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TeTeT

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About TeTeT

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  1. Nice find, thanks for sharing!
  2. This is a maintenance release for the SU35. The weapons were missing from pilot view; the red formation lights were to intense; the canopy reflections were fixed by bludclot; Moony provided new preview screenshots. A basic throttle hand anim was added, albeit it's not completely in sync right now (e.g. lags behind). Changelog: New canopy glass: Mirrors: Armaholic: http://www.armaholic.com/page.php?id=24024 PWS: http://withsix.com/p/Arma-3/mods/plgNZFxx4xGCkgAVF72WTA/su-35s-flanker-e SW: http://steamcommunity.com/sharedfiles/filedetails/?id=743108251
  3. I recommend to use Firewill's AWS for JDAM and other such ammo.
  4. This is a maintenance release for the F/A-18. Some visual fix for the buddy pod was applied, the weapons are now visible from pilot view, the taxi turn radius was decreased and new editor preview shots were added. And most importantly a new skin pack by Jaentzen for 2017 F/A-18E/F squadrons was added. Thanks to Jaentzen for his tireless effort. Mirrors: Armaholic: http://www.armaholic.com/page.php?id=22594 PWS: http://withsix.com/p/Arma-3/mods/inYY6HIf4xGhSwAVF72WTA/f-a-18-super-hornet SW: http://steamcommunity.com/sharedfiles/filedetails/?id=743099837
  5. making mods

    Does model = "\tunnel_sgc\untitled.p3d"; exist, e.g. is your mod folder called 'tunnel_sgc' and is the model named 'untitled.p3d' within?
  6. making mods

    Good luck with your project! This tutorial from Mondkalb should help you further: https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial It's aged, but still valid from what I know.
  7. I use armaremoteadmin and it can download and update the steam workshop content. It's a nice service for reasonable cost.
  8. Here's an untested version that is hopefully explained through comments: <yourTag>_fnc_spawnAndPatrol = { // take the plane type as parameter, default to O_Plane_Fighter_02_F // second parameter is the patrol center point, default to [0,0,0] // third parameter is the distance from patrol center point, default to 1000 meter params [["_type", "O_Plane_Fighter_02_F"], ["_pos", [0,0,0]], ["_dist", 1000]]; // use getPos instead of BIS_fnc_relPos to save some CPU cycles private _spawnLocation = _pos getPos [_dist, random 360]; // spawn in 500 meter height _spawnLocation = [_spawnLocation select 0, _spawnLocation select 1, 500]; // spawn flying plane at _spawnLocation, facing towards _pos private _planeInfo = [_spawnLocation, _spawnLocation getDir _pos, "O_Plane_Fighter_02_F", EAST] call BIS_fnc_spawnVehicle; // order plane to patrol _dist meter around _pos - almost certainly a too small area private _grp = _planeInfo select 2; [_grp, _pos, _dist] call BIS_fnc_taskPatrol; // return the new spawned plane object _planeInfo select 0; }; ["O_Plane_Fighter_02_F", getPos m1, 1000] call <yourTag>_fnc_spawnAndPatrol; Replace <yourTag> with a handle for your own person and purpose, e.g. Doo_planeFight. Also place this code in Init.sqf and not an init box to make it easier to change later on.
  9. Glad you got it working. A bug could have also been responsible, expect the unexpected :) Meantime a certain Jaentzen is making terrific progress:
  10. _aircraft select 0 seems to return the vehicle, not the pilot, see https://community.bistudio.com/wiki/BIS_fnc_spawnVehicle . _aircraft select 2 will return the group, which you can feed into https://community.bistudio.com/wiki/BIS_fnc_taskPatrol . Haven't tested this, though.
  11. For me it works with or without AI pilot in the cockpit, as shown in the video. If you can reproduce your problem I suggest to file a feedback ticket on the arma 3 system. On the taxi turn radius, I'll look into it.
  12. Here is a short video that shows how to use Eden dynamic loadout editor to assign weaponry to pilot and WSO. It has no sound track, as it got lost somehow.
  13. This is a bug fix release for the F/A-18. The config did redefine plane_base_f not in alignment with the BI code. This could lead to problems with other aircraft and hence this bug fix has been made. Changelog: Mirrors being updated: Armaholic: http://www.armaholic.com/page.php?id=22594 PWS: http://withsix.com/p/Arma-3/mods/inYY6HIf4xGhSwAVF72WTA/f-a-18-super-hornet SW: http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 This is a bug fix release for the SU35. The config did redefine plane_base_f not in alignment with the BI code. This could lead to problems with other aircraft and hence this bug fix has been made. Changelog: Mirrors being updated: Armaholic: http://www.armaholic.com/page.php?id=24024 PWS: http://withsix.com/p/Arma-3/mods/plgNZFxx4xGCkgAVF72WTA/su-35s-flanker-e SW: http://steamcommunity.com/sharedfiles/filedetails/?id=743108251
  14. Thanks @taxen0 for the additional report on the Hornet. Seems I forgot to enable show script errors when patching those scripts... It's fixed on svn now. I refactored the no clutter code and hope it works better now. @hcpookie, actually no idea what made the script fail. On reporting bugs, you can post it here or on our armanam forum at http://www.armanam.eu/forum/index.php in the bug section.
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