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Everything posted by DL++
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Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planet’s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earth’s ozone and all across the planet’s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever cost…. And on top of everything…. Something dark and sinister is rising from the old world…Pure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
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Yes this is still in development. How ever it is currently haulted due to other commitments. I will be coming back to this soon
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testing new tone mapping, tweaking of vanilla tone mapping, its subtle but its there
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I love Arma's volumetric fog
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Always mate it’s a monster big project
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The interaction system is well a 1st alpha draft so is in no way optimized but it basically uses a nearObjects search to detect and then runs the results past a check script that then uses 3dIcons at the position of that desired object. (model center by default (origin)) and for buildings and vehicles its attaching to mem points. After that its using a lot of BI command to activate inventory and take and put animations. The inventory. Well thats one big hack! so the vanilla classes for the inventory have been adjusted a lot! to display as you see them but with no ui background. Then there is a small script that runs on inventoryOpen EH that spanws the unit avatar on screen ssets cam positions etc and apply uniform equal to that of the player. and then uses keyDown EH to rotate that avatar behind the Ui.
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Latest shots from the terrain including new sat map and river tech. Sat map and clutter color blending Overcast lighting tweaks and custom rain
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Character creation ui first build. Hopefully aiming to apply age variation with new faces.
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small update on the interaction system. Adapted it to now handle ammo crates and vehicles, vehicles still needs work to allow for options.
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Always been an issue with image size limitations. I have a 32k mask so being able to process that without having to down scale it first would be good otherwise looks like a real neat little tool mate
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Enoch vegetation/street signs for Eden/X-Cam/MapBuilder/ObjectPlacementTBH
DL++ replied to .kju's topic in ARMA 3 - TERRAIN - (BUILDER)
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[WIP] Dusty Roads (Wild West Modification)
DL++ replied to sync0s's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Some more test with rain this time on refraction. Still WIP
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Yes there it designed/planned Im building it in to difficulty settings so at the hardest difficulty you will loose everything on your charecter But it will also auto save at that moment to so you cannot go back again (subject to testing ). Lower difficulty levels will not auto save so youll be able to go back and re load the save file. Might also add a number of death counts wich might effect things in game such as the speed you heal and or something like that but I havent planned much beyond the difficutly area yet. If you have some ideas please hit me jup on discord all ideas are welcome. No Cure Discord in my signature below
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Testing improvments with rain particles.
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How have I only just come accross this!. Looks amazing. Keep it up we need this!! Ive always wanted to visit Glasgow and now I can ;)
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Melee sword. Standard issue secondary melee weapon for the H.E.L (human extinction league ) Fighter units. Materials still to be tweaked. Animations still to be made for it. This will be built into my melee systrem seen here.
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Hi all, Some more work on trees. 2 different models here. Had some issue with the lods and texture but thats fixed now. Still need to re make the bark texture currrently their using A3 pine trees bark as a placeholder. Testing with different terrain lighting Altis Lighting And Ulak my own terrains lighting
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3den expansion [WIP] AnEVi - Animation Easy Viewer
DL++ replied to maximilionus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is cool, I could defo make use of this! Good stuff -
New trees completes with LODS
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Inventory build 4. This build shows basic actions like eating integrated into the system. Along with some cleaning of the UI.
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Bohemia Interactive Mníšek Studio
DL++ replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is brilliant ! keep it up ! -
Inventory Build 3, changed the layout somewhat. Still need to smooth the unit rotation out and re apply item description text since I managed to loose it.
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