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jarrad96

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About jarrad96

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    Australia

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    Arma 3 mod developer for VSM, CUP, CFP, SFF Factions
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    https://steamcommunity.com/profiles/76561198081560124/
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  1. A CSAR ALiVE mission where one team has been downed in the middle of the jungle without maps or radios while the other team (which I was in) has to locate them and extract them before they are overrun during a thunderstorm by roving VC patrols. Locating the team by looking for gunfire, smoke and flares on the ground. We spot the team but the amount of ground fire and RPG's mean we try to get them to move closer to us for extract by dropping flares. Their perspective down on the ground, as we had to pull out and come back for a second attempt at landing. Support from the air with guns and rockets, the downed team was in heavy close contact. We do what we can from the air but decide the best course of action is to drop the helicopter team's dismounts to meet up with them on foot and fight our way to a more clear area before nightfall. I'm leading the dismount team and we link up, I give a radio to one of the crashed teams and we move back to the helicopter, but are still in constant close contact with VC forces. Contacts surrounded the clearing we were moving to for extraction and while some of the players get onboard and start using the doorguns others don't get aboard as the fighting intensifies. I'm in the helicopter when it get hits with an RPG, and the pilot manages to take off but with severe damage and he's autorotating and leaking fuel. We managed to get away from the LZ and back to base, swapping out for a new helicopter while the guys left on the ground kept fighting as night fell. When we get back night had really fallen, so we do several passes looking for the ground team and end up just following the flares and tracers again, providing what support we can from below treetop level with the guns as they break contact and move towards us. We make it back to base, surprisingly with only one KIA, who had been in the open during the first dusk helicopter extraction attempt and had been hit by an RPG (not the same one as the heli, there was a bunch flying around) and despite attempts by the ground guys to reach him he died sometime before we were able to get back for the night extract. Mods- ALiVE, ACE3, SOG
  2. I'm out of hospital now and should be for good, spent 8 months in and out of hospitals, multiple surgeries and on 1460 medications a month constantly due to triple organ failure but it's looking like I'll fully recover without permanent damage. I hope to have more updates coming for you guys regarding new stuff particularly for some of the group work I've been doing with VSM and CUP as while I've been sick the other's have been working away on some really nice new gear (VSM) and vehicles (CUP) for you all you will start to see more about in the future.
  3. Special Operations 'Mothership' Composition [CUP] released A mobile command and resupply vehicle built off a 6x chassis and saw use in operations by Green Berets, Special Air Service, SFOD-D Delta Force SOF units as it was much faster than normal trucks and better armed and equipped for operations deep behind enemy lines over long durations of days or weeks without other allied supports. This one is armed with a HK GMG 40MM and M240/MAG as well as two AT4's on the rear sideskirts that can be grabbed and the weapon bins on the side are also functional and have a M249 SAW, MP5SD, Mk32 MGL and M4A1 in addition to the usual in-vehicle inventory/cargo. The vehicle is pre-loaded with anti-tank mines, C4 demolition charges and infantry ammunition and equipment so should be fully self-sustaining if needed just like the real life examples. The compositions comes with no crew so can be used for any faction or unit you wish. Make sure to disable surface snapping in editor. This composition requires CUP. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=2712150073
  4. NATO Overhauled CUP Edition Updated- This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well. The Faction- NATO soldiers have been changed into a force resembling the United States Army if they continued along with the Arma 2 Operation Arrowhead equipment and improved from there, keeping their SCAR-L / Mk16's as the standard infantry rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH or Opscore helmets. Crye Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces. The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fire teams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO Mk17 with a medium range scope. Standard AT weapon is the M136 launcher. The standard sidearm is a flat tan Glock. Specialist Elements- The Recon SF units have been loosely based on the US Army Operation Arrowhead SOF teams and are equipped differently to the standard line infantry units. They carry the more compact SCAR-L CQC's as standard, often suppressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that greatly improves the range and accuracy of the weapon, but is in only limited use in SOF units. The Standard sidearm for Recon SF soldiers is the FNX 45. Tactical or the HK Mk23 SOCOM. UAV and JTAC (Joint Terminal Attack Controllers) are integrated into the SF ground teams to provide CAS and reconnaissance if needed. The Assault Diver teams have been re-armed with HK416 assault rifles, while pilots and helicopter crewmen carry MP5 9MM SMGs. Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with SCAR-L's and supported by SCAR-H's and Mk48 machine guns. Standard sidearms are the Mk23 and FNX 45. Tactical. Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and HK416 rifles, supported by MAR-10 and M14 EBR's as well as the Mk48. Captain Miller himself is equipped with a HK416 CQC. The Glock or Mk23 are the standard sidearms for the CTRG forces. Supports- NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks. A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively. Important Notes- Start on Mission 2 of the main campaign, skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene. You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon. Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system. It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1908929588
  5. Notes- I know my faction making and updates have slowed significantly, particularly on my factions which are a solo project (my work on VSM and CUP/CFP is less affected) but that's cause of my heath which is still not great even now and may not be for a while to come. I had a call with the surgeon only a few days ago, they are upping my medications as I'm still in pain daily- apparently while my skin stiches are fine the deeper stitches holding my muscles together have decided it would be a good idea to move around all the time under the skin and try and force their way out through my skin still, which hurts like a bastard. They've said the damage and scar tissue around my internal organs is pretty bad, and I'm at greater risk of loosing my lower intestines entirely and possibly even more of my upper intestines, more than I've already lost (65CM). I'm unable to gain weight at all (46-47KG ) and still running off electrolyte replacements instead of other fluids and diet restrictions due to being constantly malnourished and dehydrated. My kidneys are currently OK but are also at a higher risk of failing and I may be looking at reduced lifespan and complications for the rest of my life even if the further surgeries which have been pushed back to next year due to my heath do succeed fully.
  6. NATO Marine Corps Overhauled [RHS] updated with MP Signing, compatibility fixes. This mod is a total replacement of the North Atlantic Treaty Organisation NATO units, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well. The Faction- NATO soldiers have been changed into a force resembling the United States Marine Corps, with more contemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets. The M27 IAR in 5.56 NATO is the standard autorifleman weapon, giving the individual fireteams more precise fire at longer ranges. Marksman carry a RCO equipped M16A4, and the Marine force as a whole is armed with a mix of M4A1 Carbines and M16A4 Rifles. The M240 Bravo is in the faction as a medium machinegun asset, and the M590 Mossberg shotgun is added for breaching and CQC operations. The M4 carbine with the burst trigger group is used by units that are not combat orientated, such as helicopter pilots and vehicle crewman. The standard AT weapon is the AT4 launcher, but SMAAW and Stinger teams are available as heavy weapon assets replacing the Titan AT/AA. The standard sidearm for all regular Marine forces is the Beretta M9. Specialist Elements- The Recon SF units have been loosely based on the MARSOC Marine Raiders and are equipped differently to the standard line infantry units. They carry the more compact Daniel Defence Mk18 or M4A1 Block 2 rifle's loaded with Mk316 SOST rounds as standard and have the Mk11 as a DMR, with support from a M249 machinegun. UAV and JTAC (Joint Terminal Attack Controllers) are integrated into the SF ground teams to provide CAS and reconnaissance if needed. They are wearing M81 Woodland Crye G3 uniforms and MBAV vests. Standard sidearms for the Recon and MARSOC forces is the Glock 17. The Assault Diver teams have been re-armed with HK416 assault rifles, representing a basic SEAL Diver team from SEAL Team 10- it's not as accurate a portrayal as my existing SEAL mod because the Overhaul is attempting to keep some of the original feel to the units. Combat Patrol squads are similar to the Infantry forces in MARPAT uniforms and SPC vests, but they are equipped primarily with M4A1's with suppressors for stealth missions and have the M14 EBR, M249 SAW's and M240's Bravo's for support. The CTRG Forces, including Captain Miller, have also been turned into Raider units, carrying slightly more advanced weapons compared to the normal Raider forces. They have the M2010 MSR for sniper support, Mk11's and have more Mk18's instead of M4A1 Block 2's, as it's a more compact rifle. They are wearing M81 Woodland Crye G3 uniforms and MBAV vests. Supports- NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks. I am NOT able to add RHS vehicles into the main game campaign, it breaks missions. If you want to you can easily just use normal RHS vehicles for your own missions instead. A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively. Important Notes- The faction is fully functioning as a total campaign replacement, but it can occasionally have an error where some things are not replaced in the campaign- Usually it's Kerry's unique helmet, sometimes a NATO unit of some kind in your squad, and cut scenes might revert the gear. Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system. It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. There is a bug with the MH-9 helicopter in the first mission of the campaign, 'Drawdown 2035' so skip that mission if you are playing the main campaign, start with the second mission instead. Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1179946616
