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How to make ground attack AI Fighter jet
TeTeT replied to CagriTR4's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is a CAS option for Zeus, probably this is of use for you as is? You can call that function from for example a radio trigger to. Good luck, TeTeT -
Spawn Fire Support on Smoke?
TeTeT replied to Snipes McKinley's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems possible, you will most likely need the fired eventhandler, https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Fired , and check the ammo type for the correct smoke, then determine when the round is static and call in the barrage there. I've done something related in https://steamcommunity.com/sharedfiles/filedetails/?id=1613315753 where the WP rockets of the Bronco are used to mark targets and some bomber will engage them. Feel free to re-cycle any of the SQF in that mission, if it helps you. Cheers, TeTeT -
vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the report(s), not sure anyone will work on those issues though. Most players seem to have migrated to Unsung Redux and use the SOG PF weapons rather than original Unsung one. So chances are slim. Cheers, TeTeT -
vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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[SOLVED] setDir with Static Weapons
TeTeT replied to kibaBG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check the return value of the function you call for spawning. Return Value: Array format [createdVehicle, crew, group]: createdVehicle: Object - the created vehicle crew: Array of Objects - the vehicle's crew members group: Group - created or passed group See https://community.bistudio.com/wiki/BIS_fnc_spawnVehicle Cheers, TeTeT -
Location of S.O.G. Prairie Fire Missions on harddrive
TeTeT replied to Kameradenschwein's topic in ARMA 3 - DLC
Please be aware that you just shared your admin password with the greater arma community... Good luck! -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try to remove the OnShip module, it probably adds 17 meters to the spawn pos of the cat crew. Good luck, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, seems I have found a work around, but it's not clear if missions with multiple Nimitz carriers will still work. Anyone using multiple Nimitz carriers in a mission and is interested in testing? Please send me a DM if interested. Cheers, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, seems Zeus spawning on dedicated server is broken with Experimental Build, leading to a server crash. I'm investigating, but currently have low hopes to find a solution. TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, very hard to tell. I'm not aware of any code changing the aircraft throttle from the service menu. Is there maybe any other mod interfering? Cheers, TeTeT -
vietnam The Unsung Vietnam War Mod 3.0H - Hotel Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your kind words! I believe the Mark Target option of the A-6 was an alternative to the TGP, which I experimented with when converting the plane from Arma 2 to Arma 3. I have some doubt if this has tested further, so please use with caution. Cheers, TeTeT -
Firewill Standalone Series Release Thread
TeTeT replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very good decision and excited to see the plane fully in a3 soon 😄 -
From what I know you need to login via Arma Reforger, the game, then the Workbench will be logged in automatically. A separate login didn't work for me either so far. Good luck, TeTeT
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The wiki page https://community.bistudio.com/wiki/Arma_Reforger:FBX_Import contains a section on Colliders that will be helpful.