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Showing results for tags 'overhaul'.
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Introduction Since the release of the NATO close air support plane, we were missing the power of the real A-10, the role model of the A-164. With bringing the A-164 into the game, Bohemia introduced a gun which was neither able to destroy a simple APC nor really effective against infantry. So we, passionate pilots, decided to see what we can do, and this mod is the result. What does it do? The core focus of the mod is to increase the damage to achieve a more realistic result. We also completely overhauled all sounds and particle effects, just take a look at our announcement trailer. Dependencies There are no dependencies with other mods. Compatibility The mod is compatible with multiple other A-10 mods. Among them are: ACE RHS Peral STI EricJ Fullerpj CUP Firewill License Changelog Download GitHub Steam Workshop Armaholic withSIX
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Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planet’s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earth’s ozone and all across the planet’s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever cost…. And on top of everything…. Something dark and sinister is rising from the old world…Pure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
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I have redesigned various units from NATO, AAF, CSAT and FIA using various mods and am wanting to replace the default load outs (Rifleman, Combat Life Saver, Marksman Etc.) in the Eden editor menu with these. Could someone explain how or link me.
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I have redone majority of the unit presets for AAf, NATO, CSAT and the FIA and am wanting to use these to make a faction overhaul for myself (not a public mod). I basically want them to be who i see in campaigns and in the Eden Editor. I have used mods. If you can explain how to replace the current unit presets with these ones or give me a link i would much appreciate it.
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Arma 3 Aegis overhauls, expands, and improves many aspects of the vanilla game. Plenty of new content is added - from medical APCs to shotguns, VTOL jets to new equipment and apparel, and much more - expanding the vanilla game's already extensive library of available assets. Arma 3 Aegis also aims to recreate a plethora of old weapons and vehicles axed from the game. Several new factions have been added to support the existing ones. I work on this mod between school and family, so development won't be the fastest. Keep in mind, I am the only person working on this. With that said, if anyone would like to help me with modelling, localization, animations, etc, please shoot me a PM. :) Features: 7 new factions: ION, NATO (British), Militia, Police, Raven, Russia, Viper (seperate faction now) 12 new weapons: AA-40 12 Gauge, Bulldog 12 Gauge, C-1911 .45 ACP, M4 SSAS 12 Gauge, Mk16 5.56 mm, Mk17 5.56 mm, Mk17 DMR 7.62 mm, Mk26 .45 ACP, P07 9 mm (it's a G17 now), P99 9 mm, RFB 7.62 mm, Vermin SBR 9 mm, Warfare-50 12.7 mm 7+ new attachments: SRS, TWS Sniper, Sound Suppressors (many), Flash Suppressors (many), ACOG, DCL-120, CCO 7 new vehicles: C-192 Samson, F-35F Lightning II, Fishing Motorboat, Small Boat, T-100K Varsuk (coilgun tank), Tractor, Zamak LRS 1 new static weapon: Mk6A Mortar New variants of existing vehicles - medical APCs, unarmed APCs, medical helicopters, air-to-air drones, et cetera New textures for existing vehicles - including pacific reskins for BLUFOR and green hex reskins for OPFOR's aircraft New equipment New textures for existing equipment New sounds for bolt-action and tank shell ejection Expanded content for all factions Russian radio protocol Reduced sway Optional files to rename Altis and Stratis and their locations Optional files to reskin Altis Armed Forces into Hellenic Armed Forces Vehicle weapons have been overhauled according to their real-life counterparts Weapon magazines have been tweaked according to their real-life counterparts Gallery Twitter Trello Comments, criticism, and suggestions are appreciated!
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Use of TaskTypes - Task Icons [SOLVED]
armatoday posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone, Here is the code i use to create task -childtask here for meeting point- for the dedicated server: [[west, ["Task1A","Task1"], [" <br /> Sub-Task Description Here. <br /> ", "Sub-Task Title", ""], (getMarkerPos "Task1MeetingPoint"), true] spawn BIS_fnc_taskCreate] call BIS_fnc_MP; I guess Arma 3 Tasks Overhaul somehow are used for notification icons. I wonder if i could use image below with the above code and how? https://community.bistudio.com/wiki/File:bis_tasktype_meet.png Thank you for your help in advance.