Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by chernaruski

  1. chernaruski

    Matrix Exile Mod Base Framework

    Do you have any description for Matrix Elite Mod Base Framework? What it does & what features it has?
  2. chernaruski


    lol, "loot refresh rate" aka "Wallmart restock day". people forgot what's the challenge in games these days
  3. chernaruski

    Fixing Inventory Order

    Pretty sure you don't have a fix for this. It's a core Arma3 part of how inventory works. If there was a fix for this I'm pretty sure they would have integrated it a long time ago.
  4. Try this overwrite, its from my old server. I'm pretty sure it works. It should do exactly what you want, since I was using the same logic of RANDOM spawn only.
  5. contact your exile server admin topic closed
  6. chernaruski

    Failed to open object builder

    for future generations: if you'll ever have missing mfc120.dll error appear when running and failing to start OB, install this https://www.microsoft.com/en-us/download/confirmation.aspx?id=40784
  7. @Ch4rl0 make sure you write in English from now on. All posts must be in English language.
  8. https://github.com/Defent/DMS_Exile
  9. You have too many errors in your logs. Seriously, it has a cluster of issues it seems. Isolate the issue, by starting from clean exilemod, then start adding exile overrides (changed exile code sqfs) you use. One by one. Only then start adding addons for AI,zombies, Vehicles,etc. One by one. The moment you will be able to start the server, you will identify which one is causing it. Isolate it and check logs again to see what error it spits out. AND ONLY THEN you will know what is there to fix and what solution to look for. From rpts you can see that DB is actually working and somewhat exile connected to it. So its a completely different issue from what you initially stated about database and "CallExtension 'extDB2' could not be found". Just go line after line (starting from Starting mission) in your RPT logs and look for code errors debug messages.
  10. your RPT saying you running 64bit and not arma3server.exe, even name of your log files starting with arma3server_x64_2021-03-26_19-17-14.rpt TDAST is cancer, I don't want to even look at it. If you can, maybe use a different way to run your server?
  11. First of all: Are you sure DB login/password in your config files are correct? Have you changed or overwritten any of the exile_server\code original files? "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" "ExileServer - You have added weapons to your server that spawn in with attachments." "ExileServer - This will allow duping and money farming!" "ExileServer - To solve this, please remove the following weapons from your loot tables and trader config OR replace them with their non-attachment equivalent:" "ExileServer - [""hlc_Pistol_mk25RX""]" "ExileServer - Example: Use arifle_Katiba_F instead of arifle_Katiba_ACO_pointer_snds_F." CallExtension 'extDB2' could not be found "ExileServer - MySQL connection error!" "ExileServer - Please have a look at @ExileServer/extDB/logs/ to find out what went wrong." "ExileServer - MySQL Error: Unable to locate extDB2 extension!" "ExileServer - Server will shutdown now :(" CallExtension 'extDB2' could not be found I see you running arma3server_x64 instead of arma3server, not sure if extDB2 works with x64, anyway worth to try and switching to 32 bit server exe. <<<<< Probably this Also, check that you have all the dlls where they should be (tbbmalloc, extDB2 64 bit dlls and such), sometimes GSP block uploading DLLs .
  12. Pretty sure its a DB connection issue. Can be anything, from wrong config , bad connectivity to a wrong extdb version extdb3/2. Without RPT files and well full review of your configs, there is not much we can help you with.
  13. It does exactly what it should, for each _requiredTools. If you want it to check if one of the _requiredTools is in inventory you need to rewrite the code to something like this I can't test things right now, so take this code as a general direction and as example and try to make it work from there ... if( isClass(_itemConfig >> "Interactions" >> "Consuming") ) then { if ("Exile_Item_CanOpener" in magazines player || "Exile_Item_Pliers" in magazines player || "Exile_Item_Screwdriver" in magazines player) then {_hasAllTools = true;} else {_hasAllTools = false;}; (_dialog displayCtrl 1300) ctrlEnable _hasAllTools; };
  14. No. _itemClassName is the item you interact with (food,drink,etc) and not the tool. What I've meant by "change it" is add a proper magazine check, (as its done in ExileClient_gui_itemDetails_show). If you don't know how to do it, you can try and make changes directly in ExileClient_gui_itemDetails_show.sqf in this part of code: if( isClass(_itemConfig >> "Interactions" >> "Consuming") ) then { _requiredTools = getArray (_itemConfig >> "Interactions" >> "Consuming" >> "tools"); _hasAllTools = true; { if !(_x in _equippedMagazines) exitWith { _hasAllTools = false; }; } forEach _requiredTools; (_dialog displayCtrl 1300) ctrlEnable _hasAllTools; }; the values of _requiredTools are the one you want , so add a check for items you want // _requiredTools = getArray (_itemConfig >> "Interactions" >> "Consuming" >> "tools"); _requiredTools = ["Exile_Item_CanOpener","Exile_Item_Pliers","Exile_Item_Knife","Exile_Item_Screwdriver"]; and the overwrite the ExileClient_gui_itemDetails_show via customcode, as you did hundreds times before.
  15. I'm sorry, its very hard to understand you, Can you explain what exactly you want to do and what you did and how, instead of bombarding with unrelated information about treechopping/bambi loadout/nearestConcreteMixer/etc? Have you done the overwrite as I've described and it didn't work or something else? You do not provide any information, how do you want to get help if we have no idea what you did and how? What do you mean by "my version of exile" you've reuploaded exile mod client files to workshop as "alternative" version of exile?
  16. bin is binarized file you can't edit it straight-forward, well some parts you can, but potential of breaking something during is extremely high. converting it to cpp, editing and converting it back to bin is the proper way to do it, so you did it properly. if I understand correctly what you've done is edited this classname ? class Exile_AbstractItem_Interaction_Eating_Can: Exile_AbstractItem_Interaction_Eating { tools[] = {"Exile_Item_CanOpener"}; }; by adding other tools like so: tools[] = {"Exile_Item_CanOpener","Exile_Item_Screwdriver"}; I don't understand how did you readd the edited and converted bin file back? Did you re-pbo the exile_client pbo? If you did then your signature check will fail due to new pbo...if you didn't, then how did you add it back to pbo? to overwrite mod configs, you need to create your own server mod and add config overwrites there, when your addon have dependency of exile_client set. maybe instead of overwriting exile config, just change the code of ExileClient_object_item_consume.sqf and overwrite it via mission, as you do with many tweaks that doesn't require of you to go and change built in configs ?
  17. The link to git is right there in the first post. https://github.com/AlwarrenSidh/ArmAToolbox/releases
  18. At its current state its not supported imho. It is possible to rework the whole thing to work with 1.0.4, but so far no one've done it. Going 5 years back, thats when the original GR8 Humanity was last updated, Exilemod was like v0.8 and a lot have changed since then. So take that into an account.
  19. chernaruski

    Krzy's Hunting Mod

    You can't use Dayz SA content in Arma, it works the other way around tho. Arma content can be imported (if specific item/content license allows it) to Dayz SA. Bears are Dayz SA (not DayZ mod) assets, therefore can't be ported into Arma 3. So we all stuck with vanilla sheeps, goats, rabbits & cows and boars from A2, for now.
  20. not soon, judging by the history of patches
  21. chernaruski

    Arma 3 Survival

    Interesting project, worth checking out
  22. Let's discuss Ravage Mod and Exilemod integration. If you not familiar with Ravage , you definitely should check it out. I mainly use it for the zombies, as a better alternative to Z&D mod. So far I've managed to get the Ambient Zeds and Hordes modules to work. Btw ( @Desperta Ferro) , it's done by placing the Ravage Mod modules into your mission. If you can't open your mission.sqm in Eden , to place these modules, you probably have outdated mission file. As for rest of modules, I do understand it will require more digging in exile code to get it working. At the moment , I'm looking for solutions on how to integrate the Ravage's object search loot system instead of using default Exile's ground loot spawns. So far no luck. Something is blocking the holdaction thingy , and when you place the loot module you don't even get the "Search" actionwheel to show up. While it works via editor , it doesn't on dedi . Anyone done experiments with other modules?
  23. chernaruski

    The perfect Exile Server

    - Make all players Zeus. 200/200 players online
  24. chernaruski

    Radiation Not Working

    For starters change class ChernarusRedux: Altis to class ChernarusRedux if this doesn't work, we will need the full information off your server: server configs, rpt logs (server and client), mission config.cpp.