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Found 8 results

  1. STEAM LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1887444077&searchtext= The long project that I have been working on for over six months now is in the testing phase. There is still much to do and would like you guys to help me out. I am welcome to all comments that improve this project for YOU! Please do not ask for other projects and keep it relevant to this topic. This project will be attached to the current USAF Mod project by SGT Fuller when ready. ENJOY!
  2. Who we are? Task Force 121 is a 3 year old American tactical-realism milsim unit that simulates combat tactics and utilizes equipment from the United States Army and United States Air Force. Our main operations will be primarily Zeus controlled in a modern-combat era, but we tend to branch out to different operations including Vietnam, Russian Armed Forces, etc throughout the year. Our staff consists of veterans or active-duty serviceman and our community is filled with military enthusiasts and people generally looking for a fun time. We have a clean organization and command structure that incorporates light infantry, armoured, rotor, fixed wing, special forces, recon, and advanced medical. Throughout the week, we have frequent training's and classes to ensure our members are fresh on piloting, medical, etc. Our Schedule? We run operations every Monday, Wednesday, Friday, and Saturday - starting at 8PM Central US Time. Between these days, we run liberation on the main server or host trainings. Requirements? We are primarily 16+ but we will allow those of a younger age to join if they are mature enough and understand the type of community they are joining. You must legally own ArmA III Be mature enough to understand that this is a tactical realism server - not a server to be a dick to people. How to join? Message me on discord at Knight#2995 -or- Join our Teamspeak (IP: 104.153.105.2:12320 ) and poke a recruiter and they will pop up and speak with you. They will set you up with our mod list and also help you get TFAR installed (if you don't already have it)
  3. This mod updates the AGM-114K and AGM-114N Hellfire missiles in the USAF mod to be a little more effective and unique. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1638688128 The AGM-114K Hellfire II is an anti-tank missile. I've updated the parameters of USAF's version to have a more powerful penetrating charge and explosion effects. This round can now also be used to destroy structures. The AGM-114N Hellfire II is a thermobaric missile designed for urban targets. I've updated USAF's version to be better at engaging dismounts on the ground and added a large fireball effect. This round will not perform well against armor since it's not what it's designed for. Both missiles originally inherited the same parameters of the vanilla Skalpel missile which was slightly under-powered and had underwhelming graphical effects. Note that unfortunately, simulating the thermobaric properties of the AGM-114N isn't something ARMA does well so I optimized this round primarily as an urban Anti-Personnel missile. If someone knows some tricks on how to simulate this, please let me know. I suspect this mod may become obsolete once USAF releases their long-awaited update but I already put this together for myself and friends and figured it wouldn't hurt to share. I've only tested these missiles with USAF's MQ-9 since that's the only thing I'm using them on. Credits & Thanks: -SGT Fuller & the USAF Mod Team This addon pairs well with my a couple of my other addons: -Turret Enhanced - https://steamcommunity.com/sharedfiles/filedetails/?id=1623498241 -MS IFF Strobes - https://steamcommunity.com/sharedfiles/filedetails/?id=1543390130
  4. Just to make you aware I have my own private server running KP Liberation 0.963. At the moment it has a 10 player limit but often there's no more than 3 players at any one time and usually it's just myself! So anyone who's looking for a fun and cooperative server where team work is a must then PM me or search for 'Boyos Brigade'. Server tends to be online 12am-4am GMT. UPDATE: I'm presently running a modified KP Liberation mission on the fantastic Xcam Taunus map. I've also added the Challenger 2, Eurofighter Typhoon and various aircraft from the USAF mod (by Sgt Fuller) which has the B-1B and B-2 bombers, AC-130 gunship, F-16, F-22 and F-35 as well. Please PM me to arrange a game.