  7. A Special Operation Forces Faction [SFF] that adds a basic, lightly equipped Middle Eastern Militia force using both NATO and Soviet equipment. Middle Eastern Militia [NIA] updated with compatibility fixes, new NIA version and MP signing. The Faction- This faction is not based on any specific insurgency movement, but takes inspiration from several, such as the 'National Transitional Council' of the Libyan 2011 civil war as well as a few smaller fictional groups, such as the OPFOR in Insurgency and Insurgency-Sandstorm. They are armed with a mix of firearms, from AK-47's, AK-74's and FAL rifles, supported by heavier weapons like RPK's and RPG-7's. Uniform do not exist at all within the Militia, and no camo patterns are used at all, instead using mostly light weight rigs, bandoleers along with civilian or guerrilla clothing. FN FAL's in 7.62 NATO are mixed in with the more common AK platform rifles, giving them decent stopping power and a handy marksman rifle, with the FN 30-11 bolt action sniper rifle being their primary long range weapon apart from vehicle mounted supports. The standard sidearm is the Makarov. Supports- The Militia are supported primarily by light vehicles like technicals and trucks with a range of different armaments. This mod was in response to a request that I make a lightweight OPFOR rebel group with civilian like gear and no camo, suitable for a range of different terrains or scenarios and having no uniform dependencies. They are well known for making heavy use of IED's (Improvised Explosive Devices) and other traps. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name MEM ) Also supports ACE3 Medical system. The Middle Eastern Militia are an OPFOR faction. Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1441443993
  8. Special Operation Forces Faction mod [SFF] that adds the Malden Defence Forces to Arma. Historical Info- Malden is a small island with a relatively small population, and the most important event to happen since the Napoleonic Wars in the early 1800's was it's involvement in the War of 1985, where the island was invaded by Soviet forces against a small United States Army garrison. In the aftermath of the conflict itself the Malden government decided to allocate increasing government funding for their own military force, the Malden Defence Forces, which were established in 1987, with stocks of ex-European arms arriving and being adopted by the military. The Faction- The Malden Armed Forces are primarily Infantry based, and are decently equipped with primarily European weapons and equipment, with the tan AUG A2 with Docktor optic being standard issue. The standard uniform of the MDF is an arid 6 Colour 'Choc Chip' camo pattern, with CIRAS body armour and MICH helmets used for the majority of soldiers. Small numbers of AUG A1's and AUG 9mm PDW's are used in reserve and non-combat roles such as engineers, crewmen, pilots and assistants, as the older rifles and optics are still more effective than a sidearm. The primary support weapons are the AUG HBAR (Heavy Barrel Automatic Rifle), which is used on the fireteam level as a light automatic rifle, and the SIG DMR, which is the standard Marksman rifle. Minimi machineguns are used as a squad and support level weapon, similar to the US Marines. Standard sidearms are old 1980's German P226's and P228's, with more modern versions used by commandos and higher-ranking units. Specialist Elements- The Malden 2nd Commando Regiment is the pride of the small Malden military, and they have distinctive British DPM uniforms and berets. Because of their higher budget compared to the standard armed forces, some of which are still using firearms from 1980's and 1990's, the Commandos have the more modern AUG-A3's, as well as access to more magnified optics and accessories such as larger stocks of night vision, IR lasers and body armour. In the event of a second war on Malden, the 2nd Commandos (as the 1st Commandos are purely a reserve and training unit) would be mobilised and used for raiding and attacks on enemy forces, based out of small mountain compounds and cave complexes around the centre of Malden. Supports- Due to the MDF being a smaller military, their support assets are focused around rapid, air-mobile redeployment of their forces in order to counter an attacking invader force as rapidly as possible before they establish a major beachhead on the island. They rely on fast-moving lighter vehicles like Light Strike Vehicles, Wiesel's with a range of armaments, with it filling roles as air-defence and recon as well as a fighting vehicle. Motorised trucks or APC's are their primary method of moving larger numbers of infantry forces, with the Commandos being more likely to be airborne. The Malden Defence Forces have little in the way of heavy assets, having no main battle tanks and instead make use of air power from JAS 39 Gripens, Chinooks and AW-159 armed helicopters. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name MDF ) Also supports ACE3 Medical system. Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1310327177
