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Emito posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHello community! I need help urgently ... I rented a ArmA 3 server and installed mods (Everything perfect, the missions I do work without errors). The problem is when adding workshop missions or missions from internet (Example: Armaholic), these missions always give me the same error in the chat "No entry "bin\config.bin/CfgPatches.sud_m113" ". I have been investigating what this error consists of but I cannot find anything, I have only found a topic in this forum related to it but the creator did not pass the .rpt file. I looked at the .rpt file and the truth is that there are quite a few errors and I am surprised that it only gives the error of sud_m113. Here, the .RPT https://www.mediafire.com/file/ga337kabzz9i41m/arma3server_2021-01-21_23-10-05.rpt/file
I was trying to play the AAS Map Pack (http://www.armaholic.com/page.php?id=20228) When I got this error: No Entry 'MPMISSIONS \ __ CUR_MP.STRATIS \ DESCRIPTION.EXT / RscTitles / DefaultMenu / Map.LineMarker' Apparently, this error is due to some changes made since v1.60. I have tried to edit the mission(by extracting the PBO) but don't know what I should add, and where. When I googled the error, something similar turned up: (use google translate if you don't understand) http://native-network.net/forum/thread/1851-fix-no-entry-mpmissions-cur-mp-altis-description-ext-life-spawn-selection-contro/?thread/1851-fix-no-entry-mpmissions-cur-mp-altis-description-ext-life-spawn-selection-contro/ So I think the fix should be similar. Can someone help me out please?
Hello, I've been working to get some guns in game for a friend; however, I've hit a roadblock with crashing errors. To be more specific, the game will crash whenever you preview or play a mission and you have one of these guns in your inventory. The crashes have a message saying "no entry .model", or I simply get a memory error crash. Due to it being a memory crash, I'd assume the crashing would be caused by a bad model.cfg, which shouldn't really be the case, since I am using the BI sample weapon model.cfg file, adjusted to my needs, of course. Here are some pictures of the weapons in game: https://steamuserimages-a.akamaihd.net/ugc/158032821958466197/0B998D220EF3D9E347AFEDA3DBEF3D5914805BC5/ https://steamuserimages-a.akamaihd.net/ugc/158032821958466084/5F271A78FC8C5BBCBD8F0641A68C4EC56E4A3D0C/ https://steamuserimages-a.akamaihd.net/ugc/158032821958465874/8029B0318F96F85565B24A92CC35C7F5DB350DC8/ Here is the model.cfg for one of the guns. The model.cfg for each weapon is the same, except for the p3d name change, of course. https://pastebin.com/Nksb7xyz Ammo.hpp https://pastebin.com/GqW4jABC Magazines.hpp https://pastebin.com/U0ahBL83 Weapons.hpp https://pastebin.com/KRDdmK8N Config.cpp https://pastebin.com/hdYuyS7P Apologies if any of it is long, this config is going to be a base for many more weapons later on.