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jarrad96

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About jarrad96

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    First Sergeant

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    Australia

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    https://steamcommunity.com/profiles/76561198081560124/

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  1. NATO US Army Overhauled [RHS] updated -bug fixes for some helmets Download https://steamcommunity.com/sharedfiles/filedetails/?id=1458833592
  2. Pre-2035 AAF backed INDEP FIA fighters replacement pack for the main campaign, DL'ed missions, ect. Mods MLO Uniforms, CUP, INDEP FIA Overhauled (CUP Edition)
  3. Notes I've always seen the AAF / INDEP FIA as a really cool faction that was portrayed ingame as badly equipped and trained, but that's not really something that comes across with their gear very well, and they have access to large numbers of good body armour, LMG's like the Mk200 / KAC / LSAT and the F2000 as a primary rifle. What I went with here was something that was overtly NATO aligned, but with small elements of older ex-Soviet weapons (like the PKM as a standard LMG) to make them sound different in distant combat for ID purposes compared to a pure NATO force. I've used older Interceptor body armour, as well as chest rigs and ALICE rigs alongside M81 Woodland because it keeps the deep green tone of the AAF while matching a more contemporary low/medium poorer army well. The UN helmets and hats were used for a bit of spot colour, and to help the faction stand out a bit compared to other M81 wearing factions. The FN FAL is used a DMR/ marksman rifle to replace the M14, and the standard sidearms remain the M1911, with small numbers of VZ's as PDW's.
  4. INDEP FIA Overhauled [CUP Edition] released- This mod is a total replacement of the INDEP FIA forces, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the INDEP FIA faction will be using the new faction as well. The Faction The FIA (Freedom and Independence Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts. The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out. This FIA insurgency cell is supported by AAF forces, so is armed primarily with M16A2's as primary weapons, with CAR-15 Carbines used in some roles. The standard support weapons are the PKM, FN FAL and RPG-32 and the fighters wear mostly M81 Woodland camo mixed in with civilian and geurilla clothing, as well as ex-American body armor, helmets and other equipment. Standard sidearms are the M1911 or VZ-61 Scorpion. Supports The INDEP FIA units are supported primarily by re-purposed and camouflaged civilian vehicles, including technicals and trucks. Faction has full Editor, Zeus, MCC and ALiVE support (faction name IND_G_F ) Also supports ACE3 Medical system. It totally replaces the INDEP FIA faction in Editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download https://steamcommunity.com/sharedfiles/filedetails/?id=1723465379
  5. CSAT are a complete bastard to replace, due to the fact that the helicopter transport crates are considered something that count's as 'infantry' in ALiVE. That's also the reason that there was not a NIA version, as the crates broke the replacement pack, so I'll give Modern CSAT CUP Edition a shot but it might not work, not sure yet.
  6. Pre-2035 CSAT backed OPFOR FIA fighters replacement pack for the main campaign, DL'ed missions, ect. Mods- CUP Terrains, CUP, MLO Uniforms, OPFOR FIA Overhauled (CUP Edition)
  7. OPFOR FIA Overhauled (CUP Edition) released- This mod is a total replacement of the OPFOR FIA forces, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the OPFOR FIA faction will be using the new faction as well. The Faction The FIA (Freedom and Independence Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts. The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out. This FIA insurgency cell is supported by CSAT forces, so is armed primarily with older Chinse Type 56's and AKM's as primary weapons, with the VZ-61 Scorpion and AKS-74-U used in some roles. The standard support weapons are the PKP, civilian hunting rifles, SVD and RPG-32 and the fighters wear mostly Desert Digital camo mixed in with civilian and geurilla clothing, as well as ex-Soviet body armor, helmets and other equipment. Standard sidearms are the Makarov, PMM or VZ-61 Scorpion. Supports The OPFOR FIA units are supported primarily by re-purposed and camouflaged civilian vehicles, including technicals and trucks. Faction has full Editor, Zeus, MCC and ALiVE support (faction name OPF_G_F ) Also supports ACE3 Medical system. It totally replaces the OPFOR OPFIA faction in Editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1720966540
  8. jarrad96

