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fat_lurch

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About fat_lurch

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  1. fat_lurch

    Turret Enhanced

    Can you expand upon the issues you're seeing?
  2. fat_lurch

    Turret Enhanced

    That's definitely a bug. I have no idea what would cause that.
  3. fat_lurch

    NOD Colorize

    I'd encourage everyone to post the settings they use to get various effects for other people to reference. Thanks
  4. fat_lurch

    NOD Colorize

    ALPHA RELEASE This addon allows users to recolor their NODs (NVGs). The changes are accessed through addon settings. This a spinoff of my White Phosphor mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1792394837 After releasing White Phosphor I had a few requests for changes or custom editions. This mod is an answer to those requests. NOD Colorize allows you to re-color your NODs to your exact preference. I had also seen a couple of references online where people wanted custom NOD colorization to help with certain types of color blindness so hopefully this can be helpful in that capacity. Note that the colors you select are being mixed with the existing green hue of the NODs built into vanilla ARMA. For more details on the settings associated with this, refer to BIS's documentation on the ColorCorrection Post Process effect: https://community.bistudio.com/wiki/Post_process_effects#ColorCorrections This mod requires CBA and should be compatible with both vanilla ARMA and ACE. Note that you will see color differences when using this addon with and without ACE due to the changes ACE makes to NODs.
  5. fat_lurch

    White Phosphor NODs (NVGs)

    @Nichols, Thanks for the lead on this - I'll look into this and see if I can replicate the technique.
  6. fat_lurch

    White Phosphor NODs (NVGs)

    For anyone wanting adjusted or custom colored NODs, please see my NOD Colorize addon: https://steamcommunity.com/sharedfiles/filedetails/?id=1807445586
  7. fat_lurch

    White Phosphor NODs (NVGs)

    In theory, yes. I think the green added to the default NVG view could possibly be "corrected" for (I'm not 100% sure). If I'm honest, as far as I know there isnt anything like this deployed as of this writing (full-color NODs), so I'm not real interested in personally creating an addon for this. I may look into creating an addon that allows for user-defineable recolorization as I've heard (anecdotally) that this can help folks with certain types of color blindness. EDIT: I've since completed said addon: https://steamcommunity.com/sharedfiles/filedetails/?id=1807445586 I am more than willing, however, to share my code as a start if someone wanted to develop a color NOD mod.
  8. fat_lurch

    White Phosphor NODs (NVGs)

    So a few folks have mentioned adding a "filter" to restrict which NVGs this addon affects. This really wasn't inline with my plans for the mod so I'm looking for input from the interested users. In my mind, the *best* way to handle this is to use ACE's tube generation parameter to define if the particular NOD features WP tubes (which is a bit beyond the scope of ACE or my mod. The original content developers would define this in their addons). I suspect the ACE team may already have something like this in work, hopefully rendering my addon moot. In the meanwhile, the best way I can think of to address this within the scope of my addon is either a whitelist or blacklist specific devices defined by the users per the mission or server that calls out specific classnames. I suspect the larger audience won't agree on which *specific* devices should have WP, so my guess is it's best to make it configurable per user/server and leave the default as an all class whitelist. Unfortunately, this puts the onus of defining the whitelist/blacklist on the user or admin. Does anyone have any other/better thoughts on how to manage this? Thanks
  9. fat_lurch

    RPGTard - Liberal use of RPGs

    1. Does the accuracy (dispersion) seem reasonable 2. Does the likelihood of AI using the RPG-7 seem reasonable 3. Are there any behavioral bugs that should be addressed
  10. fat_lurch

    RPGTard - Liberal use of RPGs

    Tankbuster - I realize i should have been more clear: the CUP version was recently updated with the changes I've described above. I'm waiting for some user feedback before committing changes to RPGTard for other weapon sets.
  11. fat_lurch

    RPGTard - Liberal use of RPGs

    Yes it is
  12. fat_lurch

    RPGTard - Liberal use of RPGs

    Yes they will.
  13. fat_lurch

    White Phosphor NODs (NVGs)

    Thanks for the feedback rsoftokz! I can definitely look into it: What are the exact steps to reproduce what you're seeing?
  14. fat_lurch

    White Phosphor NODs (NVGs)

    No kidding! Or even just a vision mode change EH.
  15. fat_lurch

    White Phosphor NODs (NVGs)

    It's just a simple loop that looks for the current vision mode and that the effect is enabled in the CBA settings.(https://community.bistudio.com/wiki/currentVisionMode) I plan on making the code a little smarter in the future so the effect doesn't take over vehicle cameras, etc. I limited it to about 50Hz figuring that would be fast enough for most folks not to notice the transition. The effect itself is just a post-process color correction. I'm suspicious that this is how BIS handles their night vision effect as well (since there's no real NIR light sources in the engine). I'm guessing items like NVGTarget etc. also cue off of currentVisionMode. If you're interested I can post up the code. Thanks
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