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legalisecheese

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10 Good

About legalisecheese

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    Graff'Tits & Growin'Gringo
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    DeeMuS-42O
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  1. So ive been editing a mission using SGT Fuller's USAF mod, and i have 35 units in cargo of the C-130J Super Hercules. I have placed triggers for the untis to parachute, but it only works if I fly the C-130 because i can open the rear cargo door. So my question is does anybody know a script to open the rear cargo door of the C-130J? That way AI could fly above and the units would exit over the triggers due to the door been opened. Thanks in advance. LC
  2. legalisecheese

    Just got to say, it's really bad.

    You based your decision on probably 1 hour's playtime, For a game that was just released and is not BI's main focus. Zed's are stronger is a problem? Well in the Dayz mod and SA zed's are the least of your worries which in a apocolyptic wastleland seem's kind of unrealistic, So im happy to hear that it is challenging now rather then players who just KOS is your main concern! I think you based your opinion (im not making it for you and your completely entitled to your own) assuming the game would play like the mod or SA, which would be to difficult for a 16-bit game. For now MINIDAYZ seems to have the basic foundation of DAYZ but is more challenging in the survival aspect as its only singleplayer. LC.
  3. legalisecheese

    Satellite Image Overlap Issue

    Hey, Does anyone know a fix for the Napf map? It has the same texture displacement both in game and from sat view.
  4. legalisecheese

    A2 Island Fixes

    Thanks for an answer at least Chairborne. Its just i think Napf is probably one of the best maps for detail and scale which is perfect for flying, but once 300 feet from the ground textures are displaced and therefor making it very difficult to navigate. good job with this mod though, i hope to see more A2 & OA maps supported in Arma 3.
  5. legalisecheese

    A2 Island Fixes

    Hey does anyone know how to fix the texture displacement of satmaps and in game ground textures on maps such as Napf, Sahrani and namalsk ect? Its really hard to land when the runway is 200 feet to the left when im coming in. Appreciate any help. Cheers
  6. legalisecheese

    United States Air Force

    Great mod, Although the StratoTanker doesn't seem to move when i have it Taxiing (spawn it on the ground). I have tried wiggling the wheels, which this works with some other aircraft mods, But does not affect this one model, And because it is the most commercial looking plane from the USAF pack i really looked forward to flying it around. I can still spawn it flying and refuel the c5 though :P. Thanks for a great mod.
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