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DL++

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About DL++

  • Rank
    Sergeant

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  • Gender
    Male
  • Location
    UK
  • Interests
    Life

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  • Biography
    No cure - Author
    Desolation Redux - General developer
    https://arma3.com/news/community-profile-02-dl-no-cure-arma#.XFAUC1z7SUk
  • Twitter
    https://twitter.com/No_Cure_A3
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    https://www.youtube.com/channel/UC33YKgM7dVeyLJIZtjjOYsg?view_as=subscriber

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  1. Always mate it’s a monster big project
  2. The interaction system is well a 1st alpha draft so is in no way optimized but it basically uses a nearObjects search to detect and then runs the results past a check script that then uses 3dIcons at the position of that desired object. (model center by default (origin)) and for buildings and vehicles its attaching to mem points. After that its using a lot of BI command to activate inventory and take and put animations. The inventory. Well thats one big hack! so the vanilla classes for the inventory have been adjusted a lot! to display as you see them but with no ui background. Then there is a small script that runs on inventoryOpen EH that spanws the unit avatar on screen ssets cam positions etc and apply uniform equal to that of the player. and then uses keyDown EH to rotate that avatar behind the Ui.
  3. Latest shots from the terrain including new sat map and river tech. Sat map and clutter color blending Overcast lighting tweaks and custom rain
  4. Character creation ui first build. Hopefully aiming to apply age variation with new faces.
  5. small update on the interaction system. Adapted it to now handle ammo crates and vehicles, vehicles still needs work to allow for options.
  6. DL++

    Mask tiel ColorCalculator

    Always been an issue with image size limitations. I have a 32k mask so being able to process that without having to down scale it first would be good otherwise looks like a real neat little tool mate
  7. Some more test with rain this time on refraction. Still WIP
  8. Yes there it designed/planned Im building it in to difficulty settings so at the hardest difficulty you will loose everything on your charecter But it will also auto save at that moment to so you cannot go back again (subject to testing ). Lower difficulty levels will not auto save so youll be able to go back and re load the save file. Might also add a number of death counts wich might effect things in game such as the speed you heal and or something like that but I havent planned much beyond the difficutly area yet. If you have some ideas please hit me jup on discord all ideas are welcome. No Cure Discord in my signature below
  9. Testing improvments with rain particles.
  10. DL++

    Welcome to Glasgow

    How have I only just come accross this!. Looks amazing. Keep it up we need this!! Ive always wanted to visit Glasgow and now I can ;)
  11. Melee sword. Standard issue secondary melee weapon for the H.E.L (human extinction league ) Fighter units. Materials still to be tweaked. Animations still to be made for it. This will be built into my melee systrem seen here.
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