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About chernaruski

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  1. chernaruski

    The perfect Exile Server

    - Make all players Zeus. 200/200 players online
  2. chernaruski

    Radiation Not Working

    For starters change class ChernarusRedux: Altis to class ChernarusRedux if this doesn't work, we will need the full information off your server: server configs, rpt logs (server and client), mission config.cpp.
  3. chernaruski

    Arma 3 Exile Virtual Garage (updated)

    @rgscriven, please give credit to the original author if you edit / re-upload someone else's code, it's a basic common courtesy, even if the author "doesn't care about A3 anymore". It's not that hard to do, and it leaves a "good taste" for the rest of modding community. @Monkeynutz2010, I understand the need of asking these questions, but let's not go on digging on who owns each and every line of code used in exile or exile related scripts. Shix can ask for takedown, here on forums or at Git, any moment. As an author he have every right to do so. It's good you've noticed and informed him, but let's leave it to him to decide what to do. @ZN Anhor, no need for offtopic about abandonware, either. If you want to discuss Exile's fate, create topic in General Discussion. (abandonware still is a copyrighted material btw)
  4. and by atmosphere you mean what exactly?
  5. Start here: https://pmc.editing.wiki/doku.php?id=arma3:terrain
  6. Pretty sure he/she means, CreateSimpleObject , to get it rid of any non necessary physics related calculation of our composition objects.
  7. chernaruski

    Supply Box Event.

    Then the configuration of the terrain you are using is wrong. Your custom ExileServer_system_event_supplyBox_start is pulling data from CfgWorlds and if the centerPosition there is set to wrong values, the whole script won't work for you properly. As a workaround , you can hardcode center position according to the values of the center of this map in editor. Open the map and find the center and write the values in: for example ChernarusRedux, center is around x=8192,y=8192,z=doesn't really matters so you hardcode it as following: _spawnCenter = [8192,8192,100]; hardcoding values, will ruin the script if you decide to change the terrain in future tho.
  8. chernaruski

    Supply Box Event.

    Ain't the vanilla exile SupplyBox spawned around airports? there is a dropRadius parameter in config, check if its not set too high. plus would depend where the airport is located, if its on maps borders you would want to set it to proper value class SupplyBox { /* Drops a supply box on a parachute next to a random airport on the map. The box may contain items. The box can be transported to a territory and installed to become a normal storage container. */ type = "spawn"; function = "ExileServer_system_event_supplyBox_start"; minTime = 12; // minutes maxTime = 30; // minutes minimumPlayersOnline = 2; dropRadius = 500; // 500m around an airport (including the main airport on Altis!) dropAltitude = 100; // altitude of the drop markerTime = 5; // minutes
  9. chernaruski

    Chernarus Redux [WIP Release]

    FYI: We have a release candidate for v0.97. List of major things it will include (full list will be released as patch notes): The actual release date is uncertain atm, but its getting closer as we are finalizing and double checking everything on our end.
  10. chernaruski

    [TUTORIAL] Contact Scripts

    Because ui_f_data folder is considered a3\ui_f\data , its just the way PBO's are configured. Read about $PREFIX$ to understand more. Engine considers pbos: ui_f_data.pbo = a3\ui_f\data ui_f.pbo = a3\ui_f So when Biki says to use a3\ui_f\data\logos... it's the correct path, it's you who is looking for logos in the wrong pbo file.
  11. What do you mean "so that it updates to the latest version" , you have outdated exile mission ? So how did you put ravage modules in, in a first place? Also , the mission.sqm you've posted is just small part of the proper mission file, are you using proper mission file ?
  12. @Karel Delmoitie try changing these to : mode = 2;  jip = 1;
  13. chernaruski

    PvP Zones

    He wants to create a server with a dedicated PvP zones throughout the map, while the rest of it is PvE (do damage player vs player). I tried finding "out of the box" solutions and at the end used Infistar feature that allows that. @JerryAtricks this will require overwriting exile files that are changing the way the damage delivered to players. eXile-PvEzones is just an addition on top that only alerts player when they enter the area, but not really changing anything damage related. It literally says it in the description: Now infistar had some changes done into their admin server tool, so you better make sure on their Discord that the paid version still have it. This is how it looks in infistart config, you just enter the area params and thats it: Yes its paid service/tool, but if you have no other alternatives and you want to save yourself the time, its worth it.
  14. chernaruski

    Chernarus Redux [WIP Release]

    WIP: https://trello.com/b/SQbMmUkx/chr-dev-road-map-external WIP screenshots: