Jump to content

TeTeT

Member
  • Content Count

    877
  • Joined

  • Last visited

  • Medals

Community Reputation

1404 Excellent

About TeTeT

  • Rank
    First Sergeant

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TeTeT

    Flying Legends (WIP)

    Ah, the Zero, my favourite plane in Pacific Air War, if anyone remembers that title. About time to splash some F4Fs... until the Hellcats arrive 😄 Good fun ahead!
  2. Thanks @vengeance1 for the feedback. I've converted the refuel mechanism to ropes now too: Anyone interested in testing before I upload to Nimitz Experimental on Steam Workshop: https://tetet.de/arma/arma3/nimitz/experimental/@nimitz_exp.7z The strange thing: I attach the plane to the Nimitz during refuel. If not, the plane sinks into the flight deck when a player pilot enters. Must be some hiccup between ropes and attachTo I suspect. Cheers, TeTeT
  3. Today's update to Nimitz Experimental sees the use of ropes as wire with new arresting scripts. Hope it works 🙂 https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 Cheers, TeTeT
  4. Hello, I did some testing with the new compatibility with Freedom and the Nimitz, and the new arresting scripts. Results are here, https://tetet.de/arma/arma3/nimitz/experimental/Nimitz Arrest Test Matrix.pdf . Bottom line most times either script will stop the plane, at times the landing is very short distanced, due to two scripts for braking kicking in. Cheers, TeTeT
  5. Hello, looking for some ideas and/or opinions on the below subject of arresting wires on the Nimitz. The current implementation is ageing and a bit crude. In the Bon Homme Richard NightIntruder and I created a more precise grappling mechanism based on the tailhooks actual position vs the wire represented by a physx rope. While in isolation this method works well, there's a huge caveat: The BIS_fnc_aircraftTailhook function used for braking the plane on landing on Freedom is calling a 'tailhook up' code when no Freedom or related objects are found. And finally the function calls 'tailhook up' when the plane has landed and sits still finally. For compatibility with the Freedom about any modded aircraft calls this function somehow. Now the above mentioned rope based arresting code for Bon Homme Richard/Nimitz/MAAS uses the tailhook up for ungrappling the tailhook from the wire. With BIS_fnc_aircraftTailhook script running, no braking will be done, as the wire is caught and released a split second later. This can be partially overcome by adding a compatibility object inheriting from some Freedom part and having a correctly name mem point in the model (kudos Leopard20 for the idea!). However , a proper landing process calls for full military power after catching the wire, in case the wire breaks. This will send the plane right into the sea, as BIS_fnc_aircraftTailhook will raise the tailhook once the braking is complete. Now, we consider the following work around: How about using airplaneThrottle (https://community.bistudio.com/wiki/airplaneThrottle) and speed < 1 and tailhook up before ungrappling the wire? AI planes landing would need a different codepath though, as airplaneThrottle only applies to player aircraft. Any thoughts or opinions on this? An alternative would be to upvote https://feedback.bistudio.com/T162620 and remove tailhook up code from EXIT_CODE macro and maybe later in the script as well. Cheers, TeTeT
  6. TeTeT

    Hyuga Class DDH

    It was part of a contract I purchased for the Nimitz from a third party developer via cgtrader. Drop me a PM and I send you the sources, though you probably want to rework them a bit. Cheers, TeTeT
  7. TeTeT

    Unsung Redux

    Hello, we just pushed out Unsung Redux Stable urx02: https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Changelog: Cheers, TeTeT
  8. Hello, We have another Christmas surprise. The Unsung Beta mod on Steam Workshop is open to the public as of now. If you want to join the testing and don't mind in between breakage, feel free to subscribe: https://steamcommunity.com/sharedfiles/filedetails/?id=1941472577 Happy Christmas, TeTeT
  9. Hello, Thanks for the report. We're investigating the issue currently, it's unclear to us what is the core of the problem though. Can take a while. Cheers, TeTeT
  10. TeTeT

    Unsung Redux

    In short, you can't. Unsung and Unsung Redux follow the idea of a total conversion mod and do not follow a modular design in themselves. Only compatibility we aim for is S.O.G. Prairie Fire and Unsung Redux. Further the Unsung license specifically prohibits this scenario. See https://www.armanam.eu/downloads.html : Cheers, TeTeT
  11. Hello, we just published a maintenance update fixing some problems: Unsung 3.2 Hotel. Unsung 3.2 Hotel changelog Mirrors: Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.hotel.torrent Cheers, TeTeT
  12. No, a player pilot cannot deploy the MAAS remotely. There is a distance check built into the deployment code. It's a limitation that the trailer needs to be in the center of the runway. I would wish I knew how to create a fancy build menu for it. Any help welcome! Cheers, TeTeT
  13. Hello, with arma 3 2.06 allowing for custom rope models, this MAAS update sports one. Thanks to TheSn4k3 for the rope model, and to NightIntruder, lost and Ampersand for help with the custom rope model and config! Update live on https://steamcommunity.com/sharedfiles/filedetails/?id=1130385734 Cheers, TeTeT
  14. I personally wouldn't mind sharing the Unsung sources with @firewill, but the situation is complicated. All of the Unsung planes have been donated by modellers to the mod and then refined over the years by different modders. It's simply not possible to get permission from everyone involved to pass on models to a third party (in this case Firewill). So I'm afraid Unsung and/or Unsung Redux will have to stay as dependency for the time being. Cheers, TeTeT
  15. TeTeT

    Unsung Redux

    Hello, Unsung Redux Stable urx01 has now been released on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Update video: Changelog Enjoy! The Unsung Team
×