Jump to content

nomisum

Member
  • Content Count

    387
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

108 Excellent

5 Followers

About nomisum

Contact Methods

  • Website URL
    http://www.gruppe-adler.de

Profile Information

  • Gender
    Male
  • Location
    Berlin

Recent Profile Visitors

1044 profile views
  1. Its already in RHS Dev Branch. You can try it out. So probably next RHS Release, whenever that happens.
  2. nomisum

    Rosche, Germany

    sounds like you didnt load/start rosche on the dedicated server.
  3. nomisum

    Kujari

    Yesterdays OP. We replaced some structures in the city with Lythium Buildings and scripted in some rotorwash/sandstorm FX to spice it up. Thanks for making it possible with this beautiful map! https://imgur.com/a/OM7VRcg#7ceR7Sy
  4. nomisum

    Cham

    Had a Tankhunting session the other night - had a blast. Always great to have detailled microterrain, even when some roads can get quite bumpy 😄
  5. nomisum

    Make all DLC Maps Free

    Thats the case already afaik.
  6. nomisum

    VR-Support! Please it´s time!

    This. VR needs not only steady 75/90+ fps *stereo* (i dont ever get that mono in MP) but also dedicated UI changes. BI stated multiple times there are only a handful of devs still working on A3, close to zero on an engine level. I kind of expect native VR support for A4 though, at least for vehicle control it would be a game- and immersion changer. For infantry you would need serious VR legs or a treadmill.
  7. https://cbateam.github.io/CBA_A3/docs/files/overview-txt.html
  8. FYI on his YT Teaser Jester commented 2 days ago:
  9. One of my current addictions is checking the forums for news on this mod on a daily basis. It will be an interesting and powerful alternative to standard CAS and I cant wait to put this into a full scale mission. (Sorry for anyone getting excited because he got a notification of this confession 😛 )
  10. Afaik its only possible through replacing the wheat "grass" with actual objects like Rosche does. Trades visual fidelity with rendering distance I presume. I would welcome any change in that direction but doubt significant changes like these will be made in this late phase of development.
  11. You can check each path node for restricted area and recalculate if necessary, for example. It potentially gives you a very good estimate where exactly a unit will move, much more reliable than rough waypoints. Could even use `setDriveOnPath` to disable any external impact on AI when they move.
  12. If I had one wish, I would love to have each of those objects with *only* the flare and no shine. Why no lightpoint you say? Well, lightpoints lag like hell after attachTo is applied whereas those light cone objects do not. If you want to create say siren lights, you would need a white flare on top of one of those colors. If you use the white cone object, it overshines the original color.
  13. No, maybe only changelog has a typo. Sorry for not being specific. PS: Still EH is executed twice, second result is garbage: Code _agent addEventHandler ["PathCalculated",{ params ["_agent", "_path", "_bla", "_blo", "_blu"]; diag_log str _this; }]; Result 11:47:24 "[Agent 0x9127e1c0,[[4171.09,1864.84,392.87],[4185.16,1878.91,394.512],[4211.72,1905.47,398.91],[4222.66,1916.41,401.702],[4232.03,1925.78,403.492],[4280.47,1925.78,402.38],[4282.03,1925.78,402.556],[4311.72,1925.78,408.977],[4324.22,1925.78,413.391],[4375,1925,437.97],[4475,1975,478.11],[4525,2025,491.11],[4575,2075,505.04],[4625,2175,546.37],[4725,2225,587.32],[4825,2275,614.19],[4875,2375,607.42],[4925,2425,609.01],[4975,2475,623.69],[5075,2525,648.99],[5125,2625,662.18],[5199.22,2689.84,664.388]]]" 11:47:24 "[Agent 0x9127e1c0,[[5199.22,2689.84,664.388],[5199.22,2689.84,664.388]]]" PPS: Looks like the last position is logged again, as if the agent after his travel decides to 'stop' and calculate the path to its stop (own) position again.
  14. "Fixed: The PathCalculated Event Handler would fill each path node with [X, Z, Z] instead of [X, Z, Y]" XZZ and XZY are both wrong 😅 should be XYZ?
  15. pathCalculated runs twice when executed (calculatePath ["man","safe",[5000,6000],[worldsize/2, worldsize/2]]) addEventHandler ["PathCalculated",{ private _pathCount = missionNameSpace getVariable ["pathCount",0]; _pathCount = _pathCount + 1; hint str _pathCount; missionNamespace setVariable ["pathCount", _pathCount]; }]; // hint result: 2 Also a param which can be retrieved in the eventhandler would be helpful to work with the result. PS: even better would be ability to use any unit as calculation agent ( _myUnit addEventhandler ...) so no agent in between.
×