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3cb

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About 3cb

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  1. 3cb

    3CB Factions

    I'm very pleased to announce version 2.0 of 3CB Factions, which adds 5 new factions: Chernarus Police Department Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Cold War (Early) US Forces Cold War (Late) US Forces Also included are a host of other fixes and additions: Added ACE Rearm compatibility to all Reammo vehicles Added Finnish Defence Force textures to T-55 and MT-LB Added Increased equipment options in Virtual Arsenal Added M14 Added M151 ‘Mutt’ Jeep to Cold War US and RHS Horizon Island Defence Force Added M16a1, M16a1 Bipod, M16 Commando Carbine Added M60 MG Added M939 truck variants to Cold War US and RHS Horizon Island Defence Force Added Mig 29 to Opfor Takistan Army Added Missing Helmet + Googles UI image to Afghan Border Police Added MTVR truck variants to RHS US Army and Horizon Island Defence Force Added Nomex Coveralls Added Option to disable vehicle texture randomization at mission start, allowing mission makers to select specific textures for vehicles Added Siren option to all Police Ground Vehicles Added Two extra civilian skins to Datsun Added UN Humvees Adjusted armour values on MaxxPro engine Changed Some Ghillie Suit grass colours Fixed Armour values of Opfor Takistan Militia uniform Fixed damage hide issue on Lada trunk Fixed Hilux PKM / GMG gunner proxy in Fire Geometry Fixed Incorrect direction of DSHKM cartridge ejection on T-72 series Fixed Incorrect inheritance for Takistan Army Headgear Fixed Lee Enfield, RPK, and M16 weights Fixed SCUD inheritance bug breaking RHS Scarab launch Fixed T-55 wreck using Takistan Army skin Fixed TKM Blufor not working in ALIVE Orbat Fixed trailing, in Indfor Chernarus Civilian Militia (CCM) Replaced Arma 2 port of BRDM-2 with RHS Version Removed BI weapons / magazines from MaxxPro inventory Removed Empty visual LOD from T-series tank
  2. 3cb

    3CB BAF Weapons

    I'm pleased to announce version 2.5 of 3CB BAF Weapons. This release moves the excellent RKSL scopes from being internal to the mod, to an external dependency "RKSL Studios: Attachments" available here (https://steamcommunity.com/sharedfiles/filedetails/?id=1661066023) This has been done primarily to aid maintenance of the two mods. Please note that the separate Steam addon "3CB BAF Weapons (Ace Compatibility)" is no longer applicable and has been removed. The correct ACE compatibility mod is "@ace_compat_rksl_pm_ii" and is available as part of ACE3
  3. 3cb

    3CB Factions

    I'm pleased to announce the release of version 1.1 of 3CB Factions Release notes: Added: Improved texture to UH1H M240s Added: Static Weapon backpacks to units in Eden Editor Added: Workaround AFM to UH1H Fixed: FIA HMG Offroad red texture conflict Fixed: Incorrect Hilux PKM name Fixed: M16 optic proxy position Fixed: MH9 bench and unarmed passenger issue Fixed: Missing T-series firing effects Fixed: Randomization of facegear on units can now be disabled in Eden via unit properties or via 3CB module Fixed: RPK name and incorrect magazine options Fixed: UH1H Armed side door animation. Now correctly hidden Fixed: UH1H Missing Rotor Shadows when at high speed Fixed: V3S Ammo truck having rear FFV turrets Removed: BIS equipment / weapons from T-series tanks inventory Removed: Empty T-34 LOD6
  4. Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Afghan National Army Afghan National Army Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdiction Unit Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Cold War (Early) US Forces Cold War (Late) US Forces Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians In addition, this mod also adds extra vehicles to the following factions: FIA RHS CDF Regulars RHS CDF National Guard RHS US Army Release notes version 2.0 Added ACE Rearm compatibility to all Reammo vehicles Added Faction: Chernarus Police Department Added Faction: Cold War (Early) Soviet Forces Added Faction: Cold War (Late) Soviet Forces Added Faction: Cold War (Early) US Forces Added Faction: Cold War (Late) US Forces Added Finnish Defence Force textures to T-55 and MT-LB Added Increased equipment options in Virtual Arsenal Added M14 Added M151 ‘Mutt’ Jeep to Cold War US and RHS Horizon Island Defence Force Added M16a1, M16a1 Bipod, M16 Commando Carbine Added M60 MG Added M939 truck variants to Cold War US and RHS Horizon Island Defence Force Added Mig 29 to Opfor Takistan Army Added Missing Helmet + Googles UI image to Afghan Border Police Added MTVR truck variants to RHS US Army and Horizon Island Defence Force Added Nomex Coveralls Added Option to disable vehicle texture randomization at mission start, allowing mission makers to select specific textures for vehicles Added Siren option to all Police Ground Vehicles Added Two extra civilian skins to Datsun Added UN Humvees Adjusted armour values on MaxxPro engine Changed Some Ghillie Suit grass colours Fixed Armour values of Opfor Takistan Militia uniform Fixed damage hide issue on Lada trunk Fixed Hilux PKM / GMG gunner proxy in Fire Geometry Fixed Incorrect direction of DSHKM cartridge ejection on T-72 series Fixed Incorrect inheritance for Takistan Army Headgear Fixed Lee Enfield, RPK, and M16 weights Fixed SCUD inheritance bug breaking RHS Scarab launch Fixed T-55 wreck using Takistan Army skin Fixed TKM Blufor not working in ALIVE Orbat Fixed trailing, in Indfor Chernarus Civilian Militia (CCM) Replaced Arma 2 port of BRDM-2 with RHS Version Removed BI weapons / magazines from MaxxPro inventory Removed Empty visual LOD from T-series tank Screenshots Download Current version 2.0, released 3/10/2019 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  5. 3cb

    3CB BAF Units

    I'm please to announce that version 4.9 of our BAF unit is now available VERSION 4.9 Added MAN Trucks to factions Added preloaded containers Fixed dismounting AI from Panama
  6. I'm please to announce that version 9 of our BAF vehicles is now available Bulldog Added ERA / SLAT armour Added electric servo sound for remote turret Updated RWS HMG Variant - remote turret no longer requires engine to be running Panther CLV Added electric servo sound for remote turret Updated RWS turret - Remote turret no longer requires engine to be running MAN Truck LSV Two chasses: HX60 4x4 and HX58 6x6 Multiple variants: Fuel, Container, Flatbed, Repair and Transport Two camouflage schemes: European and desert Loadable/unloadable containers Custom ACE compatible containers: Resupply, air servicing, ground servicing and logistics Supports TFAR and ACRE radios/intercoms To unload a container, first check for sufficient clearance behind the vehicle, either visually or by using the “ghost” container. Then use either ACE interaction or the vanilla context menu to start the unload process. These options are only available from outside the vehicle and require the vehicle to be stationary. Once the container has successfully unloaded, the vehicle is free to drive away. To load a container, first position the vehicle such that the empty flatbed is aligned with and close to the container. Then use either ACE interaction or the vanilla context menu to start the load process. Again, these options are only available from outside the vehicle and require the vehicle to be stationary. Unloaded containers can be slingloaded under a suitable helicopter e.g. Merlin Warning: standing beneath an unloading container is dangerous Note the smaller containers can only be loaded onto the HX60’s and the larger containers onto the HX58’s.
  7. I'm please to announce that version 8 of our BAF vehicles is now available VERSION 8: Apache Fixed: @TFAR variable names Bulldog Added: @ACRE intercom that works for rear seat FFV positions Added: sound occlusion for turned-in FFV positions Added: IR and Visible sensors & target tracking for the gunners Surveillance Target Acquisition and Weapon Sight on the RCWS Added: reload of Bulldog RWS only when gunner is turned out Updated: GPMG weapon display information Coyote/Jackal Added: @ACRE support, including intercom Added: @TFAR intercom and updated @TFAR variable names Updated: GPMG weapon display information Fixed: missing camera shake on firing Fixed: file name paths for open/close door sounds Fixed: missing muzzle flash animation sources Fixed: weapon skeleton bone errors Land Rover Added: Panama ROV Added: @ACRE support, including intercom Added: @TFAR intercom and updated @TFAR variable names Updated: WMIK GPMG weapon display info Fixed: WMIK rpt warning on missing Geometry LOD Merlin Updated: GPMG weapon display information Updated: @TFAR variable names Fixed rpt warning on missing Geometry LOD Panther CLV Added: Panther CLV Offshore Raiding Craft Added: camera shake to gunner 1st person view when vehicle weapon is fired Updated: GPMG & HMG weapon display information Updated: @TFAR variable names Fixed: green and red navigation light positions Fixed: removed blink from white navigation light Fixed: AI gunner not firing at enemy infantry Wildcat Updated: MFD camera views (visible and FLIR) can now be switched on independently by both pilot and copilot Updated: cockpit glass to enhance surface reflections and show bullet holes better Vehicle Weapons Updated: GPMG & HMG’s changed to manual zeroing Fixed: ACOG sight rvmat error
  8. 3cb

