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X-Cam-Taunus map released !!! We are pleased to announce that we have completed the first version of the X-Cam-Taunus map. This version is around 95% completed and we want to release the final version later this year. We would like to thank everyone who helped us with more or less work and knowledge and we hope that the Arma community will enjoy the beautiful places we’ve created. We also want to thank Bohemia Interactive for providing such a great game with the possibilities to built a map like Taunus, even that we have placed 99,99% of all objects with X-Cam ;-) X-Cam-Taunus team Silola Object placement, TerrainBuilder Hotzenplotz Object placement, Objects, Configs, Sounds Poolpunk Object placement, Objects, Configs Chaser Object placement Deox Object placement, Objects, Configs MemphisBelle Object placement, Configs Heros Objects, Configs MaXx Objects, Configs MCPXXL Objects, Configs Atsche Objects, Configs t-800a, Sky, Schmidt, Hektor, Flattermann Object placement Credits and special Thanks Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :) X-Cam-Taunus facts Object count is 5.658.123 Map size is 20480x20480 m Grid size is 4096 cells Cell size is 5 m Sat/Mask size is 10240 m Citys and Villages 34 Airports 2 Known issues - No dust on all surfaces - Some flickering textures - Some missplaced objects - Some unfinished areas - Some zones with wrong sat and mask settings X-Cam-Taunus licence CC BY-NC-SA 4.0: Attribution-NonCommercial-ShareAlike 4.0 International X-Cam-Taunus requirements CUP Terrains 1.2.0 Complete http://cup-arma3.org/download X-Cam-Taunus version 1.0 download *deleted* X-Cam-Taunus support If you would like to give special recognition to our work, you can click the following link. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YHHJT592HYVEN The whole team would be delighted and appreciate this acknowledgment :) Enjoy and Merry Christmas :) X-Cam-Taunus-Team ================================================================= X-Cam-Taunus version 1.1 ======================================================= Patch notes changed: xCam_Taunus bikey + xCam Prototype bikey instead of 10 different keys fixed: Missing Landcontact issue Taunus Walls in RPT fixed: strange convex geo/geo physx Deox Objects fixed: unaccessible ladder points Deox Objects fixed: Deox Objects missing config class fixed: poolpunk RMA objects RPT Spam fixed: Walls_01,03,04 RPT Spam fixed: Indust Concrete RPT Spam fixed: Indust Stairs RPT Spam fixed: Indust Pipes RPT Spam fixed: Plants RPT Spam fixed: Glitch to hide under dirthump in Wehrheim fixed: Drivability on Taunus Wall Objects fixed: Localisation Lat/Long fixed: Missing Roadway Saalburg fixed: Glitch to hide under dirthump in Wehrheim fixed: some misplaced objects fixed: wrong config entries (soundHit) fixed: Localisation Lat/Long added: Missing Fence Königsstein added: Apron Lighting RMA added: About 50 deerstands around the map added: Jail-Doors X-Cam-Taunus version 1.1 download links https://drive.google.com/open?id=0B-4tmlxBez6DU01zWXVBbDRrNkk https://drive.google.com/file/d/0B6v24Dm6_9lxTkllZWhURldCdFE/view?usp=sharing http://server.grenzschutzgruppe.de/file/Taunus_V2.7z Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=836147398 X-Cam-Taunus requirements CUP Terrains 1.2.0 Complete http://cup-arma3.org/download X-Cam-Taunus support If you would like to give special recognition to our work, you can click the following link. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YHHJT592HYVEN The whole team would be delighted and appreciate this acknowledgment :) Enjoy and have fun :) X-Cam-Taunus-Team
Makes all vegetation (clutter, bushes, trees)/street signs and furniture from the upcoming Enoch update available in the Editor. This also enables the vegetation for X-Cam, MapBuilder and ObjectPlacement TBH. Much thanks to reyhard for providing the config source! Download: A3_ShowEnochVegetation https://steamcommunity.com/sharedfiles/filedetails/?id=1763130695 A3_ShowEnochObjects https://steamcommunity.com/sharedfiles/filedetails/?id=1763132035 Make sure to check out also the outstanding assets library from Uro: https://arma3library.gitlab.io/ Finally you can get origami dummies in mikero tools (subscriber version) to be able to binarize your custom terrain using these properly: https://mikero.bytex.digital/Downloads Note: Dummies for TerrainBuilder and replacement mapping (CUP -> Enoch) are WIP.
