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Found 9 results

  1. Hello, community. I need a script in order to create and complete a single task. Here is what I need to achieve: 1. The player must drive his truck close enough to an object, that has to be loaded on the truck. So I basically need a truck named X and and object named Y (or truck1 and object1). 2. I need a condition in the script that would check the distance between the truck and the cargo which is quite logical - if the truck is close enough, the cargo can be loaded, so I need something like this: truck1 distance object1 < X (let's say 5m). 3. I need this addAction menu with "LOAD CARGO" option (if truck1 distance object1 <X, then...) to appear when the condition from p.2 is fulfilled. 4. I need to know if any kind of cargo type objects can be visibly attached to a truck, so when the cargo is loaded on it, it should be visible. 5. I must then move to a position where to unload the cargo and then the task would be completed, so I can use the script from p.2 again or simply use a condition which would check if the cargo is no more loaded in the truck, which would then complete the task. 6. I need to use a simple Create Task Module, not a scripted task, but one with a Set Task State and a trigger with a condition to check if the condition is fulfilled. Thank you very much in advance, happy editing! Best regards and cheers!
  2. WombatInCombat

    Tatra 810 LDF

    Do you think its weird how the LDF uses Kamaz trucks despite their bad blood with Russia? Me too! Thats why I made this this addon https://steamcommunity.com/sharedfiles/filedetails/?id=1820464843
  3. This is my Zamak Collection. Implement it wherever u want but its forbidden to edit the textures, when u implement it in a Mod/Addon, mention me, thanks. Textures: CDF Syndikat (olive, brown) UNO Fuel Island Port Authority Rainbow (Pixel) Red White Black Blue Green Orange Coming soon: Takistan NVA Soviet Armed Forces Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1383093546&searchtext=zamak
  4. Why have Amra 3 no trailer for the Hemtt tractor and why is it in the game ? And why is there only the Hemtt as a trailer variation ?
  5. Hello, i need to know what the "pin and hole methode" is ? / Hallo, ich würde ganz gerne wissen was die "pin and hole methode" ist ? Greething from Germany ^^
  6. Hey everyone! It is time for me to show you my truck, M35A2 Kaiser-Jeep, 1964 issue. Since we don't have any commuity made G742 (M34/M35/M36), I've decided to create a common framework for these vehicles and gradually develop their options. This truck was the workhorse of the US Army in the mid to late 90s and had several different modifications for the M35 truck only. I'm not talking about other options M35 series family (tanker, remotly truck, water carrier and others) that also had a lot of modifications. At the moment, it is suitable for many scenarios, the Vietnam War, the escalation of the conflict in Panama, Operation "Desert Storm", the invasion of Iraq in 2003, and almost everywhere the American soldier's foot came. The truck had several incarnations and configurations and was produced by several different manufacturers. More screens: I am currently planning 3 different eras/versions of the M35: War in Vietnam: M35A2 with metal roofed driver compartment with/without tarp, tarp roof driver compartment with/without tarp, without a roof with the possibility of lowering the front glass, option with a M2 .50cal machine gun on the M36 Ring Mount. Well, the famous guntrucks, with the reservation and with different weapons, from the dual machine guns M2, dual M60 to minigun. Also, a low-armored dumbbell with a quarter-machine gun M2 - M55 is planned. Anything I can find documented of Vietnam War gun trucks from the various branches. The consequence of the Vietnam war 70s-80s: more of the same but with different camo, U.S. army, for different divisions and other operators from other countries. 90s and present: M35A2 with metal roof with/without tarp, with a rag roof with awning / without an awning and various gantraks on its base, for armies still expropriating M35A2 (Israil, Georgia, Venezuela, Philippines, Kongo, Iraq and others), as well as trucks of any insurgents (African, South American, Thai rebels and others, to countries that were supplied by the M35), terrorists (Taliban, the Islamic state (I saw a couple of M35 taken from the Iraqi army in Syria and Iraq, several more captured in the Philippines by local terrorists from ISIS and etc), Somali terrorists of the 90s and the present and others) You may suggest any liveries or nations + other ideas and variations and I may implement them if I like them. Also, would like to make different variants of the M35, many were made, such as M36 (with stretch), M49 (gasoline tank), the M50 (the water carrier), M109 (Shop Van), M60 (light wrecker), М59 (Dump), as well as other options (M34, M44, M45, M46, M48, М108, М257 and many others). It is also possible to create on the basis of it a future modification of the M35A3 and South Korean modified trucks K-511, K-511A1 Also, I would be glad if you will subscribe to my ArtStation: https://www.artstation.com/artist/ramamarines If you have anything that may help me, be it research and technical information, reference material or other assistance, I'd appreciate the help. I'll be back with more updates soon!
  7. Story This is a script that I wrote a few weeks ago for a friend. It's supposed to simplify the loading of cargo onto vehicles by the player. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~140Code-Line-Big Script to enable the Player to attach objects with other objects via the action menu in a simple way. Purpose The aim of this script is to make it easier to implement a universal script, which enables the player to attach objects in a specific manner. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples
  8. Hello, I need to know how i can write an Config and all what i need for an full functionality Seat coupling and normal Trailer coupling like this here: Greethings from Germany
  9. So I was trying to transfer captured equipment from an FIA Offroad to a captured Zamak, and I noticed two things. One: The bed on my new Zamak is big enough to physically put the smaller truck on top of it. Two: My new Zamak somehow has less cargo capacity than the much smaller Offroad that I've been driving. Does anyone else think that this is a little weird?
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