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Found 5 results

  1. Hello, Considering the BIKI, I can localize any text fields in the editor : And considering SPOTRED #00042 : So, I used a localized role description for my units, such as : And then, when launching the mission in the editor : So far, so good. Now, when using the mission on a dedicated server, the default name appears in the lobby : If I select any unit, join the game, then come back to the lobby, the expected localized name is now available. I suppose that since the clients haven't yet loaded the mission file, the StringTable.xml file isn't yet parsed and then the engine uses the class display name as fallback. Am I doing things wrong or is this a bug feature ? Or perhaps I have misinterpreted the spotrep and the localized units name was just a translation for configfile >> "CfgVehicles" >> _unitClass >> "displayName" Here is a PBO file to reproduce Thanks
  2. Hi, BI Dev team I'm Phu Le from aevn gaming community, one of the most active (if not the only) and biggest Arma community in Vietnam. Recently our community and the game have attracted the attention of many Vietnamese gamers. Recruiting people that willing to play in such disciplines and hard environment, but there is also a problem that many Vietnamese gamers is not good at English. This creates a GAP for the newcomer that enjoys and interest in the Military simulation genre. To solve this problem our community goes up with the idea that we will make localization for Vietnamese. With some of us already have military experience, we really hope that we can create the localization for Vietnamese player. We hope that we can obtain a guideline and permission pls, contact our community via this topic or our email AEVN Head of Development Phu Le: igihai@gmail.com AEVN Human resource and Public affair: lynhan4530@gmail.com
  3. Hi, I'm still looking for the best way to manage some revive heal in SP and MP session. SP works fine but I can't find a reliable solution for MP, with the EH handleDamage. Restarting from the basement, I'd like to share this test I can't explain the result: I placed 2 playable groups in editor. and 1 trigger (true) to run this code: {_x addEventHandler ["handleDamage", { params ["_unit","","_dam"]; hint str (getAllHitPointsDamage _unit); _dam min 0.86 }]; } forEach allunits; This code is running on each hosted/clients. The EH is supposed to limit all the hits at 0.86 max. This way the unit is wounded but never die (OK in SP or units on hosted server). PS: I know, I can write the hint inside of a loop rather than inside of the EH, but that doesn't change anything for the following issue: If I JIP on the 2nd group leader, so the group will be remote to the client's PC. The group owner changes. Normal. Then if I continue to fire against these remote units, the EH still fires (I can see the new value for getAllHitPointsDamage), so the hint is "ok" then the EH code runs but the remote units die! - I can shoot the units of my group: they never die, - all remote units are dying... Everything goes as the EH fires locally (normal: E.L.) but this localization is not updated to the new localization of the unit! This EH is hard to manage, even for so small behavior as modifying a value for hit damage. I miss something, probably. Any help appreciated. Thanks.
  4. FoxFort

    Localizaton/Translate

    Hey everone Can you please instruct me how do I apply to voluntary translate/localisation of ArmA 3 to Serbian and Croatian language. What files I need and where to apply so that BIS can include it in official version? Thank you all
  5. Hello. For some reason that I can't figure out, my localization files aren't working. Here's my files: Stringtable <?xml version="1.0" encoding="utf-8"?> <Project name="Arma3Aegis"> <Package name="A3_Aegis_F"> <Container name="PhoneticalAlphabet"> <Key ID="STR_A3_Night515"> <Original>Night515</Original> <English>Night515</English> <Czech>Night515</Czech> <French>Night515</French> <German>Night515</German> <Italian>Night515</Italian> <Polish>Night515</Polish> <Portuguese>Night515</Portuguese> <Russian>Night515</Russian> <Spanish>Night515</Spanish> </Key> <Key ID="STR_A3_Kydoimos"> <Original>Kydoimos</Original> <English>Kydoimos</English> <Czech>Kydoimos</Czech> <French>Kydoimos</French> <German>Kydoimos</German> <Italian>Kydoimos</Italian> <Polish>Kydoimos</Polish> <Portuguese>Kydoimos</Portuguese> <Russian>Kydoimos</Russian> <Spanish>Kydoimos</Spanish> </Key> <Key ID="STR_A3_CfgVehicles_Flag_Iran_F0"> <Original>Flag (Iran)</Original> <English>Flag (Iran)</English> <Czech>Vlajka (Ãrán)</Czech> <French>Drapeau (Iran)</French> <German>Flagge (Iran)</German> <Italian>Bandiera (Iran)</Italian> <Polish>Flaga (Iran)</Polish> <Portuguese>Bandeira (Irã)</Portuguese> <Russian>Флаг (Иран)</Russian> <Spanish>Bandera (Irán)</Spanish> </Key> </Container> </Package> </Project> Config class FlagCarrier; class Flag_Iran_F: FlagCarrier { author = $STR_A3_Night515; _generalMacro = "Flag_Iran_F"; scope = public; scopeCurator = public; displayName = $STR_A3_CfgVehicles_Flag_Iran_F0; hiddenSelectionsTextures[] = {"\A3\Structures_F\Mil\Flags\Data\Mast_mil_CO.paa"}; hiddenSelectionsMaterials[] = {"\A3\Structures_F\Mil\Flags\Data\Mast_mil.rvmat"}; class EventHandlers { init = "(_this select 0) setFlagTexture '\A3_Aegis_F\Aegis\data\flags\Flag_iran_CO.paa'"; }; }; Help would definitely be appreciated! Thanks, Night515
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