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Divinitize

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About Divinitize

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  1. Divinitize

    L85A2 Release

    It's too fat Kappa, JKJK, excellent work its looking flawless, keep up the awesomeness master.
  2. Divinitize

    L85A2 Reboot!

    He uses 3DS Max 2013 for modeling, photoshop for texturing and marmoset toolbag for rendering.
  3. Divinitize

    L85A2 Reboot!

    Currently livestreaming over at www.twitch.tv/kiory123
  4. Divinitize

    Susat Scope

    Tis no hat, but it'l do.
  5. Nice work ill join in on the fun and games and make a new hat myself soonâ„¢ keep up the good work master
  6. Divinitize

    Pilot view problem

    iv'e added you on skype, ill help you out best i can
  7. Divinitize

    Procedural Textures

    That done it thanks but the default colour is jet black and i cant change it via the colour pallet or the rvmat, any suggestions?
  8. Divinitize

    Procedural Textures

    It's easy enough to find one but all the ones i see are for animations ect, i only need to define a selection
  9. Divinitize

    Procedural Textures

    I have added the hidden selection and named a selection but i dont have a model.cfg, could anyone give me a simple template
  10. Divinitize

    Procedural Textures

    I removed the hidden selection part from the config and there is only one named selection in oxygen but it's still not working, any other suggestions would be highly appreciated.
  11. Divinitize

    Import a model in the game

    I recommend checking out this tutorial, it really helped me out when i did it. http://www.armaholic.com/page.php?id=20601
  12. Divinitize

    Procedural Textures

    Does anyone know how i can use Procedural Textures on my own models, i have used = bar2 setObjectTexture [0,'#(rgb,8,8,3)color(1,0,0,1)'] on a helper arrow, which turns it red, however when i try on my object nothing happens, i have been trying to get my head around hidden selections and i'm just getting more confused as i look into it, nothing i do seems to work and i don't know if hidden selections are part of the problem for this or not. I have applied a procedural texture to my object in oxygen, but i am unable to change it in the debug using the setobjecttexture command. If hidden selections are needed for this sort of thing i would highly appreciate if somone could explain how to add them, because the tutorials and wiki's just make no sense, they tell you what to do rather than explaining how. Thank's in advance.
  13. I thought all textures must be put into a "data" folder, maybe im wrong, maybe im not, give that a try isntead of your textures folder, be sure to change all the paths after if you do try
  14. Sorry how do you know it's being caused by the RVMATS?
  15. Does anyone know how to access this Added: Scripting commands for tree interface control
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