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About Greenfist

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  1. Greenfist

    Yet Another Arma Benchmark

    I would be surprised if skill didn't have an effect. Just the rate of fire alone on higher levels should create a lot more ballistic calculations to process. Although I doubt you'd be able to measure the difference with this test, the AI is just too random to begin with to see such (presumably) small change. Should be fairly easy to check though, just by testing.
  2. More recent and versatile particle/light editor: https://steamcommunity.com/sharedfiles/filedetails/?id=1613905318
  3. Greenfist

    Next DLC

    There's also an announced official "fairly unusual, yet sizeable Arma 3 DLC" which will "bring various bigger and smaller assets to the wider Arma 3 sandbox". It's likely not naval warfare though. A warship would be a "bigger asset" but not really unusual, unless it means something that BI hasn't done before. Also, naval systems might require some new engine features which we presumably won't be seeing in A3's lifetime.
  4. Greenfist


    It's in bin.pbo, data_f.pbo and also in Stratis, Altis, Tanoa and Malden. Ones on the terrains are the same but bin and data_f are different.
  5. I once had corrupted files that Steam refused to fix. Deleting them manually and running the verification again worked.
  6. Greenfist

    POLPOX's Artwork Supporter

    No, there I pressed backspace only once at 0:56. The same as on the other times, and then I just waited the menus to hide. Now that I think of it, they would probably go away eventually every time, and not actually get stuck permanently like I suspected before.
  7. I've played with it the past, but if I recall correctly the effects were fairly non-existent. Have you gotten anything visible out of it?
  8. Greenfist

    POLPOX's Artwork Supporter

    This is recorded with just the Artwork Supporter and Enhanced Video Settings mods active. EVS doesn't have any active scripts running so it can't be mod conflict. Only the visible units and smokes placed in the editor. It's on the dev branch, but I've seen this happen on the stable too, IIRC.
  9. Greenfist

    POLPOX's Artwork Supporter

    I'm having a small issue with the menu in the splendid camera. It sometimes refuses to hide along with the vanilla camera controls when pressing backspace. I think it may be somehow related to really low fps (<10) and/or zero time acceleration, which both are common when taking screenshots. At times it takes nearly 10 seconds to disappear and sometimes it doesn't go away at all unless I press backspace multiple times. Could this be improved in some way?
  10. Hey I had exactly the same issue. Verified local cache a couple of times, deleted and redownloaded core files from the root and dta folders. No avail. I suspected it was just some glitch on my system as I've never had such problems before. I have both branches installed, so I copied everything from main to dev and updated it to dev, which finally fixed it. So a full reinstall or switching back and forth between dev and main might work too.
  11. They've always done something, the effect is just pretty small currently. I swear the actual formula was posted on the AI thread a while ago. May need some digging to find it.
  12. When the simulation is not running, what happens to the VR Entities? Do they sleep? Dream of virtual sheep? Visit our world in a sub-simulation? Are we in fact their dream? Mods: CUP
  13. Greenfist

    ArmA 3 and Z-fighting

    If you play in first person it's not that bad. That's because there no objects near AND far from the camera. That also applies to every z-fighting situation.
  14. My bad! It turned out I had messed up the Dropbox download link in the previous update, and it had been pointing to the old bugged version for months. I'm really sorry for the inconvenience anyone may had with it. And thanks sammael for figuring it out for me.
  15. That's probably the same issue which was happening before with RHS. But by the time I got around to fix it, RHS had updated and the bug was already gone. If it's the same thing, I'll think I can fix it this weekend.