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Everything posted by jarrad96

  1. jarrad96

    You've played to much Arma when:

    I’m in hospital at the moment, multiple internal organs failed and I was rushed to hospital, and when they had me on the harder drugs in Emergency/ICU on life support I was having Arma based vivid hallucinations while still awake, and trying to write to the nurses about CSAT Pacific (I was intubated but aware, so unable to speak) which was terrifying at the time but almost absurd in hindsight that I was hallucinating this game I’ve put over six thousand hours into by this point. I’m no longer in serious danger, started slowly trying to walk again and on the way to a several month recovery now just with a bunch of new impressive scars everywhere and some other longer term complications but wanted to share what’s now my biggest ‘You’ve Played Too Much Arma’ moment.
  2. This topic will cover all the various faction mods I'm making, from different Special Operation Forces or Commando/ Elite regiments across the globe as well as regular military forces or Insurgent groups. They will all have similar core dependencies so it's easier to have multiple factions at the same time, and will all work together with full Editor, Zeus, ACE3, TFAR, VCOM AI, ASR AI, RPGTard, MCC and ALiVE support. Notice- Factions will no longer be added to the list below because I'm hitting the wordcap. If you want to see the whole range of released mods http://steamcommunity.com/profiles/76561198081560124/myworkshopfiles/?appid=107410 is the best place. The forums page is used more for feedback/announcements and WIP info on upcoming mods rather than DL links. All mods can be found on Armaholic as well. SOF and OPFOR from around the world. DOWNLOAD LINKS (Not all factions listed here due to length, check the workshop for organised collections of factions based on dependencies)- US Navy S.E.A.L.S and USAF Pararescue (PJ's) "The Only Easy Day Was Yesterday" and "So Other's May Live" Special thanks to 'H---------', who is a member of the SEALS and one of my consultants. Faction classname- SL Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=821140377 Armaholic- http://www.armaholic.com/page.php?id=32075 Arma3.de- http://arma3.de/include.php?path=download&contentid=4767 Polish GROM Special Forces of Poland- One of the best in the world. "Siła i Honor Tobie Ojczyzno!" Faction classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=823664320 Armaholic- http://www.armaholic.com/page.php?id=32103 MARSOC Marine Raiders The US Marine Corps Special Forces Unit. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=826018608 Armaholic- http://www.armaholic.com/page.php?id=32105 Arma3.de- http://arma3.de/include.php?path=download&contentid=4781 75th Ranger Regiment and PMC Contractors The US Army's Ranger Regiment, 2014, and PMC contractors from Iraq, 2007. "Rangers Lead The Way" Faction classname- BLU_AI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=779932339 Armaholic- http://www.armaholic.com/page.php?id=32115 Arma3.de- http://arma3.de/include.php?path=download&contentid=4779 Afghan National Army and ANA Commando Brigade National Army of Afghanistan, and it's Commando Unit, pre-2011 Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=827872006 Armaholic- http://www.armaholic.com/page.php?id=32120 Arma3.de- http://arma3.de/include.php?path=download&contentid=4765 British Special Air Service and Special Boat Service (SAS and SBS) The original Special Forces, fighting bad guys since 1941. "By Strength And Guile" and "Who Dares Wins" Faction classname- SAS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=830455109 Armaholic- http://www.armaholic.com/page.php?id=32144 Central African Rebels Anti-Balaka Movement, Central African Republic. "The Invincible" Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=831284682 Armaholic- http://www.armaholic.com/page.php?id=32158 Hezbollah Lebanese Shi'ia Islamist political and military group. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=833316053 Armaholic- http://www.armaholic.com/page.php?id=32162 1st Brandenburg Division, 1944. Elite German unit from WW2 specialising in sabotage and infiltration. Faction classname- BB Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=835581569 Australian 2nd Commando Regiment and New Zealand SAS. Special Forces from Australia and New Zealand. "Foras Admonitio" Faction classname- 2C Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=838402883 Armaholic- http://www.armaholic.com/page.php?id=32187 Israeli Shayetet 13 Israeli Naval Special Forces Faction classname- S13 Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=839868777 Armaholic- http://www.armaholic.com/page.php?id=32197 Colombian Special Forces Based on the 'Fuerzas Especiales Colombianas' of the Colombian Army "Patria, Honor, Lealtad" Faction classname- MSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=844283765 Armaholic- http://www.armaholic.com/page.php?id=32211 People's Liberation Army Special Forces Based on the Guangzhou Military Region Special Forces Unit, "South Blade" from January 2015. Faction classname- PLA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=845947248 Armaholic- http://www.armaholic.com/page.php?id=32217 'Praying Mantis' PMC's Fictional PMC group from Metal Gear Solid 4. Faction classname- MGS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=848441775 Armaholic- http://www.armaholic.com/page.php?id=32236 Russian Spetznaz Based on 'Vympel' and SSO units in SURPAT and Multicam (2012-2017) "Timing, Thoroughness, Reliablity" Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849038969 Armaholic- http://www.armaholic.com/page.php?id=32254 African Special Forces Both Kenyan and Somali Special Forces (2010-2015) Faction classname- KSF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=849723142 Armaholic- http://www.armaholic.com/page.php?id=32243 US CAG- 'Delta Force' Combat Applications Group (2016-2017) geared for a Tanoan deployment. Faction classname- CAG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=851480288 Armaholic- http://www.armaholic.com/page.php?id=32263 Abu Sayyaf Group A Pacific Islamist extremist group with connections to Al-Qaeda and Islamic State (2011-2016) Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=853221518 Armaholic- http://www.armaholic.com/page.php?id=32275 German Special Forces Kommando Spezialkräfte Marine (KSM, Naval Special Forces) and Kommando Spezialkräfte (KSK) (KSM-2011-2015, KSK 2035) Faction classname- KSM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=855118984 Armaholic- http://www.armaholic.com/page.php?id=32295 Taliban Insurgency Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347 Armaholic- http://www.armaholic.com/page.php?id=32885 Tanoan Defence Forces Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units. Faction classname- TDF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255 Armaholic- Pakistani Special Service Wing Special Operation Forces Faction mod [SFF] that adds the Pakistani Air Force Special Service Wing, No. 2 Special Operations Squadron to Arma 3. It is mostly based on photographs of deployments between 2010 and early June 2017. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1094613885 Armaholic- http://www.armaholic.com/page.php?id=33083 PW6- http://withsix.com/p/Arma-3/mods/WSZ98MO7XUWxfeP-Fv5HyA/Pakistani-Special-Service-Wing-SFF Private Military Contractors Special Operation Forces Faction mod [SFF] that adds a PMC Contractor faction, with equipment based on contractors in Iraq in a post 2008 time period, as well as PMC's internationally. