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somesangheili

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About somesangheili

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Arma 3, music, piano, nature, animals, cute Sangheili

Profile Information

  • Gender
    Male
  • Location
    Sanghelios
  • Interests
    Sangheili females, music, animals/nature

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    somesangheili

Recent Profile Visitors

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  1. List of all hidden texture inits

    this addHeadgear "H_BandMask_demon"; Here's an untextured helmet model not used in the game. Doesn't have any armour values. Works well with Gendarmerie/tactical police, imo http://images.akamai.steamusercontent.com/ugc/266105270676679513/305CA3CDFF57D34E92C459246539FA906901AD35/ And here's some extra unused stuff this addHeadgear "H_TurbanO_blk"; this addHeadgear "H_Shemag_tan";
  2. https://www.reddit.com/r/OperationTrebuchet/You will find the classlist on the right. I don't know what you mean in your first question
  3. Halo 3 Marine and Bravo-Kilos

    Really sorry to bring this up, but are you going to do any work on Drakedaeron's Sangheili later? It would be cool if you like tweaked your Brute animations to make them suitable for the Sangheili.
  4. Arma 3 Aegis

    So will this be adding everything that was scrapped in Arma 3's pre-alpha? And will those 2011 skins be replacing the vanilla ones?
  5. Arma 3 Science Fiction Map

    Hey Variable, have you thought about messing around the the skybox of this terrain? Eg. changing the colour of the sky, making the moon larger, making new star constellations for night. I think those things would make this terrain much more authentic. Btw, nice looking map. I can't wait to colonise it with Sangheili!
  6. General Discussion (dev branch)

    That ADS time still needs to be toned down a lot. For example, in Squad it takes about 1 and a half seconds to aim down the sights of an RPG-7. I think that is pretty reasonable
  7. Arma 3 Photography : Questions and Comments

    Haha, well that tower was 10x10 crates. The first level was what took the longest. After that I just copied and pasted it on top of itself, then I copied and pasted that on top of itself, and so on.
  8. Co-op Campaign: APEX PROTOCOL

    Yeah, it's quite weird with Raider 1 having the same voice protocol as Staff Sgt Adams...and with the end game showcase, your character's scripted dialog is a different voice to your radio protocol. So yeah, I think these American voices should definitely come with new radio protocols
  9. General Discussion (dev branch)

    https://feedback.bistudio.com/T117864 This has been reported sooo many times, even before these bugs made it to stable. Oh well, hopefully the more people report it, the more likely they'll fix it...
  10. Apex Vehicles Feedback

    Plane...? :huh: Prowler = LSV
  11. Tanoa discussion (Dev-Branch)

    And ragdolls have no collision with 'Land_CurbIsland_01_start_F' and 'Land_CurbIsland_01_end_F' and ragdolls also kind of sink into the sidewalks that Belbo mentioned
  12. Release Candidate Branch Discussion

    What ever happened to the night/infrared vision for the special purpose helmets and pilot helmets? :confused: They won't turn on :\ EDIT: it's working normally for dev branch but not for Apex/RC branch
  13. Tanoa discussion (Dev-Branch)

    Vehicles have no collision on top of the walls of the fortress ruins at grid 120024
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