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  1. www.ArmA3.com|ArmA 3 Facebook|ArmA 3 Twitter|ArmA 3 Youtube ------------------------------------------------------------------------------------------------ Use this thread to post your wishes and ideas regarding ArmA 3. The list has 6 sections: -Gameplay -Game engine -Content -Modding&tools -AI -Scenarios I have stopped updating the list. However feel free to keep posting, as the developers read the forums. Please do not discuss in this thread. Use THIS thread to discuss them. -------------------------------------------------------------------------------------------------- GAMEPLAY Weapon resting Get-In / Get-out animations for vehicles Manual gears in vehicles such as cars and bikes Ability to sit on chairs and benches Eye protection as an ingame item that can be equiped. Auto Match-Making/Rating Walkable vehicle interiors Drag and drop, thow small objects Helicopter sling loading Grenades selectable outside the "F" menu Advanced artillery fire mission requests. More then point and click. Chemical warfare Improved high command Animations: roll forward, lie on your back for aiming and firing up while lying Improved grenade throwing. The player should use one hand to aim. 6 DOF inside vehicles Leaning inside vehicles Animated vehicle doors WASD Turrets [separate turret controls and camera controls] Traverse turret while turned out Do not force turn in when firing weapons/being engaged. Enter exit armor only when hatches/doors open Choose specifically where to enter/exit vehicle (VBS2) More varied sound effects for crawling through vegetation. More varied ambient sounds for animals. Beacon Lights Co-pilot to be able to take over controls after pilot has been hit Customizable tactical and ballistic vests Muzzle Breaks and Compensators Improved high command 3D interiors for all vehicles. Ability to merge into other squads if all your squad members have been killed or you're an ejected pilot or whatever. The ability to climb on waist-high objects by using the standard vault key. The ability to regulate the players speed through the mouse wheel. The ability to hold weapons in your left hand. Randomized decals, such as numbering and symbols. Similar to what RHS uses on their addons. The compass and the watch should be physical in game objects. MP game mode idea Individual detonation of multiple explosives and increased range Weapon customization system idea Hydration Shooting while running Stealth&CO Night sights for all in game weapons Only tracer rounds for fast firing weapon in game (mini-guns, AA) The ability ride on vehicles without the need to script it in The ability to choose a units position in a vehicle via a WISIWAG interface in the editor The ability to crawl in and out windows Buddy weapon mounts Down force effect on trees Extended ingame waypoint functionality Take on diving Separate bindings for Flaps and VTOL turbines/tiltroters. Include support for analog for precise control, instead of only allowing pre-set angles. Additionally, remove "Auto Hover" as a pre-requisite for putting an aircraft into hover mode. Auto hover should keep all aircraft stable. Low crawl stance Audible raindrops on vehicles Doors and gates closed by default Implementation of thermobaric weapons High energy laser weapon Simulation and propagation of gases Use of simple physical animations to simulate the movement of side skirts Option to switch off fake backgrounds ( the mountains) In game 3D Map. Simulation of earth's curvature Coriolis effect on projectiles Reduced/removed weapon sway when aiming own the sites Weapon handling based on weight Eyes should shine when viewed through NVG's Shallow water simulation Any user made marks on the map shall bear the name of the player CTI ideas More divers loading screens with tips&tactics. MP U.I. redesign Backblast simulation Targeting pods on aircraft for accurate GBU bombing and going crazy with mavericks No more 'butt packs' on the ground when you drop a magazine or a grenade; accurate models for all the equipment on the inventory, GPS and Map included. MP mission planning redesign Ability to filter ammo box content via a search field Car Radio A map marker legend Drag-able ammo crates Walk should be the default movement, and double tap for run In cars,by default, mouse should move head only, and keyboard move vehicle direction. Ability to listen on enemy coms once the radio is picked up Center mass body shots should count deadly. Separate key for fire mod selection. No dust clouds from ground vehicles on paved roads or on wet fields. Dynamic view distance check box Air view distance and Ground view distance sliders in game video settings. 