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Found 2 results

  1. Hello everyone, i'm playing Arma 3 with my brothers via LAN, at the start of the mission we have three tickes, all normal, if we consume those tickets we cannot respawn, logic. But when we earn more tickets, they are useless, the game says respawn blocked, why? (the mission is from the game, not custom)
  2. Hi everyone, I found this topic And in it there is a code given by Larrow : //initPlayerLocal.sqf //Start custom loading screen aswell [] spawn { [ "MyLoadingScreen" ] call BIS_fnc_startLoadingScreen; uiSleep 20; [ "MyLoadingScreen" ] call BIS_fnc_endLoadingScreen; }; waitUntil { //If there are no current loading screens if ( missionnamespace getvariable ["BIS_fnc_startLoadingScreen_ids",[]] isEqualTo [] ) then { //Continue true }else{ //Otherwise log current loading screens to RPT diag_log str ( missionnamespace getvariable ["BIS_fnc_startLoadingScreen_ids",[]] ); false }; }; _loadedTime = time; uiSleep 1; hint format[ "Finished loaded %1 seconds ago", time - _loadedTime ]; It works fine but the problem is that with the function BIS_fnc_startLoadingScreen my loading screen doesn't appears and if i use the command startLoadingScreen it appears. But i need to use the function for the following waitUntil. So : startLoadingScreen ["", "begin_dialog"]; Works fine but can't use with the waitUntil. ["begin_dialog"] call BIS_fnc_startLoadingScreen; Doesn't works! Can anyone help me?
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