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About nomisum

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  1. those opx buildings are gems. love to see a terrain making good use of them. cant wait to build missions on this map 🙂
  2. nomisum

    RHS: Status Quo

    Nice, thanks for the update!
  3. You could create any other control and just manipulate its background (ctrlSetBackgroundColor) and width (and another one behind it for the bg/empty color). E.g. even RscText should work. After all its just a colored rectangle, right.
  4. Great! Good to know and glad it worked out in the end. I learned a lot more in the arma community than I could ever give back 😄
  5. Hey, sorry I didnt check forums for some time. @sarogahtyp I unarchived the repo and added your code, minus the SQM as it was binarized and I dont have access to my PC right now to see what changed. This also means any change is untested 😄 Updated the old SQM with the news calls. I also changed the way you executed remoteExec (why not calling the fnc directly?). No idea if this is what caused @SirBassi s problems though. Maybe he can try again with my changes added. I also pondered if remoteExec restrictions might play a role. If your server or mission has cfgRemoteExec configured @SirBassi you might need to add the function names to it (read more here: https://community.bistudio.com/wiki/Arma_3:_CfgRemoteExec). I could help if that is the case. Function names are now: GRAD_fnc_callFireworksServer GRAD_fnc_callFireworksClient
  6. sarogah already explained quite well 🙂 note this script is quite old, it still uses e.g. the deprecated bis_fnc_mp i currently have no intention of rewriting, should still work anyway. just a heads up not to take that code structure as a good example for anything, hehe.
  7. Sure, like most of anything our community creates it now lives on GitHub. https://github.com/gruppe-adler/grad-fireworks.Stratis Be aware I have no idea if it still works, didnt try in a long time.
  8. nomisum

    [MP] [TvT] BreakingContact

    Updated Download Link + Version to 1.9.2 Should be compatible with ACE medical again.
  9. nomisum

    AI reacting confused to Attachto objects.

    iirc this does not depend on the amount of objects but how they are colliding with the model. try attaching some small helper and attach all other objects to that helper.
  10. I am by all means a noob in this topic, but check this documentation in regards of surface types: https://community.bistudio.com/wiki/Arma_3:_Sound:_SoundControllers It seems surface related sound adjustment is possible. Check this thread for a good start how to implement those factors:
  11. nomisum

    GRAD Trenches

    The latest change from position to animation based digging should make visuals much more consistent and smooth in multiplayer. (Instead of a laggy setPos command the whole trench now has an animationSource from underground to fully built). However as the technical foundation is completely different now there might be unexpected new issues. One new report is related to bipods not deploying or deploying in weird positions. Please create a github issue if you encounter any unexpected behaviour: https://github.com/gruppe-adler/grad_trenches/issues
  12. Add your own action to an object and start a loop that calls the fireworks repeatedly. Its a great first task to get started with scripting 🙂
  13. nomisum

    Arma Zeus Cache

    its literally the first half of that sentence which gives context. you cant hide addons in zeus interface (tree structure on the right)
  14. Its already in RHS Dev Branch. You can try it out. So probably next RHS Release, whenever that happens.
  15. nomisum

    Rosche, Germany

    sounds like you didnt load/start rosche on the dedicated server.