  9. jarrad96

    You've played to much Arma when:

    I wrote my last comment here while high out of my mind, I'm now out of hospital and looking at 6 months to a year to recover. I can walk again now but not longer distances and am still in pain daily, but it's alot better than I was then. Here's a single post to recap but but I don't want to go offtopic in any more posts. It turns out multiple internal organs not working was really really bad, and it’s basically piled on top of some childhood complications I have as well to worsen my situation. My intestines knotted themselves, causing myself to start vomiting blood and clots, so I immediately went to hospital via ambulance. In triage they attempted to get a camera down my throat 6 times but I was vomiting so much blood at the time it was not possible, so I went into ICU and was also given extra blood via IV. Surgery was much more complicated due to previous surgery and scarring I'd had as a child, so they had to operate two times and removed 65 centimetres of my small intestine and totally disconnected/disabled my large intestine. It turns out having several surgeries in short succession and the scarring from that is incredibly, incredibly painful even though I was unable to move at all at this point. One of the areas operated on developed a sepsis infection, and the intestines being removed there actually meant my lung then collapsed as nothing was supporting underneath it and it deflated/failed on impact and got sepsis as well. I spent 16 days on emergency oxygen, was intubated 3 separate times and on various masks/devices but eventually I was able to breathe again without external oxygen and my lungs have since fully recovered from their failure, should hopefully be no permanent damage. While intubated I was apparently of great interest to the medical team as I was aware/awake and able to communicate via writing on my phone rather than being a complete wreck or doped out of their mind like most intubated people apparently are normally. This high pain tolerance/resistance to knockout drugs meant I woke up mid-operation while they were stapling a monitoring device into the veins of my arm, as well as me being awake while they pulled all the surgical staples from my chest. I would highly NOT recommend experiencing either if you can. All this was, to think positively, an excellent weight loss program, as I dropped to 49 Kilograms / 108 pounds in body weight very quickly. Here's a photo of me from around that time- I was first put on morphine but it eventually the pain was so severe I lost all sensation in my lower body so was upped to Hydromorphone, 7 times as strong as regular morphine, for a considerable amount of the worst of my visit. Eventually I dropped from the hydromorphone, as they were really worried about addiction, to opiates, which were my primary painkiller while trying to walk again and using a wheelchair, then walker. The internal damage and scarring to my intestines was particularly bad and the main cause of pain, and I had a stoma which was not functioning fully properly so was loosing from 1.6 up to 6.7 litres of fluids a day which was totally unsustainable. Eventually I was able to walk again, but it can still be difficult, and I was (and still am) in regular pain from my intestines re-arranging themselves and pressing against the scars, which has been forcing stitches underneath to move around and in a few cases force their way out of my skin. Not fun. At this point they gave me two weeks to live and moved to much more drastic measures, upping my medications to 74 a day, 6 injections a day and IV fluids via picc line (plastic tube into my veins) which was enough to stabilise me better in addition to high amounts of electrolyte replacements, injections diet changes and medications that I'm still currently on months later, but it's dropped to 64 a day instead of the 70's and no IV anymore. I was at extremely high risk of dehydration still after all this, but then a minor COVID outbreak happened so I was discharged after about 2 months in hospital. The night before I was discharged the person next to me died, to give an idea of the kind of ward I was in. I've been back to emergency twice since, once due to complications with my intestines and a few days ago, when the extended picc line I had running into my heart developed an infection and threated that organ but ER got the line pulled before the infection managed to spread that far. I'm currently able to walk without a wheelchair or walker, but not longer distances and basically taking it day by day with the pain, but hey, I'm alive. On the positive side I found out that I had graduated from University while I was attempting to learn to walk again, which, along with trying to spite the doctor who gave me two weeks when I'm in my 20's, helped motivate me to keep going-my family also visited regularly.
