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Blackout

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  1. Last post of creator was 2 years ago. Try not to revive dead threads or contact the creator of the thread by PM Just some friendly advice! :)
  2. I was wondering what the lisence is. Will you sport the same lisence as rhs? Creating a small mod and was wondering if I could rextexture and make use of some of your stuff?
  3. Blackout

    United States Air Force( 2015)

    Will the license be adjusted eventually or will it be a play only mod? And if I may ask what could be the reason the lisence is what it is? Would love to use some of those aircraft in a different texture. Anyway looks good guys!
  4. Blackout

    RHS Vest Reskin

    UPDATE: Problem Solved, had to change ItemInfo into VestItem class SLV_6b23: Vest_Camo_Base { scope = 2; author = "SLV_A3"; displayName = "$STR_RHS_6B23_NAME"; picture = "\rhsafrf\addons\rhs_infantry\Data\inventory\gear_icon_6b23_ca.paa"; model = "rhsafrf\addons\rhs_infantry\gear\vests\rhs_6b23"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = { "\SLV_a3\SLV_a3_main\data\SLV_vestpart1_Splinter78M.paa", "\SLV_a3\SLV_a3_main\data\SLV_vestpart2.paa" }; class ItemInfo: VestItem { hiddenSelections[] = {"Camo1","Camo2"}; uniformModel = "rhsafrf\addons\rhs_infantry\gear\vests\rhs_6b23"; containerClass = "Supply40"; mass = 60; armor = "20*0.6"; passThrough = 0.4; }; };
  5. Hello everyone! I'm having some difficulties figureing this one out. I'm trying to create a custom faction that uses the RHS russian models as a base. It's not my first time reskinning nor config editing. I'm currently in a very basic setting. setting up config lines, creating textures etc. However according to what i have learned so far, the vest i'm trying to add in should work. Or at least give an indication whats wrong. sadly it does neither. if someone is intrested in helping me ;) heres the complete package: -REMOVED- It's based on the CDF mod and RHS. heres the config of the vest class slv_6b23: rhs_6b23 { author = "SLV_A3"; scope = 2; displayName = "6b23 Steppe"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = { "\SLV_a3\SLV_a3_main\data\SLV_vestpart1_Splinter78M.paa", "\SLV_a3\SLV_a3_main\data\SLV_vestpart2.paa" }; class ItemInfo: ItemInfo { hiddenSelections[] = {"Camo1","Camo2"}; }; }; so heres the entire config //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 4.91 //Sat Feb 21 10:40:38 2015 : Source 'file' date Sat Feb 21 10:40:38 2015 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class D:/SLV_a3_main_c/config.cpp{ class CfgPatches { class SLV_a3_main_c { units[] = {"B_SLV_A3_Soldier","B_SLV_A3_Soldier_Light","B_SLV_A3_Soldier_GL","B_SLV_A3_Soldier_Militia","B_SLV_A3_Soldier_Medic","B_SLV_A3_Soldier_Sniper","B_SLV_A3_Soldier_Spotter","B_SLV_A3_Soldier_Marksman","B_SLV_A3_Soldier_RPG","B_SLV_A3_Soldier_Strela","B_SLV_A3_Soldier_AR","B_SLV_A3_Soldier_MG","B_SLV_A3_Soldier_TL","B_SLV_A3_Soldier_Officer","B_SLV_A3_Commander","B_SLV_A3_Soldier_Pilot","B_SLV_A3_Soldier_Crew","B_SLV_A3_Soldier_Engineer","SLV_A3_Mi_24v","SLV_A3_Mi_24p","SLV_A3_Mi17","SLV_A3_Mi17_rockets","SLV_A3_Mi17_medevac","SLV_A3_UAZ_469","SLV_A3_UAZ_469_Open","SLV_A3_Su25SM","SLV_A3_T72","SLV_A3_BMP2","SLV_A3_BMP2_HQ","SLV_A3_BMP2_Ambul","SLV_A3_ZSU","SLV_A3_Ural","SLV_A3_Ural_Open","SLV_A3_Ural_Fuel","SLV_A3_BM21","SLV_A3_ZU23","SLV_A3_DSHKM","SLV_A3_DSHkM_Mini_TriPod","SLV_A3_AGS","SLV_A3_SPG9","SLV_A3_2b14_82mm","SLV_A3_D30","SLV_A3_BRDM2","SLV_A3_BRDM2_ATGM","SLV_A3_UAZ_MG","SLV_A3_UAZ_AGS30","SLV_A3_UAZ_SPG9","SLV_A3_Ural_Repair","SLV_A3_Ural_Reammo","SLV_A3_Ural_ZU23","SLV_A3_BMD2","SLV_A3_BTR70","B_SLV_A3_Soldier_Base","B_SLV_A3_Backpack","SLV_A3_Ural_Empty","SLV_A3_BRDM2_HQ"}; weapons[] = {"V_SLV_A3_6b23_Splinter78M","V_SLV_A3_6b23_rifleman_01","V_SLV_A3_6b23_rifleman_02","V_SLV_A3_6b23_crewofficer","V_SLV_A3_6b23_crew","V_SLV_A3_6b23_engineer","V_SLV_A3_6b23_medic","U_SLV_A3_uniform_ttsko"}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgFactionClasses { class SLV_A3 { displayName = "Slovada"; priority = 1; side = 1; genericNames = "CzechMen"; identityTypes[] = {"LanguageCDF","Language_ACR_CZ","Head_Euro"}; flag = "slv_a3\slv_a3_main\data\flag_SLV_co.paa"; icon = "slv_a3\slv_a3_main\icon_SLV_co.paa"; }; }; class DefaultEventhandlers; class CfgVehicles { class rhs_infantry_msv_base; class B_SLV_A3_Soldier_Base: rhs_infantry_msv_base { author = "SLV_A3"; identityTypes[] = {"Head_Euro","Language_CZ","Language_ACR_CZ"}; faceType = "Man_A3"; side = 1; faction = "SLV_A3"; genericNames = "CzechMen"; vehicleClass = "Men"; portrait = ""; picture = ""; icon = "iconMan"; accuracy = 2.3; sensitivity = 3; threat[] = {1,0.1,0.1}; camouflage = 1.4; minFireTime = 7; scope = 1; scopeCurator = 0; cost = 40000; canCarryBackPack = 1; modelSides[] = {1,3}; nakedUniform = "U_BasicBody"; uniformClass = "U_SLV_A3_uniform_Steppe"; weapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade"}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {"HandGrenade"}; Items[] = {"FirstAidKit"}; RespawnItems[] = {"FirstAidKit"}; linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_Splinter78M","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_Splinter78M","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; hiddenSelections[] = {"camo1","camo2","camob","insignia"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Steppe.paa","",""}; armor = 2; armorStructural = 5; }; class B_SLV_A3_Soldier_Base_Swamp: B_SLV_A3_Soldier_Base { author = "SLV_A3"; scope = 1; scopeCurator = 2; displayName = "$STR_A3_CfgVehicles_B_Soldier_F0"; backpack = "B_SLV_A3_Backpack"; linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; uniformClass = "U_SLV_A3_uniform_Swamp"; hiddenSelections[] = {"camo1","camo2","camob","insignia"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Swamp.paa","",""}; }; class B_SLV_A3_Soldier_Base_Dune: B_SLV_A3_Soldier_Base { author = "SLV_A3"; scope = 1; scopeCurator = 2; displayName = "$STR_A3_CfgVehicles_B_Soldier_F0"; backpack = "B_SLV_A3_Backpack"; linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; uniformClass = "U_SLV_A3_uniform_Dune"; hiddenSelections[] = {"camo1","camo2","camob","insignia"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Dune.paa","",""}; }; class B_SLV_A3_Soldier_Base_Plains: B_SLV_A3_Soldier_Base { author = "SLV_A3"; scope = 1; scopeCurator = 2; displayName = "$STR_A3_CfgVehicles_B_Soldier_F0"; backpack = "B_SLV_A3_Backpack"; linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; uniformClass = "U_SLV_A3_uniform_Plains"; hiddenSelections[] = {"camo1","camo2","camob","insignia"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Plains.paa","",""}; }; class B_SLV_A3_Soldier_Base_Splinter78M: B_SLV_A3_Soldier_Base { author = "SLV_A3"; scope = 1; scopeCurator = 2; displayName = "$STR_A3_CfgVehicles_B_Soldier_F0"; backpack = "B_SLV_A3_Backpack"; linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; uniformClass = "U_SLV_A3_uniform_Splinter78M"; hiddenSelections[] = {"camo1","camo2","camob","insignia"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Splinter78M.paa","",""}; }; class B_SLV_A3_Soldier_Base_Fadex_Trans: B_SLV_A3_Soldier_Base { author = "SLV_A3"; scope = 1; scopeCurator = 2; displayName = "$STR_A3_CfgVehicles_B_Soldier_F0"; backpack = "B_SLV_A3_Backpack"; linkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_SLV_A3_HelmetIA","V_SLV_A3_6b23_rifleman_02","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; uniformClass = "U_SLV_A3_uniform_Fadex_Trans"; hiddenSelections[] = {"camo1","camo2","camob","insignia"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\SLV_uniform_Fadex_Trans.paa","",""}; }; class Bag_Base; class B_SLV_A3_Backpack: Bag_Base { author = "SLV_A3"; scope = 2; displayName = "Small Bag [sLV]"; descriptionShort = "Bag [sLV]"; picture = "slv_a3\slv_a3_main\data\UI\icon_pack.paa"; model = "slv_a3\slv_a3_main\SLV_backpack.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"slv_a3\slv_a3_main\data\equip_co.paa"}; maximumLoad = 100; mass = 10; }; }; class CfgWorlds { class GenericNames { class CzechMen { class FirstNames { petr = "Petr"; david = "David"; roman = "Roman"; ivan = "Ivan"; jan = "Jan"; honza = "Honza"; jenda = "Jenda"; adam = "Adam"; bohuslav = "Bohuslav"; borek = "Borek"; boris = "Boris"; cecil = "Cecil"; cyril = "Cyril"; daniel = "Daniel"; dalibor = "Dalibor"; dan = "Dan"; denis = "Denis"; tom = "Tom"; emil = "Emil"; erik = "Erik"; felix = "Felix"; jakub = "Jakub"; ladislav = "Ladislav"; lubor = "Lubor"; michael = "Michael"; michal = "Michal"; milan = "Milan"; miroslav = "Miroslav"; mirek = "Mirek"; oskar = "Oskar"; oliver = "Oliver"; osvald = "Osvald"; otakar = "Otakar"; pavel = "Pavel"; patrik = "Patrik"; prokop = "Prokop"; radek = "Radek"; karel = "Karel"; martin = "Martin"; vojta = "Vojta"; hugo = "Hugo"; josef = "Josef"; lukas = "Lukas"; bolek = "Bolek"; standa = "Standa"; filip = "Filip"; libor = "Libor"; richard = "Richard"; igor = "Igor"; adolf = "Adolf"; gustav = "Gustav"; bohdan = "Bohdan"; dubroslav = "Dubroslav"; silvestr = "Silvestr"; hynek = "Hynek"; sasha = "Sasha"; }; class LastNames { soukup = "Soukup"; svoboda = "Svoboda"; zeman = "Zeman"; marek = "Marek"; david = "David"; urban = "Urban"; valenta = "Valenta"; vacek = "Vacek"; stejskal = "Stejskal"; kraus = "Kraus"; klaus = "Klaus"; straka = "Straka"; kohout = "Kohout"; vlk = "Vlk"; adamec = "Adamec"; zelenka = "Zelenka"; macek = "Macek"; brabec = "Brabec"; linhart = "Linhart"; mozek = "Mozek"; koudelka = "Koudelka"; kouba = "Kouba"; smetana = "Smetana"; kvapil = "Kvapil"; hoffmann = "Hofman"; Dohnal = "Dohnal"; trnka = "Trnka"; sobotka = "Sobotka"; musil = "Musil"; martin = "Martin"; michal = "Michal"; daniel = "Daniel"; satan = "Satan"; turek = "Turek"; back = "Back"; havel = "Havel"; malarkey = "Malarkey"; janda = "Janda"; strana = "Strana"; beran = "Beran"; nosek = "Nosek"; vrba = "Vrba"; sochor = "Sochor"; }; }; }; }; class UniformSlotInfo; class CfgWeapons { class Uniform_Base; class ItemInfo; class UniformItem; class rhs_6b23; class Vest_Camo_Base; class H_HelmetB; class U_SLV_A3_uniform_Steppe: Uniform_Base { author = "SLV_A3"; scope = 2; displayName = "$STR_A3_combat_fatigues_SLV_a3"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Steppe.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_SLV_A3_Soldier_Base"; containerClass = "Supply40"; mass = 40; }; }; class slv_6b23: rhs_6b23 { author = "SLV_A3"; scope = 2; displayName = "6b23 Steppe"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = { "\SLV_a3\SLV_a3_main\data\SLV_vestpart1_Splinter78M.paa", "\SLV_a3\SLV_a3_main\data\SLV_vestpart2.paa" }; class ItemInfo: ItemInfo { hiddenSelections[] = {"Camo1","Camo2"}; }; }; class U_SLV_A3_uniform_Dune: Uniform_Base { author = "SLV_A3"; scope = 2; displayName = "$STR_A3_combat_fatigues_SLV_a3"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Dune.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_SLV_A3_Soldier_Base_Dune"; containerClass = "Supply40"; mass = 40; }; }; class U_SLV_A3_uniform_Plains: Uniform_Base { author = "SLV_A3"; scope = 2; displayName = "$STR_A3_combat_fatigues_SLV_a3"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Plains.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_SLV_A3_Soldier_Base_Plains"; containerClass = "Supply40"; mass = 40; }; }; class U_SLV_A3_uniform_Swamp: Uniform_Base { author = "SLV_A3"; scope = 2; displayName = "$STR_A3_combat_fatigues_SLV_a3"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Swamp.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_SLV_A3_Soldier_Base_Swamp"; containerClass = "Supply40"; mass = 40; }; }; class U_SLV_A3_uniform_Splinter78M: Uniform_Base { author = "SLV_A3"; scope = 2; displayName = "$STR_A3_combat_fatigues_SLV_a3"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Splinter78M.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_SLV_A3_Soldier_Base_Splinter78M"; containerClass = "Supply40"; mass = 40; }; }; class U_SLV_A3_uniform_Fadex_Trans: Uniform_Base { author = "SLV_A3"; scope = 2; displayName = "$STR_A3_combat_fatigues_SLV_a3"; picture = "\SLV_a3\SLV_a3_main\data\UI\icon_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\SLV_a3\SLV_a3_main\data\Suitpacks\suitpack_SLV_Fadex_Trans.