acc_flashlight", "", 10000 } { "muzzle_snds_65_TI_blk_F", "", 10000 } }; }; I do not see the issue if someone could help me.
  6. Error: https://ibb.co/DVBNT52 (English: **System Error** the code execution cannot proceed because (Here must be missing file name but in error here is just nothing) was not found) I already have 1000 hours in arma 3, I have never seen such a mistake. I have reinstalled arma, Visual C++ and NETframework, nothing helped. It began to appear after I removed Visual Studio 2017 using VScleanUnistall (found it on the GitHub) and installed it again. Other games work properly.
  7. Hello guys, normally I'm the type of guy who tries to fix his problems by himself and most of the time it works out well, but this time I'm out of ideas. I'm running Arma 3 with a bunch of mods and I have a strange error since a couple of weeks. I'm creating a custom faction right now and as I was going to start testing the vests of the units I got the following error everytime I (or the AI) gets a hit on the vest : '...call BIS_fnc_getCfgData; if ((typeName |# |_bpvestclass) == "SCALAR") then { _bpar...' Error not defined varable in expression: _bpvestclass As always, I tried to fix it myself, first I took a look in my mods to see if one of those is causing the error by disabling them one by one but I just can't seem to find the solution. I googled, I got a lot of somewhat similar topics but none of them is adressing this special one. Could anyone of you give me a hand here? Would be really thankful -.- Thanks in advance. 5WYR
  8. Hi, i created vest config to my addon. Dont work a3 give me error. https://gyazo.com/3f1e783e864267aafff005e1d02a1c34 Config:
  9. May I have some help to compile this script, if (Plight == 0) then { playSound ["click", true]; cockpit = playerJET; CPlight = "#lightpoint" createVehicle [0,0,0]; CPlight setLightBrightness 0.1; CPLight setLightAmbient [0.0, 1.0, 0.0]; CPlight setLightColor [0.0, 1.0, 0.0]; CPlight attachTo [cockpit, [0,5,-0.5], "vez"]; addMissionEventHandler ["Draw3D", { CPlight setVectorDirAndUp [ (cockpit selectionPosition "pohon") vectorFromTo (cockpit selectionPosition "otochlaven"), [0,0,1]; Plight=1; ]; }]; } else { deletevehicle CPlight; Plight=0; }; It reports "Missing ]" but I don't know where it is. Before the "else", likely. Thanks!
  10. Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
  11. ConfirmedHuman

    Random Crash in arma 3

    My game is crashing randomly i dont know why The exit code is 0xC0000005 - STATUS_ACCESS_VIOLATION Please help me (Sry for bad english)
  12. Hey guys, quick question. I want to migrate from using the steam mod version of v-com to the script to make preparations for a server. I haven't found any guides online or an instruction set on the git hub to do so. After downloading it I performed what would seem pretty straight forward copy and pastes. but loading up a test mission and all i get is errors for about 5 mins after initializing the script. Anyone know the proper way to load the script version?
  13. Hello, so i have a Problem joining my Server if verifySignatures is set to 2. i get an error joining my Mission saying session lost, if i Change it to verifySignatures = 0; i can join without any Problem but the Problem is People can join with mods and hacks is there any way to fix this Problem ? Kind Regards SeyTann
  14. Whenever I hit play on Arma 3 in steam it goes to the launcher which when I hit play gives the error Exit Code: 0xC000009A - STATUS_INSUFFICENT_RESOURCES Whenever I enter the game via the Arma3.exe in the games root directory it launches and allows me to join any game except its only servers WITHOUT Battleeye, as launching from the root directory is not enabling Battleye some reason. When I go to the server list it gives a prompt to enable Battleeye but fails as it restarts the game but comes up with a window giving the error and this log... 16:06:44: Starting BattlEye Service... 16:06:48: Launching game... 16:06:50: Note: File blocks can be ignored if they don't cause problems with the game. 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\uxtheme.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\edputil.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\urlmon.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\cldapi.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\slc.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\d3d10.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\msimg32.dll". Please help! PS: I have tried launching with and without mods both installed and not installed. I have also reinstalled the game and moved it to another drive to no avail. I have also deleted the Battleye folder re-validated files to no success. BattleEye Errors Launcher: Error Log Report Files: https://puu.sh/CtE5Z/a8f6c7249b.zip Computer Specs:
  15. Hi all I have an issue with my textures once Buldozer launches. My layers.cfg is perfectly fine and to my knowledge my textures have been converted to PAA from TGA via TexView so I don' think they're the cause. Any input or feedback on this issue would be great as I don't have a clue what could cause this. I personally think its the Sampler section of my mapframe as seen below, can you guys tell me if these values are correct or incorrect please. This is the issue I see in Buldozer so any help is appreciated.