  10. Mods- My recently updated Livonian Park Rangers SSF faction mod- https://steamcommunity.com/sharedfiles/filedetails/?id=1819654119
  11. Arma 3 mod that adds a new INDEP faction, the Livonian Park Rangers. Requires the Contact Expansion for obvious reasons. The Faction- The Livonian Park Rangers form one of Livonia's rural forces, and were the local law enforcement agencies in the Livonian Demilitarized Zone, and they have been expanded to counter the rising illegal drug and weapons trading from looters and other groups. The primary police patrol weapons are M14's or shotguns, with the ACP M1911 being the primary sidearm. The police patrols lack body armor and heavier weapons, relying on the rapid response teams for support in firefights. Historical Info- Livonian Ranger's responsibilities covers the partly abandoned Nadbór region within the larger Polish-speaking country of Livonia. This landlocked NATO member state shares borders with four other nations, including the Russian exclave Kaliningrad and CSAT partner Belarus, and it's current shaky relationship with those nations means the LPR often have better training and equipment compared to a purely civilian force. Specialist Elements- The Rapid Response units, who are a quick-response unit made from Rangers with more militarized equipment type, are heavier armed and armored than the police patrols, and carry the Promet rifle. They wear olive body armor and equipment and are much more useful in combat situations compared to the lightly equipped patrols. Supports- The LPR are supported by ATV's and Offroads, Vans and other un-unarmoured non-military vehicles. Medical trained Response Units can be used to treat the wounded in the aftermath of any combat, and non-armed LPR Park Rangers can be used for work and as guides for tourists or other civilians in non-dangerous areas of the Parks regions. RHIB boats can be used for river patrols, and M-900 Sheriff helicopters can be used for airbourne searches for missing civilians or the rising smuggling trade in the region. Faction has full Editor, Zeus and ALiVE support (faction name LPR ) Also supports ACE3 Medical system. Livonian Park Rangers are an INDEPENDANT faction. Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1819654119 Notes- I have also updated the listed Workshop dependencies for all my NIA using factions to the new updated release.
  12. Korean War Factions updated with MP signing, improved mod compatibility. This faction mod adds in units based around the Korean War, from 1950 to 1953. The factions are fully supported by ACE3, AliVE, Task Force Radio, Zeus and Editor. This is an ALPHA, more factions will be added as time goes on. Historical Info- The Korean War was the first conflict between the UN/NATO and the Communists at the start of the Cold War, and despite it taking three years and having over 2 million casualties it is often skipped over in favour of WW2 and Vietnam. The war began with the Communist aligned North Korea invading the capitalist South Korea but soon expanded to include a large amount of the United Nations (UN) against North Korea with Chinese and Russian backing. The Factions- The mod includes a range of nations, including the United States Army, The Commonwealth, including Canada, Australia, Ethiopia and Britain and South Korean forces against the Korean People's Army (KPA, North Korea) and CCF (People's Volunteer Army of China) and includes a range of infantry, light vehicles, tanks, artillery and helicopters for the factions. Many of the units ingame are based on photographs of the units between 1950 and 1953 in Korea. The US forces in Korea- US forces in the mod are based on soldiers of the US Army between 1950 and 1953. Armament is varied, with a large range of WW2 gear still being issued, but newer technology such as H-13 helicopters also playing an important role in the war. The M1 Carbine and M1 Garand are the standard issue weapons for the Army, with other weapons such as the Grease Gun, Ithaca 37 shotgun and Thompson also being used. The primary support weapons for the faction is the BAR (fireteam level) with higher level support from M1919 machineguns and M2 Mortars, as well as vehicle supports. Vehicles used by the US Army include trucks and Jeeps, M3 Half-Tracks, M8 Greyhound scout cars, with the primary main battle tank being the M4A3(76)W HVSS Sherman- Nicknamed the 'Easy Eight' the model ingame has additional armor, a larger gun and wider, stronger track compared to earlier models. The Bell H-13 Sioux is also included, and serves as the primary air transport, scout and medical helicopter for the Army, and ingame there is a medical version used for transporting men to and from MASH medical treatment centres. Ethiopian Kagnew Battalion- Ethiopia, as a member of the United Nations, volunteered to deploy infantry forces as part of the United Nations contingent and one battalion of men, known as the Kagnew (after a general and his horse), and early in the war it was a unit under the command of the US 7th Infantry