Jump to content

Arghbra

Member
  • Content Count

    36
  • Joined

  • Last visited

  • Medals

Community Reputation

9 Neutral

About Arghbra

  • Rank
    Private First Class

Recent Profile Visitors

338 profile views
  1. Come on, giorgygr: Explain to me how you downloaded the MOD's on the server? Because you can put FLAX to locate the MOD's from the root folder of ArmA and the program will arrive if each MOD has association in the workshop. Anyway, I recommend you download the MOPD's through the program, in order to keep the library always in line.
  2. I'm not sure if the program accepts MOD's collections. I recommend you put the links of each MOD individually.
  3. @otarius-big @Flax I found an exit to this problem: 1) Identifying the problem:> FAST2 crashes when checking MODs at the beginning of the program. 2) Preparing the solution:> Make a copy of the FAST2 installation folder. 3) Server's MODs:> Go to the SteamCMD folder (C: \ SteamCMD \ steamapps \ workshop \ content \ 107410) in our case here. Note that each mod is indicated with the Workshop ID (example ACE3 for ArmA3 the Workshop ID is 463939057). You will have to test all ID's one by one in order to find out which mod was taken from the workshop. 5) To facilitate:> https://steamcommunity.com/sharedfiles/filedetails/?id=463939057 you only have to change the number at the end of this address, which is already on the MOD page. 6) Download the latest version of the program. Unzip it to a different folder and run the FAST2 configuration as the original installation of your server. NOTE: Do not run the SteamCMD installation (since it is already installed) 7) The improvised solution:> in item 5 support test, you should already have located which mod's are no longer part of the workshop, so, you will run this new installation, the server's mod's will be on the tab LOCAL MOD's. Go to the problematic mod and delete it. 8 ) Close this improvised version of the FAST2 installation and run the version in which it was previously installed. If you have performed the correct step by step, the program will not lock again. 9) Tip to avoid new problems:> go to settings tab and uncheck "Check for Steam Mod Updates on Launch" and "Auto Update FAST on Launch". I hope it helped you.
  4. Hello FLAX, See if this also happens to you: When a MOD of the list is taken from the Workshop, the program crash in the checking of the MODs. Thank you!
  5. Hi Flax, I figured out what caused this problem. The port to which FAST is connected is not released from the list of server firewalls.
  6. Check if the ports are different for each server and if the MOD's listing is correct.
  7. Arghbra

    Workshop problem

    How did you accomplish the ArmA 3 folder change? Was it a program or did it simply drag to another directory? Open ArmA's laucher, click options, mod's options tab, and then check ArmA's watch folders and the folder where the mod's are. This can solve. Good luck
  8. Hello again Flax! A simple idea (I think): put in the MOD's tab, the number of MOD's marked in the session (server only, Player Required Mod's, HC reuired Mod's). Thanks for the beautiful Project.
  9. Flax, I did a test with the HC's and there was a "problem": I put the server set on port 2492 and set up 2 HC's on it. When the HC's started, they were both connecting to port 2302 (ArmA standard).
  10. Hello, Flax! I would like to give some suggestions for FAST2: 1-) In the MOD tab, there must be a mod counter marked in each session. 2-) There is a possibility to create a master profile for default settings (server password, difficulty settings, extra parameters) and when a new profile is being created, it is asked if the administrator is interested in loading the default profile. Thanks again!
  11. Hi Flax, my english is very, very poor. Thanks for the invitation to the discord but I think that here in the forum I will be able to explicate better (using google translator) kkkkkkkkkk This is the server, and FAST 2 open. Server name: Zona de Combate - Treinamento And in the ArmA laucher the server appears like this: Note: The other 2 instances of ArmA servers that appear in the photo are on the same server. Lauched using TADST Thanks for help and sorry for bad english
  12. Hello Flax! I had a small "problem": the server name configured in the Settings tab on Server Name did not appear. Instead, the full name of the PC appeared (which is configured in Windows Server). Name configured on server: Zona de Combate - Treinamento Any setup made wrong by me? Congratulations on the program! Is perfect
  13. Great @Rebel Man sorry for forum rules. My group realy love this map!
  14. @rekkless, @eric963, @Flax We have been having this problem for over 1 week but the mod's are updating normally.
  15. Negative @Dedmen but we kept the 2 instances installed on the server because we noticed a better performance in our structure when we used arma3server_x64.exe from the Arma Client installation for the Headless Client function. And we did not use the Linux version of the server (only 1 person had full knowledge to manipulate the distro). I still appreciate the response!
×