Jump to content

Walkero0

Member
  • Content Count

    47
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

14 Good

About Walkero0

  • Rank
    Lance Corporal

Contact Methods

  • Youtube
    https://www.youtube.com/channel/UCWRyyXkf7hciyTUSEjSI7EA
  • Steam url id
    Walkero0
  • Twitch.Tv
    http://www.twitch.tv/walkerwhiteo0

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Walkero0

    Buldozer movement blocked

    I runned Arma3P 3Weeks ago. Arma3p job is to extract data. What kind of issues will be removed during an extract?That makes no sense to me. Arma3P hasn't moved that folders for me. Good luck without that folders. If you wan't to say you only need to setup Arma3P and link to a arma3.exe in your steam Folder-->didn't work
  2. Walkero0

    Buldozer movement blocked

    ok got it. you need to move Dta Folder Dll Folder arma3_x64.exe from Arma 3 gamedirectory to your P drive. I also added every dll from Arma Directory to P just to be save. Then simply link to the arma3_x64.exe in your P drive
  3. Walkero0

    Buldozer movement blocked

    I have the same Problem right now. 32bit is working fine and with TerrainBuilder setting, EXE file path of buldozer with P:\buldozer_x64.exe i cant move or select anything. and yes the correct layer is selected. and the close button is missing on the welcome message of the buldozer Tools Help. can only be closed with esc. I also tried to use the buldozer_x64.exe fron P:\patches Folder with no luck. My last fresh P Drive setup with Arma3P is only some weeks ago
  4. Walkero0

    Useaction not visible (Elevator)

    Fixed it: If someone want to add a elevator to his building here is a reference: https://www.dropbox.com/s/vaqmf2vuyan71bj/wlk_elevator.rar?dl=0
  5. Hy it's me again. I try to make a elevator for a apartment building. I managed to get it work exept the useraction. my elevator has a controlpanel, wich should pop out the useraction. I had some similar issues on my houses ( ). I thought I know how to get useractions work but on this model It won't work and I don't know why. I redefined all relevant faces on the model, but useraction never shows up. To move the elvator use this command in Eden: Model animateSource ["elevator_1to2", 1]; I only tested this through Eden and not Terrain Builder. https://www.dropbox.com/s/clj2rp97cl3fkoz/wlk_elevator.rar?dl=0
  6. Walkero0

    Housedoors with terrainbuilder

    Small to do List for debugging doors: redefine doors after convex hull use Land_xx for your house class if a window is on the door, fix its damage machanics
  7. Walkero0

    Housedoors with terrainbuilder

    Ok my fault i forgot to redifine the doors after component convex hull. glad it works now. I only have testet this building in eden. Now i can define all doors and place it on the map. my other houses are finally working when they are placed in terrain builder. my procedure on houses: make object--> make config--> test it as placable object in eden (where i got stuck)--> place it with terrain builder. Thank you so much
  8. Walkero0

    Housedoors with terrainbuilder

    I'm stuck again. I'm searching for the error since 3 days now. My new building don't show up the open Door function and don't even do anything on this command in Eden: animateDoor ["Door_1", 1]; It has 25 doors. But i have it reduced to 1 in the config to find the error. (Floor 1 has 1 Door, this is door_1) modelcfg and object has 25 two-winged doors. I setted up everything like the garage before but I can't figure out the error. What the hell is wrong with that? Maybe it's to big? but geometry works. https://www.dropbox.com/s/2zjdafa8j5tktuf/wlk_houses.rar?dl=0
  9. Hy! I managed to map a lake on my map but what is happening when i zoom out? only some of the waterblock model stay visible and some not. They are all the same model. I want the watermodel to be always visible. ( its very lowpoly) I added some resolution LODs to it (up to 50). but nothing changed.
  10. Walkero0

    Housedoors with terrainbuilder

    ok funny. fixed the glasses. now it works
  11. Walkero0

    Housedoors with terrainbuilder

    one problem i stil have. the set position or radius of the useraction doesn't really seem to have an effect when house is added with terrainbuilder. i always need to look up on doors to see the action. radius and position works when house is placed with eden. Useraction of this door: class OpenDoor_1 { displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; displayName = "Open Door"; position = door_1_open; actionNamedSel = "door_1"; priority = 0.4; radius = 6.5; onlyForPlayer = 0; aiMaxRange = "1.5 * 3"; condition = ((this animationSourcePhase 'door_1_source') < 0.5); statement = this animateSource ["door_1_source",1]; }; class CloseDoor_1: OpenDoor_1 { position = door_1_open; displayName = "Close Door"; condition = ((this animationSourcePhase 'door_1_source') > 0.5); statement = this animateSource ["door_1_source",0]; };
  12. Walkero0

    Housedoors with terrainbuilder

    Thank you, I try it out. I recognized the "selecting the vertices in the corners". I definded them many times, (maybe I forgot it on this garage) i think component convex hull is causing the cornervertices. With "also get away from calling the action via execVM" you mean the useraction, right? so I do not need cfgfunctions.hpp?
  13. Walkero0

    Housedoors with terrainbuilder

    Is in the first topic: house configs https://nubes.walk3r.info/index.php/s/Fhwzrbj79LIXmU5 map configs: https://nubes.walk3r.info/index.php/s/glRwyqgHKDlZfO5/download
  14. Walkero0

    Housedoors with terrainbuilder

    meanwhile I removed the binmake error from packing New Binlog. https://nubes.walk3r.info/index.php/s/DBYVJFvxR766c07/download why is my house class land_land_xx? wlk_lokino.land_log: (land_land_wlk_garage_2er)
  15. Walkero0

    Housedoors with terrainbuilder

    so i rebuild my P drive with arma3p. Reinstalled arma 3 tools and reistalled all mikero tools. Found 1 little error on my roads. Still no working doors. PBOProject Screen of map crunch options: new Binlogs: https://nubes.walk3r.info/index.php/s/ViVbLPYaZfBPmgm/download
×