2D backdrop pictures should be higher resolution the one on Operation Arrowhead is pixelated Satellite Imagery Empty shells left behind after a firefight The ability to add a primary weapon to the launcher/backpack slot. Option to order the AI to turn lights On/Off. Ability to respawn in single player similar to MP A confirmation dialogue box should appear once respwan is clicked Blood trails for wounded soldiers Logistics management idea Ability to filter servers based on difficulty Different sizes of the soldiers Rotative map Peripheral vision simulation idea Improved menus idea Improved rotor blade simulation Ability to lock the turret forward Grass rendering Ammo requirements info in the gear menu for lunchers Animals should not be listed in the peripheral vision Ability to turn on/off landing lights separately from the spotlight The ability to carry wounded on a stretcher High ready stance 3D models should change when changing magazine types Safe mode (fire mode) for weapons Overheating weapons with the appropriate visual representation Double tap "A" = fast sidestep left. double tap "D" = fast sidestep right. important for running under fire Dust clouds from footsteps on dirt Optical blicks for scopes (sniper scopes too), glass, goggles etc. Separated weaponry control for helicopters An animation for setting your NVG's with your hand Rye's GL extravaganza GAME ENGINE Dynamic lights that cause shadows and are obstructed by objects and terrain Deferred lighting/shading Further improvements to the animation system besides the IK - splitting the animation even more than at the moment (lower and upper body). Vertex damage on vehicles More idle animations Breakable doors, windows and walls. Turned in / Turned out event handlers 3D intractable cockpits and environment (from TKOH) Flammability (Vehicle's, vehicle components, buildings, environment) More diverse human modelling (size/weight differences) Better crash/hit survivability (no more exploding choppers when hitting a tree at slow speed) Multi point tree damage (eg broken off tops) Voice control of AI. Weather effects on landscape Optimazation suggestion Bullet Hits and Parallax Mapping Subsurface scattering - this can do a lot for the visuals Underground structures and cave systems Temperature MP browsing based on addons Distinguishable damage sources on the environment. Improoved wrists :) FireGeo LODs accurized to the View one Crepuscular rays|Volumetric Lighting Thrust control on axis on joystick The ability for admins to type #savequit in multiplayer missions so that the mission is saved and can be resumed later. Avatar face features "Damage to model" system idea Server side option for wind effect on bullets Support of Colored specular map /not only the Green Channel ,but i liked to see to support all channels in specular map/ and Gloss map as separate texture not inside of SMDI Support of simple Emissive maps /not need special rvmats to make something glow Better Parallax mapping and ambient occlusion Possibility of adding admin privileges by adding players UID into server side list Numerical values for mouse sensitivity settings Ability to Modify the IN-GAME VON variables.... direction/attenuation/noise/signal insertions The "night" parameter used in simple expressions for ambient sound mods to go beyond 1 Add front/rear positional audio cues Improved stereo audio support FixedWingLib Make use of euphoria Enhanced server filters A.I. Xaitment path-finding from VBS2! the ability to operate indoors (enter and navigate buildings on their own, like f.e. when they think an enemy is there or they think they can engage an enemy from a balcony or other position inside) the ability to use ammo from backpacks the