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1132804515 Armaholic- http://www.armaholic.com/page.php?id=33251 Spanish MOE SOF The Spanish armed forces are one of the oldest in Europe, but the nation's military was re-organised only relatively recently in the 1980's, and a standing Special Forces element, the Mando de Operaciones Especiales (MOE, Special Operations Command) was formed in the 1990's. MOE is currently deployed to a range of nations, including the Republic of Mali in West Africa. Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1344321789 Armaholic- http://www.armaholic.com/page.php?id=33874 [SFF-R] Series (Special Forces Factions, RHS) This is recreations of several of my factions with alternate dependencies on RHS instead of NIA/ SMA weapons. Note that these cannot be enabled at the same time as the normal version due to sharing classnames. MARSOC Marine Raiders [SFF-R] The US Marine Corps Special Forces Unit. RHS Version. "Always Faithful, Always Forward" Faction classname- MR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=873455461 Armaholic- http://www.armaholic.com/page.php?id=32421 Abu Sayyaf Group [SFF-R] Pacific Islamist extremists who have ties to Al Qaeda, the Mexican Cartel, and Islamic State. RHS Version. "Bearer Of The Sword" Faction classname- ASG Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=875241040 Armaholic- http://www.armaholic.com/page.php?id=32431 Central African Rebels [SFF-R] Anti-Balaka gangs of the Central African Republic. RHS Version. Faction classname- CAR Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=879843800 Armaholic- http://www.armaholic.com/page.php?id=32465 Afghan National Army and ANA Commandos [SFF-R] The Afghan Army and their Commando forces from 2007-2011. RHS Version. 'Thunder' Faction classname- ANA Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=890504822 Armaholic- http://www.armaholic.com/page.php?id=32559 Russian Spetzaz [SFF-R] Special forces from 'Vympel' and SSO of the Russian armed forces. RHS Version. Faction classname- RUS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=895826156 Armaholic- http://www.armaholic.com/page.php?id=32601 Islamic State [SSF-R] Extremist Terrorist organisation from the Middle East, based on photos and videos from Jan 2016 to Feb 2017. RHS version. Faction classname- IS Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=899977490 Armaholic- http://www.armaholic.com/page.php?id=32631 Taliban Insurgency [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. RHS version. Faction classname- TBI Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276 Armaholic- http://www.armaholic.com/page.php?id=32898 Hezbollah [SFF-R] Special Operations Forces Faction mod [SFF] that adds the Hezbollah organisation to the game. The Hezbollah are a Lebanese Shi'ia Islamist political and military group. The position of Hezbollah as an organisation is tenous, as it is both a legitimate political party and a fighting organisation. This faction is based on photographs and video footage from August 13th, 2013 to early 2017. RHS version. Faction classname- HZ Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1098686482 Armaholic- http://www.armaholic.com/page.php?id=33084 PW6 - http://withsix.com/p/Arma-3/mods/2w0_INxMQF-qjz9W5g-37w/Hezbollah-SFF-R Polish GROM [SFF-R] Special Operation Forces Faction mod [SFF] that adds the Polish GROM. Note this version is dependant on RHS Escalation. If you would prefer different dependencies there is a SMA version also available. They are not compatible with each other and cannot be enabled at the same time. Faction Classname- GM Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1148577972 Armaholic- http://www.armaholic.com/page.php?id=33303 US Navy SEALS [SFF-R] The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR. Faction Classname- SL Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Armaholic- http://www.armaholic.com/page.php?id=33889 Faction Overhauls/ Replacement Packs. This is campaign and mission replacements for default Arma 3 and Arma 3 Apex factions. FIA Overhauled A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters. Faction classname- BLU_G_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=858764894 Armaholic- http://www.armaholic.com/page.php?id=32299&highlight=858764894 FIA Overhauled [RHS Edition] A replacement pack for FIA units in the official campaign and scenarios that gives them equipment more in line with modern day NATO-backed guerrilla fighters using RHS weapons. Faction classname- BLU_G_F Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1354385660 Gendarme Overhauled A replacement pack for the Tanoan Police Force units in the Apex campaign and scenarios that gives them a much wider selection of units and a SWAT team. No mods required. Faction classname- BLU_GEN_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=860128361 Armaholic- http://www.armaholic.com/page.php?id=32312 Syndikate Overhauled A replacement pack for the Syndikate Cartel units in the Apex campaign and scenarios that gives them several units that appear in the campaign that are not usable, such as Technicals, and adds the un-used Tactical Chest Rig to some units. Faction classname- IND_C_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=906538619 Armaholic- http://www.armaholic.com/page.php?id=32669 AAF Overhauled The Altis Armed Forces overhaul is focused on bringing the AAF forces a more modern-day appearance, loosely based on the Hellenic Armed Forces of Greece. Faction classname- IND_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1076246390 Armaholic- http://www.armaholic.com/page.php?id=33008 CSAT Overhauled This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms. Faction classname- OPF_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1087988033 Armaholic- http://www.armaholic.com/page.php?id=33027 NATO Overhauled This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day US equipment, weapons and uniforms. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1105165805 Armaholic- http://www.armaholic.com/page.php?id=33107 PW6- http://withsix.com/p/Arma-3/mods/gdAt5Fb9M02mvHiU8lvPqg/NATO-Overhauled NATO RHS Marine Corps Overhaul NATO soldiers have been changed into a force resembling the United States Marine Corps, with more contemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets. Faction Classname- BLU_F Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1179946616 Armaholic- http://www.armaholic.com/page.php?id=33404 CTRG Overhauled This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment. Faction Classname- BLU_CTRG_B Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1172631651 Armaholic- http://www.armaholic.com/page.php?id=33381 OPFOR FIA Overhauled- Faction Classname- OPF_G_F This FIA insurgency cell is supported by Iranian CSAT forces, so is armed primarily with older Soviet weapons such as the AKM and AK-74 as primary weapons, with the AKMS and AKS-74-U used in some roles. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1176983135 Armaholic- http://www.armaholic.com/page.php?id=33394 INDEP FIA Overhauled- Faction Classname- IND_G_F These INDEP FIA forces are irregular fighters who have remain loyal to the AAF Government during the Civil War, and they have been supplied and supported by the AAF military. Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1193103446 Armaholic- ALiVE Civilian Pack The purpose of the mod is to give more accurate looking civilians for Milsim groups without having to rely on large downloads of civilian equipment. Faction classname- C_AF Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=935810174 Armaholic- http://www.armaholic.com/page.php?id=32802 Mod compatibity- All factions have full Editor, Zeus, ALiVE/ Spyders ALiVE, MCC, Dynamic Recon Ops, ACE3, Task Force and ACRE radio support. They also have all functions supported from AI mods such as ASR-AI and V-Com AI, such as deploying static weapons and suicide bomber attacks. Note that not all factions are included in this post, due to not wanting the first post here to be gargantuan. Links to the multiple collections containing all the varied factions can be found on my Steam Workshop. Permissions- All SFF factions will be available on Workshop, as well as other download locations like Armaholic, PW6 or Arma3.De to make it easier for you to download and use them. If you wish to modify the factions in some way and re-host them, CONTACT ME OVER PM. Feel free to use the various factions however you like, but if you are using them publicly use the official version on the Workshop. This is so you are always up-to-date with the factions and such. If you want to re-host the files for any reason do it set to friends-only or private or Steam, NOT public. If it is set public I will ask you to pull it down and use the official version instead.
  3. Islamic State [RHS] Updated with MP Signing and compatibility fixes. Special Operation Forces Faction [SFF] that adds terrorist units from the Islamic State/Daesh/ ISIS / ISIL / IS based on photographs and video footage from 2014-2017. It contains a range of ground forces with vehicle supports. Historical Info- The Islamic State, particularly the 'Islamic State of Iraq and and Syria/Levant', known as 'Daesh' in Arabic, are a terrorist organisation that originated in anti-Western groups in the Middle East such as the Taliban and other Jidahist groups. In 2014 it rose to power under the name of Islamic State, and has since been fighting on multiple fronts in the Middle East region, such as Syria, Iraq, Afghanistan, Libya, Nigeria and Somalia, among others. IS has become renounced for it's extremist views, acts such as suicide bombings, executions and beheadings, and the belief that the Islamic State heads a global Apocalypse against the entire planet. Motto- " baqiya wa tatamadad" "Remaining And Expanding" The Faction- The Islamic State fighters in the mod are based around a large core of lightly equipped troops, with the most common weapon among the regular forces being the AKMS- because of the folding stock it is more compact for transport so it more common among the forces in Syria because it's easier to smuggle into the country compared to a full stock AKM. Full size AKM's, AK-74's, AKS-74U's and other weapons such as PKM's and RPG-7's are also used by IS, and some weaponry taken from military forces after the defeat of Government forces, such as M16's and M4 rifles. There is no standardisation of equipment, weapons or appearance among the regular forces. Sidearms vary between M9's, M1911's and Makarovs. The faction is based on photographs from 2014-2017 and video footage from December 2016. Specialist Elements- The IS cell known as Jund al-Aqsa form the specialist group within the faction. Many of them are veteran's of the wars in Iraq, Bosnia and Afghanistan, and are known to be better equipped and act more 'professional' than the main IS cells. The units in this part of the faction have greater access to better equipment such as ex-Russian or ex-US body armour, more modern AK rifles and AR platform rifles. They wear a mix of Woodland camo and some have mixes of Multicam and other patterns or stolen Police equipment. Not all of them are of Middle Eastern ethnicity, some are European, to reflect their preference for foreign fighters. Since February 2017 the units from Jund have joined Islamic State forces rather than operate as a whole different faction, but they still retained their unit structure and the higher quality equipment and experience. Supports- IS are supported by a considerable amount of vehicles- the war in Syria has seen much larger numbers of armoured vehicles, even main battle tanks like T-72's, used on all sides of the war. IS have access to both more common technical vehicles, cargo trucks and ZSU-23 trucks, and armoured vehicles like BMP-1's and T72's. IS is well known to use stolen and captured US equipment, such as Humvee's and infantry weapons, which are also used in the faction in some numbers. Static weapons like the KORD, TOW (taken and used by IS after the defeat of Free Syrian Army forces) and IGLA AA missiles are weapon options in the faction. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name IS ) Also supports ACE3 Medical system. Islamic State are an OPFOR faction. I do not in any way support IS. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=899977490
  4. ALiVE Operation on Kujari, Africa, smaller mission with some new members so it was a simple sweep of a series of towns along the river delta, supported by a MH-60 DAP. Insertion Engagement in a small farmstead outside the first town and the town itself takes a while to fight through, so by the time we fight our way into town night had fallen. Right past that car was an IED on the road which halted the team for a while as we dealt with it and also patrols coming from the jungle. We demo a small cache we found in the town. DAP providing overwatch and killed several technicals patrolling between the towns. We turn our strobes and IR lasers on for IFF. Fighting through the jungle, we've burned quite a bit of ammo, so have the bird come in for a resupply. A suicide bomber in the next town goes off as we reach the town outskirts, downing one of our guys and killing a bunch of civilians in the marketplace, so the fighting in the town takes a while and we heavily use the DAP for support on reinforcements in the surrounding roads and other villages. Bird is downed by AA from the town, and the pilot crashes out in the desert but he gets treated and joins us for the fighting in the town, which we clear and move on towards the final town, which has a farmstead and fields attached. IED's are increasing in number so we leave the roads and cut through the desert instead. We arrive at a farmstead outside the city, and start to run into PMC's who are acting as the ALiVE enemy Special Forces/QRF force, and we didn't expect them to respond so quickly. We kill our lasers and strobes but they had spotted us and arrived with armoured support as well. We start having troops from the town reaching our position, including PMC's, so we retreat from the farmstead to break contact, heal, repack magazines and reorganise. One of our guys is killed during the retreat. Because we fell back, the enemy had advanced from the town and into the open fields and farmstead, which we call for 155MM fire support from the dead player now back at base and then push back into the city proper once the men in the open are dead. Turns out there was a reason for the really heavy enemy presence and IED threat in the area, there was an IED factory in the town we detonate and then RTB. The new guys lived through the whole op, which was nice. Mods- Apricot's Night Vision, CUP, CFP, ALiVE, ACE3, TFAR, DUI Radar, FXP effects.
