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Walkero0

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About Walkero0

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    Walkero0
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  1. Walkero0

    Terrain Material

    ok then I need to make it darker in photoshop. thx
  2. Walkero0

    Terrain Material

    thank you for your answer. I changed the nohq colorlevel to nopx and removed smdi. But still can't adjust material color
  3. Hy. I wan't to know why I can't adjust the rvmat color settings on the Material file. There are no changes visible on the opened Buldozer. I tried to remove the texture path of asphalt texture in layers.cfg and regenerated the tiles in Terrainbuilder with no luck. I export textures with 5 materials per cell. My layers.cfg: https://pastebin.com/SGmbQ8ne My asphalt material file: https://pastebin.com/Zxz0vbcC
  4. Walkero0

    Roadshape texture

    I copied, then I saved as... in new location. Deleted the old one. Have no problems except the settings on last post.
  5. Walkero0

    Roadshape texture

    I copied the saved folder into the source folder and loaded project from there. Deleted the old one. Shapefiles are in new folder and exporting shapes fail. You need to change ProjectDirecoty in Terraibuilder-->Tools-->Preferences-->User Settings-->Path to the new location:
  6. Walkero0

    Roadshape texture

    another issue: i cannot export Shapes to imagery because the shapefiles are moved now. how can i fix that?
  7. Walkero0

    Roadshape texture

    it was the filesize. thank you
  8. Walkero0

    Roadshape texture

    my normal sat file suffix: i should change to nohq i think
  9. Walkero0

    Roadshape texture

    OK it also fails with no objects loaded. Confusing error: pbo exceeds 2gig Logs: https://cloud.walk3r.info/index.php/s/DuqH2gPNZ3mx0bO
  10. Walkero0

    Roadshape texture

    setted up fresh p drive and latest mikero tools. after correcting bridge height and their street, it fail. I always export wrp. Trying right now....
  11. Walkero0

    Roadshape texture

    I experienced an issue during your grid update. I can't pack my project anymore. Only did your steps for grid update, packed project with pboproject--> works Then i saw all bridge objects were moved and corrected their height-> packing failed I rollbacked the project, and that happend twice. Error in PboProject: Generic error or premature EOF Packing fails on ending of crunch and its very annoying Cannot figure out the reason. Logs: https://cloud.walk3r.info/index.php/s/SN68jbr2QzzqLPX New Sampler settings: P drive & mikero tools should be ok. I can pack old releases. I rollbacked project twice. I'm creating a new Virtualmaschine with new P drive right now for testing. I also moved the new heightfield.asc on top of rasters and i didn't know if this is right Do i need to export the terrain again when i make Terrain Manipulation changes to it?
  12. Walkero0

    Roadshape texture

    already tried a normal with high and low transparecy with no difference in the result. thx for your help!
  13. Walkero0

    Roadshape texture

    That grid update worked very well. thank you! But roads still have shimmer from different angle:
  14. Walkero0

    Roadshape texture

    i try.. Step2: how can i delete imported heightmap? it won't let me: i got it i need the raster on top to delete
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