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  1. Task Force Aspis(TFA) is a military simulation unit that has been around since 2012. We have multiple years of experience in the military simulation community and members from all walks of life. The unit is structured around a joint Multinational Task Force of operators from the UK Special Forces and US JSOC. UKSF is supplying the task force with members from 22 SAS and SBS while JSOC is providing both air and ground support with CAG and 160th SOAR Recruitment status: 22SAS: Open SBS: Open CAG: Open SOAR: Open UNITED KINGDOM SPECIAL FORCES 22 Special Air Service Alpha Squadron two troop(Air) is the SAS part of the task force, masters of airborne and freefall insertion HALO(high altitude low opening) HAHO(High altitude high opening). Tasked with operations such as Counter Terrorism, Special Reconnaissance, Asset protection and foreign internal defense(FID) and precision strike operations Potential candidates to the unit will attend an Assessment and selection day if seemed suitable they will then progress on to unit training consisting of Jungle phase and employment training and finally an Assessment Phase. These phases will teach essential unit skills such as Small unit tactics, combat drills, patrol techniques and Recce skills. Upon successful completion of all phases, candidates will be badged as Trooper and assigned to a patrol,further training modules will be done after such as Patrol skill qualification, Air Assault and Airborne school. Special Boat Service The UK's naval special operations unit, M Squadron Special Boat Service has the responsibility of responding to the threat of terrorism against any of the UK's maritime interests and as such providing Maritime and amphibious operations specialists for the task force. tasked with operations such as Counter Terrorism, Special Reconnaissance, Asset protection and foreign internal defense (FID) and precision strike operations alongside their SAS counterparts as well as Beach & Shore Reconnaissance. Potential candidates to the unit will attend the UKSF Joint Selection Course before moving on to SBS specific Modules. Once complete further training modules will be done after such as Patrol skill qualification, Air Assault and Airborne school. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ UNITED STATES JOINT SPECIAL OPERATIONS COMMAND US Army Combat Applications Group CAG specializes mainly in Counter terrorism and Direct Action. Such missions often involve elimination of HVT’s and Hostage Rescue. Sharp precision and excellent unit cohesion are some of CAG’s main focuses, therefore training and always improving ourselves are a large part of this experience. OTC: The pipeline for CAG is a 3-day course with around 2 hours of game time each day. During this course, candidates will be trained in SUT, CQB and MOUT over the first two days. On the third day, they will make use of what they learned in the prior exercises. This is referred to as Gold Phase. Upon graduation of the OTC, the candidates will be assigned to their respective teams and will be qualified to deploy with them. 1st Battalion, 160th Special Operations Aviation Regiment (AIRBORNE) The 160th SOAR(A) provides Army Special Operations Aviation forces and expertise across the full range of military operations in support of the Combatant Commands in order to achieve regional and national objectives. Its missions have included attack, assault, and reconnaissance, and are usually conducted at night, at high speeds, low altitudes, and on short notice. The pipeline for special operation aviation candidates consists of 3 different blocks FAST: Flight Assessment and selection WOFT: Warrant office flight training, aviation mission planning and execution. GP: GREEN PLATOON , where the actual training and making of a pilot happens. Once a pilot has completed all phases of GP he is then a BMQ (basic mission qualified) Rotary Wing Pilot of 1-160. Flight hours, experience and training of new waves of Candidates as well as his own personal evolution as a Pilot and Leader will give him the option to advance further in the ranks of the Night Stalkers. For more information on 1-160(A) take a look here: 1-160(A) RECRUITMENT BRIEF ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you do fulfill the requirements and want to be a member of a dedicated, high performance and respectful tactical MILSIM community then this might be just the place for you. Requirements: Must be at least 16 years old. Must be able to speak English. Must be mature. Must have a working microphone and be able to log into our Teamspeak server. Website: Task Force Aspis Task Force Information: About us Application: Application Checklist ARMA Units: TFA ARMA Units TeamSpeak: TFA Teamspeak Discord: TFA Discord