  5. Special Forces Faction, CUP version [SFF-C] that adds the Provisional Irish Republican Army to Arma 3 updated. Historical Info The IRA are a Republican paramilitary organisation formed to establish an independent Ireland from Britain, and have been active since before the first World War. This mod is more focused on the 1983 to late 1990's time period, and their conflicts with British Armed Forces during that time. The Faction The general Provisional forces will use anything they can get their hands on, from civilian clothing, guerrilla gear or mixed camo captured or purchased from the black market. Darker colours and Woodland or DPM camo's are very common. Weapons used by the IRA vary, but M16A1's and M16A2's, AK and VZ-58's as well FN FAL's are common, supported by PKM's, bolt action rifles and submachineguns like the Scorpion and UZI. Many of these weapons were obtained from overseas via the black market in the US, Libya and the Middle East, as well as firearms from Europe or the UK. Sidearms are not standardised, but revolvers, M1911's and Makarovs are all used, with the RPG-18 and RPG-7 being their primary AT weapons. M60 7.62 machineguns are in limited use in the IRA, being in use after after 1978. Specialist Elements IRA Veteran forces are better equipped and trained compared to the regular IRA fighters, and have better access to ex-British equipment like camo, body armour and have heavier weapons like the FN MAG and Strela AA missile. IED specialists are available for ambushes as well as working with explosives. Supports The IRA forces are backed by Medical, Anti-Tank and Command/HQ Elements as well as a sniper spotter team. ATV's and Dirt Bikes provide scouts and outriders for recce, while Land Rovers work as infantry transports as well as M2 armed fire support vehicles. Faction has full Editor, Zeus, Task Force Radio, VCOM AI and ALiVE support (faction name IRA ) Also supports ACE3 Medical system. Sources- 'Inside the IRA', Jane's Intelligence Review, Sean Boyne, 1996. 'The IRA-Finance and Weapons' 1983 Ulster police report, Public Record Office of Northern Ireland. 'I.R.A. Shifts Tactics, and the Results Are Deadly', New York Times 1988. Some weapons and equipment in the mod is not 100% accurate, placeholders or things for a similar gameplay function have been used. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1704602923
  6. For the final mission in the WW2 campaign we decided to run 3 teams, 1 American (mine), 1 British (which I'm not around much so lack many photos of) and a tank crew in a modified 76MM Sherman for fire support. We had been doing enough raids and town clearing in the past few weeks that the French civilian population had been converting into ALiVE French Resistance fighters and fighting alongside us the last few days, so we decide to attack a series of towns in order to prevent the German forces from re-establishing a foothold in the towns near the central river valley. I did not take the weather into account, and when we got everyone on for the op it was day, thank God, but also a thunderstorm, so I spent alot of time running around between guys and screaming orders over the gunfire, rain and thunder as the only people with radios were the team leaders and tank crew. The UK Airborne team is a few hundred M down the road, and stays supporting our American team or the tank most of the op. The Sherman is tracked by Panzershreks so the UK team digs in and covers while it is repaired and both teams plus the armour then fight their way down though several smaller villages. We clear the first and second town without issue, as resistance fighters had already killed most of the Germans in the second town, and make our way to the third, which bordered the river and an island. The rain clears by the time we reach the third town and get engaged by a STUG 3 and dug in infantry in the buildings. Fighting our way into the town, our Sherman engages and kills a Pzr 4 on the far side of the river. Smoke mortars cover us while we fight through some bunkers and trenches on the central island on the river while the Sherman is on the bank behind me. While fighting on the island and into the trenches across the river we hear rocket fire, and start taking Nebelwerfer rockets from our NW, immediately changing our plan to clear the town to the west and instead find that before it drops a rocket on our heads. Engaging some of the town and a checkpoint near it before pushing into the village. We now start to fight Fallschirmjäger (ALiVE military objective AI) in addition to the regulars, likely due to the military checkpoints and bunkers. While the American ground team and the Sherman are climbing a hill to a nearby town we have a Panther come at us from behind, but the UK team is in the treeline and kills it for us. Sherman engaging enemy vehicles after climbing the hill. Both ground squads link up for the assault on the hilltop town. Clearing the town of Fallschirmjäger with both teams linked up. The Sherman covering one approach to the town. While the infantry hold the other, but barely, with low ammunition or scavenged weapons and no remaining AT. We clear some bunkers and located the Nebelwerfers in the town, blowing them up with TNT before mounting up and making our way back to base before we are overwhelmed by reinforcements. Fighting our way back across the river, minus 1 KIA from the American team during the uphill assault into the town. Close contact with a STUG 3 caused all the infantry to bail out while the tank engaged, and killed it, but the explosion was close enough to track the Sherman, leaving us dig in against the Infantry accompanying the STUG, but we eventually fight our way free and make it back to base with only 1 KIA, which is pretty good. Mods- ALiVE, CUP, IFA3, DUI radar, ACE3, Secret Weapons
