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Found 9 results

  1. GEORGE FLOROS GR

    GF Sea Uniforms

    GF Sea Uniforms by GEORGE FLOROS [GR] Description: GF SEA UNIFORMS , Sdar rifle and a uniform ( Greek camo ) fixed for swimming. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: To install GF SEA UNIFORMS , you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Included files: GF_SEA_UNIFORMS.pbo GF_SDAR.pbo Notes: GF SEA UNIFORMS , Sdar rifle and a uniform fixed for swimming. This mod is for example purposes. The custom Sdar rifle , has the slot for the optics enabled and the sounds are different and more loud. It is posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40309 Armaholic GF Sea Uniforms
  2. Is it possible to get anywhere real world height map with seaground height map in one piece ?
  3. Is possible to change the ArmA 3 default sea level ? I am making a terrain but his minimum altitude is 500m ASL and is a river in the middle of the map.
  4. hello guys, i'm trying to populate the map for a domination mission i made, and i'm trying everything. Enigma civilian and Enigma traffic are working great for civilian town population, i've scripted some Independent, West and East forces to being created (and deleted/re-created when dead or unable to move), that use "fnc_taskPatrol" to randomly patrol the area, dont seem the most efficient, but it works (seems it still have less performance impact than the good EOS). the problem is on the sea....seems that even boats get waypoints on land, so getting stuck on shores. anyone can help me ? thanks !
  5. Is there any word on whether we would be getting servers other than EU and US? really liking the game but the latency issues hurts T_T
  6. Hello, I am sorry if this question already has been asked before.. So I am having this problem, I made my own mission using the following mods UNSUNG VIETNAM MOD DELTA 3.0 and UNS TRAPS. The mission that I made was a zeus gamemode on the map SEA , Lam Dong, Vietnam I did everything right all the things worked except zeus, you can enter zeus but you can only spawn the DEFAULT ADDONS and the UNITS ALREADY PLACED IN THE SCENARIO (http://prntscr.com/eutwm4). Here are my settings in the editor http://prntscr.com/eutwpt (game master module), http://prntscr.com/eutwrw (available units from the mods and already placed units). If I host this game on multiplayer only the host (if he is the zeus) can place all the units from the mod, but if my friend is the zeus he only can choose those units (see first link) and it is the same otherwise if he host the game. So can someone help me with this!? Greetings, BaiJie90
  7. Sealand, for solo player, 2-16 cooperative or 16 vs 16 competitive Subscribe on the Steam Workshop The basics of gameplay are there. After ALL the work that has gone into this, I still only consider this 1% complete. Enjoy this crude work-in-progress alone or with friends. I'd love to hear your ideas for what should come next.
  8. Lake Chester was an attempt to get a map made for flying and carrier activity into Arma 3. It is a rather large map with 100 x 100 km, but it's mainly sea, some spread out islands and to the northwest a continental landmass. Unfortunately I do not have the time to push this any further and so it sat idle on my harddisk for the better part of 10 months. Which is a bit of a waste, as the map is functional for the purpose of placing a carrier and flying over large amount of empty space :) So it essentially is a test map for flying and not much more. I've had some fun on it with using a plane vs Pookie's SAM pack, though. There's also a small number of buildings that can be bombed... While it would be nice to continue to work on this project, I doubt that I'll have the time. If anyone is interested in pushing Lake Chester further, please let me know. Please do not send me bug reports or feature requests for the terrain, it will stay as is for the time being. Thanks. Armaholic: http://www.armaholic.com/page.php?id=31561 http://www.armaholic.com/page.php?id=31560 PWS: http://withsix.com/p/Arma-3/mods/aQ0jLBK_FkyohicsPj9UaQ/Lake-Chester Here some visuals from the terrain itself: TeTeT [EDIT1: Added PWS link]
  9. Small Luxury Yacht Here i want to release the luxury yacht, i've made for a life server. Description: Luxury Yacht in eight colors, with pushfunction and lights to the front und backside. Transportsoldiers: 6 Version 0.1 Pic's: http://imgur.com/tnLQE7T http://imgur.com/0n3wgf0 http://imgur.com/euUUbwe
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