    (SMA) Specialist Military Arms

    Just got into contact with the SMA team. Because of the amount of people involved in making SMA in the first place, not enough are still around/active/able to keep working on it and the team split. I was able to get into contact with a few of them including BlazenChambeR himself, who has since quit A3, and essentially the permissions from all the people involved would not be able to be obtained means that the mod will never continue mainline work, nor be able to be donated/used by any other mod teams, no matter how reputable. He gave permission for maintenance, config patches and other such support, but not anything involving modifying/taking SMA files themselves, and SMA is for all intents and purposes halted/cancelled. As of April 2019, if you want to keep SMA more compatible with other mods into the future, optional configs include the following- https://steamcommunity.com/sharedfiles/filedetails/?id=1650158104 https://steamcommunity.com/sharedfiles/filedetails/?id=1541682259 https://steamcommunity.com/sharedfiles/filedetails/?id=1620184241 Moderators may be contacted by Blazenchamber about this thread, not sure yet, but if not assume it's halted/cancelled.
  9. Provisional Irish Republican Army Mods- [SFF-C] Provisional Irish Republican Army, CUP, IFA3 (Terrains), CBA3
  10. Irish Republican Army updated- -Added SPG9 static gun -Added M2 50. Cal static gun -Added DsHKM static gun -Added Dirt Bike, Quad Bike, Land Rover and Land Rover armed (M2) as vehicles to the faction. -Added some more infantry units, like additional rifleman variants as well as an IED Specialist -Removed the majority of Mk3 body armour from the faction. It's still present, but MUCH less common than before. It has been replaced with either more chestrigs and bandoliers for lighter units, or with older PASGT body armour or ALICE rigs. As a result they should be easier to kill overall. -Greatly improved the number of balaclavas and face masks in the faction, from it being a rather rare item to something that is very common, but not on 100% of the units. Comes in 3-4 variants, black, green, 2 and 3 hole versions, depending on the individual unit. -The text /information for the faction was also expanded slightly to reflect the new units and gear.
  11. Yep, I do. I've done a few before and they are included in the Community Faction Project ( https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841 ) , but might be doing some additional standalone factions, like the 90's SEALS and the IRA, using CUP, I've already got a collection link for the series on my Workshop here (https://steamcommunity.com/workshop/filedetails/?id=1704626946) . My plan is to hopefully go on to have some actual new groups that are CUP specific or more CUP conversions in the same way I did NIA / RHS conversions of factions I have done previously.
  12. EDIT- removed the majority of the Mk3 armour (it's still present, but much rarer) and have replaced them with either PASGT body armour, chest rigs, bandoleers or ALICE rigs. Also added a whole bunch of balaclavas. Uzis, AK's, FN MAGS, RPG-7's, M16A1/ AR-15's and a few non-Soviet AK's are all already in the mod units and part of the faction. I could not find a MG42 without adding extra dependencies- While I did think about the MG3 as a standin/replacement I decided not to as the MAG/ PKM/ M60 are already 7.62 MG's in the faction.
  13. Notes I have been wanting to make a Western equipped insurgency for a while now, and the recent CUPdate that added a range of older gear like M16A1's as well as older style DPM gear was really handy for this. Some of the gear had to be placeholdered/ replaced with different models for gameplay reasons (for example, the police reports I was using as sources say they only had M60's, not M60E4's, but those are not in CUP and I did not want to pile on extra dependencies for a single weapon) but it should still be pretty decent for a general representation. The mod, as usual, has full ACE3, ALiVE, TFAR, VCOM AI, ASR AI support.
  14. Provisional Irish Republican Army released '' Special Forces Faction, CUP version [SFF-C] that adds the Provisional Irish Republican Army to Arma 3. Historical Info The IRA are a Republican paramilitary organisation formed to establish an independant Ireland from Britian, and have been active since before the first World War. This mod is more focused on the 1983 to late 1990's time period, and their conflicts with British Armed Forces during that time. The Faction The general Provisional forces will use anything they can get their hands on, from civilian clothing, guerrilla gear or mixed camo captured or purchased from the black market. Darker colours and Woodland or DPM camo's are very common. Weapons used by the IRA vary, but M16A1's and M16A2's, AK and VZ-58's as well FN FAL's are common, supported by PKM's, bolt action rifles and submachineguns like the Scorpion and UZI. Many of these weapons were obtained from overseas via the black market in the US, Libya and the Middle East, as well as firearms from Europe or the UK. Sidearms are not standardised, but revolvers, M1911's and Makarovs are all used, with the RPG-18 and RPG-7 being their primary AT weapons. M60 7.62 machineguns are in limited use in the IRA, being in use after after 1978. Specialist Elements IRA Veteran forces are better equipped and trained compared to the regular IRA fighters, and have better access to ex-British equipment like camo, body armour and have heavier weapons like the FN MAG and Strela AA missile. Supports The IRA forces are backed by Medical, Anti-Tank and Command/HQ Elements as well as a sniper spotter team. Faction has full Editor, Zeus, Task Force Radio, VCOM AI and ALiVE support (faction name IRA ) Also supports ACE3 Medical system. Sources 'Inside the IRA', Jane's Intelligence Review, Sean Boyne, 1996. 'The IRA-Finance and Weapons' 1983 Ulster police report, Public Record Office of Northern Ireland. 'I.R.A. Shifts Tactics, and the Results Are Deadly', New York Times 1988. Download Link https://steamcommunity.com/sharedfiles/filedetails/?id=1704602923
  15. Mods- None, just 'Liberty' a really awesome short mission found here- https://steamcommunity.com/sharedfiles/filedetails/?id=1670918388 )
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