  7. British Commando night raid mission, ALiVE, 4th SFG op photos from 3 perspectives. A pre-dawn raid on a few smaller objectives before a town assault proper. Loading up the bird- We would be running 2 ground teams supported by an allied pilot (who would drop us from the bird and then swap out for a fighter) We have not used the static line drop much, let alone at night, so the men are scattered over 2KM of woodlands and we move to regroup at the rally point, engaging Germans in the woods as the scattered guys move to the regroup point. At the rally point with most of the guys, we get into a small firefight with some enemies here but eventually everyone arrives. Our Mustang air support gets into a prolonged engagement with 2 German birds overhead while we push down the road towards the first objective, Dog, a fortified bridge crossing that was engaging our bird with a Flak truck as well, so was our first target. One of the German birds, a Stuka, comes in over our heads only to get nailed and crash right next to us, knocking several guys out when the bombs on it cook off, but not causing any deaths for us. The explosion from the downed plane lights up the area, alerting the Germans near the bridge and we fight our way to it. By now the sun is starting to rise, meaning we can actually see the enemies and are not just engaging muzzle flash and relying on our flares. While the dogfight with the 2nd enemy plane continues overhead we push up to the bridge and are heavily engaged there. It appears like an enemy convoy was passing through when we arrived, so we engage it and kill the vehicles and the flak gun. Our pilot wins the dogfight overhead and from now on provides recon and CAS support for the ground teams. Fighting at some buildings and the dead convoy while more enemies rock up across the river. We take a nearby trench and reconsolidate ammo and medical supplies. Moving from Obj1 to Obj2, a small farmstead which our bird had been engaging due to it having machineguns, trenches and a PAK gun, with my team over watching the assault team. The fog is a real pain for our pilot, because we were in the river valley it all collected there and made him spotting targets harder. Cleared out the PAK position and buildings of infantry and demo the PAK gun, which cooks off. Moving to the next objectives, a French town, with my team while the other team moves down the road. Our pilot RTB's to refuel and rearm before we reach the last objective, the town. We spot trenches and dug in guys in the buildings so avoid attacking them head on by sneaking down the river, before fixing bayonets and going over the lip towards them. We clear out the trenches while the 2nd team begins to enter the town itself. Our pilot returns. Fighting our way into the town proper, our pilot gets into another dogfight above us, and the German attempts to strafe my team on the ground. The 2nd team is now fighting house to house to the left. Both teams link up and we kill a Panzer 4 in the town and then pull back, as we had achieved our objectives and did not want to get into a prolonged engagement now ALiVE armour QRF had rocked up. Our MMG covering the retreat of the last few guys out of the town before more enemies arrive. We did pretty well, only 1 of our guys got killed during the whole pre-dawn to mid-morning mission. Mods- ALiVE, CUP, IFA3, DUI radar, ACE3, Secret Weapons
  8. jarrad96

    LAMBS Improved Danger.fsm

    How does the AI use of flares at night work? It would be really handy for AI to use flares during night missions, but it seems really inconsistent on who uses them, like for example some of the CFP factions use them while others don't, and I haven't seen any of the IFA3 WW2 or Hanson's CUP Vietnam factions using them- do they require the unit to have a grenade launcher or something for them to use them?
  9. We acted on those recon pics this weekend to do an ALiVE mission inside a trigger area with a 1H 30M time limit to prevent 4x missile sites from firing on a nearby city via being linked to a VLS cruise missile trigger when the timer ended. 11 guys on, inserted via VTOL's (dropped via parachute out of the back of the birds was 1 Marshall with all the troops inside and 1 120MM MGS for support as the undercover recon earlier spotted tanks) Our original drop zone was further inland on the South island of Sahrani, but the pilots were worried about the AA missile sites so dropped us early, meaning we would need to fight across the desert first before reaching the main objective area. Time remaining before missiles launch- 1H 30. Landing on the beach and spreading out. The trigger had fired by now and we were in our first engagement of the mission against these two villages. We had 1 Hour 26M remaining when the MGS got nailed by an ATGM team from a window in the village below while it was cresting a hill. Both crewmen were killed instantly, and not very happy, as you can see with this amazing art I did of it. 1H 23M. Our first objective was a fortified hotel that was originally going to be our landing and resupply zone if we had not had to drop early, so we pushed all the infantry and APC towards it at full speed, crossing the desert under fire and just breaking through the contact. Our APC took several RPG hits during the push, destroying some of it's SLAT armour. 1H 19M. We get into an engagement with troops inside the hotel, garrisoning a checkpoint outside, as well as more forces coming down one valley side supported by 50. cal technicals. During the engagement one of the bad guys hit our APC where the SLAT was destroyed earlier and killed the driver, but the gunner managed to bail out before it cooked off. 1H Remaining. We sweep and clear the hotel with both ground squads + APC gunner, and get our support element with MG's and MAT (Yellow) on the roof and both squads deal with incoming infantry before linking up 46M Light to moderate contacts, no armour, on our way to the first (of four) missile locations we found via recon earlier and we kill a ZU-23 truck and T-72 coming from the city in the background before we push into the small village itself to kill the launcher and radar. 45M Pushing into the village, where one team rigs the radar dish with demo while the second digs into the houses and holds off forces from the nearby city 40M left We begin pulling back from the first missile town into the mountains before more troops come from the city. 32-30 M - We have reached the 2nd missile location, inside a military base, and several members of Yellow team volunteer to move in and demo the radar and missiles and then dig in to hold off reinforcements while the other team members all keep moving, leaving them behind as we are worried about the time. 22-23M We continue to hear gunfire in the distance behind us until 22M when the military base blocking force killed to the last man. Troops and vehicles, including a Shilka that killed them are now pursuing behind us. Yellow team members (not the ones at the mil base, others) destroy the 3rd missile location and we merge both squad for the final objective, which is inside a major city and right next to the enemy airfield and HQ. We get into a fight with that Shilka in the city outskirts and kill it, but several team members are wounded. 