It is with great sadness that i announce my retirement from the Arma series.
Simply put, i don't enjoy this game as i used to anymore.
This experience with modding Arma was never to provide a service to the community first and foremost to me. I was always driven by my own desire to have content that i liked in game, the way i wanted it to be. And i can say that i succeeded in my goal (despite a few happy little accidents along the road), however long that lasted. Modding this game taught me new skills, introduced me to people with whom i shared the same passion, vision, and satisfaction of seeing something as big as CUP come to life.
Now i've come to a point where the time spent modding is just not justifiable by the enjoyment i get from playing the game anymore. I can't play the game once without finding at least three things that are either broken or that i dont like and want to change, but lack the time to do so, so i end up with a huge backlog that keeps growing and growing to a point i don't have time to do new things i like but instead have to chase after old bugs.
The other big reason that pushed me away was, well, Arma. The constant annoying issues (just saturday my plane crashed after the pilot hit "eject" by accident because of the same old crappy useraction menu), the unappealing content from the base game, the fact that for every bug fixed with a patch two new (and possibly more annoying) ones slipped in, the monetization debacle (and the subsequent time wasted chasing after people doing stuff they weren't supposed to do), often times the lack of documentation or the broken legacy features (took them 2+ years to fix amphibious vehicles, and now it seems to be broken again) slowly eroded my enjoyment. On top of this, a good chunk of the playerbase has left and i dont see them coming back until the next game is out, whenever that may be.
THIS BEING SAID, BI, despite however many poor choices they did, managed to keep this game alive for more than 4 years. Seeing them constantly add new features to the game and how much they cared about it is what puts them aside from all other companies in the industry. I have to admit trying to keep up with them was a bit of a chore at times, but i was happy with the final result because the game was moving in the right direction engine-wise. All of this came to the low, low price of €0, completely free of charge. I can't think of any other company going out of their way to do things like this 4+ years after game release. I also want to add that the few people from BI i've had the pleasure to deal with have always been extremely kind and supportive of what we did, always ready to answer our questions or going out of their way to see if our requests could be satisfied. And yes, Arma has tons of defects and issues, but it's also the only game to do what it does. I don't leave this game thinking that i'll find what arma has to offer somewhere else, because that just doesn't exist.
On a final note, i want to thank all of the people from the community who helped us and supported us, and all of the CUP Team in particular. It was great working with you, and sometimes i honestly regret not joining you guys sooner. Maybe things would have gone in a different way, but it is what it is. In the words of one of the head developers at BI "CUP went way beyond anyone's expectations" and i don't regret a single second spent here with you guys.
Maybe someday we'll meet again, i don't exclude coming back to Arma in the future if conditions change, but until then this is a good bye.
Have a good one.