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Showing results for tags 'cold'.
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sas [UK/EU][Cold War/70s/80s] H Squadron - Special Air Service [Semi-realism]
MarcAlecai posted a topic in ARMA 3 - SQUADS AND FANPAGES
H Squadron - 22 Special Air Service H Squadron is a Cold War themed MilSim community based on the British Special Air Service in the late 1970s - early 1980s. Aiming for a semi-realistic MilSim experience, the community will focus on the fictional H Squadron, deploying to conflicts, flashpoints and British foreign policy actions overseas, both fictional and based upon historical events. What we do: - Provide a short training phase, designed to emulate parts of SAS selection. This is mainly to ascertain the level of skill and ability of new members. - Conduct a mixed array of operations including: -- Deployment to ongoing British overseas operations -- Conducting domestic and foreign counter-terrorism operations -- Team Tasks (training and rapid overseas deployments) -- Training foreign militaries. - Approach taskings with the method of ‘basics done well’ using historic British Army doctrine and period equipment. - Research and interest into the SAS during the Cold War period. Requirements: - Age 18+ - Arma 3 - A short list of workshop mods DLCs: -- Mandatory - SOG Prairie Fire, Western Sahara -- Desirable - Global Mobilisation (Separate mod list available for those without Global Mobilisation). Desirable traits: Interest in Cold War history. Interest in Cold War period SAS operations and strategy. Squadron structure: - HQ Troop - Command and Control - 4-8 men - Air Troop - HALO, HAHO, Static Line - x16 men - Boat Troop - Maritime, Diving, Boats and Submersibles - x16 men - Mobility Troop - Motorised Patrols, Weapons, Logistics - x16 men - Mountain Troop - Reconnaissance, Surveillance, Mountain Warfare - x16 men - RAF and RN support assets. What to expect: Twice weekly sessions (Days TBC) Relaxed command structure. Encourage individual patrols to operate independently, and with creative strategy to overcome developing and changing situations, often where the odds are stacked against the squadron. No long training or probation period. Selection phase designed to ascertain the level of knowledge and skill of individuals. Which we can then add to that knowledge, to bring everyone to the same operational standard. If you are interested in what we do, please join our discord. We are hoping to run our first selection phase soon. Waiting for ample numbers to show interest before we start. We are in the early stages of setting up this unit, so if you're keen to have a say and be involved in running this community now would be the perfect opportunity to sign up! Discord Link -
[GM] Cold War - Nogovan Armed Forces Some members of the community may have seen I have been posting images of a new mod I've been working on my twitter account and over on the Arma Cold Warriors Discord. Anyway I thought I would formally announce it on these forums. After a break of a few years, due to other commitments I am now back making some content for Arma3. I am in the process of using GM assets and uniforms to make some Cold War Era Nogovan Armed Forces. This carries on my Nogovan Armed Forces made for OFP, Arma2 and Arma3. Also I've always preferred this era of warfare as Operation Flashpoint is where my BI gaming journey began. Anyway on to the plans, I will be using GM assets to have the following infantry units: Nogovan Light Infantry with G3s Nogovan Paratroopers with G3s Nogovan Highland Rangers with G3s and Soviet Gear Armoured Vehicles - likely to stick with Soviet gear Light Vehicles - a mix of soviet and german/dutch gear Air - a mix of soviet and german Work In Progress Uniforms - i had to much fun with Photoshop one afternoon. I am probably going to keep all the different uniform variants. I would like to add a desert and winter version. Alpha Release can be found on steam - https://steamcommunity.com/sharedfiles/filedetails/?id=2423760500
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GF Breath Script by GEORGE FLOROS [GR] Description: GF Breath Script , breath particles , for Cold weather conditions. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Breath Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Breath particle , for Cold weather conditions. The particles will spawn according the fatigue. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v2.0 Fixed , the cycle of breathing particle , depending on fatique. Added an exclude headgear list. v1.1 Fixed , the particle was spawned ,on dead units v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40267&n=last#bottom Armaholic GF Breath Script
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Hey guys, as i bought the Creator DLC, i first edited the new Wefelingen map in the EDEN Editor for a little nice base for my ZEUS missions. When i had it finished, i uploaded it to my Nitrado Server via FileZilla. As i joined in the lobby, the lobby started "flashing" with errors in the bottom left corner. I already put the "-mod:gm" in the modification field. And i tried it again with no assets or other buildings. I simply have the spawn and the roles on the map. I tried it with the winter map and the normal map. As i cant edit the files i dont know how to fix it. The only mods i have loaded are: - Achilles - CBA_A3 I hope you can help me 🙂