20-9M We now have 6 men of 11 still alive and fight our way into the city. By 14M we had fought through the streets to a military checkpoint outside the city centre, which contains an embassy, church and some housing. We reconsolidate here and are running low on ammo and medical supplies, so our most wounded man, who was injured are unable to run, only limp. We tourniquet his legs and give him extra ammo. He holds the checkpoint alone to give the rest of us time to find the last missile launcher and radar. 8M We push into the city centre, and I'm debating with the pilots over LR about what to do. I want to know if it would be better to call for no extraction, as the fighting in the city centre is heavy enough we don't want more casualties from a failed extract, but we decide to get a bird as close as possible despite the AA threat for a quick exfil as soon as the missile is down. 7-6M We get into a gunfight in the church and graveyard area while our rear is being held by the wounded man at the checkpoint. . First attempt at our extraction bird reaching the AO is driven off by the missile site, but the pilot evades the missile and waves off coming closer. 5-4M Fighting around the church itself as we still can't locate the launcher. At 4M the checkpoint volunteer is overrun and killed, so from now on we are being attacked from all directions. 3M We distribute our ammo so everyone has at least 1 magazine or pistol ammo and fight over the street from the church to the large embassy building and main road. The overrun checkpoint means we are being engaged from both directions at once, and we are down to 5 men. 2-1M We finally locate the missile launcher but our last AT shot misses the launcher itself and hits the radar dish instead, blowing that up. We frantically scavenge an RPG but not before the missile is able to fire, meaning that a civilian town on our side of the island is destroyed by the cruise missile. We kill the launcher and call for immediate extract. Post Launch. We dead sprint back out of the city, weaving around enemy contacts coming towards us, but sadly another of us is killed fighting our way out of the city, so we are down to 4 survivors of 11. Now the AA is eliminated we have AH-6 support to cover our retreat out of the city proper. Post Launch. The AH-6 provides cover for a hot extract via MH-60. I'm down to 23 rounds left, our SAW was using his pistol, and we failed to stop the missile launch from destroying the town, meaning the civilian population in ALiVE became more hostile towards our presence there. The mission was a failure, but in my mind the objective changed from 'destroy the missile launchers' to just by the end. Mods- CUP, CFP, ACE3, Australian Commando Weapons (Great, give em a look), NIA, ALiVE, MLO, RobTac backpacks, S and S.
  10. Me and other guy doing some undercover intel gathering for an ALiVE operation later in the week. HMM, yes, bad guys garrisoned in buildings. We dressed as civilians and activated an undercover mode (Spyder) to allow us to gather information and do some scouting of the AO before we do a larger mission in the region. More urban areas are pretty heavily populated by both civilians and SLA OPFOR. As we get closer to the airbase and military areas we start to encounter armour like T-72's and BTR/BMP's. Scouting out the enemy airbase, with a really nice view of the mountains and sunset. A close encounter of the AI kind. Spooky. We got compromised while trying to investigate a military base after night fell and had to leg it while pursued by an enemy Huey and infantry patrols in the area. One nice thing about civilian clothes and not wearing helmets or body armour means you can LEG IT when needed. We reach the coast and take our RHIB out onto the ocean, only to still be pursued by that same Huey from the military base earlier- we get into a moving gunfight with him and his doorgunners. We disable his tail rotor with the 12.7 and he turns back, allowing us to get back to base safely and use the intel we gathered to plan the op. Mods- ALiVE, Spyder's alive expansion, CUP, CFP, MLO, S and S, Apricot's night vision, ACE3
  11. British paratroopers Operation, France, IFA3 + ALiVE mission Enemy ALiVE air support being engaged before the parachute drop begins. On the way down in the early morning. We have 1 section split into 2 teams + air/armour support. After downing the enemy air the pilot swapped out and became the commander of the tank crewmen. Clearing some smaller outlying villages, we push towards the main bridge objective. We link up with a British flamethrower tank and crew to take the city proper once the sun rises. One of the teams (mine) get's into a decent engagement in this plaza with Germans dug into the surrounding buildings, and take out a STUG 3 while the other team clears buildings elsewhere in the city. One of the teams takes several deaths from dug in infantry positions so we merge them both together and fight towards the centre of town, where a bridge divides the city. We engage enemy APC''s and infantry from the far side of the river and using the tank as cover push across the bridge and around a SDKFZ we kill with the tank, coming across several garrisoned buildings we hit with the flamethrower. We get pretty low on ammunition by this point, not expecting such a heavy town garrison from ALiVE. Our tank is tracked by enemy AT grenades, and takes fire from an enemy Panzer 4 while still engaging the buildings with HE and flamethrower, taking several hits and starting to cook off. The crew bail but are all killed when the tank explodes, collapsing the nearby 2 story building. The surviving ground team members, lacking any AT, fight through occupied buildings further towards the town outskirts, and manage to scavenge several AT grenades of their own. We smoke out the tank and supress the surrounding infantry while one man rushes the Panzer 4, throwing all the AT grenades we had at the tank, managing to track it, before throwing himself under the tank with demolition charges to kill it. He is killed instantly and the last 3 ground team members make a fighting retreat back across the bridge before making their way in a stolen vehicle back to base camp. Mods- ACE3, ALiVE, Secret Weapons, FXP Effects, DUI Radar, Lambs AI, IFA3.
