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TeTeT

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About TeTeT

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  1. Hello, we've updated the CH-46 with another development build. We added three basic skins, that will hopefully be improved upon subsequent releases: navy used, navy rescue and nam. Next the upper rear hatch was added and is operable. The AFM authover was fixed, the helo is no longer drifting. Unfortunately it still has a forward movement when taking off in AFM, we hope to fix that too. A readme spreadsheet was added and is in the docs directory as well as in the addons to be found. Support for the interaction framework which is still in close beta has been added as well. Thanks to londo on the hard work on the helicopter and Rugama for the AFM autohover fix. Enjoy, TeTeT Mirrors: Armaholic: http://www.armaholic.com/page.php?id=35434 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1843698
  2. Thanks to RiverX and Yax for letting us test the interaction framework used in their UH-60. The Phrog uses a much simplified interaction system, intended for Standard Flight Model users. Current interactive switches on a panel can operate the engine, ramp, side door, light, formation light and winch attachment. The framework is currently in private beta. See for your self: To get more information on the framework and the UH-60: Cheers, TeTeT
  3. Two more screenshots, showing the work on the cockpit by @londo19 :
  4. And two screenshots by @jeza :
  5. TeTeT

    Boat sits on top of the water

    Maybe fix the named property. The value is 1, that is not part of the name as in your pic. Also you can gain some real estate screenspace by arranging the small windows. Good luck, TeTeT
  6. TeTeT

    Boat sits on top of the water

    Hopefully this wiki page will be of assistance: https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines You need a Buoyancy lod and declare that fact in the named properties buoyancy = 1 Cheers, TeTeT
  7. Hi, I've wrote a sample mission that I eventually plan to put in as 'flight ops' module to the Nimitz mod. I'm looking for some feedback and how well it runs on different computers. Working title is 'taxi': https://www.dropbox.com/s/mnrbu1ycfo7a93z/taxi.Tanoa.7z?dl=0 Mods needed are the Nimitz experimental build, CBA_A3 and the F/A-18 release (not beta). Landing is not done yet, as well as there is a bug in the turn code that I have not been able to fix yet. Cheers, TeTeT
  8. Work in progress video by londo: You can see we're and especially londo is very busy updating the Phrog further.
  9. TeTeT

    Add Crew to 3D Model

    Best you look at the arma 3 samples from steam workshop and how it is done there: define a proxy for each crew member in the model, use the crew and related fields in config.cpp to assign the correct animations for them. Good luck.
  10. Video for the update: Mods used are Legacy CH-46, RKSL Studios Airfield Support Tug, Lesh's towing and CBA_A3.
  11. An update has just landed. Model and textures overhauled greatly by londo. Zeus support should be working, Lesh's towing as well and a eden attribute for starting with folded rotors, as well as eden attributes to set the helicopter number, AFM was enhanced as well. Still way to go before calling this final, but meantime Enjoy. Mirrors: SW: https://steamcommunity.com/sharedfiles/filedetails/?id=1843698134 Armaholic: http://www.armaholic.com/page.php?id=35434
  12. yes, @fingolfin there is a chance that this will land for the CH-46E. But no promises right now, it's far down the development pipeline. We now have the new uv map in place, with the preliminary skin from londo. The AFM has been optimized further, but is still not perfect. The default configuration for the CH-46D is now cargo ramp level and upper side window stowed, as this was used most often for regular flights. We got some rescue basket from Flanders and work on integrate this as well, though the winch still needs to be adjusted to reflect a CH-46 winch. Work is progressing, though not as rapid as in the past weeks. We might push out another developer update soonish.
  13. londo has created some basic textures for the new uv mapping he created. First results are: In the latest build for our internal testing the AFM has been further improved, Zeus compatibility is added. We look forward to an update to the developer release soonish. Cheers, TeTeT
  14. Thanks to @LordJarhead we now have a compat mod for JSRS available at https://steamcommunity.com/sharedfiles/filedetails/?id=1852962036 Thanks to @foxhound we have an Armaholic mirror as well: http://www.armaholic.com/page.php?id=35462 Enjoy, TeTeT
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