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Found 8 results

  1. Copyright 2018 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie After (literally) years of work Version 1 is finally ready for play time. Don't forget this is version 1.0 and will *certainly* reveal things that need to be tweaked! 😉 This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards. Released on STEAM! https://steamcommunity.com/sharedfiles/filedetails/?id=1595678775 ... and my OneDrive for those who can properly install mods 🙂 https://onedrive.live.com/?id=5B54FC51A7917265!24130&cid=5B54FC51A7917265 >> AN28 is now standalone due to original author's request and is available for download here: https://onedrive.live.com/?id=5B54FC51A7917265!158884&cid=5B54FC51A7917265 CUP and FAP Units versions also available... https://steamcommunity.com/sharedfiles/filedetails/?id=1596166970 https://steamcommunity.com/sharedfiles/filedetails/?id=1596168125 1.6 GB total content so please be patient with the downloads! 😉 Credits Mukcep for importing original freeware planes into A2 from various sources (mostly MSFT Flight Sim addons) Citizenship for IL-76, A-50, Mig-23, Mig-27 models Su-27 model and textures are ports of the ArmA1 ACE edition (thanks to [cede]aushilfe for the info) FRL Myke for allowing continued support of his Missilebox; Eggbeast for sharing Missilebox updates via A2 Rangemaster. Mig-21: Model by Ivan Jurcaga Imported by Nightintruder Conversion and development by Eggbeast and TeTeT Features Physx compatible Jets DLC pylon placements and presets Vehicle-in-Vehicle transports Cargo parachute function Speed-triggered Mach vapor cloud function Randomized MP-compatible numbering function Ejection seat support for multi-seat planes (!!!) All planes compatible with LESH Towing mod Large range of Soviet-derivative weapons Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts Working drogue parachutes for supported planes Working sonobuoys that reveals underwater targets (via Tu-142) Support for air-dropped water mines from pook_Boats pack Automatic swept-wing function on specific aircraft Enhanced flares on larger aircraft Adjustable Russian-language "bitching betty" low altitude function Fuel tank siphon and drop functions (carry extra fuel!) Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles) Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts) Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts Changelog Fighters Transports Bombers Weapons Thanks to FRL Myke, we have the Soviet heritage weapons from the original FRL Missilebox (as previously maintained by Eggbeast within the A2 Rangemaster mod). Many additional and modernized weapons have also been added! Pending I'm breaking these out into "vanilla" and "factions" offerings so there will be a CUP and FAP version in addition to the basic Vanilla factions. Faction versions soon to come!
  2. I have permission to finally release the An-28! The author (Nightintruder) has indicated this must NOT be published on Steam, period. It CAN be published on Armaholic or "any other means". So you must know how to properly install mods 🙂 If you do NOT know how to install mods, please consult the sticky posts in this forum. Copyright 2020 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie From Nightintruder: And now, to the download: https://onedrive.live.com/?id=5B54FC51A7917265!158884&cid=5B54FC51A7917265 Features cargo PARAJUMP script - open the rear doors to enable the action! Seats 12 cargo. LESH towing compatible Multiple skins available for both military and civilian factions Support for default vanilla factions, both military and civilian. Future updates may include CUP, FAP, or other factions depending on feedback. Some of the skins...
  3. 5th Guards Cavalry Division General information: We are an international WW2 Soviet unit with 40-50 members per op and a pretty diverse role selection. Every Sunday we run custom-made Zeus-directed scenarios, missions that can be part of a campaign as well. Currently, we are just finishing our Siege Of Leningrad campaign and are currently moving onto playing as Partisans. We require some discipline on the members' part but we tolerate banter between members. We play other games together as well (these are not mandatory in any shape or form), such as Hell Let Loose, Payday 2, World of Warships, etc. We are NOT a yes sir no sir unit. Why join the 5th Guards Cavalry Division? At the time of our forming, the WW2 ArmA 3 community had little to no Soviet realism units. We felt that both the Axis and Allied communities were over-saturated with low effort units that disbanded and changed names frequently, with several larger ones maintaining the community as a whole. Soviet units are a hard thing to portray correctly, but with knowledge of both the Russian language and history, we had the right tools for the job. This came in tandem with the release of the anticipated horse mod for ArmA 3, which naturally led to us looking into being the first to apply these into the realism community. What started as a small side project during the summer quickly turned larger in scale with more people showing interest and in late 2018 we could open the doors to what is likely the most accurate WW2 Russian experience you could get in ArmA 3. Modpack: We use Arma3Sync for our mod pack. Don't be intimidated if you've never heard of it, we'll help you set it up. We use ACRE2 as well. Op Schedule/times: We do ops every Sunday at 7 pm GMT/ 2 pm EST with Training on Saturdays for recruits at 6 pm GMT/1 pm EST. We also have occasional public ops on different days and times. Attendance: Attendance is not mandatory for every single op but we require people to put in