  12. International Police Special Units [NIA] Updated- Historical Info- The idea of an armed specialist Police or non-military unit is not a new one- as far back as the 1920's and 1930's there had been specialist non-military units armed with greater weapons than normal police, however the modern concept originated in the United States with the LAPD's 'SWAT' team in the mid 1960's, and there was a much greater push in European nations for similar teams after the Munich Olympics attack in 1972, which saw the formation of several specific non-military response units due to German legalities preventing the Army from being used against civilians. The Faction- This mod adds a range of units based on Police, SWAT and Hostage Rescue teams internationally, covering from basic uniformed patrol Officers to Undercover, Police Response units, SWAT Teams and the like. SWAT units are dressed in Black, OD and non-military apparel, and are armed with a range of pistol-calibre SMG's such as MP5's, supported by M4A1 Carbines and with SIG 9mm sidearms. They carry a smaller amount of ammunition and supplies compared to the HRT's, and the SMG's were chosen to make them more effective at close range urban fighting, as well as reducing penetration of the rounds to prevent civilian casualties in the surrounding area. A SWAT Marksman, who is armed with an accurized 5.56 rifle with match-grade ammo, can be used for spotting targets and for longer-ranged support, as the rest of the SWAT and HRT units are all focused towards close-range urban and city fighting, so lack magnified optics of any kinds. There is a secondary SWAT Team, Undercover SWAT, who are dressed in civilian clothing underneath their body armour, which can be used for a quick-reaction or response unit, and are based on European specialist police, armed with the German G36 Carbines. Explosive charges are carried by a special 'Breacher' unit in both teams, and can be used to blow open doors when used with a supported door-breaching mod. The mod is based on a range of nations including Australia, America, United Kingdom, Kenya, Spain and Sweden, but I have intentionally not exactly re-created any particular nation, so you can use them as any nation you like- none of them are specifically named after their real-life base unit. Specialist Elements- The Hostage Rescue Teams are the elite units of the faction, and have military-style uniforms, weapons and equipment, distancing them from the SWAT units. The Multicam units are based on the Washington DC district FBI Hostage Rescue Teams on exercises between 2014 and 2017, but there is a flat OD version without Multicam that is more generic and could be used to portray other Hostage Rescue Units as well. Supports- Support units for the PSU's include ordinary police units, who are lightly equipped and armed only with sidearms and optional 9MM MP5's, as well as more exotic units such as an Undercover officer, and a unit who represents rural/ forest Specialist Police in a non-Western country, based on African specialist police in remote areas. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name PSU ) Also supports ACE3 Medical system. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1240322524
  13. SFF Russian Vehicle Pack Updated- - All vehicles are now separated into Blufor, Indep and Opfor sides; - New factions names under which vehicles can be found: SFF RVP BLUFOR, SFF RVP INDEP, SFF RVP OPFOR; - BMP-2 with CDF camouflage has been added. - Added icon that shows current Hull and Turret directions. - ERA now has vanilla A3 effect and performance. - ERA texture has been tweaked to be a bit darker. - Most vehicles now have optics view at minimal zoom first, instead on max. https://steamcommunity.com/sharedfiles/filedetails/?id=834019757
  14. Got a question on steam about it- would anyone be interested in an All In One for my faction overhauls/campaign replacement packs? Like bundling all my CUP, RHS, NIA Overhauls for all the factions into a single Workshop item, so you can get all the, eg, NIA based campaign replacements in one go?
  15. INDEP FIA Overhauled [CUP] updated with MP signing, compatibility fixes. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1723465379 INDEP FIA Overhauled [NIA] updated with files cleaned up, MP signing and compatibility fixes. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1193103446 INDEP FIA Overhauled [RHS] updated with MP signing, compatibility fixes. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1437796488
  16. SFF Russian Vehicle Pack Updated- -T-55 and BMP sights are now altered to be the same consistent scope instead of wide periscope view. -Range of new T-72 camo variants. -Shilka now has fixed firing rate and has Radar window. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=834019757
  17. Special Operation Forces Faction mod [SFF] that adds the Horizon Island Armed Forces to Arma 3- I felt like it was major loss in Apex to not have an Indigenous military force to combat the Syndikate Cartel, and the existing Gendarmie are very unsuited to a combat role. Historical Info- The Horizon Island Armed Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily Western equipment, mostly British or German exports. The Faction- Infantry are mostly armed with Western equipment purchased during trading deals, with the HK G36 being the standard weapon for infantry forces, with G36C's and G36K's being in limited use as well. The primary autorifleman weapon is the MG36, and support weapons include a modernised railed FN FAL, Carl Gustav AT launcher, MP5 SMG and Accuracy International sniper rifles in small numbers. The standard sidearm is the Glock 17. Standard uniform in the Infantry is older styles of Tiger uniform, woth flat OD Green being used by support units like vehicle crewmen and pilots. Due to the low budget and rampant corruption due to the drug cartels, many of the Defence Force members have older Colt-War or early 2000's equipment- Body armour is not standardised and is a mix of IOTV and older armours, night vision is rare and most units units rely on flashlights, and basic training is of poor quality. The Infantry are aimed towards low-scale conflicts and counter-insurgency operations, lacking heavy armour and relying on squad level firepower or light mechanised support, as conventional combat with Syndikate is difficult due to the jungle terrain in which most combat on the Horizon Islands occurs. Specialist Elements- The Horizon Armed Forces have a sizable Recon unit that has been recently raised to fight against the increasing presence of Syndikate drug cartels on the islands, and they were trained and modelled after the Malaysian P A S K A L unit. The Recon troops are armed with HK XM8 rifles, and they are all equipped with optics, usually close-combat red dots or integrated sights, as well as having black body armor and helmets as well as standard issue night vision, giving them an edge over the regular infantry forces. The Recon troops are equipped with Glock 17 pistols and have Tiger uniforms. Supports- The Horizon Island forces lack conventional heavy armour, instead relying on Land Rovers and light and medium APC/IFV's rather than any main battle tanks, due to the tough jungle terrain, and lack of proper equipment means that the Tanoan Reserve units, armed with older un-modernised FN FAL rifles, may be called up in fighting roles in emergency cases. Because of the large number of islands, RHIB boats, Assault Boats, LCU Landing Craft and specialist diver teams are available to keep the Horizon Defence Forces viable in areas where few other vehicles have enough room to move. MH-6 Littlebirds, HC-3 Merlins, Wildcats and C-130 transport planes can be used for transport of troops or material around to different or more remote islands in the Horizon Archipelago, while the F/A-18X is their primary fighter aircraft. Faction has full Editor, Zeus, MCC, Task Force Radio, ACRE and ALiVE support (faction name BLU_HIAF) and it supports ACE3 Medical system. Horizon Island Armed Forces [CUP] updated with compatibility fixes, MP signing. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1778379264
