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Found 17 results

  1. Attention Arma modelling community! A strong proposed Arma 3 Creator DLC project with a mil-sim focus is seeking capable artists from within the Arma modding community: 1 character artist 1 building artist 1 vehicle artist 1 fx artist 1 terrain artist to join a large, friendly, professional team who have already delivered paid game content for the Arma series. Time commitment is 10-20hrs per week, for 10-15 months. Typical income $30k+++ and a fair risk/royalty share. Blender or Max / Substance Painter workflow demo required. Some coaching can be provided, if you're 90% there with skills. We're hoping to hire from within the Arma community, so if you're a capable artist and wondering if you can go professional, now is the time to make contact. 10 hours per week would be the minimum commitment. It may mean giving up your modding hobby, to spend time on this work (paid at the end of the project). If you already have a job, but feel your life isn't too busy, and you have spare time in the evenings /weekends to make the transition to professional developer, this would be the ideal project. Please pass this on to any talented people you know, who might be interested in this opportunity. Please send pm for details. cheers Rob Graham Savage Game Design Ltd. Discord: Rob (Eggbeast)#3291 Linked-in https://www.linkedin.com/in/rob-graham-3a807a10/
  2. Brown Water Colour Mod For Arma 3 by ANZACSAS Steve. ----------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- - Changes the water color to brown. - Works for Altis,Malden,Stratis,Tanoa and CAWorld (Bis Base class terrain). - Works for some CUP terrains. - May work for maps based off these maps/classes, - Thanks to bis and the community.. - Enjoy :) https://steamcommunity.com/sharedfiles/filedetails/?id=1499973385 http://www.mediafire.com/file/grj77esluqj5xbt/ANZACSAS_Brown_Water_Colour_Mod.7z/file Larger nicer Pic - http://www.mediafire.com/view/bv1163seu3h5dz9/ANZ_BrownWaterModLargePic.jpg/file
  3. I need to display a message in Greek language, but Arma does not support those characters. (Silly if you take into consideration that Arma 3 is supposed to take place on a greek island :P ) hint "ΑΒΓΔΕΖΗΘΙΚΛΜΝΗΟΠΡΣΤΥΦΧΨΩ" //example Is there any way I can add new character support for the game?
  4. **SOLVED**

    So I'm trying to put in a new backpack and I'm running into 2 large issues. The first issue is that my backpack is not located correctly on the characters back. it is located down by the characters feet. How do I go about moving this to get it in the correct position? Gyazo picture for reference: https://gyazo.com/4a8dfe6e26d54b30bc15f686c2858157 FIXED THIS PORTION The second issue is that the model is somehow "flipped" where the left side is on the right side, and the right side is on the left. With that, the textures are actually on the inside of the model and not on the outside making it to where you can see through the model. Look closely, you will notice the texture you do see, is what is supposed to be against the back of the character. Gyazo picture for reference: If anyone has any ideas that can help me figure this out would be absolutely appreciated. I'm very new to the modding community, so anything will help.
  5. Rigging HELP!

    Hi, I'm hoping this is the right place! I am tasked with rigging on a mod team i am in. I have an fbx that seems to be weighted but none of the bones seem to be named correctly and some of the weights don't seem right or are missing. Is there anyone who can help me with this? I simply cannot seem to figure out how to rig in arma. And I have watched that german guys videos but he gives no help to oxygen 2. Someone please help me. Basically its a uniform. The configs and everything work, but the armor doesn't even apear in game because its not rigged. If you could help me that would be great. Thanks
  6. Version 2.0 Description: This pack adds 37 new faces to your game and also unlocks faces from campaign. Download: The mod can be found on these official release mirrors: ARMAHOLIC WITHSIX STEAM WORKSHOP GOOGLE DRIVE Gallery: Full Gallery Link Classnames Link
  7. Available NOW on steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1243083748 This mod contains 10 custom trucker hats that I made for my friends in Peach Street (our Altis Life gang) as a Christmas present. This hat collection may expand so please follow this page for updates! The mesh for the hat was designed in 3d Studio Max. The textures were made using GIMP. Most of these hats were made for a specific person that I am friends with. Some of them are an inside joke! But for you, they are just hats that you can enjoy using in Arma 3! For the most part they do not collide or interfere with nightvision or facewear. This mod should be compatibile with any other mod to my knowledge. I will continue to update this mod from time to time with new hat textures! These hats do not represent the political views of the creator and are purely art. Please enjoy! I am open to making more custom hats for people, especially if you can donate! USAGE: You agree by installing this mod that the creator "l4z0rr0b0tz" may not be held liable for any damages whatsoever. You will credit the creator "L4z0rrb0t0z"and obtain express permission for any usage in monetized schemes such as servers, mod packs, etc. Do not unpack or repack this mod without permission and do not create textures for this mesh without permission. If you would like to comission a custom hat I'm absolutely open to that and I will make a hat you will be proud of, please hit me up. All imagery used in this mod was used either with permission or under a free use no royalty license.
  8. Change characters face?

    Is it possible to change the players face in Argo? Not the sun glasses but the characters face skin.
  9. I'm working on series of singleplayer scenarios and, inorder to make them more fluid I would like to be able to switch from the first character to the next one via a trigger. How do I do this? Or is even possible with the Eden Editor?
  10. So yesterday i had a decent run ( around 7k points ) and unlocked almost all characters ( except the Biker guy , cant unlock him for some reason ) and i was wondering which character should i start with now , last run i started with Ganzo "Dragon" he has a bow with arrows hunter pants and 2 awesome perks ( sprint and cold resistance ) which are very nice for veteran but now i can also choose Tom "Survivor" he starts with knife and backpack 3 slots also with Survivor and Hunter perks and Garry "Veteran" who starts with buletproof vest pistol some ammo sharpshooter and scout perks . which one of these are you choosing and why ? Imo Dragon is best perk wise both sprint and cold resistance are crucial for Veteran , Survivor has decent items at start but one perk is wasted on hunter Garry Veteran might be nice due to gun and 14 bullets he starts with however his perks are mostly good for 2nd island and above
  11. Hi. Is it possible to limit the number of characters in a string variable? For example, let's say I use "typeOf" to get the name of a vehicle. How can I display the first five characters of its name?
  12. arma 3 character name

    does any body knows a easy way to create more than one arma 3 characters ?
  13. This is my first post, so I'll begin by apologising for any rules I may break or any syntax issues. Secondly, Im Trying to remodel an entire Arma 3 unit for a mod I am creating. The model was imported to Object builder no worries, I then took my time to follow every tutorial I could get my hands on regarding rigging and setting the unit up to be a playable unit in game. Here is a list of everything that has been done up till now (Without knowing any extra steps): -LODs and Texture set up and working, tested in engine and in game. -Geometry working. -Memory components set up (Now these memory points were used for the Arma 2 example). -Weighting selection to allow for animations (So tedious). - model.cfg and config set up correctly (hopefully). Now when I load it into game, everything works fine, the class path, the textures, I can even control as player, and he moves around as normal. EXCEPT, the model remains in the default "T" stance and about half way through the floor. Does anyone know anywhere I could look, or give me any information on how I can make this work. (Please let me know if you need any more details, like images or my config and model.cfg)
  14. Tanoa Infantry Unit

    Hi gentlemen, Tanoa just got another addition: The Tanoa Infantry Unit Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: Official APEX expansion: https://arma3.com/apex Version: 1.0 Signed: No Short description: This mod adds just some basic Tanona infantry grunts in a self made camo pattern and an armored APC to ride around before going for a hump in the jungle. Units can be found under BLUFOR-->Tanoa Infantry Unit-->Men. The APC can bei found under BLUFOR-->Tanoa Infantry Unit -->Cars, and there is a full squad also available under "Tanoa Infantry Unit" when you hit the "Groups" tab (F2) Changelog: v1.0 first release. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. R0adki11 for continous support and advice. IndeedPete for handy retexture templates. Armaholic Download, thanks to Foxhound: http://www.armaholic.com/page.php?id=32499 Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=883058944
  15. Tanoa Coast Guard

    Hi gentlemen, Tanoa just got another addition: The Tanoa Coast Guard. Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: Official APEX expansion: https://arma3.com/apex Version: 1.1 Signed: No Short description: This mod adds Tanoa Coast Guard troops in some infantry roles in a custom camo pattern made by myself, plus a gunboat in a camo pattern done with happyponyland camo generator and a grey colored Lynx helicopter. Units can be found under BLUFOR-->Tanoa Coast Guard-->Men. The boat can bei found under BLUFOR-->Tanoa Coast Guard -->Boats, and the helicopter is located in BLUFOR --> Tanoa Coast Guard --> Helicopters Changelog: v1.1: New ship camo, because community reaction was that the old one would be plain ugly. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. R0adki11 for continous support and advice. Happyponyland for camo generator: http://www.happyponyland.net/camogen.php IndeedPete for handy retexture templates. Download: http://www99.zippyshare.com/v/pEjDNUc9/file.html Armaholic mirror thanks to Foxhound http://www.armaholic.com/page.php?id=31839 Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=789632428
  16. Hello, Are you an experienced Character Art Leader willing to work with us in Brno, the capital of game development in central Europe? Then we want you! Your goal will be to lead a team of kick-ass character artists to create cool looking realistic next gen characters in Unreal Engine. We are looking for a mature, experienced, creative, versatile and self-directed individual with a keen eye for quality who has solid experience in creating 3D characters, apparel and accessories. Your portfolios should demonstrate proven ability to create high quality characters for games. RequirementsSpecialized in realistic visual style Proficient experience with MAX/Maya and Zbrush to create character models Skilled in high poly modelling Highly capable of creating 2D textures for models (Photoshop, Substance painter, etc) Good knowledge of human anatomy Familiar with effective polygon use, UV sets and mesh optimization Ability to self-manage and make responsible decisions about time and project priorities Ability to lead and mentor artists - be able to listen and to give feedback Welcomed SkillsExperience with UE4 Knowledge of character art specialties (hair, skin, clothes, etc.) Drawing/painting skills Knowledge of rigging and animating We OfferParticipate in a great project Friendly atmosphere in the mid-size multinational team of passionate developers Work with living Czech gamedev veterans and legends Work for the largest and most mature game development company in the Czech Republic Possibilities for skill-development and growth Competitive salary & benefits (semi-flexible hours, extra vacation, language courses etc.) Please contact us at jobs@bistudio.com.
  17. Quama Alpha camo uniform

    Author: mathias1978 Author Website:http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.0 Signed: No Short description: This mod adds a retextured NATO uniform in QuamaAlpha pattern, a renamed pattern provided by AlligatorFists (http://alligator-fists.deviantart.com/). This pattern appears to be suitable for typical temperate ArmA3 environments.The Uniform itself is also available in the Virtual Arsenal, and in-game there is a Rifleman unit to be found under BLUFOR-->NATO-->Men--> Rifleman Quama Alpha uniform. This is my first addon, more with more clothing is likely to follow! Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. csdf13 & NocioSolo for publishing a most basic infantry addon - providing me with a door into ArmA3 addon making! Without you, this addon would not have been possible. AlligatorFists for his "Steal this pattern" initiative - lots of patterns to be found and tested in the nice 3D environment of ArmA3. Download: http://www97.zippyshare.com/v/crs3eTWz/file.html I could need advice on how to upload this on Steam workshop - Publisher always says there is a missing addons folder or the addons folder is outside of root directory (apparently, Steam also does not like pics and readme inside the folders, I already tried uploading without them).
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