  5. Squad name: FIRST STRIKE TACTICAL Timezone/location : -8 GMT / UNITED STATES of AMERICA Gamemode preference (eg coop or pvp): COOP Contact email: solidkreate@gmail.com Website address: http://1striketactical.proboards.com/ Short description: First Strike Tactical is a private military company owned an operated by Isaac Chavira in the Puget Sound of Washington state. We are a world wide deployable organization. Our company employs former military or police from all allied NATO countries. The Company motto is "Proelio Caedibus Temperatum" which means 'No Quarter'. We strike hard and we strike first anywhere in the world. We have a wide range of military gear that we employ to achieve our mission goal. This unit is a military realism unit. There is a hierarchy although we do not use standard or traditional military ranks. We use what are called 'Grades'. You will start out as a Grade 1 Operator or 'OP1G'. We do use rank insignias modeled after military enlisted chevrons for grades OP1G - OP12G. We are an ACE, ACEX and Task Force Radio squad. We also use advanced medical. There will be basic load outs however weapon choice is up to you. It is Operator preference with some exceptions. The only stipulation is if we are in the desert or woods that you dress accordingly (No enemy uniforms). Also no balaclava or schema only headgear. And the only banned weapons are AK or Chinese styled weapons i.e AK-47, AKSU-74, QBZ-95 ect. IR strobes are required during night operations and so are black uniforms and gear. We will have the basic roles for combat such as: Rifleman, Grenadier, Heavy Gunner, Engineer,Ant Air Specialist, Anti Tank Specialist, Sniper and Medic. JTAC Forward Observer/Striker Operators will also be used in our scenarios. Official designations are as follows: Field Operator-RF Field Operator-GR Field Operator-HG Field Operator-EN Field Operator-AA Field Operator-AT Field Operator-SS Field Operator-MD Field Operator-FS (JTAC Forward Observer / Striker) We hope you give us a try and enjoy your stay with us. Check out the link above and contact me for more information.
  6. I'm trying to retexture the RHSUSAF A-10, however I cannot open the .p3d file to get the texture map so I can assign it in the eden editor, so I can retexture. Any way to get the texture files for RHS Files?
  7. HEAD OVER TO THE RELEASE THREAD FOR THE MOST UP TO DATE ANNOUNCEMENTS ON THIS PROJECT RHS Uniform Unit Patches By: Kband1 Current Status: V1.0 Release Date: January 12, 2016 Requirements: Community Based Addons A3 RHS: United States Armed Forces Download Links Google Drives: https://drive.google.com/open?id=0B7yB9MY0xJSjeWFfTWRWTUkyWUk Mediafire: http://www.mediafire.com/download/b2sqt1krg82cdhl/%40RHS_Patch.rar Armaholic: UPDATING ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INFORMATION A little project that came to mind at the last moment of making my Custom Unit Patches, This will be implementing many missing Infantry Divisions, Armored Divisions, and especially Special Forces Patches to RHS Type Uniform Standards (Not how RHS has it 3d modeled on the uniforms so I'll try my best). The patches will also work with any and all Vanilla Uniforms. I created this mod to help those MILSIM, Realism, and ARMA Units get the patches they need all in one for RHS: USAF Uniforms WITHOUT THE STRETCHING OF THE TEXTURES OR HAVING TO INSTALL AND USE VANILLA RESKINNED UNIFORMS! PATCHES IN THE PACK AS OF NOW Over 130+ Patches for RHS: USAF Uniforms x40 - Infantry Divisions/Infantry Brigade Patches ACU and Multicam Variants x12 - Command, CORPS and Army Patches ACU and Multicam Variants x5 - Armored Division Patches ACU and Multicam Variants x6 - Cavalry Regiment Patches ACU and Multicam Variants x16 - Ranger Regiment Patches with interchangeable Ranger Tab or no Ranger Tab ACU and Multicam Variants x4 - Military Police Brigades ACU and Multicam Variants x8 - Aviation Brigade/Regiment Patches ACU and Multicam Variants x2 - Engineer Brigade Patch ACU and Multicam Variant x4 - EOD Ordnance Group Patches ACU and Multicam Variant x20 - Field Artillery Brigade Patches ACU and Multicam Variants x16 - Special Forces Groups and Command Patches with interchangeable Ranger Tab, Special Forces Tab or Both ACU and Multicam Variants Future Plans! --US MARINE CORPS-- Infantry Divisions MARSOC Units Force Recon Units Aircraft Groups --US NAVY-- SEAL Teams CVNs Air Wings --US AIR FORCE-- STS Air Wings --US COAST GUARD-- Districts Cutters --Miscellaneous-- Miscellaneous Items NEW IMAGE SET http://imgur.com/a/SPSAj Some seem tilted due to the Arm Position on the RHS Uniforms Model, I guarantee that once you raise a weapon or lower a weapon and your arm is bent then they will look a little better. If you would like to suggest any other patches please PM me the Image, I do accept custom Unit patches too, in color also :) Also please note, this is just a little project that came to mind randomly after creating my custom unit patches and will take a little bit as I do still have school and work to deal with, but it shouldn't take to long to work on them and release them to perfect standards. As for using this mod for your own personal use and editing it up, I am completely fine with that.
  8. So ive been editing a mission using SGT Fuller's USAF mod, and i have 35 units in cargo of the C-130J Super Hercules. I have placed triggers for the untis to parachute, but it only works if I fly the C-130 because i can open the rear cargo door. So my question is does anybody know a script to open the rear cargo door of the C-130J? That way AI could fly above and the units would exit over the triggers due to the door been opened. Thanks in advance. LC
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