  18. British SAS and SBS [SMA] Updated- Minor Signing fixes Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=830455109
  19. SFF Russian Vehicle Pack Updated -Improved T-55 and BMP-2 gunner reticules -Improved T-72 handling and performance -Balancing changes to armour and engines to make them more compatible with CUP Vehicles -SFF Vehicles are now a separate INDEP Faction in Editor and Zeus. Static Weapons are still under AAF- Statics. This pack contains all the SFF forces Russian ground vehicles and both soviet and NATO static weapons for a lightweight, no dependency vehicle pack. The vehicles have their own faction under INDEP, while the static weapons can be found under AAF Statics. Faction mods like my SFF Factions also use these vehicles. Vehicles- BMP1 and BMP1-P The BMP went into production with the Soviet Army in 1966. It is an infantry fighting vehicle with troop transport capability and is armed with a 73mm cannon, with coaxial PKT 7.62 machinegun and roof-mounted AT missile. The BMP1-P has an improved missile on top. Weight- 13.2 tonnes Crew- 3 + 8 passengers Weaponry- 73 mm 2A28 Grom cannon, 9M14 Malyutka ATGM Speed- 65 km/h BMP2, BMP2 Command Variant, BMP2 Medical variant The BMP-2 is a different version of the BMP produced in the 1980's which has a new main armament- the 2A42 autocannon, which gives it better firepower against infantry and light targets compared to the BMP-1's light cannon, as well as improved turret elevation and depression. It has a Command and HQ variant, which has no main gun, only a mock-up barrel, and has additional radio equipment and longer range radios inside instead, and a unarmed medical version. Weight- 14.3 tonnes Crew- 3 + 7 passengers Weaponry-30 mm automatic cannon 2A42, 9M113 Konkurs ATGM Speed- 65 km/h T-34-85 The T-34-85 served the Soviet army through WW2, but as it became outdated it was sold en-mass to other nations, eventually ending up as a highly outdated, but still effective tank, for use by poor third world armies or militia and terrorist groups, particularly when used as infantry support against forces that lack armour of their own. Weight- 26.5 tonnes Crew- 4-5 Weaponry- 85 mm ZiS-S-53 gun Speed- 53 km/h T-55 The T-55 after it's adoption in 1947 became the main tank for armoured units of the Soviet Army, armies of the Warsaw Pact countries, and many others. T-54s and T-55s have been involved in many of the world's armed conflicts since the late 20th century, and is now the most produced tank in history. It was eventually replaced by the T-62/T-64 and T-72, but is still in widespread use today. Weight- 36 tonnes Crew- 4 Weaponry- D-10T 100 mm rifled gun Speed- 48 km/h T-72 and T-72B with ERA heavy armor kit The T-72 was the most common tank used by the Warsaw Pact from the 1970s to the collapse of the Soviet Union in the 1980's/1990's. It was also exported to other countries, such as Finland, India, Iran, Iraq, Syria and Yugoslavia. It has superior armor and weaponry to the T-55 and T-64 it replaced, and in the 1980's a ERA heavy armor kit was developed to improve it's survivability in combat further. It has a commander's cupola mounted KORD heavy machinegun. Weight- 41.5 tonnes (44.5 tonnes with ERA heavy armor kit) Crew- 3 Weaponry- 125 mm 2A46M/2A46M-5 smoothbore gun, Cupola mounted KORD Speed- 60 km/h ZSU-23-4 'Shilka' The ZSU-23-4, nicknamed 'Shilka' is a self-propelled anti-aircraft gun that has 4 23mm aint-aircraft autocannons linked together as it's main armament- it is very effective against infantry, light vehicles and slow or low flying aircraft or helicopters, but it's lack of AA missiles means it has a short effective range. It has been re-purposed as a highly effective anti-infantry vehicle for use in the Afghanistan mountains or in urban combat, which has given it a fearsome reputation. Weight- 19 tonnes Crew- 4 Weaponry- 4 × 23 mm 2A7 autocannons Speed- 50 km/h Static Weapons- Heavy Machineguns KORD, Dshkm, M2 50. Cal These weapons are all similar 12.7mm or higher anti-infantry or soft vehicle static weapon emplacements. Grenade Machineguns ASG-30 Grenade Machinegun, Mk19 GMG The AGS-30 and Mk19 are both grenade machineguns, devastatingly effective against light vehicles or infantry, but the lower accuracy means it is not effective at longer range but becomes a fantastic weapon at blanketing areas in high-explosives. TOW Missile, Metis AT Both of these are wire-guided dedicated Anti-Tank weapons. Stinger AA missile, Strela 3 AA Missile Anti-Aircraft light missile launchers on a static mount. ZU-23-2 Anti-air cannon This is the towed variant of the 23mm cannon from the 'Shilka'- is has the same devastating firepower but has only small 40 round belts and is not movable. Cheap, easy to operate and still effective, the ZU-23-2 is still used by the Russian Army and by more than 20 other armies. D-30 Soviet Howitzer, M119 American Howitzer These are static howitzers/ artillery guns. Currently has a bug with recoil, so I don't recommend using them. For tanks like the T-72 that have inbuilt fire control systems- Select Fire Control System weapon and press left mouse button, you should see laser marker in the middle of screen If target is too close or too far away or FCS is off, beeping will occur when attempting to track a target. Keys *Lock Target key (T or Tab by ) - lasing target *Zeroing Up/Down (Page Up/Down) - manual correction Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=834019757
  20. Hezbollah [NIA Edition] updated with compatibility fixes, MP signing. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=833316053 Hezbollah [RHS Edition] updated with compatibility fixes, MP signing. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1098686482
  21. CROSSCOM updated with compatibility fixes- Steam Workshop link- https://steamcommunity.com/sharedfiles/filedetails/?id=1274118490
  22. Epirean Free Militia [RHS] Updated with file clean up, compatibility fixes and MP signed. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1512774305
  23. German Special Forces [NIA] Updated with file clean up, compatibility fixes and MP signed. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=855118984
  24. Gendarmerie Overhauled [NIA] Updated with compatibility fixes, file clean up and MP signed. Steam Workshop Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1529786556
  25. Gendarmerie Overhauled Updated- File clean up, compatibility fixes, MP Signed. Steam Workshop Download- https://steamcommunity.com/sharedfiles/filedetails/?id=860128361