Uro posted a topic in ARMA 3 - TERRAIN - (BUILDER)Hey guys, I keep seeing the same topic of 'How do I get x-cam working with 64bit Arma?' coming up on the Arma 3 discord #terrain_makers channel, so I thought I'd post up this quick guide so it is documented somewhere other than discord and to save me having to repeat myself over and over, anyway here goes... This quick guide assumes you already have X-Cam installed and working with the 32bit version of Arma 3, if you do not then please run through X-Cam's install instructions prior following this guide and validate it is working with the 32bit version of the game first. I will not be offering any support for this since it is simply updated dll's and nothing to do with the inner workings of inidbi nor X-Cam which are both discussed at some length within their own forum threads. Grab the new dll's (iniDB.dll & iniDB_x64.dll) from my github page https://github.com/Uro1/-inidbi (You only need the dll files, the rest of the repository is exactly the same inidbi addon that you should already have installed). Grab make_file_x64.dll from @killzone_kid 's website here - http://killzonekid.com/arma-64-bit-extensions/ Drop the iniDB.dll & iniDB_x64.dll into the Arma3\@inidbi folder. Drop make_file_x64.dll into the \Arma3\ root folder. You may have to 'unblock' the dll files in Windows depending on your systems security setup, to do this right click on each DLL and select 'Properties', go to the 'Security' tab and hit 'Unblock', Click 'Apply', and then 'OK'. Do this for each of the DLL files you have just installed and you shouldn't have any issues with those files in relation to Windows security. In the Arma 3 launcher DISABLE BattleEye. (FYI - You do not need BE running for offline work and there is a chance it will block DLL's used by addons causing you more grief down the road, remember to re-enable BE for online play). Congratulations, You can now launch X-Cam with the 64bit Arma executable as you would with the 32bit version. NB: You may need to grab the Visual Studio 2015 redistributable's (both x86 & x64 versions) from Microsoft's website for the dll files to be compatible with your system, modern versions of Windows should have these installed already but just in-case you run into issues I have linked the download page here - https://www.microsoft.com/en-us/download/details.aspx?id=48145 For those interested I forked the original inidbi repository on GitHub, updated the code-base to VS2015 and compiled both x86 and x64 dll's from the updated code all of which you can find on the GitHub page linked above. I have not updated anything else within the inidbi addon other than creating new DLL files so you can stick with using the default X-Cam install instructions and inidbi setup, then just drop the DLL's into place as described above. As for BattleEye compatibility, I did contact BE via email and requested they white-list the DLL's used by IniDBI & X-Cam and provided the source code to the iniDB DLL's, but they weren't interested and the reply I got wasn't exactly what you would expect from an outfit touting themselves as a professional anti-cheat vendor, so just disable BE to keep your sanity. Hope this helps some of you out on your quest for x64 glory!
Hi, we currently working on a new map called Taunus and we want to show you some progress regularly within this thread. The map will be powered by X-Cam of course and we will invest hundreds of hours, during many MP sessions, in order to finish this map ... asap. Please don't ask about any "release date" because we have only recently started ;) So far 4 people are working on this map: MemphisBelle (MIA) Hotzenplotz Chaser Silola Map size is 20480x20480 m Grid size is 4096 cells Cell size is 5 m If you want to see the whole "first Taunus album", then please follow this link: http://imgur.com/a/7Cuud Silola