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fat_lurch

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About fat_lurch

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  1. fat_lurch

    ARMA 3 Addon Request Thread

    I only noticed the ARX-160 bit just now: Massi's weapon pack has the ARX-180: https://steamcommunity.com/sharedfiles/filedetails/?id=500929500
  2. fat_lurch

    ARMA 3 Addon Request Thread

    https://steamcommunity.com/sharedfiles/filedetails/?id=875779698 It looks like NIArms has already incorporated the ACR.
  3. fat_lurch

    Helocasting & Kangaroo Casting

    Thanks for the feedback Ben! I'll try to get these issues resolved - I'll be a little delayed because I'm waiting on a replacement motherboard. A question: were you running helocast on the dedicated server as well?
  4. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2020-01-12: Added – Dual Boat Helocast Support Changed – Helocipter will fly at 10km/h now instead of 8 Changed – Moved Helocast commands to bottom of the list to get them farther from Engine Off, Eject, etc. Fixed – recoverCRRC: restore aircraft to last known altitude instead of 50 meters Fixed – recoverCRRC: use rampDoor function in lieu of old code Fixed – Prevent AI from turning in mid air during jump I've also noticed an issue where the boat automatically is detached from the RHS CH-47 series when a user uses the manual Open Ramp action. I'll be releasing a patch to address this and the fact the RHS CH-47s "leak" water too quickly and are become disabled after floating for more than ~3 minutes.
  5. fat_lurch

    Helocasting & Kangaroo Casting

    So development has been slower than I was hoping but I'm finally making a little bit of progress on the double helocast feature. Users will be able to configure a "jump plan" which determines which groups just with each boat. Users will also be able to perform a "single" helocast and then setup another later at a different location.
  6. fat_lurch

    Helocasting & Kangaroo Casting

    Thank you very much! I'm making the best use of vacation away from work, haha.
  7. fat_lurch

    Helocasting & Kangaroo Casting

    I have some new functions that will handle this better on next release. The logic will be either all non flight crew (based on which seat everyone is in) or all non flight crew that are in your squad. By having the two functions it should be possible to helocast two different squads with two different boats at two separate drop locations with one helo. The limitation in this instance is that if someone hops on an M134, as an example, they're considered flight crew and they won't be part of the helocast. If they go back into a cargo seat just before the jump, they'll be non flight crew again and will be helocast with the rest. The function will also handle firing from vehicles positions ala the ramp on Konyo's MH-47 Ramp version.
  8. fat_lurch

    Helocasting & Kangaroo Casting

    For Konyo's MH-47 I defined a custom point by the ramp. I have a variable called jumpOffset that I associate with each aircraft type during initialization. I use the eject point by default and evaluate if an offset is needed during testing. That offset is relative to the eject point. In the case of Konyo's MH-47, it's a fairly large offset.
  9. fat_lurch

    Helocasting & Kangaroo Casting

    That's the issue. That's one of the current limitations of the system. I'm working on a better implementation. For now, so long as your pilot is in a separate squad from you then it should all work.
  10. fat_lurch

    Helocasting & Kangaroo Casting

    I had an idea on how to do this: when someone selects Prep Helocast, a dialog pops up that allows users to select parameters of the helocast: How many boats (0-2) Which jumpers (all non-flight crew or just the user's squad) I'm also thinking of adding a water checker override - this would allow helocasting on rivers. The engine doesn't treat rivers as being over water. I'm trying to figure out a way to hide prep helocast when its not useful. I haven't figured out what to do just yet.
  11. fat_lurch

    Helocasting & Kangaroo Casting

    One more thought: were you in the same squad as the pilot? That would cause an issue.
  12. fat_lurch

    Helocasting & Kangaroo Casting

    I can look into it. Which aircraft were you using? You had human pilot and passengers, no AI? Thanks
  13. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-30: Added - Ability to choose boat type to be spawned in Eden Fixed - Missing NATO Boat from Eden options Fixed - boatCoords for RHS CH-47 series
  14. fat_lurch

    Helocasting & Kangaroo Casting

    Yes, The option is supposed to kick out all non-flight crew. I've been looking at the RHIB recently - it *looks* too big to fit in anything, but I haven't given it much real thought.
  15. fat_lurch

    Helocasting & Kangaroo Casting

    Update 2019-12-29: Added - configuration changes so characters trigger splash effects at a velocity of 6 instead of 8 (It's stupid but it bothered me in some of the still images I had taken 🤣).
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