ability to deploy smoke when squad member is wounded the ability for squad leaders to decide whether to dispatch a medic to heal a wounded soldier in a nearby squad (~30m) that has no medic crouch instead of standing in the open ground (prone stance should have the same priority, just switch standing and crouching importance levels) the ability for squads where squad leaders have radios to share info within certain distance (max effective distance is 500m if I'm not mistaken) - that includes would-be squad leaders, like soldiers becoming one after the current one dies - if they have radios then they should share info better reactions to enemies within 50m crawling through holes instead of walking through walls with holes! Surrendering causes AI to stop shooting you depending on your actions. AI being able to stack up and clear a building. AI moving along walls and cover when in urban areas Spotters that tell you wind and distance Ability to command the AI to land a heli on a spot. AI dynamic shouts Allow animals to be given way points. Loiter Waypoints Ability for A.I. mortar teams to assemble their mortars on their own. Ability for A.I. to shoot while running. Improve AI path finding on bridges, for preparation of modded islands that may feature bridges A.I. commands AI ability to drag/carry wounded. Particularly dragging wounded behind cover. Panic firing/blind firing for suppression DIVING into cover AI occupying buildings and using them for cover Menu command to terminate AI bounding over watch/"danger" mode. AI pilots able to land on helipads placed on rooftops. "Suppress That Building command The ability to assign AI members to rearguard Ability to order squad mates to watch "3 o'clock" SCENARIOS More focus on small scenarios next to the story, with some of them being designed for Co-Op CONTENT Factions&units USMC K-9 units US Navy SEALS US Army Rangers SWCC SFOD-D USAF Pararesque SOAR (Nightstalkers) 24 STS ISA (Intelligence Support Activity) SAD (CIA's Special Activities Division) Turkish armed forces Australian armed forces Map types: Snowy archipelago Easter African region Asian island Ukrainian or Kavkaz Mountains and Forests! Cyprus Rifles(all categories): StG-44 Steyr Aug A2/A3 APS Underwater AR Galil ACE DSA SA58 M4A1 M-16A2/M-16A4 M-16A1 FAMAS FN FAL M-14 M-107 Dragunov SVD AK-47,AKM,AKS,AK-74,AK-74U,AKS-74U,AK-103 FN SCAR (Mk. 16/Mk. 17) XM-8 AN-94 Barrett MRAD Rifle system SRSS BullDog762 AR-7 Keltec RFB H&K G36 series Remington ACR H&K HK416 series H&K HK417 series SKS (normal and one with a modernized stock) Remington 700 (.458) H&K MSG-90A1 AS Val OTs-14 Groza VS-8 ORSIS T-5000 SV-338M1 MSBS Radon Khaybar K-2002 XM2010 ESR Ash-12 AMR-2 M99 SA Vz.58 XM29 OICW Daewoo K11 vepr assault rifle SVDK rpk w/optic (marksman rifle) SAM-R H&K SL8 (marksman rifle) lee enfield mk.3(Iron sights & optic) AS50 L1A1 AK-12 Leader 50 Remington MSR SMG's: MP5 series FN P90 H&K UMP 45, UMP 40, and/or UMP 9 H&K MP7A1 Beretta M12 Beretta MX4 PP-2000 AEK-919 K Calico M960 Shotguns: Ithaca 37 M40E1 M1014 Remington 870 SPAS-12 Armsel Protecta Saiga-12 Bullpup M26 MASS Machineguns&LMGs: M240B M249 SAW and FN Minimi MG-3 MK43 Mod 1 FN MK48 Mod 0 or Mod 1 Ultimax 100 Mark 3 M-60E4 and M-60E1 RPD H&K HK21 Launchers: M-72 LAW AT-4 FIM-92 Stinger M-47 Dragon FGIM-42 Javelin Carl-Gustaf m2,m3 rpg-7 w/optic rpg 22,26,27 SMAW Pistols: Colt M1911 A1 Luger P08 M9 Glock 18C Glock 17 .44 Magnum/.357 Magnum CZ75 P-07 Browning Hi-Power SIG P226R or SIG P229R SIG P220 H&K USP 9, USP 40, USP 45 Steyr M9-A1, M40-A1 Glock 19 Glock 21 Glock 23 Colt Python (8", 6", and/or 4") Colt Anaconda (8", 6", and/or 4") IMI Desert Eagle (.357, .44, .50AE, maybe even the long barrel variants) FN Five-Seven S&W M500 HK 45 S&W MP Static: M119 M109 D-30 ZU-23 Igla Pod Mk. 19 AGS-30 M2 KORD DShK Searchlight NBS C-RAM Tracked vehicles M-113 (Browning M2, TOW, Mk. 19) T-34 T-55 T-64 T-72 T-80 T-90 M1A2 TUSK Leopard 2 M2A3 Bradley M-48 Patton and M-60 Patton PT-76 M-8 Greyhound Challenger 2 CV90 9040 IFV MGC-1 EFV TH-495 WPB Anders Isu-152 Koalition-SV Altay Tank Puma IFV Panzerhaubitze 2000 Wheeled vehicles Stryker ICV (M2, TOW, Cannons, No-Turret-Version) Also no caging on the sides BRDM-2 (AT, AA, IFV Versions) BTR-3 (Ukraine Version, IFV) BTR-40 (non-turret version) BTR-80a BTR-90 Warrior MTVR HMMWV Willys Jeep Jackal Big Rig (Fuel and Cargo variants) Archer artillery platform Monster truck Land based Phalanx weapon system Skorpion-2M SVOZ VEGA HIMARS Desert Patrol Vehicle Kamaz Typhoon MRAP Ural MRAP Oskosh Sand Cat Otokar ARMA BM-30 smerch FNSS PARS Otokar Cobra Fixed wing: AC-130H Spectre MiG-29 MiG-34 SU-25 A-10 F-22 Raptor B-2 Spirit An-225 (Could be used for bombing) F-5 (IRAN) F-14 (IRAN) F-16I F-15E/I/Silent Eagle T-6 Texan II Cessna 172 Mirage F-1 MIG-17 MIG-19 B-52 LAVI C-47 T-6 Texan/SNJ/Harvard (for OPFOR) DHC-7 DHC-2 DHC-6 ATR-72 Boeing 707 IL-76 Boeing 747 SU-37 Mig 47 Lockheed F-117 Nighthawk PAK FA Eurofighter Typhoon tranche III JAS 39 Gripen F-4G A-4E A-1E F-111 C-27J Spartan A-400M Rotor wing: Autonomous Rotorcraft Sniper System CH-53 AH-1G Bell 206 Mi-8 Mi-17 Mi-24 Ka-52 AH-64D Apache AH-1W SuperCobra UH-60 Blackhawk UH-72 Lakota UH-1 Iroquois Ch-47 Chinook Super Puma Eurocopter Tiger Super heavy utility helicopter Mi-35 Superhind Mi-38 NH-90 Ka-92 Eurocopter X3 Sikorsky X2 Mi-35 SUper Hind Ka-27 T129 ATAK Naval: Zodiac Row Boat Destroyer (Controllable?) Small corvette Shield Class Patrol boat Jetsky Proteus SDV UUV Aircraft carriers with working cats and arresting wires Shmel Class Patrol Boat Ghost attack craft Jetski/Military Jetski Quadski Equipment&misc: Furniture like sofa's/table/lamps indoors Spike strips flash bangs Enhanced NVG's Cornershot Taser Flare gun Blowtorch Pliers Tracer ammunition EOD disposal RC robot BALTSKIN system HUD/NED eyewear Sikorsky Cypher 2 Earplugs IR paint GPS bullets Laser pointers Diver detection sonar Laser guided bullets InGame Topography Map which isnt full coloured "Ghost" camouflage Animals: Dolphins Whales Corals Rays Bigfoot's son Monkeys Rhinos Girafes lions Wolves Parrots Snakes Elephants Cats! Rats Rabbits Sparrows Boars (wild) Pigs (home farm) Chickens Dogs (little and big) Octopus (some interesting and dangerous under water) Alligators Buffalos & Bisons Small lizards and varans Crows MODDING&TOOLS plug-ins for industry standard (max/maya) so that O2 is no longer mandatory for content creation or setting up animations shaders for industry standard (max/maya) that would allow easy export into rvmat format. improved tools or ability to import FBX files in O2 with the animation files. Built in mod updating tool. Better out-of-game server management tool Placeable particle effects as you would an object without script (like smoke plumes) Make the most core-features moddable/able to entirely disable via Configs (example: Stamina System -> Community can do much better Sound-preview in Editor without having to set up demo-triggers to test them (e.g. Dropdown-list with a play button next to it) Visitor 4 Support for editor-placed underground spaces. Ability to define a units role in the editor with a drop down menu. The ability to record sounds within the game editor and some simple tweak tools for the sound. Map > Ability to "Sketch" on it. Map > Ability to set text size. 2-dimensional and 3-dimensional triggers Drawable trigger areas (2d is enough) Bomb Disposal Module Skinning method Regional alphabets The ability to imput parameters within a modules dialogue. Multi user over net support for the mission editor. Support for Blender plugins In-Editor terrain generation and building Improved SEC-OPS and ACM Reduced file size for dedeicated servers Ability to create and save loadouts. A.I. awarneess More easily-customizable native AI FSMs Better-documented functions for native AI FSMs Improved mod handling by the editor Extend the setFriend command so that it works with individual factions When you give a solider a rank, it should show on his icon and uniform The option to set weapons, magazines ect. available to players during the briefing side specific Allow airports / air strips and taxi-ways to be defined AFTER loading a terrain/map. Unit skills to be configurable in editor The ability to record missions via a built in tool An undo/redo button in the editor The ability to copy & paste waypoints with their preset parameters