Division, where they were known under the name of EEFK-Ethiopian Expeditionary Force Korea. Many members of the unit were veterans of WW2, and were supremely well trained, having spent 8+ months training for Korea in mountain ranges before shipping out to fight. Equipment for the EEFK was lacking however, so they used a small amount of Commonwealth equipment (usually in reserve) and used WW2 era American gear primarily. During the course of the Korean war the three groups of Kagnew (the men rotated out but remained under the same name) Battalion troops had a sterling reputation for being some one of the best combat units on either side during the war. While the Ethiopian forces took part in a whole range of engagements during the war, the battle of Yoke-Uncle hill was one of the most impressive. Over the course of the battle one 15 man Kagnew patrol held off an entire Chinese battalion with fire/artillery support from another hill during a night attack, in which the Ethiopians were outnumbered approximately 20 to 1. By dawn they had no ammunition remaining, resorting to hand-to-hand fighting or grenades, and the patrol later confirmed between 40 to 110 Chinese bodies, not counting any captives or bodies that were removed by the Chinese, with estimates having around 3-400 Chinese killed in total. The Kagnew Battalion was alone as the only unit to have no POW's at the end of hostiles in 1953, as they had a near-fanatical determination to never be captured alive. Their zeal to either win in combat or fight to the death quickly became legendary in the 7th Infantry Division. The Kagnew Faction- The Kagnew Battalion are similarly equipped to the US Army forces, but with higher amounts of M1 Garands and M1 Carbines (lacking grease guns and other SMG's in large numbers as they were not liked compared to M1's and BARs) as well as being a pure infantry force, reliant on M2 mortars or M1919's for fire support, or allied armored vehicles as they have none of their own. Small amounts of Commonweath equipment, such as MK2 helmets and Lee-Enfields, are used in reserve roles but upon arriving in Korea they shortly standardised on American weaponry, having a particular fondness for the M1 Garand and B.A.R, for which they have additional ammo and teams/squads with compared to the US Army. Korean People's Army (North Korean military) - The forces of North Korea were the primary Communist combatants during the early phases of the war, before the Chinese entered into the war. They had a major advantage over the South Korean forces in armoured vehicles and tanks, as well as very large numbers of infantry. They are armed with a mix of equipment, mostly Soviet WW2 era gear and weapons but also some German and Japanese equipment that was either captured in battle during WW2 or sold to North Korea by Russia after the end of WW2. The KPA do not have infantry-level AT assets, relying on rifle grenades, satchel charges and AT grenades in ambushes for destroying armour as infantry, but they have backing from T-34-85 and light tanks that give them substantial firepower in support for the infantry troops. United States unit photographs in Korea (1950-1953) used as a base for ingame units- 101st Airbourne Division, 187th Regimental Combat Team 1st Cavalry Division 2nd Division, 72nd Heavy Tank Battalion 2nd Infantry Division, 23rd Infantry Regiment, 3rd Battalion 3rd Infantry Division, 15th Regiment, 3rd Battalion 7th Infantry Division, 17th Regimental Combat Team 24th Infantry Divison, 21st Infantry Regiment, 1st Battalion 25th Infantry Division, 5th Infantry Regiment 25th Infantry Division, 35th Infantry Regiment Commonweath photographs used as a base for ingame units- 1st Commonweath Division, Royal Australian Regiment (RAR), 3rd Battalion 1st Commonweath Division, 25th Canadian Brigade Kagnew Battalion Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1260742223 Note- In addition to this, I've also re-organised many of the Workshop Collections for factions based on their dependant mods, and also added a new Workshop Collection for ALL factions excluding the Overhauls and campaign replacement packs. https://steamcommunity.com/sharedfiles/filedetails/?id=1260742223
  13. Special Forces Faction [SFF] that adds the Israeli Navy's Special Forces unit, the Shayetet 13 (שייטת; Flotilla-13) and is based on sources from 2015 through to January 2017 updated. Historical Info- The groups role is as the Israeli Navy's elite naval commando unit, and are among the primary special forces units of the IDF. Founded in 1948, it's existence was only revealed in 1960 to the public. S-13 has been known to operate in similar roles and missions to the US Navy SEALS. The Faction- S-13 is a naval, ground and air-based Special Forces unit. The soldiers carry the compact MTAR rifle as standard, with the full length TAR-21 and M4A1 being used by some forces. The standard machinegun is the Negev NG7 'Commando' pattern LMG. The S-13 are organised into team of 'raid' elements which are fireteam to squad sized, and can be supported by divers, air support and APC's. S-13 wear flat OD uniforms and gear, with Opscore helmets and are based on 2015-2017 photographs and videos. Specialist Elements- Shayetet's role as the Naval special forces means it had diver teams and SDV delivery vehicles for water-bourne insertions, and it also has a recon element with supressed weapons and ghille suits. Supports- The Shayetet are supported by a 'Stealth Yanshuef' helicopter and they have a heavy assault team supported by Namer APC. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name S13 ) Also supports ACE3 Medical system. Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=839868777