  16. Hello all, I'm trying to get the following script to work, but I get the following error when the AI tries to call artillery fire: 'scalar |# |bool array string 0xfcffffefo': Error unknown operator bool Script: I'm not a scripter, so I'm not sure what the exact problem is. Any assistance appreciated!
  17. Hello! Recently I was working on an Altis life mission but as I tried to load it in TADST, I got a mission read error. I am guessing by the RPT log that this is cause by "No speaker giver for xxx".
  18. Tkfucktard

    Failure to launch

    I keep getting this error when i try to launch Arma 3. I've tried uninstalling and reinstalling numerous times and haven't been able to find a solution on the forums for this. Arma 3 Launcher Exception Log ============================= Arma 3 Launcher has encountered an unexpected error described below. Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster! ---------------------------- System information ---------------------------- Date: 2018-10-26 06:26:21 / 2018-10-26 02:26:21 -04 Current dir: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 AppData dir: C:\Users\Scott\AppData\Local Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe" Version: 1.5.144.923 CLR version: 4.0.30319.42000 OS Version: 10.0.17134.0 (Microsoft Windows NT 10.0.17134.0) OS 64 bit: True Process 64 bit: False Personal dir: C:\Users\Scott\Documents Culture: en-US UI Culture: en-US Point of log: Unhandled Exception ---------------------------- Exception ---------------------------- System.OutOfMemoryException: Insufficient memory to continue the execution of the program. at System.Windows.Media.Composition.DUCE.Channel.SyncFlush() at System.Windows.Interop.HwndTarget.UpdateWindowSettings(Boolean enableRenderTarget, Nullable`1 channelSet) at System.Windows.Interop.HwndTarget.UpdateWindowPos(IntPtr lParam) at System.Windows.Interop.HwndTarget.OnWindowPosChanging(IntPtr lParam) at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) ---------------------------- Modules and assemblies ---------------------------- - mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll - arma3launcher, Version=1.5.144.923, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3launcher.exe - log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\log4net.dll - System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll - System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll - System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll - System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll - SharedResources, Version=1.5.144.923, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\SharedResources.dll - PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll - WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll - PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll - System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll - Utils, Version=1.5.144.923, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\Utils.dll - UIAutomationTypes, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll - UIAutomationProvider, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll - arma3launcher.resources, Version=1.5.144.923, Culture=en-US, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\en-US\arma3launcher.resources.dll - SharedResources.resources, Version=1.5.144.923, Culture=en-US, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\en-US\SharedResources.resources.dll - System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll - System.Xml.Linq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll - SMDiagnostics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\SMDiagnostics\v4.0_4.0.0.0__b77a5c561934e089\SMDiagnostics.dll - PresentationFramework-SystemXml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll - System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel\v4.0_4.0.0.0__b77a5c561934e089\System.ServiceModel.dll - PresentationFramework-SystemCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemCore\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero2\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero2.dll - System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll - PresentationFramework-SystemXmlLinq, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXmlLinq\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXmlLinq.dll - SteamLayerWrap, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\SteamLayerWrap.dll - Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed; C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Launcher\Newtonsoft.Json.dll - System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Web\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.dll - System.Management, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a; C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll ---------------------------- Assembly resolution ---------------------------- Any help would be greatly appreciated.
  19. Hello everyone, my name is Prohorov Ilja and i do have a problem with an Arma 3 server hosted by Overhosting.ru I'm not getting kicked from a server, but i'm getting stuck on a loading screen forever. Two main errors in the end of an error.log are: Error: Weapon[CUP_srifle_DMR_LeupoldMk4]: max attachments slots count reached(maximum = 5)! Attachment slot[MuzzleSlot] for weapon's proxy[\A3\data_f\proxies\weapon_slots\MUZZLE] BEServer::finishDestroyPlayer(1008212756): users.get failed There are two logs from my server. http://txt.do/d2vju http://txt.do/d2vjp All the mods installed and shown in the launcher perfectly, but in-game i can see that cup terrains core and cup terrains maps are red instead of being green, like the rest of a mods. I have 17 mods for now. "mod=@cba_a3;@cup_terrains_core;@cup_terrains_maps;@cup_units;@cup_vehicles;@cup_weapons;@rhsafrf;@rhsgref;@rhssaf;@rhsusaf;@niarms_all_in_one;@project_infinite_all_in_one;@6x6_all_terrain_vehicle;@cougar_4x4_mrap;@mcc_sandbox_4_mission_making_the_easy_way;@full_nvg;@rested_weapon_movement;" These screenshots shows what i see,when i'm joining my server and the red cup mods in-game server browser. https://steamcommunity.com/sharedfiles/filedetails/?id=1502741242 https://steamcommunity.com/sharedfiles/filedetails/?id=1502741210 Rcon info: Ip - 212.92.101.167 Port - 27005 Server port is 27000
  20. Hi all, a CUP error seems to be killing my mod init line, has anyone seen this error/know what I can do to fix it? This is my first dedi server. Thanks for the help!