LOA's/ reasons of absence. However, you are needed to go to one training on Saturday to attend normal Sunday Ops. Playstyle: Our ops in the 5th Guards can change depending on the campaign or ops we choose to run. These can stem from PvP with other WW2 units in the 5th Guards such as the 23rd Panzer Division, The Red Devils, 7th Armored Division, and public events with the Youtuber/Streamer Bokoen1. Roles: In the 5th Guards, we allow people to have a multitude of roles and specializations from the Red Army during WW2. These include Infantry, Armor, and Artillery with additional specialized roles. Rules for Applying Do not apply unless you are over or the age of 16, or at least 1-2 months before turning. Applicants who are younger than the required age will be declined. (People younger than 16, who show remarkable levels of maturity; understanding of soviet history (subjective), including a passion for milsim units will be considered.) Contact Apply here: https://www.5gvkd.com/contact Discord: https://discord.com/invite/7uY57Ce
  4. RCWC Team presents! "1985 Real Soviet Army" pack (1985 RSA) is an element of "1985 Real Cold War Crisis" project, intended to reconstruct Soviet Army units 1969-1991. Download [1]: yadi.sk or Download [2]: mediafire Required addon "NewCloud": Download from yadi.sk or mediafire http://imgur.com/a/3Lar7 More pictures inside the archive with the addon. It contains the following components: ----- MODPACK AUTHORS ----- RCWC Projects Team: GURAN aka Special Soldier alexanbros40 Sovietkot aka st90 Nimus ----- CONSULTANTS ----- Kirill Pen'chinskij Vladislav Danilov Stalker2011 aka Eugene Tackleberry NERV ----- ENGLISH LOCALISATION ----- FOXlauncher SoldierEPilot Nimus -Sapper- ----- SPECIAL THANKS ----- ORCS Development Studio team Psykke RHS OFPCAT Liberation mod team Vladislav Danilov ___________________________________________________________________________________________________________________________ ALL MODELS, TEXTURES AND OTHER COMPONENTS, INCLUDED IN THIS PACK, ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS
  5. UPDATE: Version 5.1 - No longer requires CUP, and CUP is now supported as an optional configuration. Look for the optional "pook_Bomber_Factions" rar file for the CUP-specific options! :) Copyright 2016 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie -------------------------------------------------------------------------------------------------------------- Version 5 major feature: Added Tu-22 and Su-24 aircraft. Version 5.1 update - fix to nuke script and CUP addon signing issue affecting MP server joins All planes are found in a new "Air-Bomber" category in the editor. 3D editor preview pics now included. Changelog of fixes and improvements: The major Tu-95 family derivatives are present. The Tu-95 versions in this addon provide conventional bomber, strategic strike capabilities, and in the Tu-142 the ability to detect Ship objects (submarines, boats, etc.) via the use of the sonobuoy detection feature. Now included are Tu-16 family aircraft, including a strike/ASM version and a conventional bomber/ASM version. Included is a PDF guide describing the finer points of the mod, capabilities, and use of the Nuke Script. Wait... did I say "Nuke Script"??? Download the mod and the PDF "guide" here: https://onedrive.live.com/?id=5B54FC51A7917265!32228&cid=5B54FC51A7917265 The standard Tu-16: The Tu-16-K10 Strike/ASM model. Note the massive size of the K10 (NATO: AS-2) missile: Tu-95 "Bear-H": Tu-142 "Bear-F" (note tail stab antenna sensor array and front glass bombardier canopy, and lack of underwing weapon pylons): Kh-41 (3M80) ASM missile. 3x 3M80 "Moskit" missiles: Conventional bomber version w. 24 FAB-250 bombs: Tu-95 MS-16 (Bear-H) with 16 Kh-65 CALCM: Tu-142 dropping sonobuoy:
  6. Cold War: Global Escalation Mod Series This thread is for my Cold War mod project, which aims to capture the feeling of the conflict while only using assets that are already existing. The mod is based on the late 80s and early 90s period and features a number of factions who are relevant for the time: the Soviet Union, East Germany, Czechoslovakia, the People's Republic of China, the United States, West Germany. These factions are broken into multiple mods, with the Eastern Bloc one currently being the released one. NATO nations will be included soon, as will certain smaller and overlooked nations from the period such as Rhodesia or Cuba, and even North Korea. The mod is meant to be based in history but is not historically accurate in the sense that all of the equipment is exactly right. The equipment is as accurate as it can be with the available assets, and when compared to historical photographs, is still reasonably close to real life. This is especially true if you are using these units as OPFOR enemies, which you'll see in full detail less. Additionally, infantry is the main focus of the mod. The dependencies are listed on the Steam download page. Eastern Bloc Factions On Steam Screenshots
  7. This is my Zamak Collection. Implement it wherever u want but its forbidden to edit the textures, when u implement it in a Mod/Addon, mention me, thanks. Textures: CDF Syndikat (olive, brown) UNO Fuel Island Port Authority Rainbow (Pixel) Red White Black Blue Green Orange Coming soon: Takistan NVA Soviet Armed Forces Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1383093546&searchtext=zamak
  8. A somewhat short mission in which you and a platoon of Panthers ambush two Soviet tank platoons. Download: http://www.mediafire.com/file/6e1ih92iqv00f6x/Panther+Ambush.Baranow.ifa Install: Simply drop the downloaded file into IronFront\missions.
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