  14. Medical Update- Friday I was fine, Saturday night I was sick, and Sunday morning I was hospitalised for what would become a 2 month stay. I'm now out of hospital, but not back to normal. It turns out multiple internal organs not working was really really bad, and it’s basically piled on top of some childhood complications I have as well to worsen my situation. My intestines knotted themselves, causing myself to start vomiting blood and clots, so I immediately went to hospital. That hospital's surgeon's home has been robbed/broken into that morning and was being interviewed by the police so I was rushed via ambulance to the other, larger hospital. They attempted to get a camera down my throat 6 times but I was vomiting so much blood at the time it was not possible, so I went into ICU and was also given extra blood via IV. Surgery was much more complicated due to previous surgery and scarring I'd had as a child, so they had to operate two times and removed 60 centimetres of my small intestine and totally disconnected/disabled my large intestine. It turns out having several surgeries in short succession and the scarring from that is incredibly, incredibly painful even though I was unable to move at all at this point. One of the areas operated on developed a sepsis infection, and the intestines being removed there actually meant my lung then collapsed as nothing was supporting underneath it and it deflated/failed on impact and got sepsis as well. I spent 16 days on emergency oxygen, was intubated 3 separate times and on various masks/devices but eventually I was able to breathe again without external oxygen and my lungs have since fully recovered from their failure, should hopefully be no permanent damage. While intubated I was apparently of great interest to the medical team as I was aware/awake and able to communicate via writing on my phone rather than being a complete wreck or doped out of their mind like most intubated people apparently are normally. This high pain tolerance/resistance to knockout drugs meant I woke up mid-operation while they were stapling a monitoring device into the veins of my arm, as well as me being awake while they pulled all the surgical staples from my chest. I would highly NOT recommend experiencing either if you can. I'm personally proud of the fact I never screamed during any of this, but I did everything else and did have a few mental and physical breakdowns at points like when I was told if the treatments I was undergoing failed I would have less than two weeks to live. I did however, dodge that bullet as you can tell from me typing this after two months in hospital, not two weeks. I was first put on morphine but it eventually the pain was so severe I lost all sensation in my lower body so was upped to Hydromorphone, 7 times as strong as regular morphine, for a considerable amount of the worst of my visit. Eventually I dropped from the hydromorphone, as they were really worried about addiction, to opiates, which were my primary painkiller while trying to walk again. I'm currently on Codeine several times a day, and can move more confidently but still in pain, particularly for longer distances. They cut a hole in my chest and basically poked the exposed end of what's working of my small intestine out of it into an artificial bag/stoma and due to everything being so badly inflamed and damaged it is going to be something I'm going to be dealing with for until it's safe to have additional follow-up surgery in several months to a year when my insides have properly healed enough that I can take the surgery to attach my intestines back together again and back to, hopefully, normal. I'm currently on 64 medications daily with additional medical checks several times weekly and injections at least monthly. I’m also on a strict fluid intake, primarily allowed only electrolyte drinks of a few different types/brands, and also some food restrictions as well. I'm going to be going back to working on modding when I can, I know I haven't released anything for a while. This has been a physical and emotional roller coaster for me the past two months, so even now post release I’m taking it day by day. I'd also like to thank those of you who expressed support while I was in hospital, as particularly when I was intubated on ICU it really meant a lot to me.
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