  21. My computer Freezes or restarts after 1min-1hr of playtime in Arma 3 using no Mods. I play on HostileTakeover.co -King Of The Hill - US #2 - Infantry. I'm not sure if it does it only for this server or not, but I have hosted a server using port forwarding and was able to play for +2hrs without crashing with my friends. My system specs: https://pastebin.com/vHictppN RPT crash report: https://pastebin.com/qHYUi5ng One more RPT log: https://pastebin.com/Qq7brEci Paramaters:
  22. Hello ! I've a problem with bulldozer of Terrain Builder. I can't launch it because it says me "Configuration file not found". I launched Bulldozer Configurator i clicked Apply Configuration. In my P Drive i've a bulldozer.cfg and it's written this : /* Author: Julien `Tom_48_97 ☠` VIDA (c) 2013 Bohemia Interactive Description: default config for Bulldozer (Ultra) */ //Begin of data language="English"; forcedAdapterId=-1; displayMode=1; winX=100; winY=100; winWidth=1440; winHeight=900; winDefWidth=1262; winDefHeight=679; refresh=0; renderWidth=1440; renderHeight=900; multiSampleCount=8; multiSampleQuality=0; particlesQuality=2; HDRPrecision=16; vsync=0; AToC=15; cloudsQuality=4; pipQuality=3; dynamicLightsQuality=4; PPAA=4; ppSSAO=3; tripleBuffering=0; ppCaustics=1; ppBloom=0; ppRotBlur=0; ppRadialBlur=0; ppDOF=0; ppSharpen=0; //End Of data I don't know what to do. Please help me !
  23. I'm trying to start mission on server of our clan but every time I get CAData error in log: Warning Message: 15:02:10 Warning Message: Addon 'A3_Map_dingor' requires addon 'CAData' So... can you help me solve this? What should I reinstall or download on server? SOLVED: Lingor+Dingor addon wasn't up to date.
  24. [ mcom, // Object "Arm Mcom", // Title of Action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Icon "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Icon "_this distance _target < 5 && playerSide == WEST", // Condition for Action to be shown "_caller distance _target , 5", // Condition for Action to Progress {hint "Action Started"}, // Code executed when action starts. {}, // Code executed on every progress tick {hint "Action completed", execVM "addMcomDefuse.sqf";}, // Code executed on Completion {hint "Action interupted"}, // Code executed on interuption [], // Arguments passed to the scripts as _this select 3 5, // Action duration 0, // Priotiry true, // Remove on Completion false // Show in unconcious state ] remoteExec ["BIS_fnc_holdActionAdd", 0, mcom]; This is the script I am using to add the action. It successfully adds the action though when I begin the action I get the following error: https://gyazo.com/3b65011669795dc78e71fd3f9cc6dc10 anyone know how to fix this? Thanks, Soapy
  25. Note: I'm not having an issue with the base game (all add-ons disabled) after the last update at the time of this post: Hotfix 1.82 ArmA3 vers, 1.82.144710, I'm getting a few script errors. Seems every major update for A3 breaks the mods. I don't blame BIS for that. But some people are saying to go to CUP's website and download the add-ons because the workshop can't handle huge files. Some are saying that BIS never anticipated such large downloads. What ever the cause, I thought the whole point of using the workshop was the have your mods kept up to date automatically. Has anyone else experienced this when adding CUP assets into the editor and then playing the game? No Entry 'bin\config.bin/CUP_D_RadarProtocal_RU/SentConvering.'. There's also another error I'm getting that's freezing the game temporary until the error leaves the screen. Something about a Transit function. Again, everything was fine till this last main update to A3. These CUP mods are HUGE, I don't what to have to download them all again, but I guess I don't have a choice. The only mods I'm running are CUP, CBA, Eden settings and RedHammer. These are are workshop subscriptions. I've tried the Repair feature on each and every mod. Everything show OK for the status. I don't know what to do with this, and ArmA3 is getting to be more work then it's fun. I'm always trying to fix things after each major update. Maybe I just need to turn updates off once everything is working and not update again until everything settles. EDIT Well I just downloaded all the CUP add-ons, added them manually to the launcher options, and I'm still getting bin, function.. ect..ect errors. Like I said, every time there is an update to ArmA3, something gets broke. I don't remember dealing with this as often back in the A2 days. I'm getting sick of spending all my time trouble shooting this game. BIS, stop releasing DLC's and focus on compatibility. 22 years I've been playing this since OFP, and I'm about to hang it up with this title.
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