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mistyronin

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About mistyronin

  • Rank
    Captain

core_pfieldgroups_3

  • Occupation
    Photojournalist

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  • Gender
    Male
  • Location
    Norden
  • Interests
    Motorcycle enthusiast

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  • Biography
    Ex professional military.

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  1. Vehicle Interiors - Feedback

    As Redphoenix said just few posts ago:
  2. Vehicle Interiors - Feedback

    I'm afraid that's not what I meant. I meant actually raise your head and unbutton partially: Check this, it does really fast but its the same idea:
  3. Vehicle Interiors - Feedback

    I totally missed it. Danke!
  4. Vehicle Interiors - Feedback

    After testing the interiors a bit more, I’d like to comment few areas of improvement: View modes switch. There should be a way to switch the MFD view modes without using the 2d-view: day, night vision, thermals and info. Adding the info mode in all stations allows a useful feature for those players that don’t use PiP. Adding the other modes in the gunner stations allow a non-2D view playing, which allows bigger immersion. To add extra simulation, keybindings could be assigned for each type of view mode to allow fast switching (like in real life): - B for switching between day mode and info. - N for night vision mode (or control + N to allow also nv googles) - M for thermals Zoom mode Ability to zoom the MFD view. Maybe using alt+mouse wheel or using keys. Raise head Most games that have a certain degree of tank simulation allow you to raise your head towards the periscopes -to allow different angles- and even unbutton slowly -to keep your head protected-. That’s usually achieved with a mouse wheel movement. If there are engine limitations, another solution is to have a 3-step unbuttoning. First step at periscope height, second step hatch opened few cm enough so the crewman can see the exterior saftely -that’s how many tank commanders manage a tank in RL combat-, and a third step full unbuttoned. Map / GPS / BFT Finally, another view mode with a map / gps would be welcomed. Many modern vehicles use a Blue Force Tracker or similar. That would allow a bigger immersion, as players don’t need to have a gps spawned over the screen.
  5. Vehicle Interiors - Feedback

    Really impressed about what we know of this DLC. It’s going to be another huge step forward. As someone already mentioned, what would really kill it is to add few interactive buttons like in Take on Helicopters. Then it would be a totally immersive experience. And if I can give a suggestion, being able to open doors and hatches to get in and out would also be a really nice touch. Even if it’s just an automated feature. I just hope BI keeps all the Arma 3 features in a future sequel (FFV, vehicle interiors, helicopter advanced flight mode, ViV, etc.)-and please with a modern or historical setting, no more pseudo-futuristic experiments-. Then it would be a dream come true.
  6. Arma is cool idea but doesnt work for me

    Odd, I’ve been playing Arma 3 since it was released, at least a couple times a week. And never seen those issues. I tend to play in private servers of milsim communities. You should report any weird stuff you see in Arma’s official feedback website. Although as someone pointed out before, it’s a game working in an old engine, so don’t expect miracles.
  7. Vehicle Door Actions

    Good work.
  8. I'm a bit confused with your statements. How come mines and cluster bombs are not part of military tactics and combined arms operations? Mines are one of the most widespread weapons in wars, and they are used in most basic defensive tactics -from building a simple observation post to a full fledged military base defense-. I'd encourage you to read any field manual on how to build a defensive perimeter. They are also used in some basic offensive tactics like ambushes. You can find mines in virtually any military conflict you can think of. And yes, they are an important part in both conventional combined arms tactics as well as unconventional guerrilla / spec ops warfare. Cluster bombs are not that widespread, but they are definately used in modern conflicts like Syria or Ukraine. And they are also used as part of combined arms tactics. For instance when an armored column finds a heavy resistance spot and needs to clear it fast and calls a CAS strike. Likewise in CSAR ops, to slow down the enemy.
  9. Laws of War DLC Feedback

    I've played the couple of Showcases and few missions of the campaign, and so far IMHO they did it in a really clever way. I won't spoil anything, but it's all intertwined with the plot. I'm having a great time, quite a different kind of fps storytelling. So far, one of the BI's best together with the bootcamp mini-campaign and the OFP campaign - The East Wind was also really good IMHO -.
  10. Laws of War DLC Feedback

    You need to target the mines first, then while prone deactivate them. It's in the hints. It's an armed civilian (that shoots you). Hence an enemy combatant.
  11. Out of curiosity, in the IDAP showcase, there's a sign next to the EH302 that says that it's the civilian version of the military Merlin... Shouldn't it be the civilian version of the "Mohawk" Merlin = real life Mohawk = armaverse
  12. Laws of War DLC Feedback

    A module for morale would also be interesting, when an enemy unit has suffered heavy casualties or are suppressed for a long time, they could throw their weapons and surrender.
  13. Laws of War DLC Feedback

    I don't know. I see it in the opposite light. It adds more simulation and cool experiences for wargaming. As I commented before, this is one of the important parts in real warfare, how civilians are taken care or not; and what reputation an army gains (specially in unconventional warfare). Vietnam is a pretty good example.
  14. Laws of War DLC Feedback

    Out of curiosity, what makes you think that they created this DLC to improve warmongering critics? Heck, when I served, I was forced to have an ethics course in the military academy (I have the degree :D) and when in service, every month we were read few articles of the Geneve convention to keep them fresh. And it was certainly not to have a better PR, but simply to teach soldiers their profession. It's an important part of war, it makes countries win or lose wars (check Vietnam f.i.). And as such it's cool to have it in a war game / war simulator.
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