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_SLV_A3_Soldier_Base_Fadex_Trans"; containerClass = "Supply40"; mass = 40; }; }; }; class CfgGroups { class West { name = "$STR_A3_CfgGroups_West0"; class SLV_A3 { name = "SLV"; class Infantry { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry0"; class SLV_InfSquad { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfSquad0"; faction = "SLV_A3"; rarityGroup = 0.6; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_TL"; rank = "LIEUTENANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "SERGEANT"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "CORPORAL"; position[] = {7,0,0}; }; class Unit4 { side = 1; vehicle = "B_SLV_A3_Soldier"; rank = "CORPORAL"; position[] = {9,0,0}; }; class Unit5 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "CORPORAL"; position[] = {11,0,0}; }; class Unit6 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "PRIVATE"; position[] = {13,0,0}; }; class Unit7 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "PRIVATE"; position[] = {15,0,0}; }; class Unit8 { side = 1; vehicle = "B_SLV_A3_Soldier"; rank = "PRIVATE"; position[] = {17,0,0}; }; class Unit9 { side = 1; vehicle = "B_SLV_A3_Soldier_Medic"; rank = "PRIVATE"; position[] = {19,0,0}; }; }; class SLV_InfSquad_Weapons { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfSquad_Weapons0"; faction = "SLV_A3"; rarityGroup = 0.6; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_TL"; rank = "LIEUTENANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_AR"; rank = "SERGEANT"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "CORPORAL"; position[] = {7,0,0}; }; class Unit4 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "CORPORAL"; position[] = {9,0,0}; }; class Unit5 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "CORPORAL"; position[] = {11,0,0}; }; class Unit6 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "PRIVATE"; position[] = {13,0,0}; }; class Unit7 { side = 1; vehicle = "B_SLV_A3_Soldier_Marksman"; rank = "PRIVATE"; position[] = {15,0,0}; }; }; class SLV_InfSection_AT { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfTeam_AT0"; faction = "SLV_A3"; rarityGroup = 0.2; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_TL"; rank = "SERGEANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "CORPORAL"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_AR"; rank = "PRIVATE"; position[] = {7,0,0}; }; }; class SLV_InfSection_AA { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_InfTeam_AA0"; faction = "SLV_A3"; rarityGroup = 0.1; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_TL"; rank = "SERGEANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_Strela"; rank = "CORPORAL"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_Strela"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "PRIVATE"; position[] = {7,0,0}; }; }; class SLV_InfSection_MG { name = "$STR_A3_CfgGroups_West_BLU_F_Support_BUS_Support_MG0"; faction = "SLV_A3"; rarityGroup = 0.1; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "SERGEANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "CORPORAL"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_AR"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "PRIVATE"; position[] = {7,0,0}; }; }; class SLV_InfSection_Patrol { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_ReconPatrol0"; faction = "SLV_A3"; rarityGroup = 0.3; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_Militia"; rank = "CORPORAL"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_Militia"; rank = "CORPORAL"; position[] = {3,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_Militia"; rank = "PRIVATE"; position[] = {5,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_Militia"; rank = "PRIVATE"; position[] = {7,0,0}; }; }; class SLV_SniperTeam { name = "$STR_A3_CfgGroups_West_BLU_F_Infantry_BUS_SniperTeam0"; faction = "SLV_A3"; rarityGroup = 0.05; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_Sniper"; rank = "SERGEANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "B_SLV_A3_Soldier_Spotter"; rank = "CORPORAL"; position[] = {3,0,0}; }; }; }; class Motorized { name = "$STR_A3_CfgGroups_West_BLU_F_Motorized0"; class SLV_MotInfSquad { name = "$STR_A3_CfgGroups_West_BLU_F_Motorized_BUS_MotInf_Team0"; faction = "SLV_A3"; rarityGroup = 0.4; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_TL"; rank = "LIEUTENANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "SLV_A3_Ural"; rank = "SERGEANT"; position[] = {-5,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "SERGEANT"; position[] = {3,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit4 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "CORPORAL"; position[] = {7,0,0}; }; class Unit5 { side = 1; vehicle = "B_SLV_A3_Soldier"; rank = "CORPORAL"; position[] = {9,0,0}; }; class Unit6 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "CORPORAL"; position[] = {11,0,0}; }; class Unit7 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "PRIVATE"; position[] = {13,0,0}; }; class Unit8 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "PRIVATE"; position[] = {15,0,0}; }; class Unit9 { side = 1; vehicle = "B_SLV_A3_Soldier"; rank = "PRIVATE"; position[] = {17,0,0}; }; class Unit10 { side = 1; vehicle = "B_SLV_A3_Soldier_Medic"; rank = "PRIVATE"; position[] = {19,0,0}; }; }; class SLV_MotInfSection { name = "$STR_CfgGroups_West_SLV_A3_Motorized_SLV_MotInfSection"; faction = "SLV_A3"; rarityGroup = 0.15; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "SERGEANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "SLV_A3_UAZ_469"; rank = "CORPORAL"; position[] = {-5,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "PRIVATE"; position[] = {3,0,0}; }; }; }; class Mechanized { name = "$STR_A3_CfgGroups_West_BLU_F_Mechanized0"; class SLV_MechInfSquad { name = "$STR_A3_CfgGroups_West_BLU_F_Mechanized_BUS_MechInfSquad0"; faction = "SLV_A3"; rarityGroup = 0.9; class Unit0 { side = 1; vehicle = "B_SLV_A3_Soldier_TL"; rank = "SERGEANT"; position[] = {0,"+5",0}; }; class Unit1 { side = 1; vehicle = "SLV_A3_BMP2"; rank = "SERGEANT"; position[] = {-5,0,0}; }; class Unit2 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "SERGEANT"; position[] = {3,0,0}; }; class Unit3 { side = 1; vehicle = "B_SLV_A3_Soldier_MG"; rank = "CORPORAL"; position[] = {5,0,0}; }; class Unit4 { side = 1; vehicle = "B_SLV_A3_Soldier_Marksman"; rank = "CORPORAL"; position[] = {7,0,0}; }; class Unit5 { side = 1; vehicle = "B_SLV_A3_Soldier_RPG"; rank = "PRIVATE"; position[] = {9,0,0}; }; class Unit6 { side = 1; vehicle = "B_SLV_A3_Soldier_GL"; rank = "PRIVATE"; position[] = {11,0,0}; }; class Unit7 { side = 1; vehicle = "B_SLV_A3_Soldier"; rank = "PRIVATE"; position[] = {13,0,0}; }; }; }; class Armored { name = "$STR_A3_CfgGroups_West_BLU_F_Armored0"; class SLV_TankPlatoon { name = "$STR_A3_CfgGroups_West_BLU_F_Armored_BUS_TankPlatoon0"; faction = "SLV_A3"; rarityGroup = 0.25; class Unit0 { side = 1; vehicle = "SLV_A3_T72"; rank = "CAPTAIN"; position[] = {0,"+10",0}; }; class Unit1 { side = 1; vehicle = "SLV_A3_T72"; rank = "LIEUTENANT"; position[] = {5,0,0}; }; class Unit2 { side = 1; vehicle = "SLV_A3_T72"; rank = "SERGEANT"; position[] = {10,0,0}; }; }; }; class Air { name = "$STR_CfgGroups_West_SLV_A3_Air"; class SLV_Mi24DSquadron { name = "$STR_CfgGroups_West_SLV_A3_Air_SLV_Mi24DSquadron"; faction = "SLV_A3"; rarityGroup = 0.1; minAltitude = 40; maxAltitude = 100; class Unit0 { side = 1; vehicle = "SLV_A3_Mi_24p"; rank = "CAPTAIN"; position[] = {0,"+15",0}; }; class Unit1 { side = 1; vehicle = "SLV_A3_Mi_24p"; rank = "LIEUTENANT"; position[] = {15,0,0}; }; }; class SLV_Mi8Squadron { name = "$STR_CfgGroups_West_SLV_A3_Air_SLV_Mi8Squadron"; faction = "SLV_A3"; rarityGroup = 0.3; minAltitude = 60; maxAltitude = 150; class Unit0 { side = 1; vehicle = "SLV_A3_Mi17"; rank = "CAPTAIN"; position[] = {0,"+15",0}; }; class Unit1 { side = 1; vehicle = "SLV_A3_Mi17"; rank = "LIEUTENANT"; position[] = {15,0,0}; }; }; }; }; }; }; //};
  6. How will you handle uniforms? since I believe currently the system is the uniform is connected to a side because of the connection to a soldier. doesn't this create issues? Main problems I can think of are: players not being able to pick up his uniform, or the player killing a vehicle and then getting team kills because of it Why not use Taskforce radio together with Warpad GUI and Radiotowers? This should create for far more interesting gameplay. and the last question how will you handle camping behaviour around arms dealer? It has alot of potentional, and would love to see how it turns out.
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    Making 3D Models