  2. 1. Fall damage is OP, you jump off a pebble and BOOM... you’re almost half dead already. 2. Weapon Accuracy is dreadful, bullets do not hit efficiently enough especially with a controller. 3. You need to add K/M support for this game. 4. Too many bugs and glitches causing myself and many other VIGOR players to lose all items in game and have to re grind the items over and OVER AGAIN. 5. Every character looks identical to each other. Needs a lot more clothing items in the store. 6. You do not even know who your own team mate is due to lack of HUD, you need to add an Icon above there player to symbolise it’s uour friend and not enemy. 7. Bullets to not shoot properly from a gun and what I actually mean is that when you’re trying to spray your machine gun, only a couple bullets come out and you then have to tap the RT button rapidly as if it’s a single bullet gun. 8. VERY repetitive, needs to add in game events to keep players wanting to play more and not do the same thing which is sprint to the safe house and then sprint to a safe zone and repeat over and over again. 9. WHY IS CROUCHING IN THIS GAME SO DAMN LOUD JESUS. 10. Dev support is ridiculously slow, this game came out in July 2018 and what has happened but add an in game lobby and some guns? Every patch update has done nothing but make the game worse, I’m still finding myself freezing in random spots, server kicks or not being able to use my weapon and die. 11. Add a ranking system so again it’s fun to be able to rank up and see the levels in game lobby. 12. Add some stats so we can actually see how many kills we have made, or how long we’ve walked, how long been playing for ETC... 13. Focus on your player base, I’ve seen soooooooo many players making suggestions or mentioning about bugs and nothing is being done. They’re simple bugs to fix and we’re still facing these every day. 14. Loads more to complain about but I would probably go to 100+ so I’ll leave it here. Feel free to continue this on in the comment section if I have missed anything you guys may be struggling with for this game, I will be adding an IDEA poll soon so once again share some ideas and I’ll add them in.
  3. Friendly reminder that there will be another DevStream Happening on Wednesday at usual o'clock. ? ➡️ And as always - make sure to ask your questions before the Livestream so we can make sure to address them once we're live ?
  4. Galactic Fr0st

    Knives

    Do knives deal different damage, swing faster, have more range, or are different in ANY way?
  5. WoollenDisc311

    Name Tags for teamates

    Me and my friend were playing and we kept tking because we could not tell the difference between each other and the end I’d also along with that feature you could also add it were if you get a supply drop while you and your teammate are looting then when you get back to base you both get a wooden crate each that way it’s actually worth playing with your friends and getting crates also add a spectating mode were if you die while playing with a teammate then you can watch them play
  6. KnoxHoots

    Attachments

    Implement attachments to enhance weapon capabilities. Fast mag, stock, extended mag, rapid fire, long barrel, barrel choke, quickdraw, grip, laser light, tactical flashlight, suppresor, high caliber rounds, stabilizer (sniper rifle), just a few examples. All attachments would stay withing context of the game. Nothing unbelievable.
  7. Eskye

    Just some ideas

    I bought the game a couple weeks or months ago (don’t remember) and I’m really enjoying it.I know that you are focused on making the game work well and all but it would be cool to put some of theses ideas into the final game. Remember these are only ideas. put a first person mode do like dayz where you can zoom in to see stuff further away. players render in only a couple hundred feet in front out you, could you make them render further? Add squads and duos (I think you guys were already planning that). add more maps/encounters (a cool one would be an encounter during the night) Also, it would be cool to include some gun play in your next dev stream ( with aim down sight and over the shoulder aiming). Unless you want to keep that as a surprise. Thanks for the great stuff so far!
