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Greenfist started following Arma 4 a look to the future, Color filter in mission, objects behind the mountain are visible and and 1 other
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Color filter in mission
Greenfist replied to He'sCalledTheStig's topic in ARMA 3 - MISSION EDITING & SCRIPTING
May I also recommend two of my tools for this: Recolor allows you to apply, edit and export as a script color correction effects while playing Another one is an editor which includes most of the other pp effects too: -
objects behind the mountain are visible
Greenfist replied to Gaxle's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I know very little about server administration but to my understanding the terrain setting comes from server's 'xxx.Arma3Profile' file. It has a line "terrainGrid=25;" where 25 means standard level and ultra would be 3.125. So lower number is better. The proper forum would probably be: https://forums.bohemia.net/forums/forum/159-arma-3-servers-administration/ Or if you want a quicker answer, try the official Arma 3 Discord: https://discord.gg/arma and its server_admins channel. -
objects behind the mountain are visible
Greenfist replied to Gaxle's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Increase the terrain detail setting in the video options. It's usually forced by the server, so the server owner may be the only one who can fix it for you. Although some missions have a custom options menu for players which might include the detail setting too. Also you posted this in a very wrong forums category btw. -
Or if you have a whole bunch of lamps: {_x enablesimulation true} foreach ((all3DENEntities #0) select {_x iskindof "Lamps_base_F"}) Assuming they inherit from the lamps base, like many of them do. A drawback is that the light source stays around even when the object is deleted. You can work around this by moving the object away from area you're working on before deleting it, or restarting/previewing the mission.
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I assume all this has been mentioned before in the thread, but regarding the recent comments: Their new flagship engine does dynamic shadows already, has (seemingly) much more efficient resource usage, and does expose a lot more of the previously engine-side functionality to modders. Arma 3, on the other hand, won't see any major changes or official content anymore. I mean, the downsized team first came up two years ago already, and just the other day BI said there's only a few guys left keeping eye on the life support.
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Greenfist started following Arma 3 Contact "ISDone.dll" error, PLP Containers, Arma 3 Apex: Old Man Feedback and and 2 others
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This is an eerie coincidence; just today I was thinking of making something fun out this mod and boom!, an excellent update. 👍
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I think that's intentional. The Syndikat likes you but they don't like you touching all their toys. I've seen the same happen in one situation where they had apparently captured a Gendarmerie van. They should give some time to leave the area before shooting though.
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Color Correction theme selections + colorblindness / Post process effects
Greenfist replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Nutek yeah, that looks correct.- 30 replies
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Color Correction theme selections + colorblindness / Post process effects
Greenfist replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could type in the values to Recolor manually. [0.88, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; The first part is the "brightness" section in Recolor, the next four values go into the "Blend color", then "Colorize" and "weights". In the mod, the numbers are multiplied by 100, so you need to input 88 instead of 0.88; The very last 0.0 is always zero so it's not visible in the mod. You can also import presets into the mod. Copy this line: // "Realistic",0.88,0.88,0,0.2,0.29,0.4,-0.22,1,1,1,1.3,0.15,0.09,0.09,0, 0,0.5,0,0.2,0.1 And then click "Import preset" function in the tools menu of the mod.- 30 replies
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Not to mention none of this is any way related to the thread we're in. (BTW, there is one engine with that new engine smell, but we don't know when and where it will appear next. And we certainly won't hear about it here.)
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Looking for help w/ identifying content creators
Greenfist replied to R.Sparkz's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know about xphone but googling every one of the pbos you listed will lead you to their author's Steam/Armaholic/BI forum page. In addition to the three mentioned in the previous comment, here's "mm_": And "Catalina": The modder credits the catalina objects to "_gotdead_", who seems to be this fellow: The mod has been removed from Workshop since then, as well as the trailer from YouTube. So your best and probably the only bet is to message them through this forum. Edit. Searching for Xphone brings up this site selling the script: https://armaservices.net/product/xphone-calling/ And apparently its creator (or one of the 20) is "ItsLeigham". See if you can contact the seller via the store or look around if there's a person of the same name involved with Arma elsewhere. -
Looking for help w/ identifying content creators
Greenfist replied to R.Sparkz's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When you googled those names you listed, weren't the authors you found not the actual rights holders? -
Very similiar to this: But my guess is it's a custom design.
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Arma 3 Contact "ISDone.dll" error
Greenfist replied to Godsredeemed's topic in ARMA 3 - TROUBLESHOOTING
Did you try installing straight from Steam or did you get the game from somewhere else? -
Arma 3 Contact "ISDone.dll" error
Greenfist replied to Godsredeemed's topic in ARMA 3 - TROUBLESHOOTING
It may be the way you start the installation. How exactly do you it?