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jarrad96

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About jarrad96

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    First Sergeant

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    Australia

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    https://steamcommunity.com/profiles/76561198081560124/

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  1. jarrad96

    RHS Escalation (AFRF and USAF)

    The one I had happen to me that I could reproduce was rhs_200rnd_556x45_M_SAW (displays as 200rd M249 Box M856A1 (Tracer) not working in a M249 PIP (Short/Savit) rhs_weap_m249_pip_S but because they are scope 1 I wasn't able to test other boxes. I would assume all the M856's are the same. I also had someone say that the M14 or SR25 was having the same magazine issues, but was not able to find which 7.62 magazine it didn't work with.
  2. jarrad96

    RHS Escalation (AFRF and USAF)

    Has some of the magazines available for some weapons changed? For example, ' rhs_200rnd_556x45_M_SAW ' sounds like it should work with SAW's, but it's not working for me at the moment. Is this a problem on my end, or is it an oversight or perhaps something to do with Magwells?
  3. SMA - NIA Ammo Patch updated, as well as the ACE version- -Added support for Sand camo base game magazines.
  4. CSAT Overhauled [CUP Edition] Updated- -The 7.62x39 AK-103 is now a wider issued supplemental firearm for more close ranged firepower, removing the remaining Katibas, and Recon and CSAT SOF forces have been given wider access to red dots and other optics, as well as more supressors, laser/light combos. -Fixed some issues with CSAT Grenadier units, they should now be more effective. -New hand grenades have replaces the base game M67, they are now using Russian RGO grenades instead. RGN's have been kept for their lighter weight.
  5. Afghan National Army Commandos [SMA Edition] updated- -Added SFF logos -Added Mod CCP for better identification of the mod for servers/clients
  6. CSAT Overhauled (CUP Edition) released- This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the CSAT faction will be using the new faction as well. The Faction- The Canton-Protocol Strategic Alliance Treaty (CSAT) is made up of Iran, China, and several other East Asian and Middle Eastern nations. The Russian Federation, while not a member of CSAT itself, is a major partner and supplier for CSAT, and often cooperates with CSAT member states on the development of new equipment and supplies of gear and weapons. The majority of the CSAT Infantry forces are equipped with desert digital camo and AK-74M rifles. I felt the desert digicam keeps the brown tone and high-tech 'feel' of the CSAT forces but it's more realistic than the hex-cam. CSAT's origins in Iran has meant that their standard fireteam machinegun is the basic MG3 in 7.62 NATO with a 120 round drum, and the MG3 is also used in the dedicated MMG gunner role with rail mounts for 4x optics to allow longer range engagements. Standard AT weapon is still the RPG-32, which gives them better anti-armor capabilities compared to the RPG-7 of other factions, and the standard sidearm is the MP-433 'Grach', but small numbers of Vitzyaz 9MM SMG's and Makarov's are also used. Specialist Elements/ CSAT Guards- The Urban/ Guards CSAT unit is now based on Woodland /forest combat forces, and they are armed with AK-74M series rifles as well as AK-105 carbines to maintain ammo commonality with the general infantry forces within CSAT. They have slightly better access to equipment like body armor and modernised AK rifles. A small Recon SOF unit is available under CSAT command, and they are very well equipped with body armor, helmets including some Altyns, and have customised AK-74's as well as very small numbers of KH2002 'Katiba' rifles, which was a prototype that was not fully adopted by Iranian Forces. Finally, NO MORE BUG HELMETS! Known Bugs- Pop-up error on start. Not easily fixable, sorry, but causes no major problems. Faction has full Editor, Zeus, MCC and ALiVE support (faction name OPF_F ) Also supports ACE3 Medical system. It totally replaces the OPFOR CSAT faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1925345237
  7. CSAT Overhauled (RHS Edition) updated- -Added SFF logos -Added Mod CCP for better identification of the mod for servers/clients
  8. I already have a RHS CSAT Overhauled, but I might work on a CUP one, I've just been busy with non-Arma things. If your worry is filesize, you only need the MLO Vests and Helmets/Accessories and the AOR-1 and M81 camos, none of the rest of them, which will save you a considerable amount of space. https://steamcommunity.com/sharedfiles/filedetails/?id=1087988033
  9. Campaign replacement pack inspired by a What-If using the Arma 2 Arrowheadverse equipment like SCAR's instead of M4/MX's. Mods- MLO, CUP, NATO Overhauled [CUP Edition] , CBA
  10. NATO Overhauled [CUP Edition] released- This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well. The Faction- NATO soldiers have been changed into a force resembling the United States Army if they continued along with the Arma 2 Operation Arrowhead equipment and improved from there, keeping their SCAR-L / Mk16's as the standard infantry rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH or Opscore helmets. Crye Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces. The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO Mk17 with a medium range scope. Standard AT weapon is the M136 launcher. The standard sidearm is a flat tan Glock. Specialist Elements- The Recon SF units have been loosely based on the US Army Operation Arrowhead SOF teams and are equipped differently to the standard line infantry units. They carry the more compact SCAR-L CQC's as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that greatly improves the range and accuracy of the weapon, but is in only limited use in SOF units. The Standard sidearm for Recon SF soldiers is the FNX 45. Tactical or the HK Mk23 SOCOM. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed. The Assault Diver teams have been re-armed with HK416 assault rifles, while pilots and helicopter crewmen carry MP5 9MM SMGs. Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with SCAR-L's and supported by SCAR-H's and Mk48 machine guns. Standard sidearms are the Mk23 and FNX 45. Tactical. Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and HK416 rifles, supported by MAR-10 and M14 EBR's as well as the Mk48. Captain Miller himself is equipped with a HK416 CQC. The Glock or Mk23 are the standard sidearms for the CTRG forces. Supports- NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks. A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively. Important Notes- Start on Mission 2 of the main campaign, skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene. You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon. Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system. It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1908929588
  11. No, FIA Overhauled (CUP Edition) is staying as-is, I rather like their current set-up and don't want to change it.
  12. AAF Overhauled [CUP Edition] updated with some minor bug fixes.
  13. If you go back through my posts I did actually have a few concept pictures of a Rhodesian Light Infantry faction mod, but I dropped it because I was working on too much stuff at the same time and I felt I could not get enough weapon and gear variety for them- I would like to re-visit it when I have an opportunity though. I've been considering doing some more older conventional / non SF or insurgent factions but don't have anything in the works, but it would not be British or Belgian regular Army during the Cold War.
  14. Russian Spetsnaz [NIA] Contact DLC Update- Added Russian Radio Protocols to the faction. Polish GROM [SMA] Contact DLC Update- Added Polish Radio Protocols to faction.
  15. Major Update for the INDEP FIA Overhauled [NIA Edition]- -New custom AAF Lizard Camo for all units with camo uniforms instead of using Apex Lizard.
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