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Frost dealing damage (below 0 temperature)
Dj Rolnik posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I am working on a winter misssion and was thinking if there is a way to simulate lower temperatures inducing pain unless the player is near some objects such as working vehicles, fires, inside buildings etc. As far as I'm aware, Arma does not handle lower temperatures (i.e. changing temperatures at all, to something like below zero) which would help us in sniping scenarios, where temperature does matter, but that's besides the point. If it's possible to create something like small amount of pain (ACE3 Medical) induced to the player whenever he's not around a certain type of object or potentially a specific-size-marker for a long time, that would only go away when the player is near a fireplace or in a building, that would be splendid! If someone knows a way to do it, I will be very grateful. Thanks! Adam -
BARIGA EDIT: 1.4 out: - repacked content for better filesize - fixed objects not showing on ingame map - minor changes to placement of some trees (wich were ranging too far into roads) (older version also included:) - Replaced bulletproof bushes with custom made (non bulletproof) bushes. - Added signature and bikey steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=886316372&searchtext=bariga Armaholic download: withSIX download: ArmA3.de Mirror also avialable (still 1.2): DESCRIPTION: This terrain is completely fictional and not based on any realworld location. I tried to acchieve a look that differs from other terrains, as it is always nice to have some variation. Background: The area of Bariga had to be evacuated because of an incident in a research facility nearby. Nobody ever returned and the evidence of the escape in a hurry still can be found all arround the settlements. ----------------------------------------------------------------------------------------------------------- some specs: size: 25 km² about 300000 objects (mostly plants though ;-) ) custom terrain-textures ----------------------------------------------------------------------------------------------------------- This is my first terrain ever, so please be dulgent ;-) SCREENSHOTS: And as requested... SATELLITE IMAGE
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Hi all, I'm new to the forums but I have been playing for a while now, with a special interest in the Cold War era. I came here hoping for some assistance on a question that has been bothering me. I have something of my own personal headcanon for the events of the Armaverse, and I wanted to start making missions that take place during the Cold War. The timeline I've worked up involves a conflict between the US Army's 193rd Infantry Brigade and the Soviet 2nd Guards Motor Rifles in the year 1988. Now, I know that the M16A2 was phased into US Army service in 1985-6, but I was wondering about the feasibility of equipping my US Army infantry assets with M16A1s. I have the RH M16 pack with its well-textured and modeled M16A2s, but I recently downloaded Unsung to see the variety of Cold War assets I could translate into the 1980s setting. The M16A1 model they have is quite exquisite, and the selection of Cold War vehicles, aircraft in particular, is also very interesting. I wanted to see if I could get some input as to what model of M16 I should use, because I can't decide. For anyone who takes the time to read this and comment, thank you very much in advance!
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Pictures created by Shernas, edited by RozekPoland 15 years ago, on 22th of June, 2001, Operation Flashpoint: Cold War Crisis was released. Since that time some interesting events have taken place. The series is now titled ARMA and has been sold in over 10 million copies. OFP was re-released as Arma: Cold War Assault on its 10th anniversary. In May (effectively in June), 2014, GameSpy servers were closed that caused multiplayer browser for OFP/CWA and hundreds of other games to stop working. Eventually, Poweruser overcame the issue with his Powerserver and OFPMonitor. Polish Flashpoint Community (PFC) supports the community with its community masterserver. In January, 2015, an open letter on further CWA support was started. On April Fools' Day, 2015, Kondor released his showcase of OFP/CWA in internet browser (using HTML5). There was a significant flooding on Nogova recently A year ago I shared with you a collection of the best pictures I gathered from all the OFP Photography threads. This year I would like to share it again but in a bit different way. I prepared the best of the best pictures from that gallery. What is more, I uploaded it on a different hosting server (Imgur) which is way more user-friendly than the one I used a year ago. Thanks to BIForum engine you can easily browse them from here :) http://imgur.com/a/Fy0v6