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raptor 6 actual

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About raptor 6 actual

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  1. Another Non-convex question

    Ah!!! Thank you for that bit of info. That makes me feel better. Cheers.
  2. Another Non-convex question

    Thanks for reminding me of the sample models. I did as you suggested and broke down the model so as not to have any concave items. However, when running STRUCTURE-->CONVEXITY-->Find Non-Convexities once more, it highlighted just as many verts. Upon looking at the test car in Sample Models, running the same process, even the sample car ended up with almost every vert highlighted. So, in a way that makes me wonder if I don't have Object builder setup properly, or if it's something else. Am I looking at this the wrong way by chance? @PuFu- I will get to that next, thank you.
  3. Another Non-convex question

    So, to start off with, YES, I did search first :) . However, even learning what the convex and non-convex means as far as polygons go, I'm needing help on the interior of a ship....to be specific, the "tank deck". I know of no other way to make this a "convex" shape. It fits inside the hull and I'm trying to make it a separate .p3d to cut down on total poly count in my main hull. Do any of you have a work around on how to accomplish this? Picture link is attached Thanks in advance for helping on the Landing Ship Tank (LST) picture available here
  4. CH-46 Knight

    Pertaining to your "test bird", do you or someone else have a tutorial on how to make rain drops appear on the window? I've seen it on a few other helos, but I think they were all under your work....I could be wrong on that.
  5. CH-46 Knight

    Great, in the future, I hope to just be able to send my attachments to you, so that no one needs to download a separate addon, however, I'll let you decide if you actually want to include them or not.Thanks for the reply
  6. CH-46 Knight

    I honestly don't mean this as a request and I'm just trying to plan ahead once she's released, but will the winch on the door have a memory point so that scripters can come along and add different attachments to the hook (if there is one at all)? Those different attachments could be a stokes basket, a jungle penetrator, etc, etc. Thanks
  7. CH-46 Knight

    I'm not sure if the Knight had this capability or not, but will you be adding IR strobe flashers to the lighting system? I know of a video that could explain my question better, but it's from another game, and I'm not wanting to offend anyone by posting it here.
  8. CH-46 Knight

    Are you going to make it so that stretchers can be added or attached to some of the cargo positions?
  9. US Military Mod (80s 90s)

    DeltaHawk, Are you willing to accept a dialog that comes up with a basic vest, and as you choose different pouches or what-have-you, it adds or takes them away on a 3d model? Or are you just wanting an action menu/scroll wheel interaction where you can choose different setups for gear and such?
  10. I honestly didn't know how to simplify the results of searching to find the correct answer to this problem. When texturing the guard rails on my ship models, do I need to unwrap EVERY SINGLE POST and chain? Or do I just model and unwrap one post, then after texturing it, do I just copy and paste it? Other wise, when I properly learn to unwrap a model, I'll be doing so for the rest of my life on just one model. I'm sure I'm doing this the hard way.
  11. The Unsung Vietnam Mod 3.0 WIP THREAD

    Not to be troublesome about this, but in one of the pics, it shows a sign in front of a base with the title of "FOB Sarge." Correct me if I'm wrong, but during the Vietnam era, weren't most bases called Air bases, FSB (Fire Support Bases), or just FB's (as in Fire Base Gloria and Fire Base Lady Bird)? I understand this is just a simple board, and doesn't necessarily indicate the level of gameplay awesomeness, but it just helps to stay with the illusion. At the same time, I have quite a few models I've been working on that fit into both the WWII era and essentially into the Vietnam conflict after doing some minor changes. Those models are of the LST (Landing Ship Tank), the LCT mk 5 and mk 6 (Landing Craft Tank), the LCM III and VI(Landing Craft Mechanized), the LCVP (Landing Craft, Vehicle Personnel), the APB-24 (a Barracks Ship), a PT boat, the LSM (Landing Ship Medium), and finally the APA-45 USS Henrico. I'm only talented to create the 0.000 LOD. I'm trying to progress onto the 2nd step of getting these into game. However, if anyone would like to look at the work I've done this far, I'd be glad to produce the LOD/skeleton pictures to show originality and the lack of progress I've made with learning how to texture. I'd really like to see if someone could help get me into that next step, so as to contribute more to this mod. Let me know if you'd be interested in taking over if that'd be easier.
  12. JSRS3: DragonFyre

    Great job on the sounds for the vehicles, it really adds to the immersion when you're ingame. Thank you for sharing.
  13. I've just found this thread after being gone for a while....will there, or is there IED crafting within the game itself, or is it all placed via the Editor? Thanks and sorry if it's been asked before, but the search didn't bring anything back before I posted.
  14. USS Iowa

    Gotta have the CH-46 I believe to fly them in on the stern of the ship right?
  15. USS Iowa

    Great work AusSnipe73. Thank you for releasing this. I agree with others that it's sad that the engine can't support this better the way it should. But, on the up side, the amount of carnage that those main 16" guns deal out could virtually make me want to dig a hole in the terrain to try and hide from the shells. Can't wait to see more of it.
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