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This mod updates the AGM-114K and AGM-114N Hellfire missiles in the USAF mod to be a little more effective and unique. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1638688128 The AGM-114K Hellfire II is an anti-tank missile. I've updated the parameters of USAF's version to have a more powerful penetrating charge and explosion effects. This round can now also be used to destroy structures. The AGM-114N Hellfire II is a thermobaric missile designed for urban targets. I've updated USAF's version to be better at engaging dismounts on the ground and added a large fireball effect. This round will not perform well against armor since it's not what it's designed for. Both missiles originally inherited the same parameters of the vanilla Skalpel missile which was slightly under-powered and had underwhelming graphical effects. Note that unfortunately, simulating the thermobaric properties of the AGM-114N isn't something ARMA does well so I optimized this round primarily as an urban Anti-Personnel missile. If someone knows some tricks on how to simulate this, please let me know. I suspect this mod may become obsolete once USAF releases their long-awaited update but I already put this together for myself and friends and figured it wouldn't hurt to share. I've only tested these missiles with USAF's MQ-9 since that's the only thing I'm using them on. Credits & Thanks: -SGT Fuller & the USAF Mod Team This addon pairs well with my a couple of my other addons: -Turret Enhanced - https://steamcommunity.com/sharedfiles/filedetails/?id=1623498241 -MS IFF Strobes - https://steamcommunity.com/sharedfiles/filedetails/?id=1543390130