  8. PhoenixKingV

    Gamemodes+Ideas

    Ok so I played the beta and the games actually really fun I will definitely be buying the game on release but I would like to put my input on things. The glitches that happened to me were the obvious 1s that the developers knew would fluke other than that it was fun. I would think new maps would be the obvious point of this game it feels close to a br but it leans more toward tarcov and day z and if they added new maps it could very well take the lead. You guys should think about added like a bigger map and no radiation for a longer gameplay no exit just something like a mmo game mode because a lot of people are waiting for games like day z and you could get there attention with that idea a more hardcore with more players that would count as a new or custom gamemode, a br gamemode like 50 players or so or you could do br on the same maps with 16 players that's still fun but you guys gotta remember lots of people want biggggger game modes (amount of players). You guys could add like objective game modes like hold out and cover the area from enemie team until exit is ready. Although I have wayyy more ideas it's not my game but personally I'd focus on new gammodes new maps. Please guys I've been waiting for a goooooood PvP mmo long term survival game that needs more skill than cod so I'm putting my attention to this game and I'm counting on you guys to make the best of what you have started bc it's the closest thing to what I want lol GL XD
  9. Hello Guys, I want to ask you about some ideas and concepts for a new Arma 3 game mode. The focuses lies on a muliplayer gamemode, which ideally do not require a database (there is no problem if there's a need to but its easier without). This can range from 5v5 (project argo, rainbowsix, cod search and destroy) like mode to a big 64vs64 (bf conquest, tank/jet only) mode. It can also contain some mods or be a fully modded experience, but don't have to. Personally, I quite like the idea of crysis wars power struggle mode or something in that direction. Alternatively I like the idea of having a fully populated island you can travel around with ambient life and stuff, outposts you have to take and so on, like in the far cry series. But i have no clue how to include a multiplayer mode around that. Im quite experienced in scripting in arma as well as modding so there are no restrictions at all. What do you think people would enjoy playing in Arma?
  10. Alongside my Command & Conquer project, I have been thinking of other tiny projects that might be really fun to do. One of these projects I wanted to undertake is based on one of my favorite franchises of all time: Army Men. I remember vividly playing with tons of these sets as a kid and also the many games that came out for it. The game I remember most is Sarge's Heroes 1 and 2 (the N64 versions - as that's what I had at the time). I loved the idea of toys coming to life and waging war both in their world and ours. I searched recently and there use to be a mod for OFP in progress a long time ago, but it sadly ceased production, so I feel like maybe I can take up this kind of project. I think it'd be kind of easy, because the weapons are easily recreated and everything is mostly western equipment - but maybe I can expand on this with some more vehicles (to stand out a little) and weapons later. This project wouldn't require much at all as you'd have to primarily make everything look all plastic and matte colored, which I think would be easy enough to do. The mod will initially only contain the Green Nation and Tan Republic, but will eventually see the Blue and Grey nations. Based on what I've seen, this is what I'd need for even the basics: Vehicles: M48 Patton (I can use an M60, because there's not a proper M48 Patton yet) [x] - Done UH-1 Huey (I'd like to seek out permission to re-skin one) (Will use Blackhawk or Chinook?) M3 Halftrack (I can just as easily use a different APC for this if I have to, which is fine) (M113 or BMP?) Jeep (can just reskin the basic jeep and jeep w/ mg) Trucks (again, reskinning basic stuff will work) AH-1 Cobra (Army Men: Air Attack) PT Boat (just will reskin the PBR) Advanced Vehicle models for later: P51 (Green Nation plane) Spitfire (Tan Republic) B25 (Green Nation) Tu-25 (Tan Republic) Classes: Rifleman Bazooka Man Sniper Shotgunner Grenadier Flamethrower (this can never be properly implemented, so avoiding this one) Officer Medic Heroes: Sarge Hawk Thick Riff Scorch Col. Grimm Vicky Shrap Private Hoover Bullseye Villains: General Plastro Malice Col. Blintz Field Marshal Tannenburg Baron von Beige Major Mylar Weapons: M16 M79 Grenade Launcher (would have to ask permission for this) M21 M60 LAW (Unless someone has an M1 Bazooka somewhere that I'm allowed to use) And if I can do it, I want to apply some kind of specular map to everything to make them shiny plastic. Maybe also make some scripts to make them make dying sounds when shot. The heroes and villains probably won't make it in until way later, so basically going to only reskin the West soldiers to be green and tan respectively. Green soldiers will have green weapons and tan soldiers will have tan weapons, otherwise it just doesn't look consistent. I also want to make a script that shows plastic chunks flying when shot if that's possible. I mean we have OFPEC blood for the blood, but I'm sure a similar kind of job can simulate plastic flying everywhere. Even melted plastic puddles. :P I just wanted to see what people would think of this - I think it'd be a welcome mod for people who like fictional and different stuff like this. My other idea for a mod is Battletanx and Battletanx: Global Assault, which obviously would only be vehicle based, but I'll share that later. Made a logo for it too: Based off the Army Men Advance logo.
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