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nomisum posted a topic in ARMA 3 - COMMUNITY MADE UTILITIESHi Guys, Just want to quickly highlight two interconnected plugins we are developing for nodeBB. Both plugins are meant to feel native in nodeBB style. Disclaimer Although work is still in progress we already put them into daily use. We cant offer descriptions how to install nodeBB or the plugins themselves though. If you want to use this software, keep in mind we are still actively developing and some functions are customized for our own needs. If you happen to be a dev this wont be a big problem for you. Feel free to join our discord if you are stuck (best ask for Fusselwurm) : https://discord.gg/ZDqp45q Plugin Attendance Allows users to self manage their attendance and displays overall attendance and own attendance in event list as well as in particular event. Plugin Slotting Allows users to self manage slotting for a mission in a beautiful ORBAT like structure. Creation in backend is managed via XML input. Features scales well across devices (responsive) nodeBB group restrictions possible for single slots/sections nodeBB Notifications if someone slots/attends in a followed topic kick from slot for admins drag & drop users from/into slots for admins display all NATO symbols available in ARMA3 display fireteam, squad, platoon and company hierarchy easy implementation of custom callsigns, slotnames and shortcodes Screens http://imgur.com/a/2aRoX How to create a slotting list (german only so far) https://wiki.gruppe-adler.de/index.php?title=Slotting-Plugin Source Code https://github.com/gruppe-adler/nodebb-plugin-attendance https://github.com/gruppe-adler/nodebb-plugin-arma3-slotting/ (Yes, we dont mind if you want to to fix our bugs or want to contribute in any way)
Hello, JAPM is an Open Source Project which aims to be a substitute for current public PBO managers which are often outdated or crashy depending of the format of the PBO Archive. The project is built in C and cross platform supporting both Linux and Windows systems. JAPM Features: Open Source PBO Pack / Unpack Supports Extended Headers (often crashing other PBO managers) Supports Compression (often crashing other PBO managers) Github: https://github.com/RaJiska/JAPM Binaries: https://github.com/RaJiska/JAPM/releases I would appreciate if you'd open an issue or a pull request in case you find a bug. You can also leave a suggestion if you feel a new feature is necessary.
yassen posted a topic in ARMA 3 - TROUBLESHOOTINGBoth my Arma 2 OA and Arma 3 games don't work at all anymore, with or without mods. I don't understand why but it's not anything simple, something to do with my computer I think. Bohemia support was less helpful than expected and I didn't even expect them to help. So when I start either Arma 2 OA or Arma 3, it gives a pop up error. I can't screenshot it but it looks like this TrackIR Enhanced interface activation: arma3.exe - Application Error The exception unknown software exception (0x0eedfade) occurred in the application at location 0x000000000752CDAE8. Then I click OK and I get the crash report with Exit Code: 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION If you can help me in any way please do, i'm pretty stuck. Thanks I can't find where to attach a crash report and it won't let me copy and paste it so if you need more information then let me know.
I'm trying to make a 1v1 multiplayer map so my friend and I can dogfight. The goal is to get one opfor and one blufor to respawn ad the respective airports and have 3 planes each. SU-25, AV8, F35. I've created each side and got the player respawns to work, but for the aircraft I've got some problems. 1) I'm using the same code for every aircraft but only the BLUFOR team's AV8 and F35 respawn, nothing else will, heres the code: BLUFOR Acft Names: BlSu Bl35 BlAv OPFOR Acft Names: OpSu Op35 OpAv The init codes are in each acft as follows: VehicleName respawnVehicle [-1,0] (VehicleName is replaced with each vehicles assigned name.) 2) How (after I get all the acft respawning like they should) would I go about making them respawn exactly where I put them at the beginning of the game? Right now they spawn in the area of my respawn_east/west markers I've assigned for the player restarts. My description.ext: