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About nomisum

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  1. Meanwhile * Slotlists can be added via a drag & drop interface * Share Links can be created for external partners to slot in without forum registration Thanks to the amazing work by @chris5790 There are considerations to leave nodeBB as a backend dependency but probably not too soon.
  2. Rosche, Germany

    Congrats on the release. Happy to see a Celle successor. Map is really a beauty and will provide many hours of joy for sure. What I like most is the custom objects countering the limited grass render distance. Really worth the effort. Thanks again for all the hard work you put into it.
  3. I believe this is still an issue. Phenomenon wise at least.
  4. RHS Escalation (AFRF and USAF)

    I made a feedback ticket for random CTDs with IHADSS. http://feedback.rhsmods.org/view.php?id=4617 Sorry for creating 2 more duplicate tickets – there were error pages after sending about too long strings which said I should go back an correct a line. Seemed the creation did work after all.
  5. arma3 is so sick

    I wonder how one can script for 10.000 hours and not abandon the game for good if everything is soooo bad. Yes, there are quirks. Yes SQF can be weird and crazy. But you cant magically fix this mountain of technical debt even if you wanted to. Thats why they are moving to a new engine which might become a bit more consistent ("might" because we are talking BIS here ). For A3 I wouldn't expect significant fixes anymore. But good rant.
  6. RHS Escalation (AFRF and USAF)

    Question: What is RHS' current take on AFM? I read some old feedback tickets saying its not supported but found others which implied copypasted vanilla AFMs are used. Asking because one of our guys is reporting random CTDs with the AH-64 and AFM enabled.
  7. RHS Escalation (AFRF and USAF)

    Deploy one via 3DEN, save and search the SQM for the classname. Under attributes you will find the calls.
  8. Do you also consider making a TFAR PR or allow others to adapt & PR it for you? I feel it just belongs together
  9. Ihantala

    Cant wait to grab this beauty by the little bumps and ditches. As already said, those small cell sizes make for awesome infantry friendly PvP battles. Very happy to see another one of yours.
  10. You can fix this issue easily with scripting. I see no point doing such a thing engine wise, just because one scenario profits from it. I have many use cases where I want engines to stay on after player eject.
  11. RHS Escalation (AFRF and USAF)

    Congrats on the release! Excited to use the new missile modes and all the other goodies, including the amazing UH-1H. (First thing I tested was the kayak, which produces engine sounds :D I presume this is a WIP )
  12. I did some testing years ago and at least back then setFriend was quite unreliable when changing back to enemy (AI wouldnt recognize if they "knew" about the unit before or only after many seconds). The only thing working instantly was joinGroup in opposing side.
  13. RHS Escalation (AFRF and USAF)

    I hope FFV is enabled for faster retreat by recoil
  14. @falcon911 please take this fixed/rewritten version 1.2 @foxhound could you remove the installation/code instructions from armaholic? they are not up to date anymore (in this thread OP they are). you might also exchange the uploaded 1.1 with attached 1.2. thanks! https://we.tl/pX9OAcv3jy