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About fat_lurch

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  1. Hi again, This is another proof of concept for an addon that allows ARMA to control a COM (serial port) directly, thereby interfacing with one or more Arduinos. https://www.youtube.com/watch?v=18VjktoWgTg I'm really interested to hear the ideas other people have on how to utilize this - please post up your ideas below so I can consider various use cases when maturing this system. Thanks!
  2. fat_lurch

    Flight Sim Panels for ARMA

    Thanks much! I want to set this up as a framework so people can rig whatever panel(s) they are interested in. My Radar altimeter panel was just a quick weekend project to ensure the system works. I also want to see if I can use the serial interface to tie-in a Raspberry Pi - my dream would be a full functioning MFD.
  3. Hi all, I just wanted to share my proof-of-concept video for a flight sim panel for ARMA (Yes Internet, I'm very well aware ARMA is not a flight sim). YouTube Link I'll be trying to get some documented examples put together for release with the addon that makes this possible. Note that this requires a .dll file which will need to be whitelisted by BattleEye so this is a "someday" project. Enjoy and let me know if you have any technical thoughts on this. Thanks
  4. fat_lurch

    Turret Enhanced

    Update 2021-03-14: Added - Channelization of markers. Placed markers will now correspond to your current chat channel. Thanks to BIS for adding this capability in 2.01!
  5. fat_lurch

    Turret Enhanced

    Update 2020-09-04: Changed - Increased UI draw rate in attempt to reduce "flicker" for some users Changed - Re-ordered scroll actions
  6. fat_lurch

    SOF UNITS ADDONS by massi

    Massi, I apologize if I missed it, I'm looking for your terms of use. Specifically, I'd like to retexture one of the USSOC Lite helmets with a friend's callsign for use in a private group - is this OK with you? Thanks!
  7. fat_lurch

    Turret Enhanced

    Update 2020-08-30: Added - Change Loiter Radius command for UAVs Added - Blacklist for RHS UH-60s
  8. fat_lurch

    Turret Enhanced

    Update 2020-08-30: Added - Support for vehicles with multiple turrets (e.g. V-44, USAF AC-130U) Added - Weapon Status report for UAVs Added - VMS (Vehicle Management System) Reset for UAVs Changed - Prompts now use systemChat instead of hint commands Changed - Change Altitude command visible for UAVs only now Changed - General code cleanup & pruning
  9. fat_lurch

    Turret Enhanced

    Update 2020-08-29: Added - GUI blacklist for the upcoming USAF AC-130U
  10. fat_lurch

    Turret Enhanced

    Update 2020-08-28: Added - Simple blacklist for USAF_MQ9 Fixed - Bug preventing GUI from displaying Fixed - Key issue (At least I hope...)
  11. fat_lurch

    Turret Enhanced

    Update 2020-08-26: Added - Change altitude command
  12. fat_lurch

    Turret Enhanced

    Not yet but I plan on adding it soon to help with compatability with the USAF MQ-9 and pending AC-130.
  13. fat_lurch


    This addon modifies supported vehicles to use ammocan objects that can be loaded into a vehicle inventory. Players are able to manipulate these ammocans directly so extra ammocans can be added to the vehicle in the field. Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2162698437 YouTube Demonstration: This is designed to work in SP, MP and Dedicated with human and AI vehicle crews and gunners. This is a Beta release. More features are planned and more vehicles and their vehicle turrets will be supported. Please note that static turrets are not currently supported, due to their lack of inventory. Please note: I can incorporate any vehicle into my mod without REQUIRING that addon as a dependency - I just use classnames. With this in mind, I'd like to incorporate as many reasonable additions as possible, so keep 'em coming! ***For best results, use with the Vehicle Loadout mod, to save vehicle profiles with additional ammo! https://steamcommunity.com/sharedfiles/filedetails/?id=2161671937 Supported Vehicles: All BLUFOR Vanilla BI Ground Vehicles and Boats with turrets All BLUFOR RHS Ground Vehicles with Turrets (M2 and Mk19) Features: Support for SP, MP and Dedicated Ability to Load/Unload Turret Ammunition to/from ground vehicles Tested & compatible with ALiVE and Zeus spawned vehicles Support for (eventual) addon vehicles without mod dependency Should be compatible with Liberation, Antistasi, etc. (Would love testing feedback) Custom ammocan models Setup: Supported Vehicles are automatically ready to receive additional ammunition without additional setup. "Vanilla" ammo in vehicles is autmoatically converted into ammocans and placed into the vehicle's inventory Simply select a compatable Ammocan from a virtual arsenal or container and drop it into the inventory of the vehicle that you want to load. Ammocan Resupply Procedure: From anywhere you can access the inventory of a compatable vehicle > From your inventory, deposit the desired number of Ammocans into the vehicle inventory > Close inventory. Weapons *should* automatically reload The ammocans will show up in virtual aresenals with a prefix of "ammocan". Reloading Procedure: Supported Vehicle Turrets will have one box of ammunition loaded at a time. All additional boxes of ammunitionn are removed from the turret and added to the vehicle inventory as ammocans on initialization. When the loaded box of ammo reaches 1 round remaining, AmmoCan will load a box from your vehicle inventory into the turret, and reloading of the turet will happen as normal. While you can carry additional ammo on your personal inventory, AmmoCan will only load a new box from the vehicle inventory. Tips: This mod does not address the current lack of manual reloads for vehicle turrets. However, you can greatly increase the operational capacity of your vehicle turrets, so you can feel less bad about emptying the box to top off. Limitations: Right now all ammo is stored into a .50 cal style (M2A1) ammocan. I'll be creating appropriate models for other ammocan types in the future. Currently, only US vehicles are supported. I'll be adding support for non-US vehicle in the future. At spawn, supported vehicles will initiate a reload Vehicles with multiple ammo types per weapon (e.g. RHS Mk19s by default) may have random ammo type loaded into the turret. The best workaround at this time is to carry only one ammo type for a given turret. The AI can take advantage of additional ammo cans inside their vehicles; however will be unable to add more ammo on their own. You can use the Zeus interface or manually add more ammo for them as needed. Currently, due to their lack of inventory, static turrets are not supported, and cannot be reloaded with AmmoCans Planned Updates: No reload at spawn No random ammo type loads Support for appropriate additional addon vehicles Support for static turret varients of vehicle weapons Usage Restrictions: The GNU General Public License v3.0: https://www.gnu.org/licenses/gpl-3.0.en.html I know folks are going to dePBO this, so the GPL license just basically asks that you mention me on any work based on this. I will be making my Github for this public once the addon is a bit more mature. Anyone may add the raw PBOs for this mod into their own addons, etc. How to help add additional ammo/vehicle support: I need documentation, images, examples, etc. of other ammocan types. Alternatively, if anoyone wants to help model other ammocan types, I'd love the help. Acknowledgments and Thanks: Roqarr