    Hello dpatt, I am from the Lowlands Defence mod We are searching for someone who can model so this would be perfect to us! we are currently looking for the following models: Any of the models would be awesome, thank you very much for offering this to the community.
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    Arma 3 LowLand Defense Force

    Indeed still looking into that one! I believe it's either a seperate hiddenselection or it's in the vehicle model itself, in which case we would need a different model.
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    Arma 3 LowLand Defense Force

    Thani´82 Only problem I noticed is the weird canvas you get on the back, hiddenselections works fine for me. proof here http://cloud-4.steampowered.com/ugc/667955140088602357/742DDDD20D38F4B7F5155E500B95C55A3FF6889F/
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    Arma 3 LowLand Defense Force

    The First screenshots of LDF: Adjusted colors of the Belgian Jigsaw pattern on DPM Pictures are here: http://imgur.com/a/KTUxs
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    Arma 3 LowLand Defense Force

    Gooday Mr LiquitHQ, I have been searching for something that will spark my interest and this is it. however I really would like to see you get a modeler! I'm a (Re)texturer myself and I can work config files and the likes. Screenshots of my work: KAMAZ Repair truck: http://cloud-4.steampowered.com/ugc/667955140134296945/3DD8D4367526631D0E006E28F25C02E0625FAE86/ Leopard MBT + Infantry http://cloud-4.steampowered.com/ugc/667955140093283943/4D196F47BB7512504175E2ED7F0C92B72B5903EF/ Havoc Commando's http://cloud-3.steampowered.com/ugc/667954602177600445/022AF812F37AB9F9AB50F0A051459F21646CCB19/ Showcase armored vehicles http://cloud-4.steampowered.com/ugc/667955140088602357/742DDDD20D38F4B7F5155E500B95C55A3FF6889F/ Quick mockup of Med. Uniform http://i.imgur.com/AnRamdi.jpg As you can see I think you should go the way of A-TACS, because I personnaly prefer it over Kryptek. Want more pictures? or if you are statified contact me via PM
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    ASM - Arma Samples Mod

    Awesome to hear Alduric! give a shout when you need help, I'm sure most of us here are willing to help.
  13. It shouldn't be to give you more information, they are the standard NATO templates you can get from Armaholic with a camo pattern "over" it.
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    EM_buildings - new buildings

    Looks incredible Mister Emoglobinsky!
  15. Still the same problem, also looking at other uniforms made I appear not to be the only person.
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