    3CB BAF Weapons

    I'm please to announce that version 2.4 of our BAF weapons is now available VERSION 2.4 Fixed: L105A1 flashlight accessory shining backwards Fixed: L128A1 and L129 magWell’s which allowed loading of incorrect ammo Fixed: LLM Flashlight and Laser hint the wrong way around
  9. 3cb

    3CB BAF Units

    I'm please to announce that version 4.7 of our BAF unit is now available VERSION 4.7 Added: Panther CLV to units Added: Panama ROV to units
  10. I'm please to announce that version 2.6 of our BAF equipment is now available VERSION 2.6 Revised armour values to be inline with RHS using the 4 level NIJ system
  11. 3cb

    3CB BAF Units

    I'm very pleased to announce version 4.5 of BAF Units is now available. VERSION 4.5 Added: Additional white smoke in section supply crate Added: Cold War period units Added: Default backpacks appear on units in Eden Editor Added: Ability to customize loadouts in Eden Editor Added: FV432 Bulldog to Units and Mechanised Infantry Groups Added: Kestrel to MFC loadout Added: L9A1 pistol to Cold War units - replacing Glock Added: Missing RM Crewman to list of units Added: Pistol randomization (L131a1 Glock / L105 Sig Sauer) to modern units Added: Option in BAF_unit_Module to replace webbing with hidden plate alternative Added: Reskinned Optional RHS Chinook and C130 Hercules to Unit lists Added: Surgical kit to medical crate. Added: RHIB to units Fixed: Army Coyote and Jackal group class names Fixed: BAF voices overwriting other mods Fixed: HMNVS appearing in Binocular slot Fixed: MFC loadout Fixed: Non-spawning shemags Fixed: Numerous script errors
  12. I'm very please to announce that version 7.3 of BAF Vehicles is now available. New to version 7: Offshore Raiding Craft, along with a list of updates to our existing vehicles. For full details of this and all our mods, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ CHANGE LOG VERSION 7.3 Bulldog Added: EDEN enabled TI in RWS turret Fixed: Cargo proxy position causing passenger feet showing through floor Fixed: Cargo seat animation twisting after player turns back in from FFV Fixed: Flag not disappearing upon destruction of vehicle Fixed: FFV turn out bug causing map-wide player weapons to raise Fixed: HMG Fire Control System and ranging Fixed: L7A2 zeroing Fixed: MFD error introduced by Tank DLC Fixed: Missing front and rear number plates Fixed: Missing cupola shadow Fixed: Zoom level on rear FFV when turned in Updated: RWS turret elevation Updated: Tracks and engine adjustments to incorporate Tank DLC changes Jackal / Coyote Fixed: Commander optics issue introduced by Tank DLC Fixed: Flag not disappearing upon vehicle destruction Fixed: Fringing effect on mirrors and screens Fixed: Jackal HMG Woodland LOD4-5 stretched vertice upon destruction Fixed: L134 and L111 ammo animation Fixed: L7A2 zeroing Fixed: Suspension / Physx. Vehicle no longer dips beneath ground. Wheels move up on springs. Fixed: Missing Muzzle Flash on L111a1 Fixed: Missing selection "otochlaven" on Coyote P HMG Woodland Fixed: Mistake in model.cfg preventing main weapon not disappearing upon vehicle destruction Removed: Temporary named selection left in previous commit Land Rover Fixed: Clan logo on Soft Top hidden on strip down Fixed: Commander optics issue introduced by Tank DLC Fixed: Flag not disappearing upon vehicle destruction Fixed: Fringing effect on mirrors and screens Fixed: Incorrect disableSoundAttenuation parameter in MainTurret Fixed: L7A2 zeroing Fixed: Snatch turn in animation bug Fixed: WMIK mirrors appeared white in Gunner and Cargo LODs Removed: Unnecessary stabilisation from searchlight turret to fix viewpoint orientation on rotation when vehicle is parked on a slope. Updated: Soft Top ACE cargo capacity increased from 6 to 8 Merlin Fixed: L7A2 zeroing Removed: Unneeded legacy crew Vehicle Weapons Added: Cold War period section supplies to logistics module Added: GPMG WMIK compatibility with servicing. Now replenishes inventory ammunition Added: Pylon weapons Fixed: Apache 30mm gatling gun config error Fixed: Compatibility with ACE3 and Logistics Menu for loading of crates into vehicle Fixed: FCS on L111a1 and L134a1 weapons Fixed: Hellfire UI Fixed: Hellfire L Fixed: Ownership issue with Apache pilot pylon weapons Fixed: Servicing Menu for vehicles with empty pylons causing a 'stuck' rearming bug Fixed: Sound occlusion Removed: Invalid CfgPatches entries Updated: L7 belt weight
  13. I'm please to announce that version 2.5 of our BAF equipment is now available VERSION 2.5 Fixed: requiredVersion non-array Fixed: NVGs to use ACE mono setting Fixed: 'Blue' texture issue on some glass / transparant surfaces Fixed: Helmet_MK7_Camo_ESS_K Kneepads LODs 2 and 3 Removed: Magazine [] from CfgPatches as not a valid entry Updated: Increased HMNVS radius of focal area
  14. 3cb

    3CB BAF Weapons

    I'm very pleased to annouce version 2.3 of our BAF weapons is now available. New to version 2.3: A brand new L7A2, L9A1, L131A1 and L105 family along with a long list of updates to our existing weapons. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ VERSION 2.3 Added: ACE3 ammo data Added: ACE3 ballistics, iron sight and rail adjustments to all small arms Added: L9A1 HP Browning Pistol and magazine Added: L105A1, L105A2, L107A1 and L117A2 pistols and magazines Added: Missing geometry LOD to L85UGL Holo-sight Added: New L7A2 and animations Added: New L131A1 Glock-17 model Added: New L7 reload sound Added: Sig Sauer pistol variants BAF L designations, plus magazines and accessories Added: Suppressor option to L85 UGL variants Added: Two-way RHS ammo compatibility for STANAG magazines, 5.56 and 7.62 belts Fixed: All smoke Fixed: L129 class inheritance errors Fixed: L85UGL Holo-sight animation Fixed: M6 inaccuracy issues Fixed: NLAW top down attack Fixed: Numerous mortar issues Fixed: Sound attenuation on all weapons Fixed: Sound on Zeus smoke, Mortar and JDAM that was missing in MP Fixed: UGL smoke rounds - no crazy bouncing! Fixed: Zeus JDAM inaccuracy. Increased destruction. Added shrapnel Updated: CfgPatches, removing invalid entries and applied code formatting Updated: L7 and L110 recoil Updated: Airburst rounds Updated: NLAW recoil Updated: Reduced L7 belt weight based on new information Updated: Supply crates to include ammo for new weapons
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