  2. Hello everyone! Many servers administrators already use / used the benefits of the Headless Client in your missions. So, they probably faced several errors such as: HC that does not connect, connects and get kicked, connects and stays with an hourglass, without working (for this I have not seen any solution until the present moment, and we think we have a solution). After several tests in 2 different environments (a Windows 10 professional server - a test server - and our main server machine – windows server 2016) we discovered something that can help everyone with the problem of the hourglass HC. Administrators often use programs to manage their servers, such as SteamCMD, TADST, FLAX, and usually install an instance of Arma3Server (to use as the main server instance). Some also installs an ArmA 3 client to help with HC configuration. So far so good, but the catch is the moment that we keep the steam logged on the server (we usually leave online the steam that have the ArmA 3 client purchased). We saw that the HC worked flawless in our test server and the main server suffered with the hourglass HC. So, what we notice different on the 2 environments was (in addition to the versions of windows): * The test server always has a steam logged that does NOT have the ArmA3 client installed and, the main server, the steam logged in HAVE an ArmA3 client license. So we changed the main server environment to verify if this was the problem: * We started our main server with a Steam account that does NOT have the ArmA 3 Client, but only the Arma3 Server. Therefore, we conclude that the HC work properly when the steam account on TADST or FLAX is different that are running on server, when you start the HC instance (this prevents Steam ID conflicts and errors). We hope this information helps the ARMA 3 server administrator who use HC. Greetings from CCT – Comunidade de Combate Tático Brasil, a Brazilian Arma Community since 2009. Portuguese version: Olá a todos! Muitos já utilizam/utilizaram os benefícios do Headless Client para o servidor. Portanto, devem ter se deparado com diversos erros como: HC que não conecta, conecta e leva kick, conecta e fica com uma ampulheta (este até então, sem solução simples, pelo o que pesquisei até o momento). Depois de diversos testes em 2 ambientes diferentes (um servidor com Windows 10 profissional - este sendo um server de testes - e o servidor principal do nosso clã - windows server 2016) descobrimos algo que pode ajudar a todos com o problema da ampulheta no HC. Os administradores costumam utilizar programas para gerenciamento dos seus servers, sejam manuais ou automatizados (SteamCMD, TADST, FLAX) e costumam instalar uma instância do Arma3Server (para utilizar como a instância principal do servidor) na máquina. Como já vi em alguns post, alguns instalam o ArmA 3 client para utilizar o executável do arma3server no HC. Até aqui tudo certo, mas a pegadinha está no momento que mantemos a steam logada no servidor (costuma-se deixar a steam que possui a versão do ArmA 3 client comprada aberta no servidor). Verificamos que no servidor de testes o HC funcionava perfeitamente e no principal existia o problema. Então, analisamos o que havia de diferente nos 2 ambientes que utilizávamos (além das versões do windows): * O servidor de testes sempre está com uma steam logada que NÃO possui o ArmA3 client instalado e, no servidor principal, a steam logada POSSUI uma licença do ArmA3 client. Então mudamos o ambiente do servidor principal para verificar se o que foi constatado realmente fazia diferença: * colocamos na steam instalada no servidor principal uma conta que NÃO possui o ArmA 3 Client, mas apenas o Arma3 Server. E ao executar a missão que possui o HC, o HC funcionou perfeitamente. DESSA FORMA, CONCLUÍMOS QUE PARA O HC FUNCIONAR CORRETAMENTE, A STEAM LOGADA NA MÁQUINA DO SERVIDOR DEVE SER DIFERENTE DA CONFIGURADA NO TADST, NO FLAX OU MESMO NA STEAMCMD (MESMO QUE NAQUELA CONTA NÃO POSSUIA UMA LICENÇA DO ARMA 3), POIS ASSIM A STEAM E O BATTLEYE NÃO ENFRETARÃO CONFLITOS DE ID ENTRE O EXECUTÁVEL DO ARMA 3 SERVER E O EXECUTÁVEL DO HC. Esperamos que isso ajude os administradores de servidores de ARMA 3 e que usam o HC. Saudações da CCT a todos.
  3. Squad name: FIRST STRIKE TACTICAL Timezone/location : -8 GMT / UNITED STATES of AMERICA Gamemode preference (eg coop or pvp): COOP Contact email: solidkreate@gmail.com Website address: http://1striketactical.proboards.com/ Short description: First Strike Tactical is a private military company owned an operated by Isaac Chavira in the Puget Sound of Washington state. We are a world wide deployable organization. Our company employs former military or police from all allied NATO countries. The Company motto is "Proelio Caedibus Temperatum" which means 'No Quarter'. We strike hard and we strike first anywhere in the world. We have a wide range of military gear that we employ to achieve our mission goal. This unit is a military realism unit. There is a hierarchy although we do not use standard or traditional military ranks. We use what are called 'Grades'. You will start out as a Grade 1 Operator or 'OP1G'. We do use rank insignias modeled after military enlisted chevrons for grades OP1G - OP12G. We are an ACE, ACEX and Task Force Radio squad. We also use advanced medical. There will be basic load outs however weapon choice is up to you. It is Operator preference with some exceptions. The only stipulation is if we are in the desert or woods that you dress accordingly (No enemy uniforms). Also no balaclava or schema only headgear. And the only banned weapons are AK or Chinese styled weapons i.e AK-47, AKSU-74, QBZ-95 ect. IR strobes are required during night operations and so are black uniforms and gear. We will have the basic roles for combat such as: Rifleman, Grenadier, Heavy Gunner, Engineer,Ant Air Specialist, Anti Tank Specialist, Sniper and Medic. JTAC Forward Observer/Striker Operators will also be used in our scenarios. Official designations are as follows: Field Operator-RF Field Operator-GR Field Operator-HG Field Operator-EN Field Operator-AA Field Operator-AT Field Operator-SS Field Operator-MD Field Operator-FS (JTAC Forward Observer / Striker) We hope you give us a try and enjoy your stay with us. Check out the link above and contact me for more information.
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