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Found 15 results

  1. I've been wondering how blood is applied to the models when getting shot. I'm having quite an original idea to do and I'd love to browse for possibilities to add this feature. Main thing I'm trying to accomplish is having a custom layer over/under the blood applying layer. What I've tried so far: - Browsing through the files, scanning for any clue on how it would work but I haven't found anything yet. - Youtube/google/reddit searching that didn't point to anything concrete as I'm not sure what to search for other than something model related. Does anyone know how it's applied and how it works? I'd really appreciate some insight. #EDIT1: Finally found these: setObjectTextureGlobal and setObjectTexture - Thing is if I can apply a colour mask over a texture or to completely retexture it without changing the paa.
  2. Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me ­čÖé
  3. Hello there, How can I give AI a custom death animation. (from an addon) It's for my "cinematic movie" I tried to combine "IF statement" and "switchmove" for example " if _soldier1 alive false switchmove ....; But it didn't work properly. If anybody could help, I would appreciate. Thanks :)
  4. Hello everyone. I was wondering how to add tracers as well as boost the damage of the Dragunov Marksmen rifle and I know that I must edit a config file somewhere but which one I do not know nor do I know what to change it to in order to boost the damage and make the tracers appear. Any help would be appreciated.
  5. The fences that surround the Tanoa International Airport; I am able to edit them the way I see fit. The problem I am having is making them have no damage. I have put in the init; this addeventhandler [this allowdamage false]; this allowdamage false; this enableSimulation false; etc. I have put it in the Init ;|; Init+Object Init ;|; Init+Global Object Init ;|; Init+Object Init+Global Object Init ;|; Object Init ;|; Global Object Init ;|; Object Init+Global Object Init. I have tried the Enable Damage tab/checkbox and it seems to only work for doors. If you guys have anything for me on how to make the Terrain Objects not have any damage through the "EDIT TERRAIN OBJECTS," I would be grateful!
  6. Hi, first sorry, i dont speak english XD... I am looking for a script to do this: Example: Go to a laptop,and with the Addaction, select a task from multiple task, kill oficer,destroy tower,rescue civil, etc, then this task spawn in 15 randoms posible location... you can take more task in the same time, but, if you dont complete kill oficer,, cant select kill oficer again,. ┬┐Is this posible? , i search for this ,but dont find it,, also i dont speak english, and cant search good,, can anone help me pls??? Thanks you very muchs!!
  7. Hello, I have seen numerous post about this issue, but can't seem to find a solution that actually works. So here is my problem. I have a classic sector game which I play alone or with a friend, against or with each other. Each side (Bluefor and Opfor) have a squad a player can take over and control. Rest of the forces come from an AI spawn module. It all works perfectly except all the ai's spawned from the modules doesn't bleed any tickets on both sides when they are killed in action. It is only players and ai squad members that I know how to use bleed tickets with. But the Ai's from the module does not work, so it is sort of unbalanced. Please do anyone knows how to bleed tickets form ai spawn module? Script I use for the ai squad mebmers in unit init: this addEventHandler ["killed",{[_this select 0,-1,true] call bis_fnc_respawnTickets;}];
  8. Hi my name is Juan, i search for a A to Z tutorial about , having a new model (iknow model and texture ) how to put in game, how put special points, how setting animations (not makin i know animation for game), a config file, how test in game, Is any complete tutorial, or only piece by piece all over de forum? thanks here my portfolio 3d https://www.artstation.com/jcaratino
  9. Hey (: I've made a TDM Map and set it include respawns 6vs6. but when i change the loadout inside the virtual arsenal and save as, i got an problem. the first time the soldier (for example a sniper) spawns, i got the choosen loadout. but everytime after the first spawn when the soldier spwawns, he gets the standard loadout from the soldier i had changed. for example. i take a marksman with MK14 and give him an CMR and silencer in team blue. but when he dies, and spawns a second time, he got his MK 14 again. how can i edit this to become the custom loadout also on every spawn?
  10. How would I go about replacing the splash screen with a custom one? The one that shows when the game starts (with the Arma 3 logo). I'm unable to find the proper config. Is it composed of several elements or is it just one image?
