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mankyle

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Everything posted by mankyle

  1. mankyle

    Damen LST collection

    Vehicle Deck loaded with 6 vehicles. Theoretically it can fit 4 Gorgons and 3 stryders or 6 Trucks and 3 stryders. The 120 meters version will have mor cargo capacity. Infirmary WIP. More med devices and thingies will be added. This will be the Armory. I still have to add more details like arm racks, lockers, etc... Here you can see one of RKSLs LCVPs loaded on the starbord davit and being readied for deployment.
  2. Hi there... after some time of inactivity, I have resumed Arma Modding. Here I present my WIP projects.... two of Damen schelde LST ships (LST 100, like the ones built for Nigeria and Argentina) and an LST 120h (this one comes with a Helicopter hangar. In the end of the screen you can see the recently presented Navio Multi Funtional Luso, the A888 Joao II of the Marinha Portuguesa.... It is a 107 metres drone carrier. All of them are fairly WIP, although the LST 100 already has most of it functions enabled. The lST 100 can carry around 8 IFVs or trucks, or12 light vehicles. It can unload the directly on a beach. The davits for the RHIB and LCVPs work and both can be loaded/unloaded in the ship (via attachto, not vehicle in vehicle). The plan is that all whips will be fully walkable. As of today, the GEO and Roadway lods are fairly stable. I also have Navantia's Kodal class Littoral Ship, a 37 meter LCM I hope I will be able to release something after christmas.... Even if it is an alpha
  3. mankyle

    Damen LST collection

    Today I have completely reworked Geometry and the ship is still very stable. FYI I have loaded 6 trucks and 3 Stryders in the ViV space plus the two LCVPs and the RHIB in their attachto spaces. 4 more stryders or trucks could fit between the LCVPs davits but they wouldn't use ViV space. Next to do: - Now that the GEO has been improved I can add a weapons store and an small Hospital for 4-5 beds. I don't know anything about ACE medical system or other medical systems but if they tell me how to set other systems, I could make this ship compatible. - I'm also going to add some kind of command center behind the bridge (I don't have the interior plans, but it seems the logical location for it) with 3-4 computer posts and a big screen. - I'm also going to add a couple cabins too.
  4. mankyle

    Damen LST collection

    Some progress.... I have enabled the Davits for the RKSL LCVPs (My idea will be to also enable gunboats in the same place). I still have to texture some parts, but before I have to add more details on the bow. I'm also working on the loading ramps (bow and stern). Have patience... I don't have much time for modding right now. For COOP landing ops... the idea will be: - First, launch the helicopter and the RHIB... - Secure landing área and environs - Signal launching of the LCVPs - Amphibious IFVs can also be launched from the stern - Lastly, beach the LST and unload tanks and trucks bear in mind that this is an small ship (100 meters) and the cargo capacity (due to the limitations of Vehicle in Vehicle) is vastly reduced from reality. IRL it could transport at least 6 or 8 more light vehicles plus 4 or 5 more tanks or heavy vehicles. Arma is that way... After I finish the LST 100, I will continue working on her bigger 120 meters brothers. Those can carry half a dozen more vehicles.
  5. mankyle

    Damen LST collection

    Yeah @chops... the stem cell transplant was a hell... Hardest thing I've done in my life... The last two months I have been weak as a kitten but now I fell much better...
  6. mankyle

    Hyuga Class DDH

    Yeah... It's a crap. Fortunately, I had a faringitis one month ago and my mother (who is a retired nurse) took a look at my throat and saw one enlarged tonsil. That put me on alert and made me to start moving things. It went so fast that this time that the tumor load is much much lower than the first time... Nevertheless, this is going to be a hardcore chemo. First time was quite tolerable. This time... it will be worse. I foresee I will need between 9 months to 1 year to start feeling myself again.. That's the reason for me to release the models... I don't want them to leave them in my HDD... so I leave them in @TeTeT 's capable hands
  7. Sorry guys and gals because you know I still haven't released anything but a couple of WIP source files and nothing finished As I don't want to monopolize the functional carriers thread I have decided to create a new one to show my WIP creating a Hyuga class DDH. I'm still modelling things and refining the exterior. These are old WIP screenshots. I have added a couple more details since then. She's going to have interior details and maybe 7 decks. The elevators work but no helicopter (except AH-6/MH-6s) can be loaded in the hangar (the main rotors get damaged. I would have to resort to scripting to get a Ghosthawk inside for example. The davits are already modelled and partially animated I will try to post screenshots showing how I have set the model and such so anyone can learn from what I'm doing I will also share any scripts I create for getting systems to work on the DDH. This is proceesing VERY slowly so don't expect an alpha soon....
  8. mankyle

    Hyuga Class DDH

    Just so it's clear... From bow on, all my WIP projects are in the capable hands of TeTeT. He can finish, modify or do as he wish with them. moderators, please close this thread
  9. mankyle

    Hyuga Class DDH

    I have REALLY bad news... In 2017 I had a lymphoma, a type of cancer. I was succesfully treated and went into full remission but now, six years thereafter, the cancer is back. Next week I will start chemo and I'm not going to be able to work on this... If anyone wants the source files (and those of a couple other WIP projects I have) I will gladly donate them... Just PM if anyone wants the source files
  10. mankyle

    Project RACS

    https://steamcommunity.com/sharedfiles/filedetails/?id=2955627408
  11. mankyle

    Hyuga Class DDH

    Still working on this I'm at maybe 75% of the GEO LODs Here you can see the attachedto sections over the Res LOD I'm going to need help with a couple of scripts... but not very soon
  12. mankyle

    Hyuga Class DDH

    OK Guys/Gals GEO LODs/Roadway LODs are steadily progressing. When I finish I will have to refine the position of the attachedto sections but this is not complicated. I only have to add the last section (the one of the bow). I'm debating with myself to see if I dedicate a section of the bow as a bomb farm. I still haven't decided. This will still take a loooooong time so have patience
  13. mankyle

    Hyuga Class DDH

    ??? Resolution LOD is no a problem. Only GEO and Roadway give problems
  14. mankyle

    Hyuga Class DDH

    Some WIP screenshots from the middle and stern GEO LODs As you can see, it is rock solid. I still have to add a LOT of details but she is progressing. In one week or so I hope to finish the entire GEO LOD sections.
  15. mankyle

    Hyuga Class DDH

    Script solved: In the end I was having problems because of the differences between Pos and PosASL... Now I have a working EDEN compatible multipart carrier and the different GEO sections are correctly attached to the desired memory points.... Still A LOT to do, but this is progressing, Guys and Gals EDIT: I hate this game engine... I have a 60 meters fully stable GEO lod and another 50 meters GEO LOD with problems... Frustrating!!!
  16. mankyle

    Hyuga Class DDH

    Nevermind.... The scripts file extension wasn't on the list of the binarized files so it wasn't moved to the binarized pbo..... Now i'm going to see I can get the attachedto when the vehicle init eventhandles kicks in. EDIT: Well... yes it works more or less but the script uses attachto points and the attachto position must be manually adjusted for every hull section... More work to do!!! Well I see that you are working on another carrier. This project is going to be much more humble. I love the Nimitz, BTW....
  17. mankyle

    Hyuga Class DDH

    Sorry guys and gals Anyone could lend a hand with the multipart attaching script? I have tried to modify the carriers init eventhandler function but no luck. It always tells me that the script is not found, although the path to the script is correct. I can reuse the EDEN eventhandlers but I need a new init eventhandler for attaching the different GEO parts to the main vehicle.... Any ideas?
  18. mankyle

    Hyuga Class DDH

    Still working on this... I have started reengineering the props inside of the carrier to add ambience... I hope to show a couple new pictures in a week or two...
  19. mankyle

    Hyuga Class DDH

    Still a lot of work to do.... I'm making the GEO LOD of the 5 different sections she is going to have. For the moment only the main section is walkable although vehicles interact with her perfectly. Whay you see in the lower right part of the screen is the port stern boat docking bay. There I will add some davits so gunboats can be docked and launched.I still have to tecture that part.... This is the main hangar, wieved from the stern. You can already notice texture errors and areas still not modelled. For example I still have to model the rolling door that opens to the starbord elevator. Don't expect a release soon
  20. mankyle

    Hyuga Class DDH

    Well... I have problems with four sections of the Physx LOD. These are closed but behave as if they were open/not convex. I think it is related to how I have built my Physx lod in that part of the model. After that I will start building the accessory GEO lods (attached to the main one) so the ship is fully walkable. I also intend to add many more details to the model. And I would like to solve all the error messages in the log. BTW... new scripting commands can be used to add the map UI to computer screens... Still A LOT of work to do
  21. mankyle

    Hyuga Class DDH

    A lot of texture and RVMAT errors. This is only the exterior and it still lacks a lot of details and decals. Still a LOOOOOT of work to do. GEO is still WIP and I still have to add a lot of features
  22. mankyle

    Hyuga Class DDH

    I finally got the ship ingame But.... it seems there is some kind of problem with the model that I havent been able to solve. It is not a problem of too many vertexes.... But there is some part of the ship that makes the model unable to be loaded ingame. I can see it perfectly in buldozer, but not ingame I will try to refine what causes the problem. EDIT: No success. I need to rebuild all the superstructure from scratch.... But the part I have ingame looks very good. Some screenshots next week
  23. mankyle

    Hyuga Class DDH

    I got a reference picture of JS Kaga's refurbished bow. I have restarted working in this. I hope I will be able to post screenshots soon... not ingame pictures but buldozer ones. I will try to keep you posted. this time I wont loose my work. I'm doing online backups from my project everyday
  24. mankyle

    Hyuga Class DDH

    Actually I lost the source files of the Hyuga Class a couple months ago... ATM I have a WIP Izumo class DDH (JS Kaga, DDH 184) but as this particular ship is being modified for improving operative capabilities with F-35B Lightning fighters I'm going to wait so I can improve the looks. And don't worry. If I stop developing this I will post the source files so it doesn't get lost. EDIT: I'm linking a video of the current state of JS Kaga's modifications (as of November 2nd 2022)
  25. mankyle

    Hyuga Class DDH

    I have finished the basic shape of the hull and hangar. I have found two basic deckplans of the JS Kaga and I have started modelling the interior. I will post some pictures this weekend. Of course there is going to be a lot of "invent" but the basic interior shape is more or less accurate
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