  11. First of all, hello to everybody who is reading through this. My team and me consisting of two other ppl who are both highly experienced scripters both 3 years+ experience. Who would tackle the difficult part of the project like for example scripting a who new custom survival mod (work is allready beeing done on that front see below) The whole project aims to combine all the good from the arma2 dayz mod (the feel and ambiance, the amazingly high chance to run into another person, the absence of, i can just do some lootruns sell junk at the trader and buy myself an as50), Arma3 features (everything the arma3 engine has to offer and that we can use to our advantage), and some highly polished and custom "exile like" features. (completely custom trading system and tradingzones thats about it, yes there will be no missions because missions are just a big mess all there is either the server is empty -> you can do your missions in peace or server is full -> everbody camps a missions and waits until some idiots starts to do the missions and then snipes him when hes at the crate. Aswell as no exile like base building see below at "Whats planned" Whats planned: As mentioned allready completely custom survival DayZ script (so no exile scripts -> fully custom and expandable). Highly customized map (but done properly well not just some barracks in a massive sand bank square haha we all know and hate that stuff) (Base map will most likely be the A2 Version of chernarus not CUP since it looks quite alot better) (allready in the works) Coming with that new map design what will happen exactly. The whole maplayout will be story based fyi. when a zombie outbreak starts, it will probably not just the country that outbreak was in fighting the outbreak there will be help from other countries. So what is planned multiple smaller outposts from different factions Obviously the whole map would be polished up with props and small overrun checkpoints to make it feel proper zombie appocalypse (further details on interest) When you have that properly planned map layout you almost have to make a fully custom loot table which means that you can only find american weapons at american outposts same with AK's bla bla i think you get the point. What this does very well is encurage ppl to go to multiple outposts to get the best loadout which increases traffic on the map tremendously. (the loottable is allready beeing worked on aswell) Adding to that will come a completely custom trading system that completely gets rid of the whole coin system and makes it far more realistic alswell as a new tradezone system in itself (further details only on interest) Custom crafting system will also be available aswell as a wear system on guns and vehicles. Completely custom base building no ugly ass block fortresses but realistic stuff like pichting a tent, diggin a small hole to hide a chest or seeking shelter in a house and barricading the windows and puting a lock on the door. Lots more in planned and if i would go into detail about most of this stuff here i would be writing this for the next few hrs, and nobody would care to read through this (i think its already a bit much) What are we looking for? Modeling artist, what tasks would be there ? Custom items: backpacks, misc items, clothing (also converting arma 2 clothing (like about 5 skins) and making it modular for the arma3 system) Custom props and eventually even smaller buildings. Config coder, what tasks would there be ? Managing all weapons giving them sound proper recoil etc. General config work for interactions and managing the addon files. Thank you very much for reading through this If you seem interested (and even if you dont have the exact skills we need feel free to still contact us) feel free to contact me or my mates and we will be discussed further details as mentioned already what is described above is mearly a part of the bear shell. Best regards Chris KiwiBear: http://steamcommunity.com/profiles/76561198018276573/ MrCopyright: http://steamcommunity.com/profiles/76561198067442279/ My steam: http://steamcommunity.com/profiles/76561198046410470/
  12. 1.I have a mortar but I don't want anybody to disassemble it. How can I do ? I've tried this removeaction Disassemble; but it's not working. 2.Is there a way to disable the Artillary computer ? 3.I'm gonna put the "Laserdesignator_mounted" to M1A2 commander I've already put these this addWeapon "Laserdesignator_mounted";this addMagazineTurret ["Laserbatteries",[0]]; into the M1A2 init ,but the Laserdesignator was attach to the gunner position .
  13. docmia67@hotmail.com

    How to set respawn tickets in Zeus

    So we r using Zeus for some Realtime coop missions while i m the editor, when i played offical mission,i found that "respawn tickets"stuff is a perfect way to enhance experience and substitution for the Zeus Coop mission. so how can i add the "respawn tickets"for every player while i already set a spawn point ? And if its done,will someone who used all his tickets get a "Freelook" status? Sorry for my poor eng :)
  14. Hi, I don't know much about scripting and have no idea about developing kind of stuff but i can say i am a good EDEN user. Both "PRESENT" and "NOT PRESENT" settings -i guess whole trigger thing- are not working on Dedicated Server at 1.62 Is it a known bug or something i miss? Because it is working at local. Any help would really be appreciated, thanks in advance. (FYI, Steam ARMA3 1.62.x also DEV user at 1.65.138056 )
  15. Opening them in normal notepad gives you a lot of characters, while opening them with Notepad++ there are lots of "NUL", "SOH", etc. Is there any way to decode it or any way to safely edit the new SQM? It's just to delete some addon requirements (which aren't even used in the mission).
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